Files
scummvm/engines/scumm/script_v8.cpp
T
AndywinXp 8ddd8da773 SCUMM: GUI: Fix confirmation on exit behavior on script quit commands
We now quit without confirmation when the scripts tell the
interpreter to quit. Except in COMI main menu, when pressing
on the "Quit" option. In that case we must ALWAYS show the
confirmation dialog box.
2023-11-13 22:33:18 +01:00

1430 lines
36 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/system.h"
#include "scumm/actor.h"
#include "scumm/akos.h"
#include "scumm/charset.h"
#include "scumm/file.h"
#include "scumm/imuse_digi/dimuse_engine.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm_v8.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
#include "scumm/smush/smush_player.h"
#include "audio/mixer.h"
namespace Scumm {
#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v8, x)
void ScummEngine_v8::setupOpcodes() {
/* 00 */
OPCODE(0x01, o6_pushWord);
OPCODE(0x02, o6_pushWordVar);
OPCODE(0x03, o6_wordArrayRead);
/* 04 */
OPCODE(0x04, o6_wordArrayIndexedRead);
OPCODE(0x05, o6_dup);
OPCODE(0x06, o6_pop);
OPCODE(0x07, o6_not);
/* 08 */
OPCODE(0x08, o6_eq);
OPCODE(0x09, o6_neq);
OPCODE(0x0a, o6_gt);
OPCODE(0x0b, o6_lt);
/* 0C */
OPCODE(0x0c, o6_le);
OPCODE(0x0d, o6_ge);
OPCODE(0x0e, o6_add);
OPCODE(0x0f, o6_sub);
/* 10 */
OPCODE(0x10, o6_mul);
OPCODE(0x11, o6_div);
OPCODE(0x12, o6_land);
OPCODE(0x13, o6_lor);
/* 14 */
OPCODE(0x14, o6_band);
OPCODE(0x15, o6_bor);
OPCODE(0x16, o8_mod);
/* 18 */
/* 1C */
/* 20 */
/* 24 */
/* 28 */
/* 2C */
/* 30 */
/* 34 */
/* 38 */
/* 3C */
/* 40 */
/* 44 */
/* 48 */
/* 4C */
/* 50 */
/* 54 */
/* 58 */
/* 5C */
/* 60 */
/* 64 */
OPCODE(0x64, o6_if);
OPCODE(0x65, o6_ifNot);
OPCODE(0x66, o6_jump);
OPCODE(0x67, o6_breakHere);
/* 68 */
OPCODE(0x68, o6_delayFrames);
OPCODE(0x69, o8_wait);
OPCODE(0x6a, o6_delay);
OPCODE(0x6b, o6_delaySeconds);
/* 6C */
OPCODE(0x6c, o6_delayMinutes);
OPCODE(0x6d, o6_writeWordVar);
OPCODE(0x6e, o6_wordVarInc);
OPCODE(0x6f, o6_wordVarDec);
/* 70 */
OPCODE(0x70, o8_dimArray);
OPCODE(0x71, o6_wordArrayWrite);
OPCODE(0x72, o6_wordArrayInc);
OPCODE(0x73, o6_wordArrayDec);
/* 74 */
OPCODE(0x74, o8_dim2dimArray);
OPCODE(0x75, o6_wordArrayIndexedWrite);
OPCODE(0x76, o8_arrayOps);
/* 78 */
OPCODE(0x79, o6_startScript);
OPCODE(0x7a, o6_startScriptQuick);
OPCODE(0x7b, o6_stopObjectCode);
/* 7C */
OPCODE(0x7c, o6_stopScript);
OPCODE(0x7d, o6_jumpToScript);
OPCODE(0x7e, o6_dummy); // O_RETURN boils down to a NOP
OPCODE(0x7f, o6_startObject);
/* 80 */
OPCODE(0x80, o6_stopObjectScript);
OPCODE(0x81, o6_cutscene);
OPCODE(0x82, o6_endCutscene);
OPCODE(0x83, o6_freezeUnfreeze);
/* 84 */
OPCODE(0x84, o6_beginOverride);
OPCODE(0x85, o6_endOverride);
OPCODE(0x86, o6_stopSentence);
/* 88 */
OPCODE(0x89, o6_setClass);
OPCODE(0x8a, o6_setState);
OPCODE(0x8b, o6_setOwner);
/* 8C */
OPCODE(0x8c, o6_panCameraTo);
OPCODE(0x8d, o6_actorFollowCamera);
OPCODE(0x8e, o6_setCameraAt);
OPCODE(0x8f, o6_printActor);
/* 90 */
OPCODE(0x90, o6_printEgo);
OPCODE(0x91, o6_talkActor);
OPCODE(0x92, o6_talkEgo);
OPCODE(0x93, o6_printLine);
/* 94 */
OPCODE(0x94, o6_printText);
OPCODE(0x95, o6_printDebug);
OPCODE(0x96, o6_printSystem);
OPCODE(0x97, o8_blastText);
/* 98 */
OPCODE(0x98, o8_drawObject);
/* 9C */
OPCODE(0x9c, o8_cursorCommand);
OPCODE(0x9d, o6_loadRoom);
OPCODE(0x9e, o6_loadRoomWithEgo);
OPCODE(0x9f, o6_walkActorToObj);
/* A0 */
OPCODE(0xa0, o6_walkActorTo);
OPCODE(0xa1, o6_putActorAtXY);
OPCODE(0xa2, o6_putActorAtObject);
OPCODE(0xa3, o6_faceActor);
/* A4 */
OPCODE(0xa4, o6_animateActor);
