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https://github.com/scummvm/scummvm.git
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We now quit without confirmation when the scripts tell the interpreter to quit. Except in COMI main menu, when pressing on the "Quit" option. In that case we must ALWAYS show the confirmation dialog box.
1430 lines
36 KiB
C++
1430 lines
36 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "scumm/actor.h"
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#include "scumm/akos.h"
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#include "scumm/charset.h"
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#include "scumm/file.h"
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#include "scumm/imuse_digi/dimuse_engine.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/scumm_v8.h"
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#include "scumm/sound.h"
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#include "scumm/util.h"
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#include "scumm/verbs.h"
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#include "scumm/smush/smush_player.h"
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#include "audio/mixer.h"
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namespace Scumm {
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#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v8, x)
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void ScummEngine_v8::setupOpcodes() {
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/* 00 */
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OPCODE(0x01, o6_pushWord);
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OPCODE(0x02, o6_pushWordVar);
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OPCODE(0x03, o6_wordArrayRead);
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/* 04 */
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OPCODE(0x04, o6_wordArrayIndexedRead);
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OPCODE(0x05, o6_dup);
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OPCODE(0x06, o6_pop);
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OPCODE(0x07, o6_not);
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/* 08 */
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OPCODE(0x08, o6_eq);
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OPCODE(0x09, o6_neq);
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OPCODE(0x0a, o6_gt);
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OPCODE(0x0b, o6_lt);
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/* 0C */
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OPCODE(0x0c, o6_le);
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OPCODE(0x0d, o6_ge);
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OPCODE(0x0e, o6_add);
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OPCODE(0x0f, o6_sub);
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/* 10 */
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OPCODE(0x10, o6_mul);
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OPCODE(0x11, o6_div);
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OPCODE(0x12, o6_land);
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OPCODE(0x13, o6_lor);
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/* 14 */
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OPCODE(0x14, o6_band);
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OPCODE(0x15, o6_bor);
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OPCODE(0x16, o8_mod);
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/* 18 */
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/* 1C */
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/* 20 */
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/* 24 */
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/* 28 */
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/* 2C */
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/* 30 */
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/* 34 */
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/* 38 */
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/* 3C */
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/* 40 */
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/* 44 */
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/* 48 */
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/* 4C */
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/* 50 */
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/* 54 */
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/* 58 */
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/* 5C */
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/* 60 */
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/* 64 */
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OPCODE(0x64, o6_if);
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OPCODE(0x65, o6_ifNot);
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OPCODE(0x66, o6_jump);
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OPCODE(0x67, o6_breakHere);
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/* 68 */
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OPCODE(0x68, o6_delayFrames);
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OPCODE(0x69, o8_wait);
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OPCODE(0x6a, o6_delay);
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OPCODE(0x6b, o6_delaySeconds);
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/* 6C */
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OPCODE(0x6c, o6_delayMinutes);
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OPCODE(0x6d, o6_writeWordVar);
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OPCODE(0x6e, o6_wordVarInc);
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OPCODE(0x6f, o6_wordVarDec);
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/* 70 */
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OPCODE(0x70, o8_dimArray);
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OPCODE(0x71, o6_wordArrayWrite);
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OPCODE(0x72, o6_wordArrayInc);
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OPCODE(0x73, o6_wordArrayDec);
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/* 74 */
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OPCODE(0x74, o8_dim2dimArray);
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OPCODE(0x75, o6_wordArrayIndexedWrite);
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OPCODE(0x76, o8_arrayOps);
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/* 78 */
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OPCODE(0x79, o6_startScript);
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OPCODE(0x7a, o6_startScriptQuick);
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OPCODE(0x7b, o6_stopObjectCode);
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/* 7C */
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OPCODE(0x7c, o6_stopScript);
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OPCODE(0x7d, o6_jumpToScript);
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OPCODE(0x7e, o6_dummy); // O_RETURN boils down to a NOP
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OPCODE(0x7f, o6_startObject);
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/* 80 */
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OPCODE(0x80, o6_stopObjectScript);
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OPCODE(0x81, o6_cutscene);
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OPCODE(0x82, o6_endCutscene);
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OPCODE(0x83, o6_freezeUnfreeze);
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/* 84 */
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OPCODE(0x84, o6_beginOverride);
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OPCODE(0x85, o6_endOverride);
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OPCODE(0x86, o6_stopSentence);
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/* 88 */
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OPCODE(0x89, o6_setClass);
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OPCODE(0x8a, o6_setState);
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OPCODE(0x8b, o6_setOwner);
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/* 8C */
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OPCODE(0x8c, o6_panCameraTo);
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OPCODE(0x8d, o6_actorFollowCamera);
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OPCODE(0x8e, o6_setCameraAt);
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OPCODE(0x8f, o6_printActor);
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/* 90 */
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OPCODE(0x90, o6_printEgo);
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OPCODE(0x91, o6_talkActor);
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OPCODE(0x92, o6_talkEgo);
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OPCODE(0x93, o6_printLine);
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/* 94 */
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OPCODE(0x94, o6_printText);
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OPCODE(0x95, o6_printDebug);
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OPCODE(0x96, o6_printSystem);
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OPCODE(0x97, o8_blastText);
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/* 98 */
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OPCODE(0x98, o8_drawObject);
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/* 9C */
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OPCODE(0x9c, o8_cursorCommand);
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OPCODE(0x9d, o6_loadRoom);
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OPCODE(0x9e, o6_loadRoomWithEgo);
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OPCODE(0x9f, o6_walkActorToObj);
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/* A0 */
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OPCODE(0xa0, o6_walkActorTo);
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OPCODE(0xa1, o6_putActorAtXY);
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OPCODE(0xa2, o6_putActorAtObject);
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OPCODE(0xa3, o6_faceActor);
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/* A4 */
