Files
scummvm/engines/scumm/macgui/macgui_loom.cpp
T
Torbjörn Andersson ed883f7957 SCUMM: Don't handle Mac GUI events while the game is paused
At least for Indy 3, it led to strange effects with verb buttons being
depressed but not popping back out. For Loom, it made it possible to
move the practice box while the game was paused. While that's not
necessarily bad, I really don't want to have to worry about what else
may happen.
2024-03-05 07:42:45 +01:00

958 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "common/config-manager.h"
#include "common/macresman.h"
#include "engines/engine.h"
#include "graphics/maccursor.h"
#include "graphics/macgui/macfontmanager.h"
#include "graphics/macgui/macwindowmanager.h"
#include "graphics/surface.h"
#include "scumm/scumm.h"
#include "scumm/detection.h"
#include "scumm/macgui/macgui_impl.h"
#include "scumm/macgui/macgui_loom.h"
#include "scumm/players/player_v3m.h"
#include "scumm/sound.h"
#include "scumm/verbs.h"
namespace Scumm {
// ===========================================================================
// The Mac Loom GUI. This one is pretty simple.
// ===========================================================================
MacLoomGui::MacLoomGui(ScummEngine *vm, const Common::Path &resourceFile) : MacGuiImpl(vm, resourceFile) {
// The practice box can be moved, but this is its default position on
// a large screen, and it's not saved.
_practiceBoxPos = Common::Point(215, 376 + 2 * _vm->_screenDrawOffset);
}
MacLoomGui::~MacLoomGui() {
if (_practiceBox) {
_practiceBox->free();
delete _practiceBox;
}
}
const Graphics::Font *MacLoomGui::getFontByScummId(int32 id) {
switch (id) {
case 0:
return getFont(kLoomFontLarge);
default:
error("MacLoomGui::getFontByScummId: Invalid font id %d", id);
}
}
bool MacLoomGui::getFontParams(FontId fontId, int &id, int &size, int &slant) const {
if (MacGuiImpl::getFontParams(fontId, id, size, slant))
return true;
// Loom uses only font size 13 for in-game text, but size 12 is used
// for system messages, e.g. the original pause dialog.
//
// Special characters:
//
// 16-23 are the note names c through c'.
// 60 is an upside-down note, i.e. the one used for c'.
// 95 is a used for the rest of the notes.
switch (fontId) {
case kLoomFontSmall:
id = _gameFontId;
size = 9;
slant = Graphics::kMacFontRegular;
return true;
case kLoomFontMedium:
id = _gameFontId;
size = 12;
slant = Graphics::kMacFontRegular;
return true;
case kLoomFontLarge:
id = _gameFontId;
size = 13;
slant = Graphics::kMacFontRegular;
return true;
default:
error("MacLoomGui: getFontParams: Unknown font id %d", (int)fontId);
}
return false;
}
void MacLoomGui::setupCursor(int &width, int &height, int &hotspotX, int &hotspotY, int &animate) {
Common::MacResManager resource;
Graphics::MacCursor macCursor;
resource.open(_resourceFile);
Common::SeekableReadStream *curs = resource.getResource(MKTAG('C', 'U', 'R', 'S'), 1000);
if (macCursor.readFromStream(*curs)) {
width = macCursor.getWidth();
height = macCursor.getHeight();
hotspotX = macCursor.getHotspotX();
hotspotY = macCursor.getHotspotY();
animate = 0;
_windowManager->replaceCursor(Graphics::MacGUIConstants::kMacCursorCustom, &macCursor);
}
delete curs;
resource.close();
}
bool MacLoomGui::handleMenu(int id, Common::String &name) {
if (MacGuiImpl::handleMenu(id, name))
return true;
switch (id) {
case 101: // Drafts inventory
runDraftsInventory();
break;
case 204: // Options
runOptionsDialog();
break;
case 205: // Quit
if (runQuitDialog())
_vm->quitGame();
break;
default:
warning("Unknown menu command: %d", id);
break;
}
return false;
}
void MacLoomGui::runAboutDialog() {
// The About window is not a a dialog resource. Its size appears to be
// hard-coded (416x166), and it's drawn centered. The graphics are in
// PICT 5000 and 5001.