OPCODE(0xa5, o6_doSentence);
OPCODE(0xa6, o6_pickupObject);
OPCODE(0xa7, o6_setBoxFlags);
/* A8 */
OPCODE(0xa8, o6_createBoxMatrix);
OPCODE(0xaa, o8_resourceRoutines);
OPCODE(0xab, o8_roomOps);
/* AC */
OPCODE(0xac, o8_actorOps);
OPCODE(0xad, o8_cameraOps);
OPCODE(0xae, o8_verbOps);
OPCODE(0xaf, o6_startSound);
/* B0 */
OPCODE(0xb0, o6_startMusic);
OPCODE(0xb1, o6_stopSound);
OPCODE(0xb2, o6_soundKludge);
OPCODE(0xb3, o8_systemOps);
/* B4 */
OPCODE(0xb4, o6_saveRestoreVerbs);
OPCODE(0xb5, o6_setObjectName);
OPCODE(0xb6, o6_getDateTime);
OPCODE(0xb7, o6_drawBox);
/* B8 */
OPCODE(0xb9, o8_startVideo);
OPCODE(0xba, o8_kernelSetFunctions);
/* BC */
/* C0 */
/* C4 */
/* C8 */
OPCODE(0xc8, o6_startScriptQuick2);
OPCODE(0xc9, o6_startObjectQuick);
OPCODE(0xca, o6_pickOneOf);
OPCODE(0xcb, o6_pickOneOfDefault);
/* CC */
OPCODE(0xcd, o6_isAnyOf);
OPCODE(0xce, o6_getRandomNumber);
OPCODE(0xcf, o6_getRandomNumberRange);
/* D0 */
OPCODE(0xd0, o6_ifClassOfIs);
OPCODE(0xd1, o6_getState);
OPCODE(0xd2, o6_getOwner);
OPCODE(0xd3, o6_isScriptRunning);
/* D4 */
OPCODE(0xd5, o6_isSoundRunning);
OPCODE(0xd6, o6_abs);
/* D8 */
OPCODE(0xd8, o8_kernelGetFunctions);
OPCODE(0xd9, o6_isActorInBox);
OPCODE(0xda, o6_getVerbEntrypoint);
OPCODE(0xdb, o6_getActorFromXY);
/* DC */
OPCODE(0xdc, o6_findObject);
OPCODE(0xdd, o6_getVerbFromXY);
OPCODE(0xdf, o6_findInventory);
/* E0 */
OPCODE(0xe0, o6_getInventoryCount);
OPCODE(0xe1, o6_getAnimateVariable);
OPCODE(0xe2, o6_getActorRoom);
OPCODE(0xe3, o6_getActorWalkBox);
/* E4 */
OPCODE(0xe4, o6_getActorMoving);
OPCODE(0xe5, o6_getActorCostume);
OPCODE(0xe6, o6_getActorScaleX);
OPCODE(0xe7, o6_getActorLayer);
/* E8 */
OPCODE(0xe8, o6_getActorElevation);
OPCODE(0xe9, o6_getActorWidth);
OPCODE(0xea, o6_getObjectNewDir);
OPCODE(0xeb, o6_getObjectX);
/* EC */
OPCODE(0xec, o6_getObjectY);
OPCODE(0xed, o8_getActorChore);
OPCODE(0xee, o6_distObjectObject);
OPCODE(0xef, o6_distPtPt);
/* F0 */
OPCODE(0xf0, o8_getObjectImageX);
OPCODE(0xf1, o8_getObjectImageY);
OPCODE(0xf2, o8_getObjectImageWidth);
OPCODE(0xf3, o8_getObjectImageHeight);
/* F4 */
OPCODE(0xf6, o8_getStringWidth);
OPCODE(0xf7, o8_getActorZPlane);
/* F8 */
/* FC */
}
// In V8, the word size is 4 byte, not 2 bytes as in V6/V7 games
uint ScummEngine_v8::fetchScriptWord() {
return fetchScriptDWord();
}
int ScummEngine_v8::fetchScriptWordSigned() {
return (int32)fetchScriptDWordSigned();
}
int ScummEngine_v8::readVar(uint var) {
debugC(DEBUG_VARS, "readvar(%d)", var);
// The following action re-enables the song at the beginning of Part 3,
// which was disabled for international releases, if the user decides so.
if (_enableCOMISong &&
VAR_LANGUAGE != 0xFF && var == VAR_LANGUAGE &&
vm.slot[_currentScript].number == 319 && _currentRoom == 52)
return 0;
if (!(var & 0xF0000000)) {
assertRange(0, var, _numVariables - 1, "variable");
return _scummVars[var];
}
if (var & 0x80000000) {
var &= 0x7FFFFFFF;
assertRange(0, var, _numBitVariables - 1, "bit variable (reading)");
return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0;
}
if (var & 0x40000000) {
var &= 0xFFFFFFF;
assertRange(0, var, 25, "local variable (reading)");
return vm.localvar[_currentScript][var];
}
error("Illegal varbits (r)");
return -1;
}
void ScummEngine_v8::writeVar(uint var, int value) {
debugC(DEBUG_VARS, "writeVar(%d, %d)", var, value);
if (!(var & 0xF0000000)) {
assertRange(0, var, _numVariables - 1, "variable (writing)");
if (!isUsingOriginalGUI() && var == VAR_CHARINC) {
// Did the user override the talkspeed manually? Then use that.