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OPCODE(0xa4, o6_animateActor);
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OPCODE(0xa5, o6_doSentence);
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OPCODE(0xa6, o6_pickupObject);
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OPCODE(0xa7, o6_setBoxFlags);
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/* A8 */
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OPCODE(0xa8, o6_createBoxMatrix);
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OPCODE(0xaa, o8_resourceRoutines);
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OPCODE(0xab, o8_roomOps);
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/* AC */
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OPCODE(0xac, o8_actorOps);
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OPCODE(0xad, o8_cameraOps);
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OPCODE(0xae, o8_verbOps);
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OPCODE(0xaf, o6_startSound);
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/* B0 */
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OPCODE(0xb0, o6_startMusic);
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OPCODE(0xb1, o6_stopSound);
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OPCODE(0xb2, o6_soundKludge);
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OPCODE(0xb3, o8_systemOps);
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/* B4 */
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OPCODE(0xb4, o6_saveRestoreVerbs);
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OPCODE(0xb5, o6_setObjectName);
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OPCODE(0xb6, o6_getDateTime);
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OPCODE(0xb7, o6_drawBox);
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/* B8 */
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OPCODE(0xb9, o8_startVideo);
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OPCODE(0xba, o8_kernelSetFunctions);
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/* BC */
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/* C0 */
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/* C4 */
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/* C8 */
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OPCODE(0xc8, o6_startScriptQuick2);
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OPCODE(0xc9, o6_startObjectQuick);
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OPCODE(0xca, o6_pickOneOf);
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OPCODE(0xcb, o6_pickOneOfDefault);
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/* CC */
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OPCODE(0xcd, o6_isAnyOf);
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OPCODE(0xce, o6_getRandomNumber);
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OPCODE(0xcf, o6_getRandomNumberRange);
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/* D0 */
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OPCODE(0xd0, o6_ifClassOfIs);
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OPCODE(0xd1, o6_getState);
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OPCODE(0xd2, o6_getOwner);
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OPCODE(0xd3, o6_isScriptRunning);
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/* D4 */
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OPCODE(0xd5, o6_isSoundRunning);
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OPCODE(0xd6, o6_abs);
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/* D8 */
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OPCODE(0xd8, o8_kernelGetFunctions);
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OPCODE(0xd9, o6_isActorInBox);
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OPCODE(0xda, o6_getVerbEntrypoint);
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OPCODE(0xdb, o6_getActorFromXY);
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/* DC */
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OPCODE(0xdc, o6_findObject);
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OPCODE(0xdd, o6_getVerbFromXY);
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OPCODE(0xdf, o6_findInventory);
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/* E0 */
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OPCODE(0xe0, o6_getInventoryCount);
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OPCODE(0xe1, o6_getAnimateVariable);
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OPCODE(0xe2, o6_getActorRoom);
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OPCODE(0xe3, o6_getActorWalkBox);
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/* E4 */
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OPCODE(0xe4, o6_getActorMoving);
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OPCODE(0xe5, o6_getActorCostume);
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OPCODE(0xe6, o6_getActorScaleX);
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OPCODE(0xe7, o6_getActorLayer);
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/* E8 */
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OPCODE(0xe8, o6_getActorElevation);
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OPCODE(0xe9, o6_getActorWidth);
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OPCODE(0xea, o6_getObjectNewDir);
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OPCODE(0xeb, o6_getObjectX);
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/* EC */
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OPCODE(0xec, o6_getObjectY);
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OPCODE(0xed, o8_getActorChore);
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OPCODE(0xee, o6_distObjectObject);
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OPCODE(0xef, o6_distPtPt);
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/* F0 */
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OPCODE(0xf0, o8_getObjectImageX);
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OPCODE(0xf1, o8_getObjectImageY);
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OPCODE(0xf2, o8_getObjectImageWidth);
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OPCODE(0xf3, o8_getObjectImageHeight);
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/* F4 */
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OPCODE(0xf6, o8_getStringWidth);
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OPCODE(0xf7, o8_getActorZPlane);
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/* F8 */
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/* FC */
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}
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// In V8, the word size is 4 byte, not 2 bytes as in V6/V7 games
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uint ScummEngine_v8::fetchScriptWord() {
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return fetchScriptDWord();
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}
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int ScummEngine_v8::fetchScriptWordSigned() {
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return (int32)fetchScriptDWordSigned();
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}
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int ScummEngine_v8::readVar(uint var) {
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debugC(DEBUG_VARS, "readvar(%d)", var);
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// The following action re-enables the song at the beginning of Part 3,
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// which was disabled for international releases, if the user decides so.
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if (_enableCOMISong &&
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VAR_LANGUAGE != 0xFF && var == VAR_LANGUAGE &&
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vm.slot[_currentScript].number == 319 && _currentRoom == 52)
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return 0;
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if (!(var & 0xF0000000)) {
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assertRange(0, var, _numVariables - 1, "variable");
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return _scummVars[var];
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}
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if (var & 0x80000000) {
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var &= 0x7FFFFFFF;
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assertRange(0, var, _numBitVariables - 1, "bit variable (reading)");
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return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0;
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}
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if (var & 0x40000000) {
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var &= 0xFFFFFFF;
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assertRange(0, var, 25, "local variable (reading)");
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return vm.localvar[_currentScript][var];
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}
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error("Illegal varbits (r)");
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return -1;
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}
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void ScummEngine_v8::writeVar(uint var, int value) {
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debugC(DEBUG_VARS, "writeVar(%d, %d)", var, value);
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if (!(var & 0xF0000000)) {
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assertRange(0, var, _numVariables - 1, "variable (writing)");
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if (!isUsingOriginalGUI() && var == VAR_CHARINC) {
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// Did the user override the talkspeed manually? Then use that.
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// Otherwise, use the value specified by the game script.
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// Note: To determine whether there was a user override, we only
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// look at the target specific settings, assuming that any global
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// value is likely to be bogus. See also bug #4008.