int width = 416;
int height = 166;
int x = (640 - width) / 2;
int y = (400 - height) / 2;
Common::Rect bounds(x, y, x + width, y + height);
MacDialogWindow *window = createWindow(bounds);
Graphics::Surface *lucasFilm = loadPict(5000);
Graphics::Surface *loom = loadPict(5001);
// TODO: These strings are part of the STRS resource, but I don't know
// how to safely read them from there yet. So hard-coded it is for now.
const TextLine page1[] = {
{ 0, 23, kStyleExtraBold, Graphics::kTextAlignCenter, "PRESENTS" },
TEXT_END_MARKER
};
const TextLine page2[] = {
{ 1, 59, kStyleRegular, Graphics::kTextAlignCenter, "TM & \xA9 1990 LucasArts Entertainment Company. All rights reserved." },
{ 0, 70, kStyleRegular, Graphics::kTextAlignCenter, "Release Version 1.2 25-JAN-91 Interpreter version 5.1.6" },
TEXT_END_MARKER
};
const TextLine page3[] = {
{ 1, 11, kStyleBold, Graphics::kTextAlignCenter, "Macintosh version by" },
{ 0, 25, kStyleHeader, Graphics::kTextAlignCenter, "Eric Johnston" },
{ 0, 49, kStyleBold, Graphics::kTextAlignCenter, "Macintosh scripting by" },
{ 1, 63, kStyleHeader, Graphics::kTextAlignCenter, "Ron Baldwin" },
TEXT_END_MARKER
};
const TextLine page4[] = {
{ 0, 26, kStyleBold, Graphics::kTextAlignCenter, "Original game created by" },
{ 1, 40, kStyleHeader, Graphics::kTextAlignCenter, "Brian Moriarty" },
TEXT_END_MARKER
};
const TextLine page5[] = {
{ 1, 11, kStyleBold, Graphics::kTextAlignCenter, "Produced by" },
{ 0, 25, kStyleHeader, Graphics::kTextAlignCenter, "Gregory D. Hammond" },
{ 0, 49, kStyleBold, Graphics::kTextAlignCenter, "Macintosh Version Produced by" },
{ 1, 63, kStyleHeader, Graphics::kTextAlignCenter, "David Fox" },
TEXT_END_MARKER
};
const TextLine page6[] = {
{ 1, 6, kStyleBold, Graphics::kTextAlignCenter, "SCUMM Story System" },
{ 1, 16, kStyleBold, Graphics::kTextAlignCenter, "created by" },
{ 97, 35, kStyleHeader, Graphics::kTextAlignLeft, "Ron Gilbert" },
{ 1, 51, kStyleBold, Graphics::kTextAlignCenter, "and" },
{ 122, 65, kStyleHeader, Graphics::kTextAlignLeft, "Aric Wilmunder" },
TEXT_END_MARKER
};
const TextLine page7[] = {
{ 1, 16, kStyleBold, Graphics::kTextAlignCenter, "Stumped? Loom hint books are available!" },
{ 76, 33, kStyleRegular, Graphics::kTextAlignLeft, "In the U.S. call" },
{ 150, 34, kStyleBold, Graphics::kTextAlignLeft, "1 (800) STAR-WARS" },
{ 150, 43, kStyleRegular, Graphics::kTextAlignLeft, "that\xD5s 1 (800) 782-7927" },
{ 80, 63, kStyleRegular, Graphics::kTextAlignLeft, "In Canada call" },
{ 150, 64, kStyleBold, Graphics::kTextAlignLeft, "1 (800) 828-7927" },
TEXT_END_MARKER
};
const TextLine page8[] = {
{ 1, 11, kStyleBold, Graphics::kTextAlignCenter, "Need a hint NOW? Having problems?" },
{ 81, 25, kStyleRegular, Graphics::kTextAlignLeft, "For technical support call" },