// Otherwise, use the value specified by the game script.
// Note: To determine whether there was a user override, we only
// look at the target specific settings, assuming that any global
// value is likely to be bogus. See also bug #4008.
if (ConfMan.hasKey("talkspeed", _targetName)) {
value = getTalkSpeed();
} else {
// Save the new talkspeed value to ConfMan
setTalkSpeed(value);
}
}
_scummVars[var] = value;
if ((_varwatch == (int)var) || (_varwatch == 0)) {
if (vm.slot[_currentScript].number < 100)
debugC(DEBUG_VARS, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
else
debugC(DEBUG_VARS, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number);
}
return;
}
if (var & 0x80000000) {
var &= 0x7FFFFFFF;
assertRange(0, var, _numBitVariables - 1, "bit variable (writing)");
if (value)
_bitVars[var >> 3] |= (1 << (var & 7));
else
_bitVars[var >> 3] &= ~(1 << (var & 7));
return;
}
if (var & 0x40000000) {
var &= 0xFFFFFFF;
assertRange(0, var, 25, "local variable (writing)");
vm.localvar[_currentScript][var] = value;
return;
}
error("Illegal varbits (w)");
}
void ScummEngine_v8::setKeyScriptVars(int keyScriptKey, int keyScriptNo) {
_keyScriptKey = keyScriptKey;
_keyScriptNo = keyScriptNo;
}
void ScummEngine_v8::decodeParseString(int m, int n) {
byte b = fetchScriptByte();
switch (b) {
case SO_BASEOP:
_string[m].loadDefault();
if (n)
_actorToPrintStrFor = pop();
break;
case SO_END:
_string[m].saveDefault();
break;
case SO_AT:
_string[m].ypos = pop();
_string[m].xpos = pop();
_string[m].overhead = false;
break;
case SO_COLOR:
_string[m].color = pop();
break;
case SO_CENTER:
_string[m].center = true;
_string[m].overhead = false;
break;
case SO_PRINT_CHARSET: // Set print character set
_string[m].charset = pop();
break;
case SO_LEFT:
_string[m].wrapping = false;
_string[m].overhead = false;
break;
case SO_OVERHEAD:
_string[m].overhead = true;
_string[m].no_talk_anim = false;
break;
case SO_MUMBLE:
_string[m].no_talk_anim = true;
break;
case SO_PRINT_STRING:
printString(m, _scriptPointer);
_scriptPointer += resStrLen(_scriptPointer) + 1;
break;
case SO_PRINT_WRAP: // Set print wordwrap
_string[m].wrapping = true;
_string[m].overhead = false;
break;
default:
error("decodeParseString: default case 0x%x", b);
}
}
void ScummEngine_v8::readArrayFromIndexFile() {
int num;
int a, b;
while ((num = _fileHandle->readUint32LE()) != 0) {
a = _fileHandle->readUint32LE();
b = _fileHandle->readUint32LE();
if (b != 0)
defineArray(num, kIntArray, b, a);
else
defineArray(num, kIntArray, a, b);
}
}
void ScummEngine_v8::o8_mod() {
int a = pop();
push(pop() % a);
}
void ScummEngine_v8::o8_wait() {
int actnum;
int offs = -2;
Actor *a;
byte subOp = fetchScriptByte();
switch (subOp) {
case SO_WAIT_FOR_ACTOR: // Wait for actor (to finish current action?)
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ACTOR");
if (a->isInCurrentRoom() && a->_moving)
break;
return;
case SO_WAIT_FOR_MESSAGE: // Wait for message
if (VAR(VAR_HAVE_MSG))
break;
return;
case SO_WAIT_FOR_CAMERA: // Wait for camera (to finish current action?)
if (camera._dest != camera._cur)
break;
return;
case SO_WAIT_FOR_SENTENCE:
if (_sentenceNum) {
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
break;
}
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
break;
case SO_WAIT_FOR_ANIMATION:
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION");
if (a->isInCurrentRoom() && a->_needRedraw)
break;
return;
case SO_WAIT_FOR_TURN:
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_TURN");
if (a->isInCurrentRoom() && a->_moving & MF_TURN)
break;
return;
default:
error("o8_wait: default case 0x%x", subOp);
}
_scriptPointer += offs;
o6_breakHere();
}
void ScummEngine_v8::o8_dimArray() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
switch (subOp) {
case SO_INT_ARRAY:
defineArray(array, kIntArray, 0, pop());
break;
case SO_STRING_ARRAY:
defineArray(array, kStringArray, 0, pop());
break;
case SO_UNDIM_ARRAY:
nukeArray(array);
break;
default:
error("o8_dimArray: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_dim2dimArray() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord(), a, b;
switch (subOp) {
case SO_INT_ARRAY:
b = pop();
a = pop();
defineArray(array, kIntArray, a, b);
break;
case SO_STRING_ARRAY:
b = pop();
a = pop();
defineArray(array, kStringArray, a, b);
break;
case SO_UNDIM_ARRAY:
nukeArray(array);
break;
default:
error("o8_dim2dimArray: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_arrayOps() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord();
int b, c, d, len;
byte *data;
int list[128];
switch (subOp) {
case SO_ASSIGN_STRING:
b = pop();
len = resStrLen(_scriptPointer);
data = defineArray(array, kStringArray, 0, len + 1);
copyScriptString(data + b);
break;
case SO_ASSIGN_INT_LIST:
b = pop();
len = getStackList(list, ARRAYSIZE(list));
d = readVar(array);
if (d == 0) {
defineArray(array, kIntArray, 0, b + len);
}
while (--len >= 0) {
writeArray(array, 0, b + len, list[len]);
}
break;
case SO_ASSIGN_2DIM_LIST:
b = pop();
len = getStackList(list, ARRAYSIZE(list));
d = readVar(array);
if (d == 0)
error("Must DIM a two dimensional array before assigning");
c = pop();
while (--len >= 0) {
writeArray(array, c, b + len, list[len]);
}
break;
default:
error("o8_arrayOps: default case 0x%x (array %d)", subOp, array);
}
}
void ScummEngine_v8::o8_blastText() {
// Original V8 interpreter uses StringSlot 2 for o_blastText and 4 for o_printDebug.