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if (ConfMan.hasKey("talkspeed", _targetName)) {
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value = getTalkSpeed();
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} else {
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// Save the new talkspeed value to ConfMan
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setTalkSpeed(value);
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}
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}
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_scummVars[var] = value;
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if ((_varwatch == (int)var) || (_varwatch == 0)) {
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if (vm.slot[_currentScript].number < 100)
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debugC(DEBUG_VARS, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
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else
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debugC(DEBUG_VARS, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number);
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}
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return;
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}
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if (var & 0x80000000) {
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var &= 0x7FFFFFFF;
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assertRange(0, var, _numBitVariables - 1, "bit variable (writing)");
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if (value)
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_bitVars[var >> 3] |= (1 << (var & 7));
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else
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_bitVars[var >> 3] &= ~(1 << (var & 7));
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return;
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}
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if (var & 0x40000000) {
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var &= 0xFFFFFFF;
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assertRange(0, var, 25, "local variable (writing)");
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vm.localvar[_currentScript][var] = value;
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return;
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}
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error("Illegal varbits (w)");
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}
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void ScummEngine_v8::setKeyScriptVars(int keyScriptKey, int keyScriptNo) {
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_keyScriptKey = keyScriptKey;
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_keyScriptNo = keyScriptNo;
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}
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void ScummEngine_v8::decodeParseString(int m, int n) {
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byte b = fetchScriptByte();
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switch (b) {
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case SO_BASEOP:
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_string[m].loadDefault();
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if (n)
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_actorToPrintStrFor = pop();
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break;
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case SO_END:
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_string[m].saveDefault();
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break;
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case SO_AT:
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_string[m].ypos = pop();
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_string[m].xpos = pop();
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_string[m].overhead = false;
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break;
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case SO_COLOR:
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_string[m].color = pop();
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break;
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case SO_CENTER:
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_string[m].center = true;
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_string[m].overhead = false;
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break;
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case SO_PRINT_CHARSET: // Set print character set
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_string[m].charset = pop();
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break;
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case SO_LEFT:
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_string[m].wrapping = false;
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_string[m].overhead = false;
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break;
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case SO_OVERHEAD:
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_string[m].overhead = true;
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_string[m].no_talk_anim = false;
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break;
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case SO_MUMBLE:
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_string[m].no_talk_anim = true;
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break;
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case SO_PRINT_STRING:
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printString(m, _scriptPointer);
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_scriptPointer += resStrLen(_scriptPointer) + 1;
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break;
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case SO_PRINT_WRAP: // Set print wordwrap
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_string[m].wrapping = true;
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_string[m].overhead = false;
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break;
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default:
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error("decodeParseString: default case 0x%x", b);
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}
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}
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void ScummEngine_v8::readArrayFromIndexFile() {
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int num;
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int a, b;
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while ((num = _fileHandle->readUint32LE()) != 0) {
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a = _fileHandle->readUint32LE();
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b = _fileHandle->readUint32LE();
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if (b != 0)
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defineArray(num, kIntArray, b, a);
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else
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defineArray(num, kIntArray, a, b);
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}
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}
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void ScummEngine_v8::o8_mod() {
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int a = pop();
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push(pop() % a);
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}
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void ScummEngine_v8::o8_wait() {
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int actnum;
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int offs = -2;
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Actor *a;
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byte subOp = fetchScriptByte();
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switch (subOp) {
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case SO_WAIT_FOR_ACTOR: // Wait for actor (to finish current action?)
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offs = fetchScriptWordSigned();
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actnum = pop();
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a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ACTOR");
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if (a->isInCurrentRoom() && a->_moving)
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break;
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return;
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case SO_WAIT_FOR_MESSAGE: // Wait for message
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if (VAR(VAR_HAVE_MSG))
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break;
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return;
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case SO_WAIT_FOR_CAMERA: // Wait for camera (to finish current action?)
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if (camera._dest != camera._cur)
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break;
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return;
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case SO_WAIT_FOR_SENTENCE:
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if (_sentenceNum) {
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if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
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return;
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break;
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}
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if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
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return;
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break;
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case SO_WAIT_FOR_ANIMATION:
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offs = fetchScriptWordSigned();
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actnum = pop();
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a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION");
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if (a->isInCurrentRoom() && a->_needRedraw)
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break;
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return;
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case SO_WAIT_FOR_TURN:
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offs = fetchScriptWordSigned();
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actnum = pop();
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a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_TURN");
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if (a->isInCurrentRoom() && a->_moving & MF_TURN)
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break;
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return;
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default:
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error("o8_wait: default case 0x%x", subOp);
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}
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_scriptPointer += offs;
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o6_breakHere();
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}
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|
|
void ScummEngine_v8::o8_dimArray() {
|
|
byte subOp = fetchScriptByte();
|
|
int array = fetchScriptWord();
|
|
|
|
switch (subOp) {
|
|
case SO_INT_ARRAY:
|
|
defineArray(array, kIntArray, 0, pop());
|
|
break;
|
|
case SO_STRING_ARRAY:
|
|
defineArray(array, kStringArray, 0, pop());
|
|
break;
|
|
case SO_UNDIM_ARRAY:
|
|
nukeArray(array);
|
|
break;
|
|
default:
|
|
error("o8_dimArray: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_dim2dimArray() {
|
|
byte subOp = fetchScriptByte();
|
|
int array = fetchScriptWord(), a, b;
|
|
|
|
switch (subOp) {
|
|
case SO_INT_ARRAY:
|
|
b = pop();
|
|
a = pop();
|
|
defineArray(array, kIntArray, a, b);
|
|
break;
|
|
case SO_STRING_ARRAY:
|
|
b = pop();
|
|
a = pop();
|
|
defineArray(array, kStringArray, a, b);
|
|
break;
|
|
case SO_UNDIM_ARRAY:
|
|
nukeArray(array);
|
|
break;
|
|
default:
|
|
error("o8_dim2dimArray: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_arrayOps() {
|
|
byte subOp = fetchScriptByte();
|
|
int array = fetchScriptWord();
|
|
int b, c, d, len;
|
|
byte *data;
|
|
int list[128];
|
|
|
|
switch (subOp) {
|
|
case SO_ASSIGN_STRING:
|
|
b = pop();
|
|
len = resStrLen(_scriptPointer);
|
|
data = defineArray(array, kStringArray, 0, len + 1);
|
|
copyScriptString(data + b);
|
|
break;
|
|
case SO_ASSIGN_INT_LIST:
|
|
b = pop();
|
|
len = getStackList(list, ARRAYSIZE(list));
|
|
d = readVar(array);
|
|
if (d == 0) {
|
|
defineArray(array, kIntArray, 0, b + len);
|
|
}
|
|
while (--len >= 0) {
|
|
writeArray(array, 0, b + len, list[len]);
|
|
}
|
|
break;
|
|
case SO_ASSIGN_2DIM_LIST:
|
|
b = pop();
|
|
len = getStackList(list, ARRAYSIZE(list));
|
|
d = readVar(array);
|
|
if (d == 0)
|
|
error("Must DIM a two dimensional array before assigning");
|
|
c = pop();
|
|
while (--len >= 0) {
|
|
writeArray(array, c, b + len, list[len]);
|
|
}
|
|
break;
|
|
default:
|
|
error("o8_arrayOps: default case 0x%x (array %d)", subOp, array);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_blastText() {
|
|
// Original V8 interpreter uses StringSlot 2 for o_blastText and 4 for o_printDebug.
|
|
// Since slot 2 is already mapped to printDebug for V6 (see ScummEngine::printString()),
|
|
// we just "swap" the slots, and use slot 4 here.
