mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
The original was ignoring Lua errors in that scene and was restoring the state with longjmp. We are yet to see the platform compatibility, but Lua's code is too tangled to make simple replacement with error() work. Another possible alternative would be to rework the original game scripts. We will do it if this commit is problematic.
541 lines
16 KiB
C++
541 lines
16 KiB
C++
/*
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** $Id$
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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// FIXME: LUAI_THROW and LUAI_TRY use either throw/catch or setjmp/longjmp.
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// Neither of these is supported in ScummVM. Calls to LUAI_THROW have been
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// replaced with error() in ScummVM, but the calls to LUAI_TRY remain
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#define FORBIDDEN_SYMBOL_EXCEPTION_setjmp // for LUAI_TRY, i.e. try()
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#define FORBIDDEN_SYMBOL_EXCEPTION_longjmp // for LUAI_TRY and LUAI_THROW, i.e. throw()
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#include "common/textconsole.h"
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#include <setjmp.h>
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#include <stdlib.h>
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#include <string.h>
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#define ldo_c
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#define LUA_CORE
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#include "lua.h"
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#include "ldebug.h"
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#include "ldo.h"
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#include "lfunc.h"
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#include "lgc.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lopcodes.h"
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#include "lparser.h"
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#include "lstate.h"
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#include "lstring.h"
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#include "ltable.h"
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#include "ltm.h"
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#include "lvm.h"
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#include "lzio.h"
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#include "common/textconsole.h"
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/*
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** {======================================================
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** Error-recovery functions
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** =======================================================
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*/
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/* chain list of long jump buffers */
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struct lua_longjmp {
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struct lua_longjmp *previous;
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luai_jmpbuf b;
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volatile int status; /* error code */
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};
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void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop) {
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switch (errcode) {
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case LUA_ERRMEM: {
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setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
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break;
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}
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case LUA_ERRERR: {
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setsvalue2s(L, oldtop, luaS_newliteral(L, "error in error handling"));
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break;
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}
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case LUA_ERRSYNTAX:
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case LUA_ERRRUN: {
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setobjs2s(L, oldtop, L->top - 1); /* error message on current top */
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break;
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}
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}
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L->top = oldtop + 1;
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}
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static void restore_stack_limit (lua_State *L) {
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lua_assert(L->stack_last - L->stack == L->stacksize - EXTRA_STACK - 1);
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if (L->size_ci > LUAI_MAXCALLS) { /* there was an overflow? */
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int inuse = cast_int(L->ci - L->base_ci);
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if (inuse + 1 < LUAI_MAXCALLS) /* can `undo' overflow? */
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luaD_reallocCI(L, LUAI_MAXCALLS);
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}
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}
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static void resetstack (lua_State *L, int status) {
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L->ci = L->base_ci;
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L->base = L->ci->base;
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luaF_close(L, L->base); /* close eventual pending closures */
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luaD_seterrorobj(L, status, L->base);
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L->nCcalls = L->baseCcalls;
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L->allowhook = 1;
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restore_stack_limit(L);
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L->errfunc = 0;
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L->errorJmp = NULL;
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}
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// Added in ScummVM. Refer to http://www.lua.org/manual/5.1/manual.html
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static const char* luaErrorDescription[] = {
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"No error",
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"Coroutine yield", // not an actual error, see lua_resume
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"Runtime error",
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"Syntax error during pre-compilation", // refer to lua_load
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"Memory allocation error",
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"Error while running the error handler function"
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};
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void luaD_throw (lua_State *L, int errcode) {
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if (L->errorJmp) {
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L->errorJmp->status = errcode;
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// LUAI_THROW is sometimes used to ignore the error and restore LUA state
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LUAI_THROW(L, L->errorJmp);
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error("LUA error occurred, error code is %d (%s)", errcode, luaErrorDescription[errcode]);
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}
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else {
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L->status = cast_byte(errcode);
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if (G(L)->panic) {
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resetstack(L, errcode);
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lua_unlock(L);
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G(L)->panic(L);
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}
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error("luaD_throw failure");
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}
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}
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int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud) {
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struct lua_longjmp lj;
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lj.status = 0;
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lj.previous = L->errorJmp; /* chain new error handler */
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L->errorJmp = &lj;
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// FIXME: LUAI_THROW and LUAI_TRY use either throw/catch or setjmp/longjmp.