// Since slot 2 is already mapped to printDebug for V6 (see ScummEngine::printString()),
// we just "swap" the slots, and use slot 4 here.
decodeParseString(4, 0);
}
void ScummEngine_v8::o8_cursorCommand() {
byte subOp = fetchScriptByte();
int a;
int args[4];
switch (subOp) {
case SO_CURSOR_ON: // Turn cursor on
_cursor.state = 1;
verbMouseOver(0);
break;
case SO_CURSOR_OFF: // Turn cursor off
_cursor.state = 0;
verbMouseOver(0);
break;
case SO_CURSOR_SOFT_ON: // Turn soft cursor on
_cursor.state++;
verbMouseOver(0);
break;
case SO_CURSOR_SOFT_OFF: // Turn soft cursor off
_cursor.state--;
verbMouseOver(0);
break;
case SO_USERPUT_ON:
_userPut = 1;
break;
case SO_USERPUT_OFF:
_userPut = 0;
break;
case SO_USERPUT_SOFT_ON:
_userPut++;
break;
case SO_USERPUT_SOFT_OFF:
_userPut--;
break;
case SO_CURSOR_IMAGE: // Set cursor image
{
int idx = pop();
int room, obj;
obj = popRoomAndObj(&room);
setCursorFromImg(obj, room, idx);
}
break;
case SO_CURSOR_HOTSPOT: // Set cursor hotspot
a = pop();
setCursorHotspot(pop(), a);
break;
case SO_CURSOR_TRANSPARENT: // Set cursor transparent color
setCursorTransparency(pop());
break;
case SO_CHARSET_SET:
_string[0]._default.charset = pop();
break;
case SO_CHARSET_COLOR:
getStackList(args, ARRAYSIZE(args));
// This opcode does nothing (confirmed with disasm)
break;
case SO_CURSOR_PUT:
{
int y = pop();
int x = pop();
_system->warpMouse(x, y);
}
break;
default:
error("o8_cursorCommand: default case 0x%x", subOp);
}
VAR(VAR_CURSORSTATE) = _cursor.state;
VAR(VAR_USERPUT) = _userPut;
}
void ScummEngine_v8::o8_resourceRoutines() {
byte subOp = fetchScriptByte();
int resid = pop();
switch (subOp) {
case SO_HEAP_LOAD_CHARSET: // Dummy case
break;
case SO_HEAP_LOAD_COSTUME: // Load costume to heap
ensureResourceLoaded(rtCostume, resid);
break;
case SO_HEAP_LOAD_OBJECT: // Load object to heap
{
int room = getObjectRoom(resid);
loadFlObject(resid, room);
}
break;
case SO_HEAP_LOAD_ROOM: // Load room to heap
ensureResourceLoaded(rtRoom, resid);
break;
case SO_HEAP_LOAD_SCRIPT: // Load script to heap
ensureResourceLoaded(rtScript, resid);
break;
case SO_HEAP_LOAD_SOUND: // Load sound to heap
ensureResourceLoaded(rtSound, resid);
break;
case SO_HEAP_LOCK_COSTUME: // Lock costume in heap
_res->lock(rtCostume, resid);
break;
case SO_HEAP_LOCK_ROOM: // Lock room in heap
_res->lock(rtRoom, resid);
break;
case SO_HEAP_LOCK_SCRIPT: // Lock script in heap
_res->lock(rtScript, resid);
break;
case SO_HEAP_LOCK_SOUND: // Lock sound in heap
_res->lock(rtSound, resid);
break;
case SO_HEAP_UNLOCK_COSTUME: // Unlock costume
_res->unlock(rtCostume, resid);
break;
case SO_HEAP_UNLOCK_ROOM: // Unlock room
_res->unlock(rtRoom, resid);
break;
case SO_HEAP_UNLOCK_SCRIPT: // Unlock script
_res->unlock(rtScript, resid);
break;
case SO_HEAP_UNLOCK_SOUND: // Unlock sound
_res->unlock(rtSound, resid);
break;
case SO_HEAP_NUKE_COSTUME: // Remove costume from heap
_res->setResourceCounter(rtCostume, resid, 0x7F);
break;
case SO_HEAP_NUKE_ROOM: // Remove room from heap
_res->setResourceCounter(rtRoom, resid, 0x7F);
break;
case SO_HEAP_NUKE_SCRIPT: // Remove script from heap
_res->setResourceCounter(rtScript, resid, 0x7F);
break;
case SO_HEAP_NUKE_SOUND: // Remove sound from heap
_res->setResourceCounter(rtSound, resid, 0x7F);
break;
default:
error("o8_resourceRoutines: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_roomOps() {
byte subOp = fetchScriptByte();
int a, b, c, d, e;
switch (subOp) {
case SO_ROOM_PALETTE: // Set room palette
d = pop();
c = pop();
b = pop();
a = pop();
setPalColor(d, a, b, c);
break;
case SO_ROOM_FADE: // Fade room
a = pop();
if (a) {
_switchRoomEffect = (byte)(a);
_switchRoomEffect2 = (byte)(a >> 8);
} else {
fadeIn(_newEffect);
}
break;
case SO_ROOM_RGB_INTENSITY: // Set room color intensity
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