|
|
decodeParseString(4, 0);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_cursorCommand() {
|
|
byte subOp = fetchScriptByte();
|
|
int a;
|
|
int args[4];
|
|
|
|
switch (subOp) {
|
|
case SO_CURSOR_ON: // Turn cursor on
|
|
_cursor.state = 1;
|
|
verbMouseOver(0);
|
|
break;
|
|
case SO_CURSOR_OFF: // Turn cursor off
|
|
_cursor.state = 0;
|
|
verbMouseOver(0);
|
|
break;
|
|
case SO_CURSOR_SOFT_ON: // Turn soft cursor on
|
|
_cursor.state++;
|
|
verbMouseOver(0);
|
|
break;
|
|
case SO_CURSOR_SOFT_OFF: // Turn soft cursor off
|
|
_cursor.state--;
|
|
verbMouseOver(0);
|
|
break;
|
|
case SO_USERPUT_ON:
|
|
_userPut = 1;
|
|
break;
|
|
case SO_USERPUT_OFF:
|
|
_userPut = 0;
|
|
break;
|
|
case SO_USERPUT_SOFT_ON:
|
|
_userPut++;
|
|
break;
|
|
case SO_USERPUT_SOFT_OFF:
|
|
_userPut--;
|
|
break;
|
|
case SO_CURSOR_IMAGE: // Set cursor image
|
|
{
|
|
int idx = pop();
|
|
int room, obj;
|
|
obj = popRoomAndObj(&room);
|
|
setCursorFromImg(obj, room, idx);
|
|
}
|
|
break;
|
|
case SO_CURSOR_HOTSPOT: // Set cursor hotspot
|
|
a = pop();
|
|
setCursorHotspot(pop(), a);
|
|
break;
|
|
case SO_CURSOR_TRANSPARENT: // Set cursor transparent color
|
|
setCursorTransparency(pop());
|
|
break;
|
|
case SO_CHARSET_SET:
|
|
_string[0]._default.charset = pop();
|
|
break;
|
|
case SO_CHARSET_COLOR:
|
|
getStackList(args, ARRAYSIZE(args));
|
|
// This opcode does nothing (confirmed with disasm)
|
|
break;
|
|
case SO_CURSOR_PUT:
|
|
{
|
|
int y = pop();
|
|
int x = pop();
|
|
|
|
_system->warpMouse(x, y);
|
|
}
|
|
break;
|
|
default:
|
|
error("o8_cursorCommand: default case 0x%x", subOp);
|
|
}
|
|
|
|
VAR(VAR_CURSORSTATE) = _cursor.state;
|
|
VAR(VAR_USERPUT) = _userPut;
|
|
}
|
|
|
|
void ScummEngine_v8::o8_resourceRoutines() {
|
|
byte subOp = fetchScriptByte();
|
|
int resid = pop();
|
|
|
|
switch (subOp) {
|
|
case SO_HEAP_LOAD_CHARSET: // Dummy case
|
|
break;
|
|
case SO_HEAP_LOAD_COSTUME: // Load costume to heap
|
|
ensureResourceLoaded(rtCostume, resid);
|
|
break;
|
|
case SO_HEAP_LOAD_OBJECT: // Load object to heap
|
|
{
|
|
int room = getObjectRoom(resid);
|
|
loadFlObject(resid, room);
|
|
}
|
|
break;
|
|
case SO_HEAP_LOAD_ROOM: // Load room to heap
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
break;
|
|
case SO_HEAP_LOAD_SCRIPT: // Load script to heap
|
|
ensureResourceLoaded(rtScript, resid);
|
|
break;
|
|
case SO_HEAP_LOAD_SOUND: // Load sound to heap
|
|
ensureResourceLoaded(rtSound, resid);
|
|
break;
|
|
|
|
case SO_HEAP_LOCK_COSTUME: // Lock costume in heap
|
|
_res->lock(rtCostume, resid);
|
|
break;
|
|
case SO_HEAP_LOCK_ROOM: // Lock room in heap
|
|
_res->lock(rtRoom, resid);
|
|
break;
|
|
case SO_HEAP_LOCK_SCRIPT: // Lock script in heap
|
|
_res->lock(rtScript, resid);
|
|
break;
|
|
case SO_HEAP_LOCK_SOUND: // Lock sound in heap
|
|
_res->lock(rtSound, resid);
|
|
break;
|
|
case SO_HEAP_UNLOCK_COSTUME: // Unlock costume
|
|
_res->unlock(rtCostume, resid);
|
|
break;
|
|
case SO_HEAP_UNLOCK_ROOM: // Unlock room
|
|
_res->unlock(rtRoom, resid);
|
|
break;
|
|
case SO_HEAP_UNLOCK_SCRIPT: // Unlock script
|
|
_res->unlock(rtScript, resid);
|
|
break;
|
|
case SO_HEAP_UNLOCK_SOUND: // Unlock sound
|
|
_res->unlock(rtSound, resid);
|
|
break;
|
|
case SO_HEAP_NUKE_COSTUME: // Remove costume from heap
|
|
_res->setResourceCounter(rtCostume, resid, 0x7F);
|
|
break;
|
|
case SO_HEAP_NUKE_ROOM: // Remove room from heap
|
|
_res->setResourceCounter(rtRoom, resid, 0x7F);
|
|
break;
|
|
case SO_HEAP_NUKE_SCRIPT: // Remove script from heap
|
|
_res->setResourceCounter(rtScript, resid, 0x7F);
|
|
break;
|
|
case SO_HEAP_NUKE_SOUND: // Remove sound from heap
|
|
_res->setResourceCounter(rtSound, resid, 0x7F);
|
|
break;
|
|
default:
|
|
error("o8_resourceRoutines: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_roomOps() {
|
|
byte subOp = fetchScriptByte();
|
|
int a, b, c, d, e;
|
|
|
|
switch (subOp) {
|
|
case SO_ROOM_PALETTE: // Set room palette
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
setPalColor(d, a, b, c);
|
|
break;
|
|
case SO_ROOM_FADE: // Fade room
|
|
a = pop();
|
|
if (a) {
|
|
_switchRoomEffect = (byte)(a);
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
break;
|
|
case SO_ROOM_RGB_INTENSITY: // Set room color intensity
|
|
e = pop();
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
darkenPalette(a, b, c, d, e);
|
|
break;
|
|
case SO_ROOM_TRANSFORM: // Transform room
