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These are useful in cases where the files can be used in the original interpreters (such as the exported characters from QFG), in order to avoid confusion in cases where the users are unaware that these saves are compressed and are trying to load them in the original interpreters.
288 lines
7.4 KiB
C++
288 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#include "common/config-manager.h"
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#include "common/zlib.h"
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// #include "backends/saves/compressed/compressed-saves.h"
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#ifdef __USE_LIBMC__
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#include <libmc.h>
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#endif
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#include "asyncfio.h"
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#include "savefilemgr.h"
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#include "Gs2dScreen.h"
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#include "ps2temp.h"
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extern AsyncFio fio;
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Ps2SaveFileManager::Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen) {
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// _system = system;
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_screen = screen;
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}
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Ps2SaveFileManager::~Ps2SaveFileManager() {
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}
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bool Ps2SaveFileManager::mcCheck(const char *path) {
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// Common::FSNode dir(Common::String(path), 1); // FIXED in gcc 3.4.x
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const Common::String str(path);
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Common::FSNode dir(str);
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// int res;
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printf("mcCheck\n");
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if (!dir.exists()) {
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printf("! exist -> create : ");
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#ifdef __USE_LIBMC__
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printf("%s\n", path+4);
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// WaitSema(_sema);
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mcSync(0, NULL, NULL);
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mcMkDir(0 /*port*/, 0 /*slot*/, path+4);
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mcSync(0, NULL, &res);
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printf("sync : %d\n", res);
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// SignalSema(_sema);
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#else
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printf("%s\n", path);
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fio.mkdir(path);
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#endif
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}
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// TODO: res;
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return true;
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}
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void Ps2SaveFileManager::mcSplit(char *full, char *game, char *ext) {
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// TODO
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}
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Common::InSaveFile *Ps2SaveFileManager::openForLoading(const Common::String &filename) {
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Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
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Common::SeekableReadStream *sf;
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if (!savePath.exists() || !savePath.isDirectory())
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return NULL;
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// _screen->wantAnim(true);
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if (_getDev(savePath) == MC_DEV) {
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// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
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char path[32];
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// FIXME : hack for indy4 iq-points
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if (filename == "iq-points") {
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mcCheck("mc0:ScummVM/indy4");
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sprintf(path, "mc0:ScummVM/indy4/iq-points");
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}
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// FIXME : hack for bs1 saved games
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else if (filename == "SAVEGAME.INF") {
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mcCheck("mc0:ScummVM/sword1");
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sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF");
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}
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else {
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char temp[32];
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printf("MC : filename = %s\n", filename.c_str());
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strcpy(temp, filename.c_str());
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// mcSplit(temp, game, ext);
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char *game = strdup(strtok(temp, "."));
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char *ext = strdup(strtok(NULL, "*"));
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sprintf(path, "mc0:ScummVM/%s", game); // per game path
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// mcCheck(path); // needed on load ?
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sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
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free(game);
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free(ext);
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}
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Common::FSNode file(path);
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if (!file.exists())
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return NULL;
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sf = file.createReadStream();
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} else {
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Common::FSNode file = savePath.getChild(filename);
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if (!file.exists())
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return NULL;
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sf = file.createReadStream();
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}
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// _screen->wantAnim(false);
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return Common::wrapCompressedReadStream(sf);
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}
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Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const Common::String &filename, bool compress) {
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Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
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Common::WriteStream *sf;
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printf("openForSaving : %s\n", filename.c_str());
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if (!savePath.exists() || !savePath.isDirectory())
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return NULL;
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_screen->wantAnim(true);
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if (_getDev(savePath) == MC_DEV) {
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// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
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char path[32];
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// FIXME : hack for indy4 iq-points
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if (filename == "iq-points") {
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mcCheck("mc0:ScummVM/indy4");
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sprintf(path, "mc0:ScummVM/indy4/iq-points");
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}
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// FIXME : hack for bs1 saved games
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else if (filename == "SAVEGAME.INF") {
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mcCheck("mc0:ScummVM/sword1");
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sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF");
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}
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else {
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char temp[32];
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strcpy(temp, filename.c_str());
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// mcSplit(temp, game, ext);
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char *game = strdup(strtok(temp, "."));
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char *ext = strdup(strtok(NULL, "*"));
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sprintf(path, "mc0:ScummVM/%s", game); // per game path
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mcCheck(path);
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sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
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free(game);
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free(ext);
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}
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Common::FSNode file(path);
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sf = file.createWriteStream();
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} else {
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Common::FSNode file = savePath.getChild(filename);
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sf = file.createWriteStream();
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}
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_screen->wantAnim(false);
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return compress ? Common::wrapCompressedWriteStream(sf) : sf;
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}
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bool Ps2SaveFileManager::removeSavefile(const Common::String &filename) {
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Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
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Common::FSNode file;
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if (!savePath.exists() || !savePath.isDirectory())
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return false;
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if (_getDev(savePath) == MC_DEV) {
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// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
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char path[32], temp[32];
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strcpy(temp, filename.c_str());
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// mcSplit(temp, game, ext);
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char *game = strdup(strtok(temp, "."));
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char *ext = strdup(strtok(NULL, "*"));
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sprintf(path, "mc0:ScummVM/%s", game); // per game path
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mcCheck(path);
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sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
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file = Common::FSNode(path);
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free(game);
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free(ext);
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} else {
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file = savePath.getChild(filename);
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}
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if (!file.exists() || file.isDirectory())
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return false;
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fio.remove(file.getPath().c_str());
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return true;
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}
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Common::StringArray Ps2SaveFileManager::listSavefiles(const Common::String &pattern) {
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Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
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Common::String _dir;
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Common::String search;
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bool _mc = (_getDev(savePath) == MC_DEV);
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// (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0);
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char *game=0, path[32], temp[32];
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if (!savePath.exists() || !savePath.isDirectory())
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return Common::StringArray();
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printf("listSavefiles = %s\n", pattern.c_str());
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if (_mc) {
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strcpy(temp, pattern.c_str());
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// mcSplit(temp, game, ext);
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game = strdup(strtok(temp, "."));
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sprintf(path, "mc0:ScummVM/%s", game); // per game path
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mcCheck(path);
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sprintf(path, "mc0:ScummVM/%s/", game);
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_dir = Common::String(path);
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search = Common::String("*.sav");
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}
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else {
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_dir = Common::String(savePath.getPath());
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search = pattern;
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}
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Common::FSDirectory dir(_dir);
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Common::ArchiveMemberList savefiles;
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Common::StringArray results;
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printf("dir = %s --- reg = %s\n", _dir.c_str(), search.c_str());
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if (dir.listMatchingMembers(savefiles, search) > 0) {
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for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) {
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if (_mc) { // convert them back in ScummVM names
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strncpy(temp, (*file)->getName().c_str(), 3);
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temp[3] = '\0';
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sprintf(path, "%s.%s", game, temp);
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results.push_back(path);
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printf(" --> found = %s -> %s\n", (*file)->getName().c_str(), path);
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}
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else {
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results.push_back((*file)->getName());
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printf(" --> found = %s\n", (*file)->getName().c_str());
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}
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}
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}
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free(game);
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return results;
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}
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