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When using the original drascula dialog to change volume, this was not saved to the ConfMan, which means the change was lost when quitting the engine or when opening the ScummVM options dialog. Also synchronising the _mixer volumes from ConfMan was resetting the master volume to the maximum. Since ScummVM doesn't have a master volume, there is no correct way to get it. But we now try to guess one from the music and speech volumes.
257 lines
8.8 KiB
C++
257 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "common/substream.h"
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#include "backends/audiocd/audiocd.h"
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#include "drascula/drascula.h"
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namespace Drascula {
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void DrasculaEngine::syncSoundSettings() {
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// Sync the engine with the config manager
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bool mute = false;
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if (ConfMan.hasKey("mute"))
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mute = ConfMan.getBool("mute");
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// We need to handle the speech mute separately here. This is because the
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// engine code should be able to rely on all speech sounds muted when the
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// user specified subtitles only mode, which results in "speech_mute" to
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// be set to "true". The global mute setting has precedence over the
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// speech mute setting though.
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bool speechMute = mute;
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if (!speechMute)
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speechMute = ConfMan.getBool("speech_mute");
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_mixer->muteSoundType(Audio::Mixer::kPlainSoundType, mute);
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_mixer->muteSoundType(Audio::Mixer::kSFXSoundType, mute);
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_mixer->muteSoundType(Audio::Mixer::kSpeechSoundType, speechMute);
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_mixer->muteSoundType(Audio::Mixer::kMusicSoundType, mute);
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int voiceVolume = ConfMan.getInt("speech_volume");
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int musicVolume = ConfMan.getInt("music_volume");
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// If the music and voice volume are correct, don't change anything.
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// Otherwise compute the master volume using an approximation of sqrt(max) * 16 which would result in the master
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// volume being the same value as the max of music and voice.
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if (_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) != voiceVolume || _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) != musicVolume) {
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int masterVolume = MAX(musicVolume, voiceVolume) * 2 / 3 + 86;
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_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, masterVolume);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, voiceVolume);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, voiceVolume);
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicVolume);
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}
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}
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int DrasculaEngine::updateVolume(int prevVolume, int prevVolumeY) {
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prevVolumeY += 10;
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if (_mouseY < prevVolumeY && prevVolume < 15)
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prevVolume++;
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if (_mouseY > prevVolumeY && prevVolume > 0)
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prevVolume--;
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return prevVolume;
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}
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void DrasculaEngine::volumeControls() {
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if (_lang == kSpanish && currentChapter != 6)
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loadPic(95, tableSurface);
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copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
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updateScreen(73, 63, 73, 63, 177, 97, screenSurface);
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setCursor(kCursorCrosshair);
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showCursor();
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// The engine has three volume controls: master, SFx/Speech and Music.
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// ScummVM doesn't have a master volume, so we abuse the kPlainSoundType to store it.
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// In drascula, we only use the kMusicSoundType and kSpeechSoundType to play sounds.
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// For consistency with the ScummVM options dialog we also set the kSFXSoundType volume
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// to the same value as the kMusicSoundType value, but we don't actually use it.
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// The engines uses masterVolume, voiceVolume and musicVolume between 0 and 15.
