mirror of
https://github.com/scummvm/scummvm.git
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152 lines
4.7 KiB
C++
152 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/substream.h"
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#include "pink/archive.h"
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#include "pink/director.h"
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#include "pink/pink.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/actions/action_text.h"
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#include "pink/objects/pages/page.h"
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namespace Pink {
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ActionText::ActionText() {
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_txtWnd = nullptr;
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_xLeft = _xRight = 0;
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_yTop = _yBottom = 0;
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_centered = 0;
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_scrollBar = 0;
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_textRGB = 0;
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_backgroundRGB = 0;
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_textColorIndex = 0;
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_backgroundColorIndex = 0;
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}
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ActionText::~ActionText() {
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end();
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}
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void ActionText::deserialize(Archive &archive) {
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Action::deserialize(archive);
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_fileName = archive.readString();
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_xLeft = archive.readDWORD();
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_yTop = archive.readDWORD();
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_xRight = archive.readDWORD();
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_yBottom = archive.readDWORD();
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_centered = archive.readDWORD();
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_scrollBar = archive.readDWORD();
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_textRGB = archive.readDWORD();
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_backgroundRGB = archive.readDWORD();
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}
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void ActionText::toConsole() {
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debugC(6, kPinkDebugLoadingObjects, "\tActionText: _name = %s, _fileName = %s, "
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"_xLeft = %u, _yTop = %u, _xRight = %u, _yBottom = %u _centered = %u, _scrollBar = %u, _textColor = %u _backgroundColor = %u",
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_name.c_str(), _fileName.c_str(), _xLeft, _yTop, _xRight, _yBottom, _centered, _scrollBar, _textRGB, _backgroundRGB);
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}
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void ActionText::start() {
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findColorsInPalette();
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Director *director = _actor->getPage()->getGame()->getDirector();
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Graphics::TextAlign align = _centered ? Graphics::kTextAlignCenter : Graphics::kTextAlignLeft;
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Common::SeekableReadStream *stream = _actor->getPage()->getResourceStream(_fileName);
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char *str = new char[stream->size()];
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stream->read(str, stream->size());
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delete stream;
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if (_scrollBar) {
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Graphics::MacFont *font = new Graphics::MacFont;
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_txtWnd = director->getWndManager().addTextWindow(font, _textColorIndex, _backgroundColorIndex,
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_xRight - _xLeft, align, nullptr, false);
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_txtWnd->move(_xLeft, _yTop);
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_txtWnd->resize(_xRight - _xLeft, _yBottom - _yTop);
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if (_actor->getPage()->getGame()->getLanguage() == Common::EN_ANY)
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_txtWnd->appendText(str, font);
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} else {
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director->addTextAction(this);
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}
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delete[] str;
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}
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void ActionText::end() {
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Director *director = _actor->getPage()->getGame()->getDirector();
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if (_scrollBar && _txtWnd) {
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director->getWndManager().removeWindow(_txtWnd);
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_txtWnd = nullptr;
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} else {
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director->removeTextAction(this);
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}
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}
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void ActionText::draw(Graphics::ManagedSurface *surface) {
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// not working
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/*Graphics::TextAlign alignment = _centered ? Graphics::kTextAlignCenter : Graphics::kTextAlignLeft;
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Graphics::MacFont *font = new Graphics::MacFont;
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Director *director = _actor->getPage()->getGame()->getDirector();
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Graphics::MacText text("", &director->getWndManager(), font, _textColorIndex, _backgroundColorIndex, _xRight - _xLeft, alignment);
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text.appendText("TESTING", font->getId(), font->getSize(), font->getSlant(), 0);
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text.draw(surface, _xLeft, _yTop, _xRight - _xLeft, _yBottom - _yTop, 0, 0);*/
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}
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#define RED(rgb) ((rgb) & 0xFF)
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#define GREEN(rgb) (((rgb) >> 8) & 0xFF)
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#define BLUE(rgb) (((rgb) >> 16) & 0xFF)
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static uint findBestColor(byte *palette, uint32 rgb) {
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uint bestColor = 0;
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double min = 0xFFFFFFFF;
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for (uint i = 0; i < 256; ++i) {
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int rmean = (*(palette + 3 * i + 0) + RED(rgb)) / 2;
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int r = *(palette + 3 * i + 0) - RED(rgb);
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int g = *(palette + 3 * i + 1) - GREEN(rgb);
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int b = *(palette + 3 * i + 2) - BLUE(rgb);
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double dist = sqrt((((512 + rmean) * r * r) >> 8) + 4 * g * g + (((767 - rmean) * b * b) >> 8));
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if (min > dist) {
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bestColor = i;
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min = dist;
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}
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}
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return bestColor;
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}
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void ActionText::findColorsInPalette() {
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byte palette[256 * 3];
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g_system->getPaletteManager()->grabPalette(palette, 0, 255);
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_textColorIndex = findBestColor(palette, _textRGB);
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_backgroundColorIndex = findBestColor(palette, _backgroundRGB);
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}
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} // End of namespace Pink
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