{ 205, 26, kStyleBold, Graphics::kTextAlignLeft, "1 (415) 721-3333" },
{ 137, 35, kStyleRegular, Graphics::kTextAlignLeft, "For hints call" },
{ 205, 36, kStyleBold, Graphics::kTextAlignLeft, "1 (900) 740-JEDI" },
{ 1, 50, kStyleRegular, Graphics::kTextAlignCenter, "The charge for the hint line is 75\xA2 per minute." },
{ 1, 60, kStyleRegular, Graphics::kTextAlignCenter, "(You must have your parents\xD5 permission to" },
{ 1, 70, kStyleRegular, Graphics::kTextAlignCenter, "call this number if you are under 18.)" },
TEXT_END_MARKER
};
struct AboutPage {
const TextLine *text;
int waitFrames;
};
AboutPage aboutPages[] = {
{ nullptr, 60 }, // ~3 seconds
{ page1, 40 }, // ~2 seconds
{ page2, 130 }, // ~6.5 seconds
{ page3, 80 }, // ~4 seconds
{ page4, 80 },
{ page5, 80 },
{ page6, 80 },
{ page7, 260 }, // ~13 seconds
{ page8, 0 }
};
int page = 0;
// I've based the animation speed on what it looks like when Mini vMac
// emulates an old black-and-white Mac at normal speed. It looks a bit
// different in Basilisk II, but that's probably because it emulates a
// much faster Mac.
//
// The animation is either either growing or shrinking, depending on
// if growth is positive or negative. During each scene, the animation
// may reach its smallest point, at which time it bounces back. When
// it reaches its outer limit, the scene ends.
window->show();
int scene = 0;
DelayStatus status = kDelayDone;
Common::Rect r(0, 0, 404, 154);
int growth = -2;
int pattern;
bool darkenOnly = false;
int waitFrames = 0;
int innerBounce = 72;
int targetTop = 48;
int targetGrowth = 2;
bool changeScene = false;
bool fastForward = false;
while (!_vm->shouldQuit()) {
if ((scene % 2) == 0) {
// This appears to be pixel perfect or at least nearly
// so for the outer layers, but breaks down slightly
// near the middle.
//
// Also, the original does an inexplicable skip in the
// first animation that I haven't bothered to
// implement. I don't know if it was intentional or
// not, but I think it looks awkward. And I wasn't able
// to get it quite right anyway.
pattern = (r.top / 2) % 8;
if (pattern > 4)
darkenOnly = false;
Graphics::drawRoundRect(r, 7, pattern, true, darkenOnly ? MacDialogWindow::plotPatternDarkenOnly : MacDialogWindow::plotPattern, window);
if (!fastForward)
window->markRectAsDirty(r);
if (r.top == targetTop && growth == targetGrowth) {
changeScene = true;
} else {
r.grow(growth);
if (growth < 0 && r.top >= innerBounce)
growth = -growth;
}
} else {
if (--waitFrames <= 0)
changeScene = true;
}
if (!fastForward) {
window->update();
status = delay(50);
}
if (status == kDelayInterrupted)
fastForward = true;
if (status == kDelayAborted)
break;
if (changeScene) {
changeScene = false;
scene++;
// Animations happen on even-numbered scenes. All
// animations start in an inwards direction.
