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120 lines
2.5 KiB
C++
120 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ids.h"
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namespace Twp {
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static int gRoomId = START_ROOMID;
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static int gActorId = START_ACTORID;
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static int gObjId = START_OBJECTID;
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static int gSoundDefId = START_SOUNDDEFID;
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static int gSoundId = START_SOUNDID;
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static int gThreadId = START_THREADID;
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static int gCallbackId = START_CALLBACKID;
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static int gLightId = START_LIGHTID;
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static inline bool isBetween(int id, int startId, int endId) {
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return id >= startId && id < endId;
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}
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bool isThread(int id) {
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return isBetween(id, START_THREADID, END_THREADID);
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}
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bool isRoom(int id) {
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return isBetween(id, START_ROOMID, END_THREADID);
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}
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bool isActor(int id) {
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return isBetween(id, START_ACTORID, END_ACTORID);
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}
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bool isObject(int id) {
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return isBetween(id, START_OBJECTID, END_OBJECTID);
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}
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bool isSound(int id) {
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return isBetween(id, START_SOUNDID, END_SOUNDID);
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}
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bool isLight(int id) {
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return isBetween(id, START_LIGHTID, END_LIGHTID);
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}
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bool isCallback(int id) {
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return isBetween(id, START_CALLBACKID, END_CALLBACKID);
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}
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int newRoomId() {
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return gRoomId++;
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}
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int newObjId() {
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return gObjId++;
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}
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int newActorId() {
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return gActorId++;
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}
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int newSoundDefId() {
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return gSoundDefId++;
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}
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int newSoundId() {
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return gSoundId++;
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}
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int newThreadId() {
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return gThreadId++;
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}
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int newCallbackId() {
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return gCallbackId++;
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}
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void setCallbackId(int id) {
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gCallbackId = id;
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}
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int getCallbackId() {
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return gCallbackId;
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}
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int newLightId() {
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return gLightId++;
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}
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Facing getOppositeFacing(Facing facing) {
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switch (facing) {
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case FACE_FRONT:
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return FACE_BACK;
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case FACE_BACK:
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return FACE_FRONT;
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case FACE_LEFT:
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return FACE_RIGHT;
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case FACE_RIGHT:
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return FACE_LEFT;
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}
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}
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} // namespace Twp
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