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// We store in the mixer:
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// - masterVolume * 16 in kPlainSoundType
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// - (masterVolume + 1) * (voiceVolume + 1) - 1 in both kSpeechSoundType and kSFXSoundType
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// - (masterVolume + 1) * (musicVolume + 1) - 1 in kMusicSoundType
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while (!shouldQuit()) {
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int masterVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16), 0, 15);
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int voiceVolume = CLIP(((_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) + 1) / (masterVolume + 1) - 1), 0, 15);
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int musicVolume = CLIP(((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) + 1) / (masterVolume + 1) - 1), 0, 15);
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int masterVolumeY = 72 + 61 - masterVolume * 4;
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int voiceVolumeY = 72 + 61 - voiceVolume * 4;
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int musicVolumeY = 72 + 61 - musicVolume * 4;
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updateRoom();
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copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
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copyBackground(183, 56, 82, masterVolumeY, 39, 2 + masterVolume * 4, tableSurface, screenSurface);
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copyBackground(183, 56, 138, voiceVolumeY, 39, 2 + voiceVolume * 4, tableSurface, screenSurface);
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copyBackground(183, 56, 194, musicVolumeY, 39, 2 + musicVolume * 4, tableSurface, screenSurface);
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updateScreen();
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updateEvents();
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// we're ignoring keypresses, so just empty the keyboard buffer
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while (getScan())
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;
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if (_rightMouseButton == 1) {
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// Clear this to avoid going straight to the inventory
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_rightMouseButton = 0;
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delay(100);
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break;
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}
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if (_leftMouseButton == 1) {
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delay(100);
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if (_mouseX > 80 && _mouseX < 121) {
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masterVolume = updateVolume(masterVolume, masterVolumeY);
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_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, masterVolume * 16);
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}
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if (_mouseX > 136 && _mouseX < 178)
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voiceVolume = updateVolume(voiceVolume, voiceVolumeY);
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if (_mouseX > 192 && _mouseX < 233)
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musicVolume = updateVolume(musicVolume, musicVolumeY);
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voiceVolume = (masterVolume + 1) * (voiceVolume + 1) - 1;
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, voiceVolume);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, voiceVolume);
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ConfMan.setInt("speech_volume", voiceVolume);
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ConfMan.setInt("sfx_volume", voiceVolume);
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musicVolume = (masterVolume + 1) * (musicVolume + 1) - 1;
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicVolume);
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ConfMan.setInt("music_volume", musicVolume);
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}
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}
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if (_lang == kSpanish && currentChapter != 6)
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loadPic(974, tableSurface);
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selectVerb(kVerbNone);
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updateEvents();
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}
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void DrasculaEngine::playSound(int soundNum) {
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char file[20];
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sprintf(file, "s%i.als", soundNum);
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playFile(file);
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}
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void DrasculaEngine::finishSound() {
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delay(1);
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while (soundIsActive())
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_system->delayMillis(10);
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}
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void DrasculaEngine::playMusic(int p) {
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_system->getAudioCDManager()->stop();
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_system->getAudioCDManager()->play(p - 1, 1, 0, 0);
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}
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void DrasculaEngine::stopMusic() {
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_system->getAudioCDManager()->stop();
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}
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void DrasculaEngine::updateMusic() {
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_system->getAudioCDManager()->update();
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}
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int DrasculaEngine::musicStatus() {
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return _system->getAudioCDManager()->isPlaying();
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}
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void DrasculaEngine::stopSound() {
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_mixer->stopHandle(_soundHandle);
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}
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void DrasculaEngine::MusicFadeout() {
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int org_vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
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while (!shouldQuit()) {
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int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
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vol -= 10;
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if (vol < 0)
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vol = 0;
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol);
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if (vol == 0)
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break;
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updateEvents();
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_system->updateScreen();
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_system->delayMillis(50);
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}
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_system->getAudioCDManager()->stop();
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_system->delayMillis(100);
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol);
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}
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void DrasculaEngine::playFile(const char *fname) {
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Common::SeekableReadStream *stream = _archives.open(fname);
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if (stream) {
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int startOffset = 32;
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int soundSize = stream->size() - 64;
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if (!strcmp(fname, "3.als") && soundSize == 145166 && _lang != kSpanish) {
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// WORKAROUND: File 3.als with English speech files has a big silence at
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// its beginning and end. We seek past the silence at the beginning,
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// and ignore the silence at the end
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// Fixes bug #2111815 - "DRASCULA: Voice delayed"
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startOffset = 73959;
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soundSize = soundSize - startOffset - 26306;
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}
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Common::SeekableReadStream *subStream = new Common::SeekableSubReadStream(
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stream, startOffset, startOffset + soundSize, DisposeAfterUse::YES);
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if (!subStream) {
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warning("playFile: Out of memory");
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delete stream;
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return;
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}
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Audio::AudioStream *sound = Audio::makeRawStream(subStream, 11025,
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Audio::FLAG_UNSIGNED);
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_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, sound);
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} else
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warning("playFile: Could not open %s", fname);
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}
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bool DrasculaEngine::soundIsActive() {
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return _mixer->isSoundHandleActive(_soundHandle);
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}
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} // End of namespace Drascula
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