//
// Odd-numbered scenes are the text pages where it
// waits for a bit before continuing. This is where
// fast-forwarding (by clicking) stops. Unlike Last
// Crusade, we can't just skip the animation because
// everything has to be drawn. (Well, some could
// probably be skipped, but I doubt it's worth the
// trouble to do so.)
if ((scene % 2) == 0)
growth = -2;
else {
fastForward = false;
darkenOnly = true;
if (aboutPages[page].text)
window->drawTexts(r, aboutPages[page].text);
waitFrames = aboutPages[page].waitFrames;
page++;
}
switch (scene) {
case 1:
window->drawSprite(lucasFilm, 134, 61);
break;
case 4:
// All subsequent text pages are larger, which
// we compensate by making the inner bounce
// happen earlier.
innerBounce -= 8;
targetTop -= 16;
break;
case 5:
window->drawSprite(loom, 95, 38);
break;
}
window->update(true);
if (scene >= 17)
break;
}
}
if (status != kDelayAborted)
delay();
_windowManager->popCursor();
lucasFilm->free();
loom->free();
delete lucasFilm;
delete loom;
delete window;
}
void MacLoomGui::runDraftsInventory() {
char notesBuf[6];
const char *names[18] = {
"Drafts",
"Opening:", "Straw Into Gold:", "Dyeing:",
"Night Vision:", "Twisting:", "Sleep:",
"Emptying:", "Invisibility:", "Terror:",
"Sharpening:", "Reflection:", "Healing:",
"Silence:", "Shaping:", "Unmaking:",
"Transcendence:",
"Unknown:"
};
const char *notes = "cdefgabC";
// ACT 1: Draw the Mac dialog window
MacGuiImpl::MacDialogWindow *window = createWindow(Common::Rect(110, 20, 540, 252));
const Graphics::Font *font = getFont(kSystemFont);
Graphics::Surface *s = window->innerSurface();
// ACT 2: Draw the drafts text
//
// Drafts are stored in SCUMM global variables; we choose the appropriate
// first entry in the variables at which these drafts start.
int base = 55;
// TODO: Can these be drawn in different styles? (e.g. Checkerboard)
Color unlockedColor = kBlack;
Color inactiveColor = kBlack;
Color newDraftColor = kBlack;
for (int i = 0; i < 16; i++) {
int draft = _vm->_scummVars[base + i * 2];
// In which row are we rendering our text?
int heightMultiplier = i < 8 ? i : (i % 8);
int textHeight = 24;
// Has the draft been unlocked by the player?
//int titleColor = (draft & 0x2000) ? unlockedColor : inactiveColor;
// Has the new draft been used at least once?
int notesColor = (draft & 0x4000) ? unlockedColor : newDraftColor;
// Has the draft been unlocked? Great: put it in our text buffer
// otherwise just prepare to render the "????" string.
if (draft & 0x2000) {
Common::sprintf_s(notesBuf, sizeof(notesBuf), "%c%c%c%c",
notes[draft & 0x0007],
notes[(draft & 0x0038) >> 3],
notes[(draft & 0x01c0) >> 6],
notes[(draft & 0x0e00) >> 9]);
} else {
notesColor = inactiveColor;
Common::sprintf_s(notesBuf, sizeof(notesBuf), "????");
}
// Where are we positioning the text?
// Left column or right column?
int xPos = i < 8 ? 40 : 260;
// Draw the titles of the drafts...
if (draft & 0x2000) {
font->drawString(s, names[i + 1], xPos - 20, 24 + textHeight * heightMultiplier, s->w, notesColor); // FIXME: titleColor, not notesColor?
} else {
// Draw "Unknown:" as the title of the draft
font->drawString(s, names[17], xPos - 20, 24 + textHeight * heightMultiplier, s->w, notesColor); // FIXME: titleColor, not notesColor?