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
palManipulateInit(a, b, c, d);
|
|
break;
|
|
case SO_ROOM_NEW_PALETTE: // New palette
|
|
a = pop();
|
|
setCurrentPalette(a);
|
|
break;
|
|
case SO_ROOM_SAVE_GAME: // Save game
|
|
_saveSound = 0;
|
|
_saveTemporaryState = true;
|
|
_saveLoadSlot = 1;
|
|
_saveLoadFlag = 1;
|
|
break;
|
|
case SO_ROOM_LOAD_GAME: // Load game
|
|
_saveSound = pop();
|
|
if (!_saveLoadFlag) {
|
|
_saveTemporaryState = true;
|
|
_saveLoadSlot = 1;
|
|
_saveLoadFlag = 2;
|
|
}
|
|
break;
|
|
case SO_ROOM_SATURATION: // Set saturation of room colors
|
|
e = pop();
|
|
d = pop();
|
|
c = pop();
|
|
b = pop();
|
|
a = pop();
|
|
desaturatePalette(a, b, c, d, e);
|
|
break;
|
|
default:
|
|
error("o8_roomOps: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_actorOps() {
|
|
byte subOp = fetchScriptByte();
|
|
Actor *a;
|
|
int i, j;
|
|
|
|
if (subOp == SO_ACTOR_INIT) {
|
|
_curActor = pop();
|
|
return;
|
|
}
|
|
|
|
a = derefActorSafe(_curActor, "o8_actorOps");
|
|
if (!a)
|
|
return;
|
|
|
|
switch (subOp) {
|
|
case SO_COSTUME: // Set actor costume
|
|
a->setActorCostume(pop());
|
|
break;
|
|
case SO_STEP_DIST: // Set actor width of steps
|
|
j = pop();
|
|
i = pop();
|
|
a->setActorWalkSpeed(i, j);
|
|
break;
|
|
case SO_ANIMATION_DEFAULT: // Set actor animation to default
|
|
a->_initFrame = 1;
|
|
a->_walkFrame = 2;
|
|
a->_standFrame = 3;
|
|
a->_talkStartFrame = 4;
|
|
a->_talkStopFrame = 5;
|
|
break;
|
|
case SO_INIT_ANIMATION: // Initialize animation
|
|
a->_initFrame = pop();
|
|
break;
|
|
case SO_TALK_ANIMATION: // Set actor animation to talk animation
|
|
a->_talkStopFrame = pop();
|
|
a->_talkStartFrame = pop();
|
|
break;
|
|
case SO_WALK_ANIMATION: // Set actor animation to walk animation
|
|
a->_walkFrame = pop();
|
|
break;
|
|
case SO_STAND_ANIMATION: // Set actor animation to standing animation
|
|
a->_standFrame = pop();
|
|
break;
|
|
case SO_ANIMATION_SPEED: // Set speed of animation
|
|
a->setAnimSpeed(pop());
|
|
break;
|
|
case SO_DEFAULT:
|
|
a->initActor(0);
|
|
break;
|
|
case SO_ELEVATION:
|
|
a->setElevation(pop());
|
|
break;
|
|
case SO_PALETTE: // Set actor palette
|
|
j = pop();
|
|
i = pop();
|
|
assertRange(0, i, 31, "o8_actorOps: palette slot");
|
|
a->setPalette(i, j);
|
|
break;
|
|
case SO_TALK_COLOR: // Set actor talk color
|
|
a->_talkColor = pop();
|
|
break;
|
|
case SO_ACTOR_NAME: // Set name of actor
|
|
loadPtrToResource(rtActorName, a->_number, NULL);
|
|
break;
|
|
case SO_ACTOR_WIDTH: // Set width of actor
|
|
a->_width = pop();
|
|
break;
|
|
case SO_SCALE: // Set scaling of actor
|
|
i = pop();
|
|
a->setScale(i, i);
|
|
break;
|
|
case SO_NEVER_ZCLIP:
|
|
a->_forceClip = 0;
|
|
break;
|
|
case SO_ALWAYS_ZCLIP:
|
|
a->_forceClip = pop();
|
|
// V8 uses 255 where we used to use 100
|
|
if (a->_forceClip == 255)
|
|
a->_forceClip = 100;
|
|
break;
|
|
case SO_IGNORE_BOXES: // Make actor ignore boxes
|
|
a->_ignoreBoxes = true;
|
|
a->_forceClip = 100;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor();
|
|
break;
|
|
case SO_FOLLOW_BOXES: // Make actor follow boxes
|
|
a->_ignoreBoxes = false;
|
|
a->_forceClip = 100;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor();
|
|
break;
|
|
case SO_SHADOW:
|
|
a->_shadowMode = pop();
|
|
break;
|
|
case SO_TEXT_OFFSET: // Set text offset relative to actor
|
|
a->_talkPosY = pop();
|
|
a->_talkPosX = pop();
|
|
break;
|
|
// case SO_ACTOR_INIT: // Set current actor (handled above)
|
|
case SO_ACTOR_VARIABLE: // Set actor variable
|
|
i = pop();
|
|
a->setAnimVar(pop(), i);
|
|
break;
|
|
case SO_ACTOR_IGNORE_TURNS_ON: // Make actor ignore turns
|
|
a->_ignoreTurns = true;
|
|
break;
|
|
case SO_ACTOR_IGNORE_TURNS_OFF: // Make actor follow turns
|
|
a->_ignoreTurns = false;
|
|
break;
|
|
case SO_NEW: // New actor
|
|
a->initActor(2);
|
|
break;
|
|
case SO_ACTOR_DEPTH: // Set actor Z position
|
|
a->_layer = pop();
|
|
break;
|
|
case SO_ACTOR_STOP:
|
|
a->stopActorMoving();
|
|
a->startAnimActor(a->_standFrame);
|
|
break;
|
|
case SO_ACTOR_FACE: // Make actor face angle
|
|
a->_moving &= ~MF_TURN;
|
|
j = pop();
|
|
a->turnToDirection(j);
|
|
a->setDirection(j);
|
|
break;
|
|
case SO_ACTOR_TURN: // Turn actor
|
|
a->turnToDirection(pop());
|
|
break;
|
|
case SO_ACTOR_WALK_SCRIPT: // Set walk script for actor?
|
|
a->_walkScript = pop();
|
|
break;
|
|
case SO_ACTOR_TALK_SCRIPT: // Set talk script for actor?
