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scummvm/engines/twp/ids.cpp
T

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2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ids.h"
namespace Twp {
static int gRoomId = START_ROOMID;
static int gActorId = START_ACTORID;
static int gObjId = START_OBJECTID;
static int gSoundDefId = START_SOUNDDEFID;
static int gSoundId = START_SOUNDID;
static int gThreadId = START_THREADID;
static int gCallbackId = START_CALLBACKID;
static int gLightId = START_LIGHTID;
static inline bool isBetween(int id, int startId, int endId) {
return id >= startId && id < endId;
}
bool isThread(int id) {
return isBetween(id, START_THREADID, END_THREADID);
}
bool isRoom(int id) {
return isBetween(id, START_ROOMID, END_THREADID);
}
bool isActor(int id) {
return isBetween(id, START_ACTORID, END_ACTORID);
}
bool isObject(int id) {
return isBetween(id, START_OBJECTID, END_OBJECTID);
}
bool isSound(int id) {
return isBetween(id, START_SOUNDID, END_SOUNDID);
}
bool isLight(int id) {
return isBetween(id, START_LIGHTID, END_LIGHTID);
}
bool isCallback(int id) {
return isBetween(id, START_CALLBACKID, END_CALLBACKID);
}
int newRoomId() {
return gRoomId++;
}
int newObjId() {
return gObjId++;
}
int newActorId() {
return gActorId++;
}
int newSoundDefId() {
return gSoundDefId++;
}
int newSoundId() {
return gSoundId++;
}
int newThreadId() {
return gThreadId++;
}
int newCallbackId() {
return gCallbackId++;
}
void setCallbackId(int id) {
gCallbackId = id;
}
int getCallbackId() {
return gCallbackId;
}
int newLightId() {
return gLightId++;
}
Facing getOppositeFacing(Facing facing) {
switch (facing) {
case FACE_FRONT:
return FACE_BACK;
case FACE_BACK:
return FACE_FRONT;
case FACE_LEFT:
return FACE_RIGHT;
case FACE_RIGHT:
return FACE_LEFT;
}
}
} // namespace Twp