darkenPalette(a, b, c, d, e);
break;
case SO_ROOM_TRANSFORM: // Transform room
d = pop();
c = pop();
b = pop();
a = pop();
palManipulateInit(a, b, c, d);
break;
case SO_ROOM_NEW_PALETTE: // New palette
a = pop();
setCurrentPalette(a);
break;
case SO_ROOM_SAVE_GAME: // Save game
_saveSound = 0;
_saveTemporaryState = true;
_saveLoadSlot = 1;
_saveLoadFlag = 1;
break;
case SO_ROOM_LOAD_GAME: // Load game
_saveSound = pop();
if (!_saveLoadFlag) {
_saveTemporaryState = true;
_saveLoadSlot = 1;
_saveLoadFlag = 2;
}
break;
case SO_ROOM_SATURATION: // Set saturation of room colors
e = pop();
d = pop();
c = pop();
b = pop();
a = pop();
desaturatePalette(a, b, c, d, e);
break;
default:
error("o8_roomOps: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_actorOps() {
byte subOp = fetchScriptByte();
Actor *a;
int i, j;
if (subOp == SO_ACTOR_INIT) {
_curActor = pop();
return;
}
a = derefActorSafe(_curActor, "o8_actorOps");
if (!a)
return;
switch (subOp) {
case SO_COSTUME: // Set actor costume
a->setActorCostume(pop());
break;
case SO_STEP_DIST: // Set actor width of steps
j = pop();
i = pop();
a->setActorWalkSpeed(i, j);
break;
case SO_ANIMATION_DEFAULT: // Set actor animation to default
a->_initFrame = 1;
a->_walkFrame = 2;
a->_standFrame = 3;
a->_talkStartFrame = 4;
a->_talkStopFrame = 5;
break;
case SO_INIT_ANIMATION: // Initialize animation
a->_initFrame = pop();
break;
case SO_TALK_ANIMATION: // Set actor animation to talk animation
a->_talkStopFrame = pop();
a->_talkStartFrame = pop();
break;
case SO_WALK_ANIMATION: // Set actor animation to walk animation
a->_walkFrame = pop();
break;
case SO_STAND_ANIMATION: // Set actor animation to standing animation
a->_standFrame = pop();
break;
case SO_ANIMATION_SPEED: // Set speed of animation
a->setAnimSpeed(pop());
break;
case SO_DEFAULT:
a->initActor(0);
break;
case SO_ELEVATION:
a->setElevation(pop());
break;
case SO_PALETTE: // Set actor palette
j = pop();
i = pop();
assertRange(0, i, 31, "o8_actorOps: palette slot");
a->setPalette(i, j);
break;
case SO_TALK_COLOR: // Set actor talk color
a->_talkColor = pop();
break;
case SO_ACTOR_NAME: // Set name of actor
loadPtrToResource(rtActorName, a->_number, NULL);
break;
case SO_ACTOR_WIDTH: // Set width of actor
a->_width = pop();
break;
case SO_SCALE: // Set scaling of actor
i = pop();
a->setScale(i, i);
break;
case SO_NEVER_ZCLIP:
a->_forceClip = 0;
break;
case SO_ALWAYS_ZCLIP:
a->_forceClip = pop();
// V8 uses 255 where we used to use 100
if (a->_forceClip == 255)
a->_forceClip = 100;
break;
case SO_IGNORE_BOXES: // Make actor ignore boxes
a->_ignoreBoxes = true;
a->_forceClip = 100;
if (a->isInCurrentRoom())
a->putActor();
break;
case SO_FOLLOW_BOXES: // Make actor follow boxes
a->_ignoreBoxes = false;
a->_forceClip = 100;
if (a->isInCurrentRoom())
a->putActor();
break;
case SO_SHADOW:
a->_shadowMode = pop();
break;
case SO_TEXT_OFFSET: // Set text offset relative to actor
a->_talkPosY = pop();
a->_talkPosX = pop();
break;
// case SO_ACTOR_INIT: // Set current actor (handled above)
case SO_ACTOR_VARIABLE: // Set actor variable
i = pop();
a->setAnimVar(pop(), i);
break;
case SO_ACTOR_IGNORE_TURNS_ON: // Make actor ignore turns
a->_ignoreTurns = true;
break;
case SO_ACTOR_IGNORE_TURNS_OFF: // Make actor follow turns
a->_ignoreTurns = false;
break;
case SO_NEW: // New actor
a->initActor(2);
break;
case SO_ACTOR_DEPTH: // Set actor Z position
a->_layer = pop();
break;
case SO_ACTOR_STOP:
a->stopActorMoving();
a->startAnimActor(a->_standFrame);
break;
case SO_ACTOR_FACE: // Make actor face angle
a->_moving &= ~MF_TURN;
j = pop();
a->turnToDirection(j);
a->setDirection(j);
break;
case SO_ACTOR_TURN: // Turn actor
a->turnToDirection(pop());
break;
case SO_ACTOR_WALK_SCRIPT: // Set walk script for actor?
a->_walkScript = pop();
break;
case SO_ACTOR_TALK_SCRIPT: // Set talk script for actor?