|
|
a->_talkScript = pop();
|
|
break;
|
|
case SO_ACTOR_WALK_PAUSE:
|
|
a->_moving |= MF_FROZEN;
|
|
break;
|
|
case SO_ACTOR_WALK_RESUME:
|
|
a->_moving &= ~MF_FROZEN;
|
|
break;
|
|
case SO_ACTOR_VOLUME: // Set volume of actor speech
|
|
a->_talkVolume = pop();
|
|
break;
|
|
case SO_ACTOR_FREQUENCY: // Set frequency of actor speech
|
|
a->_talkFrequency = pop();
|
|
break;
|
|
case SO_ACTOR_PAN:
|
|
a->_talkPan = pop();
|
|
break;
|
|
default:
|
|
error("o8_actorOps: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_cameraOps() {
|
|
byte subOp = fetchScriptByte();
|
|
|
|
switch (subOp) {
|
|
case SO_CAMERA_PAUSE:
|
|
_cameraIsFrozen = true;
|
|
break;
|
|
case SO_CAMERA_RESUME:
|
|
_cameraIsFrozen = false;
|
|
break;
|
|
default:
|
|
error("o8_cameraOps: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_verbOps() {
|
|
byte subOp = fetchScriptByte();
|
|
VerbSlot *vs = NULL;
|
|
int slot, a, b;
|
|
|
|
if (subOp == SO_VERB_INIT) {
|
|
_curVerb = pop();
|
|
_curVerbSlot = getVerbSlot(_curVerb, 0);
|
|
assertRange(0, _curVerbSlot, _numVerbs - 1, "new verb slot");
|
|
return;
|
|
}
|
|
|
|
assert(0 <= _curVerbSlot && _curVerbSlot < _numVerbs);
|
|
vs = &_verbs[_curVerbSlot];
|
|
assert(vs);
|
|
|
|
switch (subOp) {
|
|
case SO_VERB_INIT: // Choose verb number for editing
|
|
// handled above!
|
|
break;
|
|
case SO_VERB_NEW: // New verb
|
|
if (_curVerbSlot == 0) {
|
|
for (slot = 1; slot < _numVerbs; slot++) {
|
|
if (_verbs[slot].verbid == 0)
|
|
break;
|
|
}
|
|
if (slot >= _numVerbs) {
|
|
error("Too many verbs");
|
|
}
|
|
_curVerbSlot = slot;
|
|
}
|
|
vs = &_verbs[_curVerbSlot];
|
|
vs->verbid = _curVerb;
|
|
vs->color = 2;
|
|
vs->hicolor = 0;
|
|
vs->dimcolor = 8;
|
|
vs->type = kTextVerbType;
|
|
vs->charset_nr = _string[0]._default.charset;
|
|
vs->curmode = 0;
|
|
vs->saveid = 0;
|
|
vs->key = 0;
|
|
vs->center = 0;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case SO_VERB_DELETE: // Delete verb
|
|
killVerb(_curVerbSlot);
|
|
break;
|
|
case SO_VERB_NAME: // Set verb name
|
|
loadPtrToResource(rtVerb, _curVerbSlot, NULL);
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case SO_VERB_AT: // Set verb (X,Y) placement
|
|
vs->curRect.top = pop();
|
|
vs->origLeft = pop();
|
|
break;
|
|
case SO_VERB_ON: // Turn verb on
|
|
vs->curmode = 1;
|
|
break;
|
|
case SO_VERB_OFF: // Turn verb off
|
|
vs->curmode = 0;
|
|
break;
|
|
case SO_VERB_COLOR: // Set verb color
|
|
vs->color = pop();
|
|
break;
|
|
case SO_VERB_HICOLOR: // Set verb highlighted color
|
|
vs->hicolor = pop();
|
|
break;
|
|
case SO_VERB_DIMCOLOR: // Set verb dimmed (disabled) color
|
|
vs->dimcolor = pop();
|
|
break;
|
|
case SO_VERB_DIM:
|
|
vs->curmode = 2;
|
|
break;
|
|
case SO_VERB_KEY: // Set keypress to associate with verb
|
|
vs->key = pop();
|
|
break;
|
|
case SO_VERB_IMAGE: // Set verb image
|
|
b = pop();
|
|
a = pop();
|
|
if (_curVerbSlot && a != vs->imgindex) {
|
|
setVerbObject(b, a, _curVerbSlot);
|
|
vs->type = kImageVerbType;
|
|
vs->imgindex = a;
|
|
}
|
|
break;
|
|
case SO_VERB_NAME_STR: // Set verb name
|
|
a = pop();
|
|
if (a == 0) {
|
|
loadPtrToResource(rtVerb, _curVerbSlot, (const byte *)"");
|
|
} else {
|
|
loadPtrToResource(rtVerb, _curVerbSlot, getStringAddress(a));
|
|
}
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case SO_VERB_CENTER: // Center verb
|
|
vs->center = 1;
|
|
break;
|
|
case SO_VERB_CHARSET: // Choose charset for verb
|
|
vs->charset_nr = pop();
|
|
break;
|
|
case SO_VERB_LINE_SPACING: // Choose linespacing for verb
|
|
_verbLineSpacing = pop();
|
|
break;
|
|
default:
|
|
error("o8_verbops: default case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_systemOps() {
|
|
byte subOp = fetchScriptByte();
|
|
switch (subOp) {
|
|
case SO_RESTART: // Restart game
|
|
restart();
|
|
break;
|
|
case SO_QUIT: // Quit game
|
|
_quitFromScriptCmd = true;
|
|
quitGame();
|
|
break;
|
|
default:
|
|
error("o8_systemOps: invalid case 0x%x", subOp);
|
|
}
|
|
}
|
|
|
|
|
|
void ScummEngine_v8::o8_startVideo() {
|
|
int len = resStrLen(_scriptPointer);
|
|
|
|
_splayer->play((const char*)_scriptPointer, 12);
|
|
|
|
_scriptPointer += len + 1;
|
|
}
|
|
|
|
void ScummEngine_v8::o8_kernelSetFunctions() {
|
|
// TODO
|
|
Actor *a;
|
|
int args[30];
|
|
int len = getStackList(args, ARRAYSIZE(args));
|
|
|
|
switch (args[0]) {
|
|
case 11: { // lockObject
|
|
int objidx = getObjectIndex(args[1]);
|
|
assert(objidx != -1);
|
|
_res->lock(rtFlObject, _objs[objidx].fl_object_index);
|
|
break;
|
|
}
|
|
case 12: { // unlockObject
|
|
int objidx = getObjectIndex(args[1]);
|
|
assert(objidx != -1);
|
|
_res->unlock(rtFlObject, _objs[objidx].fl_object_index);
|
|
break;
|
|
}
|
|
case 13: // remapCostume
|
|
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostume");
|
|
a->remapActorPalette(args[2], args[3], args[4], -1);
|
|
break;
|
|
case 14: // remapCostumeInsert
|
|
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostumeInsert");
|
|
a->remapActorPalette(args[2], args[3], args[4], args[5]);
|
|
break;
|
|
case 15: // setVideoFrameRate
|
|
// not used anymore (was smush frame rate)
|
|
break;
|
|
case 20: // setBoxScaleSlot
|
|
setBoxScaleSlot(args[1], args[2]);
|
|
break;
|
|
case 21: // setScaleSlot
