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56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/alan3/checkentry.h"
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#include "glk/alan3/inter.h"
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#include "glk/alan3/lists.h"
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#include "glk/alan3/memory.h"
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namespace Glk {
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namespace Alan3 {
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/*======================================================================*/
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bool checksFailed(CONTEXT, Aaddr adr, bool execute) {
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CheckEntry *chk = (CheckEntry *) pointerTo(adr);
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bool flag;
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if (chk->exp == 0) {
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if (execute == EXECUTE_CHECK_BODY_ON_FAIL)
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R0CALL1(interpret, chk->stms)
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return TRUE;
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} else {
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while (!isEndOfArray(chk)) {
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R0FUNC1(evaluate, flag, chk->exp)
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if (!flag) {
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if (execute == EXECUTE_CHECK_BODY_ON_FAIL)
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R0CALL1(interpret, chk->stms)
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return TRUE;
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}
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chk++;
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}
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return FALSE;
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}
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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