/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "engines/obsolete.h" #include "common/config-manager.h" #include "common/system.h" #include "common/textconsole.h" #include "common/installshield_cab.h" #include "common/translation.h" #include "agos/detection.h" #include "agos/intern_detection.h" #include "agos/obsolete.h" // Obsolete ID table. #include "agos/agos.h" /** * Conversion table mapping old obsolete target names to the * corresponding new target and platform combination. * */ static const DebugChannelDef debugFlagList[] = { {AGOS::kDebugOpcode, "opcode", "Opcode debug level"}, {AGOS::kDebugVGAOpcode, "vga_opcode", "VGA Opcode debug level"}, {AGOS::kDebugSubroutine, "subroutine", "Subroutine debug level"}, {AGOS::kDebugVGAScript, "vga_script", "VGA Script debug level"}, DEBUG_CHANNEL_END }; static const PlainGameDescriptor agosGames[] = { {"pn", "Personal Nightmare"}, {"elvira1", "Elvira - Mistress of the Dark"}, {"elvira2", "Elvira II - The Jaws of Cerberus"}, {"waxworks", "Waxworks"}, {"simon1", "Simon the Sorcerer 1"}, {"simon2", "Simon the Sorcerer 2"}, {"feeble", "The Feeble Files"}, {"dimp", "Demon in my Pocket"}, {"jumble", "Jumble"}, {"puzzle", "NoPatience"}, {"swampy", "Swampy Adventures"}, {nullptr, nullptr} }; #include "agos/detection_tables.h" static const char *const directoryGlobs[] = { "execute", // Used by Simon1 Acorn CD nullptr }; using namespace AGOS; static const ExtraGuiOption opl3Mode = { _s("AdLib OPL3 mode"), _s("When AdLib is selected, OPL3 features will be used. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo."), "opl3_mode", false, 0, 0 }; static const ExtraGuiOption useDosTempos = { _s("Use DOS version music tempos"), _s("Selecting this option will play the music using the tempos used by the DOS version of the game. Otherwise, the faster tempos of the Windows version will be used."), "dos_music_tempos", false, 0, 0 }; static const ExtraGuiOption preferDigitalSfx = { _s("Prefer digital sound effects"), _s("Prefer digital sound effects instead of synthesized ones"), "prefer_digitalsfx", true, 0, 0 }; class AgosMetaEngineDetection : public AdvancedMetaEngineDetection { public: AgosMetaEngineDetection() : AdvancedMetaEngineDetection(AGOS::gameDescriptions, sizeof(AGOS::AGOSGameDescription), agosGames) { _guiOptions = GUIO1(GUIO_NOLAUNCHLOAD); _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } PlainGameDescriptor findGame(const char *gameId) const override { return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable); } const char *getEngineId() const override { return "agos"; } const char *getName() const override { return "AGOS"; } const char *getOriginalCopyright() const override { return "AGOS (C) Adventure Soft"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override { const Common::String gameid = ConfMan.get("gameid", target); const Common::String platform = ConfMan.get("platform", target); const Common::String extra = ConfMan.get("extra", target); ExtraGuiOptions options; if (target.empty() || ((gameid == "elvira1" || gameid == "elvira2" || gameid == "waxworks" || gameid == "simon1") && platform == "pc")) { // DOS versions of Elvira 1 and 2, Waxworks and Simon 1 can // optionally make use of AdLib OPL3 features. options.push_back(opl3Mode); } if (target.empty() || (gameid == "simon1" && ((platform == "pc" && extra != "Floppy Demo") || platform == "windows" || (platform == "acorn" && extra.contains("CD"))))) { // Simon 1 DOS (except the floppy demo), Windows and Acorn CD can // choose between the DOS or Windows music tempos. ExtraGuiOption dosTemposOption = useDosTempos; // DOS tempos are default for the DOS versions; other versions use // the Windows tempos by default. dosTemposOption.defaultState = platform == "pc"; options.push_back(dosTemposOption); } if (target.empty() || ((gameid == "elvira2" || gameid == "waxworks") && platform == "pc")) { // DOS versions of Elvira 2 and Waxworks can use either Adlib or // digital SFX. options.push_back(preferDigitalSfx); } return options; } }; REGISTER_PLUGIN_STATIC(AGOS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AgosMetaEngineDetection);