|
|
setScaleSlot(args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
|
|
break;
|
|
case 22: // setBannerColors
|
|
debug(5, "o8_kernelSetFunctions: setBannerColors(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
|
|
setBannerColors(args[1], args[2], args[3], args[4]);
|
|
break;
|
|
case 23: // setActorChoreLimbFrame
|
|
a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame");
|
|
|
|
a->startAnimActor(args[2]);
|
|
a->animateLimb(args[3], args[4]);
|
|
break;
|
|
case 24: // clearTextQueue
|
|
removeBlastTexts();
|
|
break;
|
|
case 25: { // saveGameReadName
|
|
Common::String name;
|
|
if (getSavegameName(args[1], name)) {
|
|
int size = name.size() + 1;
|
|
_res->nukeResource(rtString, args[2]);
|
|
|
|
ArrayHeader *ah = (ArrayHeader *)_res->createResource(rtString, args[2], size + sizeof(ArrayHeader));
|
|
ah->type = TO_LE_16(kStringArray);
|
|
ah->dim1 = TO_LE_16(size + 1);
|
|
ah->dim2 = TO_LE_16(1);
|
|
|
|
memcpy(getStringAddress(args[2]), name.c_str(), size);
|
|
}
|
|
break;
|
|
}
|
|
case 26: { // saveGameWrite
|
|
char *saveName = (char *)getStringAddress(args[2]);
|
|
debug(0, "o8_kernelSetFunctions: saveGame(%d, %s)", args[1], saveName);
|
|
if (isUsingOriginalGUI()) {
|
|
copyHeapSaveGameToFile(args[1], saveName);
|
|
}
|
|
break;
|
|
}
|
|
case 27: // saveGameRead
|
|
_saveLoadSlot = args[1];
|
|
_saveLoadFlag = 2;
|
|
_saveTemporaryState = false;
|
|
break;
|
|
case 28: // stampShotEnqueue
|
|
debug(0, "o8_kernelSetFunctions: stampShotEnqueue(%d, %d, %d, %d, %d, %d)", args[1], args[2], args[3], args[4], args[5], args[6]);
|
|
stampShotEnqueue(args[1], args[2], args[3], args[4], args[5], args[6]);
|
|
break;
|
|
case 29: // setKeyScript
|
|
setKeyScriptVars(args[1], args[2]);
|
|
break;
|
|
case 30: // killAllScriptsButMe
|
|
killAllScriptsExceptCurrent();
|
|
break;
|
|
case 31: // stopAllVideo
|
|
debug(0, "o8_kernelSetFunctions: stopAllVideo()");
|
|
break;
|
|
case 32: // writeRegistryValue
|
|
{
|
|
int idx = args[1];
|
|
int value = args[2];
|
|
const char *str = (const char *)getStringAddress(idx);
|
|
if (isUsingOriginalGUI()) {
|
|
if (!strcmp(str, "SFX Volume")) {
|
|
ConfMan.setInt("sfx_volume", value * 2);
|
|
} else if (!strcmp(str, "Voice Volume")) {
|
|
ConfMan.setInt("speech_volume", value * 2);
|
|
} else if (!strcmp(str, "Music Volume")) {
|
|
ConfMan.setInt("music_volume", value * 2);
|
|
} else if (!strcmp(str, "Text Status")) {
|
|
ConfMan.setInt("original_gui_text_status", value);
|
|
ConfMan.setBool("speech_mute", value == 2);
|
|
ConfMan.setBool("subtitles", value > 0);
|
|
} else if (!strcmp(str, "Text Speed")) {
|
|
ConfMan.setInt("original_gui_text_speed", value);
|
|
setTalkSpeed(value);
|
|
} else if (!strcmp(str, "Object Names")) {
|
|
ConfMan.setInt("original_gui_object_labels", value);
|
|
ConfMan.setBool("object_labels", value > 0);
|
|
} else if (!strcmp(str, "Saveload Page")) {
|
|
ConfMan.setInt("original_gui_saveload_page", value);
|
|
}
|
|
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
debugC(DEBUG_GENERAL,"o8_kernelSetFunctions: writeRegistryValue(%s, %d)", str, value);
|
|
}
|
|
break;
|
|
case 33: // paletteSetIntensity
|
|
debug(0, "o8_kernelSetFunctions: paletteSetIntensity(%d, %d)", args[1], args[2]);
|
|
break;
|
|
case 34: // queryQuit
|
|
if (isUsingOriginalGUI()) {
|
|
// Create an artificial CTRL-C keyPress
|
|
_keyPressed = Common::KEYCODE_c;
|
|
_keyPressed.flags |= Common::KBD_CTRL;
|
|
_quitFromScriptCmd = true;
|
|
} else {
|
|
if (ConfMan.getBool("confirm_exit"))
|
|
confirmExitDialog();
|
|
else
|
|
quitGame();
|
|
}
|
|
break;
|
|
case 108: // buildPaletteShadow
|
|
setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
|
|
break;
|
|
case 109: // setPaletteShadow
|
|
setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
|
|
break;
|
|
case 118: // blastShadowObject
|
|
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
|
|
break;
|
|
case 119: // superBlastObject
|
|
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
|
|
break;
|
|
|
|
default:
|
|
error("o8_kernelSetFunctions: default case 0x%x (len = %d)", args[0], len);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v8::o8_kernelGetFunctions() {
|
|
int args[30];
|
|
int len = getStackList(args, ARRAYSIZE(args));
|
|
|
|
switch (args[0]) {
|
|
case 0x73: // getWalkBoxAt
|
|
push(getSpecialBox(args[1], args[2]));
|
|
break;
|
|
case 0x74: // isPointInBox
|
|
push(checkXYInBoxBounds(args[3], args[1], args[2]));
|
|
break;
|
|
case 0xD3: // getKeyState
|
|
push(getKeyState(args[1]));
|
|
break;
|
|
case 0xCE: // getRGBSlot
|
|
push(remapPaletteColor(args[1], args[2], args[3], -1));
|
|
break;
|
|
case 0xD7: // getBox
|
|
push(checkXYInBoxBounds(args[3], args[1], args[2]));
|
|
break;
|
|
case 0xD8: { // findBlastObject
|
|
int x = args[1] + (camera._cur.x & 7);
|
|
int y = args[2] + _screenTop;
|
|
BlastObject *eo;
|
|
|
|
for (int i = _blastObjectQueuePos - 1; i >= 0; i--) {
|
|
eo = &_blastObjectQueue[i];
|
|
|
|
if (eo->rect.contains(x, y) && !getClass(eo->number, kObjectClassUntouchable)) {
|
|
push(eo->number);
|
|
return;
|
|
}
|
|
}
|
|
push(0);
|
|
break;
|
|
}
|
|
case 0xD9: { // actorHit - used, for example, to detect ship collision
|
|
// during ship-to-ship combat.
