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This commit enables the Accolade AdLib driver's OPL3 mode for Elvira 1. It adds some extra notes, most notable in the intro track. A small fix is applied to one of the instruments in the intro track to make it work properly with this mode.
162 lines
5.2 KiB
C++
162 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/installshield_cab.h"
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#include "common/translation.h"
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#include "agos/detection.h"
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#include "agos/intern_detection.h"
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#include "agos/obsolete.h" // Obsolete ID table.
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#include "agos/agos.h"
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/**
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* Conversion table mapping old obsolete target names to the
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* corresponding new target and platform combination.
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*
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*/
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static const DebugChannelDef debugFlagList[] = {
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{AGOS::kDebugOpcode, "opcode", "Opcode debug level"},
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{AGOS::kDebugVGAOpcode, "vga_opcode", "VGA Opcode debug level"},
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{AGOS::kDebugSubroutine, "subroutine", "Subroutine debug level"},
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{AGOS::kDebugVGAScript, "vga_script", "VGA Script debug level"},
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DEBUG_CHANNEL_END
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};
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static const PlainGameDescriptor agosGames[] = {
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{"pn", "Personal Nightmare"},
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{"elvira1", "Elvira - Mistress of the Dark"},
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{"elvira2", "Elvira II - The Jaws of Cerberus"},
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{"waxworks", "Waxworks"},
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{"simon1", "Simon the Sorcerer 1"},
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{"simon2", "Simon the Sorcerer 2"},
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{"feeble", "The Feeble Files"},
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{"dimp", "Demon in my Pocket"},
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{"jumble", "Jumble"},
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{"puzzle", "NoPatience"},
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{"swampy", "Swampy Adventures"},
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{nullptr, nullptr}
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};
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#include "agos/detection_tables.h"
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static const char *const directoryGlobs[] = {
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"execute", // Used by Simon1 Acorn CD
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nullptr
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};
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using namespace AGOS;
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static const ExtraGuiOption opl3Mode = {
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_s("AdLib OPL3 mode"),
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_s("When AdLib is selected, OPL3 features will be used. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo."),
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"opl3_mode",
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false,
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0,
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0
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};
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static const ExtraGuiOption useDosTempos = {
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_s("Use DOS version music tempos"),
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_s("Selecting this option will play the music using the tempos used by the DOS version of the game. Otherwise, the faster tempos of the Windows version will be used."),
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"dos_music_tempos",
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false,
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0,
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0
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};
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static const ExtraGuiOption preferDigitalSfx = {
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_s("Prefer digital sound effects"),
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_s("Prefer digital sound effects instead of synthesized ones"),
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"prefer_digitalsfx",
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true,
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0,
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0
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};
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class AgosMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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AgosMetaEngineDetection() : AdvancedMetaEngineDetection(AGOS::gameDescriptions, sizeof(AGOS::AGOSGameDescription), agosGames) {
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_guiOptions = GUIO1(GUIO_NOLAUNCHLOAD);
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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PlainGameDescriptor findGame(const char *gameId) const override {
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return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
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}
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const char *getEngineId() const override {
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return "agos";
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}
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const char *getName() const override {
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return "AGOS";
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}
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const char *getOriginalCopyright() const override {
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return "AGOS (C) Adventure Soft";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override {
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const Common::String gameid = ConfMan.get("gameid", target);
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const Common::String platform = ConfMan.get("platform", target);
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const Common::String extra = ConfMan.get("extra", target);
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ExtraGuiOptions options;
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if (target.empty() || ((gameid == "elvira1" || gameid == "elvira2" || gameid == "waxworks" || gameid == "simon1") && platform == "pc")) {
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// DOS versions of Elvira 1 and 2, Waxworks and Simon 1 can
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// optionally make use of AdLib OPL3 features.
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options.push_back(opl3Mode);
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}
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if (target.empty() || (gameid == "simon1" && ((platform == "pc" && extra != "Floppy Demo") || platform == "windows" ||
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(platform == "acorn" && extra.contains("CD"))))) {
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// Simon 1 DOS (except the floppy demo), Windows and Acorn CD can
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// choose between the DOS or Windows music tempos.
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ExtraGuiOption dosTemposOption = useDosTempos;
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// DOS tempos are default for the DOS versions; other versions use
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// the Windows tempos by default.
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dosTemposOption.defaultState = platform == "pc";
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options.push_back(dosTemposOption);
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}
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if (target.empty() || ((gameid == "elvira2" || gameid == "waxworks") && platform == "pc")) {
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// DOS versions of Elvira 2 and Waxworks can use either Adlib or
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// digital SFX.
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options.push_back(preferDigitalSfx);
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}
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return options;
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}
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};
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REGISTER_PLUGIN_STATIC(AGOS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AgosMetaEngineDetection);
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