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// Neither of these is supported in ScummVM. So we need to come up
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// with a replacement. Calls to LUAI_THROW have been replaced with error()
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// in ScummVM, but the calls to LUAI_TRY remain
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LUAI_TRY(L, &lj,
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(*f)(L, ud);
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);
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L->errorJmp = lj.previous; /* restore old error handler */
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return lj.status;
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}
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/* }====================================================== */
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static void correctstack (lua_State *L, TValue *oldstack) {
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CallInfo *ci;
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GCObject *up;
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L->top = (L->top - oldstack) + L->stack;
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for (up = L->openupval; up != NULL; up = up->gch.next)
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gco2uv(up)->v = (gco2uv(up)->v - oldstack) + L->stack;
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for (ci = L->base_ci; ci <= L->ci; ci++) {
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ci->top = (ci->top - oldstack) + L->stack;
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ci->base = (ci->base - oldstack) + L->stack;
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ci->func = (ci->func - oldstack) + L->stack;
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}
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L->base = (L->base - oldstack) + L->stack;
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}
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void luaD_reallocstack (lua_State *L, int newsize) {
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TValue *oldstack = L->stack;
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int realsize = newsize + 1 + EXTRA_STACK;
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lua_assert(L->stack_last - L->stack == L->stacksize - EXTRA_STACK - 1);
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luaM_reallocvector(L, L->stack, L->stacksize, realsize, TValue);
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L->stacksize = realsize;
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L->stack_last = L->stack+newsize;
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correctstack(L, oldstack);
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}
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void luaD_reallocCI (lua_State *L, int newsize) {
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CallInfo *oldci = L->base_ci;
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luaM_reallocvector(L, L->base_ci, L->size_ci, newsize, CallInfo);
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L->size_ci = newsize;
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L->ci = (L->ci - oldci) + L->base_ci;
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L->end_ci = L->base_ci + L->size_ci - 1;
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}
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void luaD_growstack (lua_State *L, int n) {
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if (n <= L->stacksize) /* double size is enough? */
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luaD_reallocstack(L, 2*L->stacksize);
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else
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luaD_reallocstack(L, L->stacksize + n);
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}
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static CallInfo *growCI (lua_State *L) {
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if (L->size_ci > LUAI_MAXCALLS) /* overflow while handling overflow? */
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luaD_throw(L, LUA_ERRERR);
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else {
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luaD_reallocCI(L, 2*L->size_ci);
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if (L->size_ci > LUAI_MAXCALLS)
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luaG_runerror(L, "stack overflow");
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}
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return ++L->ci;
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}
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void luaD_callhook (lua_State *L, int event, int line) {
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lua_Hook hook = L->hook;
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if (hook && L->allowhook) {
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ptrdiff_t top = savestack(L, L->top);
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ptrdiff_t ci_top = savestack(L, L->ci->top);
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lua_Debug ar;
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ar.event = event;
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ar.currentline = line;
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if (event == LUA_HOOKTAILRET)
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ar.i_ci = 0; /* tail call; no debug information about it */
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else
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ar.i_ci = cast_int(L->ci - L->base_ci);
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luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */
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L->ci->top = L->top + LUA_MINSTACK;
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lua_assert(L->ci->top <= L->stack_last);
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L->allowhook = 0; /* cannot call hooks inside a hook */
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lua_unlock(L);
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(*hook)(L, &ar);
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lua_lock(L);
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lua_assert(!L->allowhook);
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L->allowhook = 1;
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L->ci->top = restorestack(L, ci_top);
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L->top = restorestack(L, top);