|
|
Actor *a = derefActor(args[1], "actorHit");
|
|
push(a->actorHitTest(args[2], args[3] + _screenTop));
|
|
break;
|
|
}
|
|
case 0xDA: // lipSyncWidth
|
|
push(_imuseDigital->getCurVoiceLipSyncWidth());
|
|
break;
|
|
case 0xDB: // lipSyncHeight
|
|
push(_imuseDigital->getCurVoiceLipSyncHeight());
|
|
break;
|
|
case 0xDC: // actorTalkAnimation
|
|
{
|
|
Actor *a = derefActor(args[1], "actorTalkAnimation");
|
|
push(a->_talkStartFrame);
|
|
}
|
|
break;
|
|
case 0xDD: // getGroupSfxVol
|
|
push(_imuseDigital->diMUSEGetSFXGroupVol());
|
|
break;
|
|
case 0xDE: // getGroupVoiceVol
|
|
push(_imuseDigital->diMUSEGetVoiceGroupVol());
|
|
break;
|
|
case 0xDF: // getGroupMusicVol
|
|
push(_imuseDigital->diMUSEGetMusicGroupVol());
|
|
break;
|
|
case 0xE0: // readRegistryValue
|
|
{
|
|
int idx = args[1];
|
|
const char *str = (const char *)getStringAddress(idx);
|
|
if (!strcmp(str, "SFX Volume")) {
|
|
push(ConfMan.getInt("sfx_volume") / 2);
|
|
} else if (!strcmp(str, "Voice Volume")) {
|
|
push(ConfMan.getInt("speech_volume") / 2);
|
|
} else if (!strcmp(str, "Music Volume")) {
|
|
push(ConfMan.getInt("music_volume") / 2);
|
|
} else if (!strcmp(str, "Text Status")) {
|
|
if (ConfMan.hasKey("original_gui_text_status", _targetName) && isUsingOriginalGUI()) {
|
|
push(ConfMan.getInt("original_gui_text_status"));
|
|
} else if (ConfMan.hasKey("subtitles", _targetName)) {
|
|
push(ConfMan.getBool("subtitles"));
|
|
} else {
|
|
push(-1); // Default value
|
|
}
|
|
} else if (!strcmp(str, "Text Speed")) {
|
|
if (ConfMan.hasKey("original_gui_text_speed", _targetName) && isUsingOriginalGUI()) {
|
|
push(ConfMan.getInt("original_gui_text_speed"));
|
|
} else {
|
|
push(-1); // Default value
|
|
}
|
|
} else if (!strcmp(str, "Object Names")) {
|
|
if (ConfMan.hasKey("original_gui_object_labels", _targetName) && isUsingOriginalGUI()) {
|
|
push(ConfMan.getInt("original_gui_object_labels"));
|
|
} else if (ConfMan.hasKey("object_labels", _targetName)) {
|
|
push(ConfMan.getBool("object_labels"));
|
|
} else {
|
|
push(-1); // Default value
|
|
}
|
|
} else if (!strcmp(str, "Saveload Page")) {
|
|
if (ConfMan.hasKey("original_gui_saveload_page", _targetName) && isUsingOriginalGUI()) {
|
|
push(ConfMan.getInt("original_gui_saveload_page"));
|
|
} else {
|
|
push(-1); // Default value
|
|
}
|
|
} else { // Use defaults
|
|
push(-1);
|
|
}
|
|
|
|
debugC(DEBUG_GENERAL,"o8_kernelGetFunctions: readRegistryValue(%s)", str);
|
|
}
|
|
break;
|
|
case 0xE1: // imGetMusicPosition
|
|
push(_imuseDigital->getCurMusicPosInMs());
|
|
break;
|
|
case 0xE2: // musicLipSyncWidth
|
|
push(_imuseDigital->getCurMusicLipSyncWidth(args[1]));
|
|
break;
|
|
case 0xE3: // musicLipSyncHeight
|
|
push(_imuseDigital->getCurMusicLipSyncHeight(args[1]));
|
|
break;
|
|
default:
|
|
error("o8_kernelGetFunctions: default case 0x%x (len = %d)", args[0], len);
|
|
}
|
|
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getActorChore() {
|
|
int actnum = pop();
|
|
Actor *a = derefActor(actnum, "o8_getActorChore");
|
|
push(a->_frame);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getActorZPlane() {
|
|
int actnum = pop();
|
|
Actor *a = derefActor(actnum, "o8_getActorZPlane");
|
|
|
|
int z = a->_forceClip;
|
|
if (z == 100) {
|
|
z = getMaskFromBox(a->_walkbox);
|
|
if (z > _gdi->_numZBuffer - 1)
|
|
z = _gdi->_numZBuffer - 1;
|
|
}
|
|
|
|
push(z);
|
|
}
|
|
|
|
|
|
void ScummEngine_v8::o8_getObjectImageX() {
|
|
int i = getObjectIndex(pop());
|
|
assert(i);
|
|
push(_objs[i].x_pos);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getObjectImageY() {
|
|
int i = getObjectIndex(pop());
|
|
assert(i);
|
|
push(_objs[i].y_pos);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getObjectImageWidth() {
|
|
int i = getObjectIndex(pop());
|
|
assert(i);
|
|
push(_objs[i].width);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getObjectImageHeight() {
|
|
int i = getObjectIndex(pop());
|
|
assert(i);
|
|
push(_objs[i].height);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_getStringWidth() {
|
|
int charset = pop();
|
|
int oldID = _charset->getCurID();
|
|
int width;
|
|
const byte *msg = _scriptPointer;
|
|
byte transBuf[512];
|
|
|
|
// Skip to the next instruction
|
|
_scriptPointer += resStrLen(_scriptPointer) + 1;
|
|
|
|
convertMessageToString(msg, transBuf, 512);
|
|
msg = transBuf;
|
|
|
|
// Temporary set the specified charset id
|
|
_charset->setCurID(charset);
|
|
// Determine the strings width
|
|
width = _charset->getStringWidth(0, msg);
|
|
// Revert to old font
|
|
_charset->setCurID(oldID);
|
|
|
|
push(width);
|
|
}
|
|
|
|
void ScummEngine_v8::o8_drawObject() {
|
|
int state = pop();
|
|
int y = pop();
|
|
int x = pop();
|
|
int obj = pop();
|
|
setObjectState(obj, state, x, y);
|
|
}
|
|
|
|
} // End of namespace Scumm
|