a->_talkScript = pop();
break;
case SO_ACTOR_WALK_PAUSE:
a->_moving |= MF_FROZEN;
break;
case SO_ACTOR_WALK_RESUME:
a->_moving &= ~MF_FROZEN;
break;
case SO_ACTOR_VOLUME: // Set volume of actor speech
a->_talkVolume = pop();
break;
case SO_ACTOR_FREQUENCY: // Set frequency of actor speech
a->_talkFrequency = pop();
break;
case SO_ACTOR_PAN:
a->_talkPan = pop();
break;
default:
error("o8_actorOps: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_cameraOps() {
byte subOp = fetchScriptByte();
switch (subOp) {
case SO_CAMERA_PAUSE:
_cameraIsFrozen = true;
break;
case SO_CAMERA_RESUME:
_cameraIsFrozen = false;
break;
default:
error("o8_cameraOps: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_verbOps() {
byte subOp = fetchScriptByte();
VerbSlot *vs = NULL;
int slot, a, b;
if (subOp == SO_VERB_INIT) {
_curVerb = pop();
_curVerbSlot = getVerbSlot(_curVerb, 0);
assertRange(0, _curVerbSlot, _numVerbs - 1, "new verb slot");
return;
}
assert(0 <= _curVerbSlot && _curVerbSlot < _numVerbs);
vs = &_verbs[_curVerbSlot];
assert(vs);
switch (subOp) {
case SO_VERB_INIT: // Choose verb number for editing
// handled above!
break;
case SO_VERB_NEW: // New verb
if (_curVerbSlot == 0) {
for (slot = 1; slot < _numVerbs; slot++) {
if (_verbs[slot].verbid == 0)
break;
}
if (slot >= _numVerbs) {
error("Too many verbs");
}
_curVerbSlot = slot;
}
vs = &_verbs[_curVerbSlot];
vs->verbid = _curVerb;
vs->color = 2;
vs->hicolor = 0;
vs->dimcolor = 8;
vs->type = kTextVerbType;
vs->charset_nr = _string[0]._default.charset;
vs->curmode = 0;
vs->saveid = 0;
vs->key = 0;
vs->center = 0;
vs->imgindex = 0;
break;
case SO_VERB_DELETE: // Delete verb
killVerb(_curVerbSlot);
break;
case SO_VERB_NAME: // Set verb name
loadPtrToResource(rtVerb, _curVerbSlot, NULL);
vs->type = kTextVerbType;
vs->imgindex = 0;
break;
case SO_VERB_AT: // Set verb (X,Y) placement
vs->curRect.top = pop();
vs->origLeft = pop();
break;
case SO_VERB_ON: // Turn verb on
vs->curmode = 1;
break;
case SO_VERB_OFF: // Turn verb off
vs->curmode = 0;
break;
case SO_VERB_COLOR: // Set verb color
vs->color = pop();
break;
case SO_VERB_HICOLOR: // Set verb highlighted color
vs->hicolor = pop();
break;
case SO_VERB_DIMCOLOR: // Set verb dimmed (disabled) color
vs->dimcolor = pop();
break;
case SO_VERB_DIM:
vs->curmode = 2;
break;
case SO_VERB_KEY: // Set keypress to associate with verb
vs->key = pop();
break;
case SO_VERB_IMAGE: // Set verb image
b = pop();
a = pop();
if (_curVerbSlot && a != vs->imgindex) {
setVerbObject(b, a, _curVerbSlot);
vs->type = kImageVerbType;
vs->imgindex = a;
}
break;
case SO_VERB_NAME_STR: // Set verb name
a = pop();
if (a == 0) {
loadPtrToResource(rtVerb, _curVerbSlot, (const byte *)"");
} else {
loadPtrToResource(rtVerb, _curVerbSlot, getStringAddress(a));
}
vs->type = kTextVerbType;
vs->imgindex = 0;
break;
case SO_VERB_CENTER: // Center verb
vs->center = 1;
break;
case SO_VERB_CHARSET: // Choose charset for verb
vs->charset_nr = pop();
break;
case SO_VERB_LINE_SPACING: // Choose linespacing for verb
_verbLineSpacing = pop();
break;
default:
error("o8_verbops: default case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_systemOps() {
byte subOp = fetchScriptByte();
switch (subOp) {
case SO_RESTART: // Restart game
restart();
break;
case SO_QUIT: // Quit game
_quitFromScriptCmd = true;
quitGame();
break;
default:
error("o8_systemOps: invalid case 0x%x", subOp);
}
}
void ScummEngine_v8::o8_startVideo() {
int len = resStrLen(_scriptPointer);
_splayer->play((const char*)_scriptPointer, 12);
_scriptPointer += len + 1;
}
void ScummEngine_v8::o8_kernelSetFunctions() {
// TODO
Actor *a;
int args[30];
int len = getStackList(args, ARRAYSIZE(args));
switch (args[0]) {
case 11: { // lockObject
int objidx = getObjectIndex(args[1]);
assert(objidx != -1);
_res->lock(rtFlObject, _objs[objidx].fl_object_index);
break;
}
case 12: { // unlockObject
int objidx = getObjectIndex(args[1]);
assert(objidx != -1);
_res->unlock(rtFlObject, _objs[objidx].fl_object_index);
break;
}
case 13: // remapCostume
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostume");
a->remapActorPalette(args[2], args[3], args[4], -1);
break;
case 14: // remapCostumeInsert
a = derefActor(args[1], "o8_kernelSetFunctions:remapCostumeInsert");
a->remapActorPalette(args[2], args[3], args[4], args[5]);
break;
case 15: // setVideoFrameRate
// not used anymore (was smush frame rate)
break;
case 20: // setBoxScaleSlot
setBoxScaleSlot(args[1], args[2]);
break;
case 21: // setScaleSlot
setScaleSlot(args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
