mirror of
https://github.com/scummvm/scummvm.git
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86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "pink/director.h"
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#include "pink/pink.h"
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#include "pink/objects/actors/lead_actor.h"
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#include "pink/objects/pages/page.h"
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namespace Pink {
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Page::~Page() {
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clear();
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}
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void Page::load(Archive &archive) {
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debugC(6, kPinkDebugLoadingObjects, "Page load");
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archive.mapObject(this);
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NamedObject::deserialize(archive);
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archive.skipString(); //skip directory
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_actors.deserialize(archive);
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}
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Actor *Page::findActor(const Common::String &name) {
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for (uint i = 0; i < _actors.size(); ++i) {
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if (_actors[i]->getName() == name) {
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return _actors[i];
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}
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}
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return nullptr;
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}
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void Page::toConsole() {
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for (uint i = 0; i < _actors.size(); ++i) {
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_actors[i]->toConsole();
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}
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}
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void Page::init() {
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initPalette();
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for (uint i = 0; i < _actors.size(); ++i) {
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_actors[i]->init(0);
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}
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}
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void Page::initPalette() {
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for (uint i = 0; i < _actors.size(); ++i) {
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if (_actors[i]->initPalette(getGame()->getDirector()))
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break;
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}
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}
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void Page::clear() {
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for (uint i = 0; i < _actors.size(); ++i) {
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delete _actors[i];
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}
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_actors.clear();
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_resMgr.clear();
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}
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void Page::pause(bool paused) {
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for (uint i = 0; i < _actors.size(); ++i) {
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_actors[i]->pause(paused);
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}
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}
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} // End of namespace Pink
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