}
// Draw the notes of the draft...
font->drawString(s, notesBuf, xPos + 100, 24 + textHeight * heightMultiplier, s->w, notesColor);
}
// Draw "Drafts" on top of the dialog
font->drawString(s, names[0], 0, 4, s->w, kBlack, Graphics::kTextAlignCenter);
// Draw a vertical line to separate the two columns
s->vLine(210, 44, 184, kBlack);
// Update the screen with all the new stuff!
window->show();
delay();
delete window;
}
// A standard file picker dialog doesn't really make sense in ScummVM, so we
// make something that just looks similar to one.
bool MacLoomGui::runOpenDialog(int &saveSlotToHandle) {
Common::Rect bounds(88, 28, 448, 208);
MacDialogWindow *window = createWindow(bounds);
window->addButton(Common::Rect(254, 135, 334, 155), "Open", true);
window->addButton(Common::Rect(254, 104, 334, 124), "Cancel", true);
window->addButton(Common::Rect(254, 59, 334, 79), "Delete", true);
window->drawDottedHLine(253, 91, 334);
bool availSlots[100];
int slotIds[100];
Common::StringArray savegameNames;
prepareSaveLoad(savegameNames, availSlots, slotIds, ARRAYSIZE(availSlots));
window->addListBox(Common::Rect(14, 13, 217, 159), savegameNames, true);
window->setDefaultWidget(0);
// When quitting, the default action is to not open a saved game
bool ret = false;
Common::Array<int> deferredActionsIds;
while (!_vm->shouldQuit()) {
int clicked = window->runDialog(deferredActionsIds);
if (clicked == 0 || clicked == 3) {
saveSlotToHandle =
window->getWidgetValue(3) < ARRAYSIZE(slotIds) ?
slotIds[window->getWidgetValue(3)] : -1;
ret = true;
break;
}
if (clicked == 1)
break;
if (clicked == 2) {
if (runOkCancelDialog("Are you sure you want to delete the saved game?"))
runOkCancelDialog("Deleting savegames is currently unsupported in ScummVM.");
}
}
delete window;
return ret;
}
bool MacLoomGui::runSaveDialog(int &saveSlotToHandle, Common::String &name) {
Common::Rect bounds(110, 27, 470, 231);
MacDialogWindow *window = createWindow(bounds);
window->addButton(Common::Rect(254, 159, 334, 179), "Save", true);
window->addButton(Common::Rect(254, 128, 334, 148), "Cancel", true);
window->addButton(Common::Rect(254, 83, 334, 103), "Delete", false);
bool busySlots[100];
int slotIds[100];
Common::StringArray savegameNames;
prepareSaveLoad(savegameNames, busySlots, slotIds, ARRAYSIZE(busySlots));
int firstAvailableSlot = -1;
for (int i = 1; i < ARRAYSIZE(busySlots); i++) { // Skip the autosave slot
if (!busySlots[i]) {
firstAvailableSlot = i;
break;
}
}
window->addListBox(Common::Rect(14, 9, 217, 139), savegameNames, true, true);
MacGuiImpl::MacEditText *editText = window->addEditText(Common::Rect(16, 164, 229, 180), "Game file", true);
Graphics::Surface *s = window->innerSurface();
const Graphics::Font *font = getFont(kSystemFont);
s->frameRect(Common::Rect(14, 161, 232, 183), kBlack);
window->drawDottedHLine(253, 115, 334);
font->drawString(s, "Save Game File as...", 14, 143, 218, kBlack, Graphics::kTextAlignLeft, 4);
window->setDefaultWidget(0);
editText->selectAll();
// When quitting, the default action is to not open a saved game
bool ret = false;
Common::Array<int> deferredActionsIds;
while (!_vm->shouldQuit()) {
int clicked = window->runDialog(deferredActionsIds);
if (clicked == 0) {
ret = true;
name = editText->getText();
saveSlotToHandle = firstAvailableSlot;