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}
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}
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static StkId adjust_varargs (lua_State *L, Proto *p, int actual) {
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int i;
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int nfixargs = p->numparams;
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Table *htab = NULL;
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StkId base, fixed;
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for (; actual < nfixargs; ++actual)
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setnilvalue(L->top++);
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#if defined(LUA_COMPAT_VARARG)
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if (p->is_vararg & VARARG_NEEDSARG) { /* compat. with old-style vararg? */
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int nvar = actual - nfixargs; /* number of extra arguments */
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lua_assert(p->is_vararg & VARARG_HASARG);
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luaC_checkGC(L);
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htab = luaH_new(L, nvar, 1); /* create `arg' table */
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for (i=0; i<nvar; i++) /* put extra arguments into `arg' table */
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setobj2n(L, luaH_setnum(L, htab, i+1), L->top - nvar + i);
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/* store counter in field `n' */
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setnvalue(luaH_setstr(L, htab, luaS_newliteral(L, "n")), cast_num(nvar));
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}
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#endif
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/* move fixed parameters to final position */
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fixed = L->top - actual; /* first fixed argument */
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base = L->top; /* final position of first argument */
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for (i=0; i<nfixargs; i++) {
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setobjs2s(L, L->top++, fixed+i);
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setnilvalue(fixed+i);
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}
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/* add `arg' parameter */
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if (htab) {
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sethvalue(L, L->top++, htab);
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lua_assert(iswhite(obj2gco(htab)));
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}
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return base;
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}
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static StkId tryfuncTM (lua_State *L, StkId func) {
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const TValue *tm = luaT_gettmbyobj(L, func, TM_CALL);
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StkId p;
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ptrdiff_t funcr = savestack(L, func);
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if (!ttisfunction(tm))
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luaG_typeerror(L, func, "call");
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/* Open a hole inside the stack at `func' */
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for (p = L->top; p > func; p--) setobjs2s(L, p, p-1);
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incr_top(L);
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func = restorestack(L, funcr); /* previous call may change stack */
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setobj2s(L, func, tm); /* tag method is the new function to be called */
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return func;
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}
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#define inc_ci(L) \
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((L->ci == L->end_ci) ? growCI(L) : \
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(condhardstacktests(luaD_reallocCI(L, L->size_ci)), ++L->ci))
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int luaD_precall (lua_State *L, StkId func, int nresults) {
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LClosure *cl;
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ptrdiff_t funcr;
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if (!ttisfunction(func)) /* `func' is not a function? */
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func = tryfuncTM(L, func); /* check the `function' tag method */
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funcr = savestack(L, func);
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cl = &clvalue(func)->l;
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L->ci->savedpc = L->savedpc;
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if (!cl->isC) { /* Lua function? prepare its call */
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CallInfo *ci;
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StkId st, base;
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Proto *p = cl->p;
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luaD_checkstack(L, p->maxstacksize);
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func = restorestack(L, funcr);
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if (!p->is_vararg) { /* no varargs? */
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base = func + 1;
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if (L->top > base + p->numparams)
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L->top = base + p->numparams;
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}
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else { /* vararg function */
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int nargs = cast_int(L->top - func) - 1;
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base = adjust_varargs(L, p, nargs);
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func = restorestack(L, funcr); /* previous call may change the stack */
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}
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ci = inc_ci(L); /* now `enter' new function */
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ci->func = func;
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L->base = ci->base = base;
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ci->top = L->base + p->maxstacksize;