break;
case 22: // setBannerColors
debug(5, "o8_kernelSetFunctions: setBannerColors(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
setBannerColors(args[1], args[2], args[3], args[4]);
break;
case 23: // setActorChoreLimbFrame
a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame");
a->startAnimActor(args[2]);
a->animateLimb(args[3], args[4]);
break;
case 24: // clearTextQueue
removeBlastTexts();
break;
case 25: { // saveGameReadName
Common::String name;
if (getSavegameName(args[1], name)) {
int size = name.size() + 1;
_res->nukeResource(rtString, args[2]);
ArrayHeader *ah = (ArrayHeader *)_res->createResource(rtString, args[2], size + sizeof(ArrayHeader));
ah->type = TO_LE_16(kStringArray);
ah->dim1 = TO_LE_16(size + 1);
ah->dim2 = TO_LE_16(1);
memcpy(getStringAddress(args[2]), name.c_str(), size);
}
break;
}
case 26: { // saveGameWrite
char *saveName = (char *)getStringAddress(args[2]);
debug(0, "o8_kernelSetFunctions: saveGame(%d, %s)", args[1], saveName);
if (isUsingOriginalGUI()) {
copyHeapSaveGameToFile(args[1], saveName);
}
break;
}
case 27: // saveGameRead
_saveLoadSlot = args[1];
_saveLoadFlag = 2;
_saveTemporaryState = false;
break;
case 28: // stampShotEnqueue
debug(0, "o8_kernelSetFunctions: stampShotEnqueue(%d, %d, %d, %d, %d, %d)", args[1], args[2], args[3], args[4], args[5], args[6]);
stampShotEnqueue(args[1], args[2], args[3], args[4], args[5], args[6]);
break;
case 29: // setKeyScript
setKeyScriptVars(args[1], args[2]);
break;
case 30: // killAllScriptsButMe
killAllScriptsExceptCurrent();
break;
case 31: // stopAllVideo
debug(0, "o8_kernelSetFunctions: stopAllVideo()");
break;
case 32: // writeRegistryValue
{
int idx = args[1];
int value = args[2];
const char *str = (const char *)getStringAddress(idx);
if (isUsingOriginalGUI()) {
if (!strcmp(str, "SFX Volume")) {
ConfMan.setInt("sfx_volume", value * 2);
} else if (!strcmp(str, "Voice Volume")) {
ConfMan.setInt("speech_volume", value * 2);
} else if (!strcmp(str, "Music Volume")) {
ConfMan.setInt("music_volume", value * 2);
} else if (!strcmp(str, "Text Status")) {
ConfMan.setInt("original_gui_text_status", value);
ConfMan.setBool("speech_mute", value == 2);
ConfMan.setBool("subtitles", value > 0);
} else if (!strcmp(str, "Text Speed")) {
ConfMan.setInt("original_gui_text_speed", value);
setTalkSpeed(value);
} else if (!strcmp(str, "Object Names")) {
ConfMan.setInt("original_gui_object_labels", value);
ConfMan.setBool("object_labels", value > 0);
} else if (!strcmp(str, "Saveload Page")) {
ConfMan.setInt("original_gui_saveload_page", value);
}
ConfMan.flushToDisk();
}
debugC(DEBUG_GENERAL,"o8_kernelSetFunctions: writeRegistryValue(%s, %d)", str, value);
}
break;
case 33: // paletteSetIntensity
debug(0, "o8_kernelSetFunctions: paletteSetIntensity(%d, %d)", args[1], args[2]);
break;
case 34: // queryQuit
if (isUsingOriginalGUI()) {
// Create an artificial CTRL-C keyPress
_keyPressed = Common::KEYCODE_c;
_keyPressed.flags |= Common::KBD_CTRL;
_quitFromScriptCmd = true;
} else {
if (ConfMan.getBool("confirm_exit"))
confirmExitDialog();
else
quitGame();
}
break;
case 108: // buildPaletteShadow
setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
break;
case 109: // setPaletteShadow
setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
break;
case 118: // blastShadowObject
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
break;
case 119: // superBlastObject
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
break;
default:
error("o8_kernelSetFunctions: default case 0x%x (len = %d)", args[0], len);
}
}
void ScummEngine_v8::o8_kernelGetFunctions() {
int args[30];
int len = getStackList(args, ARRAYSIZE(args));
switch (args[0]) {
case 0x73: // getWalkBoxAt
push(getSpecialBox(args[1], args[2]));
break;
case 0x74: // isPointInBox
push(checkXYInBoxBounds(args[3], args[1], args[2]));
break;
case 0xD3: // getKeyState
push(getKeyState(args[1]));
break;
case 0xCE: // getRGBSlot
push(remapPaletteColor(args[1], args[2], args[3], -1));
break;
case 0xD7: // getBox
push(checkXYInBoxBounds(args[3], args[1], args[2]));
break;
case 0xD8: { // findBlastObject
int x = args[1] + (camera._cur.x & 7);
int y = args[2] + _screenTop;
BlastObject *eo;
for (int i = _blastObjectQueuePos - 1; i >= 0; i--) {
eo = &_blastObjectQueue[i];
if (eo->rect.contains(x, y) && !getClass(eo->number, kObjectClassUntouchable)) {
push(eo->number);
return;
}
}
push(0);
break;
}
case 0xD9: { // actorHit - used, for example, to detect ship collision
// during ship-to-ship combat.
