Files
scummvm/engines/bladerunner/script/ai/bullet_bob.cpp
T
Thanasis Antoniou d666eb154a BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-04 17:25:34 +03:00

575 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptBulletBob::AIScriptBulletBob(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_var1 = 0;
_var2 = 6;
_var3 = 1;
_var4 = 0;
}
void AIScriptBulletBob::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_var1 = 0;
_var2 = 6;
_var3 = 1;
_var4 = 0;
Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobDefault);
Actor_Set_Targetable(kActorBulletBob, true);
}
bool AIScriptBulletBob::Update() {
if (Game_Flag_Query(kFlagRC04McCoyShotBob)
&& Actor_Query_Goal_Number(kActorBulletBob) != kGoalBulletBobDead
) {
Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobDead);
}
if ( Player_Query_Combat_Mode()
&& Player_Query_Current_Scene() == kSceneRC04
&& !Game_Flag_Query(kFlagRC04McCoyCombatMode)
&& Global_Variable_Query(kVariableChapter) < 4
) {
AI_Countdown_Timer_Reset(kActorBulletBob, kActorTimerAIScriptCustomTask2);
AI_Countdown_Timer_Start(kActorBulletBob, kActorTimerAIScriptCustomTask2, 10);
Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobWarningMcCoy);
Actor_Modify_Friendliness_To_Other(kActorBulletBob, kActorMcCoy, -15);
Game_Flag_Set(kFlagRC04McCoyCombatMode);
} else if ( Actor_Query_Goal_Number(kActorBulletBob) == kGoalBulletBobWarningMcCoy
&& !Player_Query_Combat_Mode()
) {
AI_Countdown_Timer_Reset(kActorBulletBob, kActorTimerAIScriptCustomTask2);
Game_Flag_Reset(kFlagRC04McCoyCombatMode);
Game_Flag_Set(kFlagRC04McCoyWarned);
Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobDefault);
}
if ( Actor_Query_Goal_Number(kActorBulletBob) == kGoalBulletBobShootMcCoy
&& !Game_Flag_Query(kFlagRC04BobShootMcCoy)
&& _animationState == 0
) {
Actor_Face_Heading(kActorBulletBob, 208, false);
_animationFrame = 0;
_animationState = 2;
Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobWillShotMcCoy);
Game_Flag_Set(kFlagRC04BobShootMcCoy);
return true;
}
if (Game_Flag_Query(kFlagRC04McCoyWarned)
&& Player_Query_Combat_Mode()
&& Actor_Query_Goal_Number(kActorBulletBob) != kGoalBulletBobDead
) {
Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobShootMcCoy);
return true;
}
return false;
}
void AIScriptBulletBob::TimerExpired(int timer) {
if (timer == kActorTimerAIScriptCustomTask2
&& Actor_Query_Goal_Number(kActorBulletBob) == kGoalBulletBobWarningMcCoy
) {
Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobShootMcCoy);
AI_Countdown_Timer_Reset(kActorBulletBob, kActorTimerAIScriptCustomTask2);
return; //true;
}
return; //false;
}
void AIScriptBulletBob::CompletedMovementTrack() {
//return false;
}
void AIScriptBulletBob::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptBulletBob::ClickedByPlayer() {
//return false;
}
void AIScriptBulletBob::EnteredScene(int sceneId) {
// return false;
}
void AIScriptBulletBob::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}
void AIScriptBulletBob::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}
void AIScriptBulletBob::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptBulletBob::ShotAtAndMissed() {
// return false;
}
bool AIScriptBulletBob::ShotAtAndHit() {
Global_Variable_Increment(kVariableBobShot, 1);
if (Global_Variable_Query(kVariableBobShot) > 0) {
Actor_Set_Targetable(kActorBulletBob, false);
Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobGone);
_animationFrame = 0;
_animationState = 3;
Ambient_Sounds_Play_Speech_Sound(kActorGordo, 9000, 100, 0, 0, 0); // not a typo, it's really from Gordo
Actor_Face_Heading(kActorBulletBob, 281, false);
}
return false;
}
void AIScriptBulletBob::Retired(int byActorId) {
// return false;
}
int AIScriptBulletBob::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) {
if (newGoalNumber == kGoalBulletBobDefault
&& Game_Flag_Query(kFlagRC04McCoyWarned)
&& Player_Query_Current_Scene() == kSceneRC04
) {
Actor_Says(kActorBulletBob, 140, 16);
return true;
}
if ( newGoalNumber == kGoalBulletBobWarningMcCoy
&& !Game_Flag_Query(kFlagRC04McCoyWarned)
&& Player_Query_Current_Scene() == kSceneRC04
) {
Actor_Says(kActorBulletBob, 120, 37);
Actor_Says(kActorMcCoy, 4915, 13);
return true;
}
if ( newGoalNumber == kGoalBulletBobDead
&& !Actor_Clue_Query(kActorMcCoy, kClueVKBobGorskyReplicant)
) {
Delay(2000);
Actor_Voice_Over(2100, kActorVoiceOver);
Actor_Voice_Over(2110, kActorVoiceOver);
Actor_Voice_Over(2120, kActorVoiceOver);
Actor_Voice_Over(2130, kActorVoiceOver);
return true;
}
if (newGoalNumber == kGoalBulletBobShotMcCoy) {
Scene_Exits_Disable();
Actor_Force_Stop_Walking(kActorMcCoy);
Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
Scene_Exits_Enable();
return true;
}
return false;
}
bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_var1 == 1) {
*animation = 516;
if (_var4) {
_var4--;
} else {
if (++_animationFrame == 6) {
_var4 = Random_Query(4, 8);
}
if (_animationFrame == 11) {
_var4 = Random_Query(2, 6);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(515)) {
_animationFrame = 0;
_var1 = 0;