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lua_assert(ci->top <= L->stack_last);
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L->savedpc = p->code; /* starting point */
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ci->tailcalls = 0;
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ci->nresults = nresults;
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for (st = L->top; st < ci->top; st++)
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setnilvalue(st);
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L->top = ci->top;
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if (L->hookmask & LUA_MASKCALL) {
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L->savedpc++; /* hooks assume 'pc' is already incremented */
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luaD_callhook(L, LUA_HOOKCALL, -1);
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L->savedpc--; /* correct 'pc' */
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}
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return PCRLUA;
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}
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else { /* if is a C function, call it */
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CallInfo *ci;
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int n;
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luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */
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ci = inc_ci(L); /* now `enter' new function */
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ci->func = restorestack(L, funcr);
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L->base = ci->base = ci->func + 1;
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ci->top = L->top + LUA_MINSTACK;
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lua_assert(ci->top <= L->stack_last);
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ci->nresults = nresults;
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if (L->hookmask & LUA_MASKCALL)
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luaD_callhook(L, LUA_HOOKCALL, -1);
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lua_unlock(L);
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n = (*curr_func(L)->c.f)(L); /* do the actual call */
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lua_lock(L);
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if (n < 0) /* yielding? */
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return PCRYIELD;
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else {
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luaD_poscall(L, L->top - n);
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return PCRC;
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}
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}
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}
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static StkId callrethooks (lua_State *L, StkId firstResult) {
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ptrdiff_t fr = savestack(L, firstResult); /* next call may change stack */
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luaD_callhook(L, LUA_HOOKRET, -1);
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if (f_isLua(L->ci)) { /* Lua function? */
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while ((L->hookmask & LUA_MASKRET) && L->ci->tailcalls--) /* tail calls */
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luaD_callhook(L, LUA_HOOKTAILRET, -1);
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}
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return restorestack(L, fr);
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}
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int luaD_poscall (lua_State *L, StkId firstResult) {
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StkId res;
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int wanted, i;
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CallInfo *ci;
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if (L->hookmask & LUA_MASKRET)
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firstResult = callrethooks(L, firstResult);
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ci = L->ci--;
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res = ci->func; /* res == final position of 1st result */
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wanted = ci->nresults;
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L->base = (ci - 1)->base; /* restore base */
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L->savedpc = (ci - 1)->savedpc; /* restore savedpc */
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/* move results to correct place */
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for (i = wanted; i != 0 && firstResult < L->top; i--)
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setobjs2s(L, res++, firstResult++);
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while (i-- > 0)
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setnilvalue(res++);
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L->top = res;
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return (wanted - LUA_MULTRET); /* 0 iff wanted == LUA_MULTRET */
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}
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/*
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** Call a function (C or Lua). The function to be called is at *func.
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** The arguments are on the stack, right after the function.
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** When returns, all the results are on the stack, starting at the original
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** function position.
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*/
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void luaD_call (lua_State *L, StkId func, int nResults) {
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if (++L->nCcalls >= LUAI_MAXCCALLS) {
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if (L->nCcalls == LUAI_MAXCCALLS)
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luaG_runerror(L, "C stack overflow");
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else if (L->nCcalls >= (LUAI_MAXCCALLS + (LUAI_MAXCCALLS>>3)))
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luaD_throw(L, LUA_ERRERR); /* error while handing stack error */
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}
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if (luaD_precall(L, func, nResults) == PCRLUA) /* is a Lua function? */