Actor *a = derefActor(args[1], "actorHit");
push(a->actorHitTest(args[2], args[3] + _screenTop));
break;
}
case 0xDA: // lipSyncWidth
push(_imuseDigital->getCurVoiceLipSyncWidth());
break;
case 0xDB: // lipSyncHeight
push(_imuseDigital->getCurVoiceLipSyncHeight());
break;
case 0xDC: // actorTalkAnimation
{
Actor *a = derefActor(args[1], "actorTalkAnimation");
push(a->_talkStartFrame);
}
break;
case 0xDD: // getGroupSfxVol
push(_imuseDigital->diMUSEGetSFXGroupVol());
break;
case 0xDE: // getGroupVoiceVol
push(_imuseDigital->diMUSEGetVoiceGroupVol());
break;
case 0xDF: // getGroupMusicVol
push(_imuseDigital->diMUSEGetMusicGroupVol());
break;
case 0xE0: // readRegistryValue
{
int idx = args[1];
const char *str = (const char *)getStringAddress(idx);
if (!strcmp(str, "SFX Volume")) {
push(ConfMan.getInt("sfx_volume") / 2);
} else if (!strcmp(str, "Voice Volume")) {
push(ConfMan.getInt("speech_volume") / 2);
} else if (!strcmp(str, "Music Volume")) {
push(ConfMan.getInt("music_volume") / 2);
} else if (!strcmp(str, "Text Status")) {
if (ConfMan.hasKey("original_gui_text_status", _targetName) && isUsingOriginalGUI()) {
push(ConfMan.getInt("original_gui_text_status"));
} else if (ConfMan.hasKey("subtitles", _targetName)) {
push(ConfMan.getBool("subtitles"));
} else {
push(-1); // Default value
}
} else if (!strcmp(str, "Text Speed")) {
if (ConfMan.hasKey("original_gui_text_speed", _targetName) && isUsingOriginalGUI()) {
push(ConfMan.getInt("original_gui_text_speed"));
} else {
push(-1); // Default value
}
} else if (!strcmp(str, "Object Names")) {
if (ConfMan.hasKey("original_gui_object_labels", _targetName) && isUsingOriginalGUI()) {
push(ConfMan.getInt("original_gui_object_labels"));
} else if (ConfMan.hasKey("object_labels", _targetName)) {
push(ConfMan.getBool("object_labels"));
} else {
push(-1); // Default value
}
} else if (!strcmp(str, "Saveload Page")) {
if (ConfMan.hasKey("original_gui_saveload_page", _targetName) && isUsingOriginalGUI()) {
push(ConfMan.getInt("original_gui_saveload_page"));
} else {
push(-1); // Default value
}
} else { // Use defaults
push(-1);
}
debugC(DEBUG_GENERAL,"o8_kernelGetFunctions: readRegistryValue(%s)", str);
}
break;
case 0xE1: // imGetMusicPosition
push(_imuseDigital->getCurMusicPosInMs());
break;
case 0xE2: // musicLipSyncWidth
push(_imuseDigital->getCurMusicLipSyncWidth(args[1]));
break;
case 0xE3: // musicLipSyncHeight
push(_imuseDigital->getCurMusicLipSyncHeight(args[1]));
break;
default:
error("o8_kernelGetFunctions: default case 0x%x (len = %d)", args[0], len);
}
}
void ScummEngine_v8::o8_getActorChore() {
int actnum = pop();
Actor *a = derefActor(actnum, "o8_getActorChore");
push(a->_frame);
}
void ScummEngine_v8::o8_getActorZPlane() {
int actnum = pop();
Actor *a = derefActor(actnum, "o8_getActorZPlane");
int z = a->_forceClip;
if (z == 100) {
z = getMaskFromBox(a->_walkbox);
if (z > _gdi->_numZBuffer - 1)
z = _gdi->_numZBuffer - 1;
}
push(z);
}
void ScummEngine_v8::o8_getObjectImageX() {
int i = getObjectIndex(pop());
assert(i);
push(_objs[i].x_pos);
}
void ScummEngine_v8::o8_getObjectImageY() {
int i = getObjectIndex(pop());
assert(i);
push(_objs[i].y_pos);
}
void ScummEngine_v8::o8_getObjectImageWidth() {
int i = getObjectIndex(pop());
assert(i);
push(_objs[i].width);
}
void ScummEngine_v8::o8_getObjectImageHeight() {
int i = getObjectIndex(pop());
assert(i);
push(_objs[i].height);
}
void ScummEngine_v8::o8_getStringWidth() {
int charset = pop();
int oldID = _charset->getCurID();
int width;
const byte *msg = _scriptPointer;
byte transBuf[512];
// Skip to the next instruction
_scriptPointer += resStrLen(_scriptPointer) + 1;
convertMessageToString(msg, transBuf, 512);
msg = transBuf;
// Temporary set the specified charset id
_charset->setCurID(charset);
// Determine the strings width
width = _charset->getStringWidth(0, msg);
// Revert to old font
_charset->setCurID(oldID);
push(width);
}
void ScummEngine_v8::o8_drawObject() {
int state = pop();
int y = pop();
int x = pop();
int obj = pop();
setObjectState(obj, state, x, y);
}
} // End of namespace Scumm