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This fixes the buggy Willie letter appearing among the ones from Klogg (bug #6513)
111 lines
3.1 KiB
C++
111 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULES_MODULE1000_H
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#define NEVERHOOD_MODULES_MODULE1000_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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class Module1000 : public Module {
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public:
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Module1000(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module1000();
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protected:
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int _sceneNum;
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uint32 _musicFileHash;
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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class Scene1001 : public Scene {
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public:
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Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene1001();
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protected:
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Sprite *_asHammer;
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Sprite *_asDoor;
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Sprite *_asWindow;
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Sprite *_asLever;
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Sprite *_ssButton;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1002 : public Scene {
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public:
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Scene1002(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene1002();
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protected:
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Sprite *_asRing1;
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Sprite *_asRing2;
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Sprite *_asRing3;
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Sprite *_asRing4;
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Sprite *_asRing5;
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Sprite *_asDoor;
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Sprite *_asDoorSpy;
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Sprite *_asVenusFlyTrap;
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Sprite *_ssLadderArch;
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Sprite *_ssLadderArchPart1;
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Sprite *_ssLadderArchPart2;
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Sprite *_ssLadderArchPart3;
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Sprite *_ssCeiling;
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Sprite *_asKlaymenLadderHands;
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Sprite *_asKlaymenPeekHand;
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Sprite *_asOutsideDoorBackground;
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Sprite *_ssPressButton;
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bool _isKlaymenFloor;
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bool _isClimbingLadder;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1004 : public Scene {
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public:
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Scene1004(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_asKlaymenLadderHands;
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Sprite *_asTrashCan;
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int _paletteAreaStatus;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void updatePaletteArea();
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};
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class Scene1005 : public Scene {
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public:
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Scene1005(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void drawTextToBackground();
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uint32 getTextIndex();
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uint32 getTextIndex1();
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uint32 getKloggsTextIndex();
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uint32 getTextIndex3();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULES_MODULE1000_H */
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