_var3 = 2 * Random_Query(0, 1) - 1;
_var2 = Random_Query(3, 7);
_var4 = Random_Query(0, 4);
}
}
} else if (_var1 == 0) {
*animation = 514;
if (_var4) {
_var4--;
} else {
_animationFrame += _var3;
if (_animationFrame < 0) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(514) - 1;
} else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
_animationFrame = 0;
}
if (!--_var2) {
_var3 = 2 * Random_Query(0, 1) - 1;
_var2 = Random_Query(3, 7);
_var4 = Random_Query(0, 4);
}
if (!_animationFrame) {
_var1 = Random_Query(0, 1);
}
}
}
break;
case 1:
*animation = 506;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(506)) {
_animationFrame = 0;
}
break;
case 2:
*animation = 513;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(513)) {
_animationFrame = 0;
_animationState = 1;
*animation = 506;
}
if (_animationFrame == 10) {
Sound_Play(kSfxSHOTCOK1, 75, 0, 0, 50);
}
if (_animationFrame == 5) {
Sound_Play(kSfxSHOTGUN1, 90, 0, 0, 50);
Actor_Set_Goal_Number(kActorBulletBob, kGoalBulletBobShotMcCoy);
}
break;
case 3:
*animation = 510;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(510) - 1) {
_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
_animationState = 16;
Game_Flag_Set(kFlagRC04McCoyShotBob);
}
break;
case 4:
break;
case 5:
*animation = 525;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(525)) {
*animation = 514;
_animationFrame = 0;
_animationState = 0;
}
break;
case 6:
*animation = 517;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(517)) {
_animationFrame = 0;
}
break;
case 7:
*animation = 518;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(518)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 8:
*animation = 519;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(519)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 9:
*animation = 520;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(520)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 10:
*animation = 521;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(521)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 11:
*animation = 522;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(522)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 12:
*animation = 523;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(523)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 13:
*animation = 524;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(524)) {
_animationFrame = 0;
_animationState = 6;
*animation = 517;
}
break;
case 14:
*animation = 512;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(512)) {
_animationFrame = 0;
_animationState = 1;
*animation = 506;
}
break;
case 15:
if (_var1 == 1) {
*animation = 516;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
} else {
_animationFrame -= 2;
if (_animationFrame <= 0) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
}
} else if (_var1 == 0) {
*animation = 514;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
} else {
_animationFrame -= 2;
if (_animationFrame <= 0) {
_animationFrame = 0;
*animation = _animationNext;
_animationState = _animationStateNext;
}
}
}
break;
case 16:
*animation = 510;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptBulletBob::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (_animationState > 4 || _animationState) {
_animationState = 0;
_animationFrame = 0;
}
break;
case kAnimationModeTalk:
case 9:
case 30:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 6;
_animationNext = 517;
}
break;
case kAnimationModeCombatIdle:
if (_animationState <= 4 && !_animationState) {
_animationState = 14;
_animationFrame = 0;
}
break;
case kAnimationModeCombatAttack:
_animationState = 2;
_animationFrame = 0;
break;
case 10:
case 31:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 7;
_animationNext = 518;
}
break;
case 11:
case 33:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 9;
_animationNext = 520;
}
break;
case kAnimationModeHit:
case kAnimationModeCombatHit:
_animationState = 3;
_animationFrame = 0;
break;
case 23:
_animationState = 5;
_animationFrame = 0;
break;
case 32:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 8;
_animationNext = 519;
}
break;
case 34:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 10;
_animationNext = 521;
}
break;
case 35:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 11;
_animationNext = 522;
}
break;
case 36:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 12;
_animationNext = 523;
}
break;
case 37:
if (_animationState < 6 || _animationState > 13) {
_animationState = 15;
_animationStateNext = 13;
_animationNext = 524;
}
break;
case kAnimationModeDie:
_animationState = 4;
_animationFrame = 0;
break;
case 88:
_animationState = 16;
_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
break;
default:
_animationState = 0;
_animationFrame = 0;
break;
}
return true;
}
void AIScriptBulletBob::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptBulletBob::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptBulletBob::FledCombat() {
// return false;
}
} // End of namespace BladeRunner