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luaV_execute(L, 1); /* call it */
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L->nCcalls--;
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luaC_checkGC(L);
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}
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static void resume (lua_State *L, void *ud) {
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StkId firstArg = cast(StkId, ud);
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CallInfo *ci = L->ci;
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if (L->status == 0) { /* start coroutine? */
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lua_assert(ci == L->base_ci && firstArg > L->base);
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if (luaD_precall(L, firstArg - 1, LUA_MULTRET) != PCRLUA)
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return;
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}
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else { /* resuming from previous yield */
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lua_assert(L->status == LUA_YIELD);
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L->status = 0;
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if (!f_isLua(ci)) { /* `common' yield? */
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/* finish interrupted execution of `OP_CALL' */
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lua_assert(GET_OPCODE(*((ci-1)->savedpc - 1)) == OP_CALL ||
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GET_OPCODE(*((ci-1)->savedpc - 1)) == OP_TAILCALL);
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if (luaD_poscall(L, firstArg)) /* complete it... */
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L->top = L->ci->top; /* and correct top if not multiple results */
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}
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else /* yielded inside a hook: just continue its execution */
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L->base = L->ci->base;
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}
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luaV_execute(L, cast_int(L->ci - L->base_ci));
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}
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static int resume_error (lua_State *L, const char *msg) {
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L->top = L->ci->base;
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setsvalue2s(L, L->top, luaS_new(L, msg));
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incr_top(L);
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lua_unlock(L);
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return LUA_ERRRUN;
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}
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LUA_API int lua_resume (lua_State *L, int nargs) {
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int status;
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lua_lock(L);
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if (L->status != LUA_YIELD && (L->status != 0 || L->ci != L->base_ci))
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return resume_error(L, "cannot resume non-suspended coroutine");
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if (L->nCcalls >= LUAI_MAXCCALLS)
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return resume_error(L, "C stack overflow");
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luai_userstateresume(L, nargs);
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lua_assert(L->errfunc == 0);
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L->baseCcalls = ++L->nCcalls;
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status = luaD_rawrunprotected(L, resume, L->top - nargs);
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if (status != 0) { /* error? */
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L->status = cast_byte(status); /* mark thread as `dead' */
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luaD_seterrorobj(L, status, L->top);
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L->ci->top = L->top;
|
|
}
|
|
else {
|
|
lua_assert(L->nCcalls == L->baseCcalls);
|
|
status = L->status;
|
|
}
|
|
--L->nCcalls;
|
|
lua_unlock(L);
|
|
return status;
|
|
}
|
|
|
|
|
|
LUA_API int lua_yield (lua_State *L, int nresults) {
|
|
luai_userstateyield(L, nresults);
|
|
lua_lock(L);
|
|
if (L->nCcalls > L->baseCcalls)
|
|
luaG_runerror(L, "attempt to yield across metamethod/C-call boundary");
|
|
L->base = L->top - nresults; /* protect stack slots below */
|
|
L->status = LUA_YIELD;
|
|
lua_unlock(L);
|
|
return -1;
|
|
}
|
|
|
|
|
|
int luaD_pcall (lua_State *L, Pfunc func, void *u,
|
|
ptrdiff_t old_top, ptrdiff_t ef) {
|
|
int status;
|
|
unsigned short oldnCcalls = L->nCcalls;
|
|
ptrdiff_t old_ci = saveci(L, L->ci);
|
|
lu_byte old_allowhooks = L->allowhook;
|
|
ptrdiff_t old_errfunc = L->errfunc;
|
|
L->errfunc = ef;
|
|
status = luaD_rawrunprotected(L, func, u);
|
|
if (status != 0) { /* an error occurred? */
|
|
StkId oldtop = restorestack(L, old_top);
|
|
luaF_close(L, oldtop); /* close eventual pending closures */
|
|
luaD_seterrorobj(L, status, oldtop);
|
|
L->nCcalls = oldnCcalls;
|
|
L->ci = restoreci(L, old_ci);
|
|
L->base = L->ci->base;
|
|
L->savedpc = L->ci->savedpc;
|
|
L->allowhook = old_allowhooks;
|
|
restore_stack_limit(L);
|
|
}
|
|
L->errfunc = old_errfunc;
|
|
return status;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
** Execute a protected parser.
|
|
*/
|
|
struct SParser { /* data to `f_parser' */
|
|
ZIO *z;
|
|
Mbuffer buff; /* buffer to be used by the scanner */
|
|
const char *name;
|
|
};
|
|
|
|
static void f_parser (lua_State *L, void *ud) {
|
|
int i;
|
|
Proto *tf;
|
|
Closure *cl;
|
|
struct SParser *p = cast(struct SParser *, ud);
|
|
int c = luaZ_lookahead(p->z);
|
|
luaC_checkGC(L);
|
|
if (c == LUA_SIGNATURE[0])
|
|
error("Handling of precompiled LUA scripts has been removed in ScummVM");
|
|
tf = luaY_parser(L, p->z, &p->buff, p->name);
|
|
cl = luaF_newLclosure(L, tf->nups, hvalue(gt(L)));
|
|
cl->l.p = tf;
|
|
for (i = 0; i < tf->nups; i++) /* initialize eventual upvalues */
|
|
cl->l.upvals[i] = luaF_newupval(L);
|
|
setclvalue(L, L->top, cl);
|
|
incr_top(L);
|
|
}
|
|
|
|
|
|
int luaD_protectedparser (lua_State *L, ZIO *z, const char *name) {
|
|
struct SParser p;
|
|
int status;
|
|
p.z = z; p.name = name;
|
|
luaZ_initbuffer(L, &p.buff);
|
|
status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc);
|
|
luaZ_freebuffer(L, &p.buff);
|
|
return status;
|
|
}
|