/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ids.h" namespace Twp { static int gRoomId = START_ROOMID; static int gActorId = START_ACTORID; static int gObjId = START_OBJECTID; static int gSoundDefId = START_SOUNDDEFID; static int gSoundId = START_SOUNDID; static int gThreadId = START_THREADID; static int gCallbackId = START_CALLBACKID; static int gLightId = START_LIGHTID; static inline bool isBetween(int id, int startId, int endId) { return id >= startId && id < endId; } bool isThread(int id) { return isBetween(id, START_THREADID, END_THREADID); } bool isRoom(int id) { return isBetween(id, START_ROOMID, END_THREADID); } bool isActor(int id) { return isBetween(id, START_ACTORID, END_ACTORID); } bool isObject(int id) { return isBetween(id, START_OBJECTID, END_OBJECTID); } bool isSound(int id) { return isBetween(id, START_SOUNDID, END_SOUNDID); } bool isLight(int id) { return isBetween(id, START_LIGHTID, END_LIGHTID); } bool isCallback(int id) { return isBetween(id, START_CALLBACKID, END_CALLBACKID); } int newRoomId() { return gRoomId++; } int newObjId() { return gObjId++; } int newActorId() { return gActorId++; } int newSoundDefId() { return gSoundDefId++; } int newSoundId() { return gSoundId++; } int newThreadId() { return gThreadId++; } int newCallbackId() { return gCallbackId++; } void setCallbackId(int id) { gCallbackId = id; } int getCallbackId() { return gCallbackId; } int newLightId() { return gLightId++; } Facing getOppositeFacing(Facing facing) { switch (facing) { case FACE_FRONT: return FACE_BACK; case FACE_BACK: return FACE_FRONT; case FACE_LEFT: return FACE_RIGHT; case FACE_RIGHT: return FACE_LEFT; } } } // namespace Twp