/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/dynobj/cc_character.h" #include "ags/shared/ac/character_info.h" #include "ags/engine/ac/global_character.h" #include "ags/shared/ac/game_setup_struct.h" #include "ags/shared/ac/game_version.h" #include "ags/shared/util/stream.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; // return the type name of the object const char *CCCharacter::GetType() { return "Character"; } // serialize the object into BUFFER (which is BUFSIZE bytes) // return number of bytes used size_t CCCharacter::CalcSerializeSize() { return sizeof(int32_t); } // serialize the object into BUFFER (which is BUFSIZE bytes) // return number of bytes used void CCCharacter::Serialize(const char *address, Stream *out) { const CharacterInfo *chaa = (const CharacterInfo *)address; out->WriteInt32(chaa->index_id); } void CCCharacter::Unserialize(int index, Stream *in, size_t data_sz) { int num = in->ReadInt32(); ccRegisterUnserializedObject(index, &_GP(game).chars[num], this); } void CCCharacter::WriteInt16(const char *address, intptr_t offset, int16_t val) { *(int16_t *)(const_cast(address) + offset) = val; // Detect when a game directly modifies the inventory, which causes the displayed // and actual inventory to diverge since 2.70. Force an update of the displayed // inventory for older games that reply on the previous behaviour. if (_G(loaded_game_file_version) < kGameVersion_270) { const int invoffset = 112; if (offset >= invoffset && offset < (intptr_t)(invoffset + MAX_INV * sizeof(short))) { update_invorder(); } } } } // namespace AGS3