break;
}
if (clicked == 1)
break;
if (clicked == -2) {
// Cycle through deferred actions
for (uint i = 0; i < deferredActionsIds.size(); i++) {
// Edit text widget
if (deferredActionsIds[i] == 4) {
MacGuiImpl::MacWidget *wid = window->getWidget(deferredActionsIds[i]);
// Disable "Save" button when text is empty
window->getWidget(0)->setEnabled(!wid->getText().empty());
}
}
}
}
delete window;
return ret;
}
bool MacLoomGui::runOptionsDialog() {
// Widgets:
//
// 0 - Okay button
// 1 - Cancel button
// 2 - Sound checkbox
// 3 - Music checkbox
// 4 - Picture (text speed background)
// 5 - Picture (text speed handle)
// 6 - Scrolling checkbox
// 7 - Full Animation checkbox
// 8 - Picture (music quality background)
// 9 - Picture (music quality handle)
// 10 - "Machine Speed: ^0" text
// 11 - Text speed slider (manually created)
// 12 - Music quality slider (manually created)
int sound = 1;
int music = 1;
if (_vm->VAR(167) == 2) {
sound = music = 0;
} else if (_vm->VAR(167) == 1) {
music = 0;
}
int scrolling = _vm->_snapScroll == 0;
int fullAnimation = _vm->VAR(_vm->VAR_MACHINE_SPEED) == 1 ? 0 : 1;
int textSpeed = _vm->_defaultTextSpeed;
int musicQuality = ConfMan.hasKey("mac_snd_quality") ? ConfMan.getInt("mac_snd_quality") : 0;
int musicQualityOption = (musicQuality == 0) ? 1 : (musicQuality - 1) % 3;
musicQuality = (musicQuality == 0) ? (_vm->VAR(_vm->VAR_SOUNDCARD) == 10 ? 0 : 2) : (musicQuality - 1) / 3;
MacDialogWindow *window = createDialog(1000);
window->setWidgetValue(2, sound);
window->setWidgetValue(3, music);
window->setWidgetValue(6, scrolling);
window->setWidgetValue(7, fullAnimation);
if (!sound)
window->setWidgetEnabled(3, false);
window->addPictureSlider(4, 5, true, 5, 105, 0, 9);
window->setWidgetValue(11, textSpeed);
window->addPictureSlider(8, 9, true, 5, 69, 0, 2, 6, 4);
window->setWidgetValue(12, musicQualityOption);
// Machine rating
window->addSubstitution(Common::String::format("%d", _vm->VAR(53)));
// When quitting, the default action is not to not apply options
bool ret = false;
Common::Array<int> deferredActionsIds;
while (!_vm->shouldQuit()) {
int clicked = window->runDialog(deferredActionsIds);
if (clicked == 0) {
ret = true;
break;
}
if (clicked == 1)
break;
if (clicked == 2)
window->setWidgetEnabled(3, window->getWidgetValue(2) != 0);
}
if (ret) {
// Update settings
// TEXT SPEED
_vm->_defaultTextSpeed = CLIP<int>(window->getWidgetValue(11), 0, 9);
ConfMan.setInt("original_gui_text_speed", _vm->_defaultTextSpeed);
_vm->setTalkSpeed(_vm->_defaultTextSpeed);
// SOUND&MUSIC ACTIVATION
// 0 - Sound&Music on
// 1 - Sound on, music off
// 2 - Sound&Music off
int musicVariableValue = 0;
if (window->getWidgetValue(2) == 0) {
musicVariableValue = 2;
} else if (window->getWidgetValue(2) == 1 && window->getWidgetValue(3) == 0) {
musicVariableValue = 1;
}
_vm->VAR(167) = musicVariableValue;
if (musicVariableValue != 0) {
if (_vm->VAR(169) != 0) {
_vm->_sound->stopSound(_vm->VAR(169));
_vm->VAR(169) = 0;
}
}
// SCROLLING ACTIVATION
_vm->_snapScroll = window->getWidgetValue(6) == 0;
if (_vm->VAR_CAMERA_FAST_X != 0xFF)
_vm->VAR(_vm->VAR_CAMERA_FAST_X) = _vm->_snapScroll;
// FULL ANIMATION ACTIVATION
_vm->VAR(_vm->VAR_MACHINE_SPEED) = window->getWidgetValue(7) == 1 ? 0 : 1;
// MUSIC QUALITY SELECTOR
//
// (selections 1 and 2 appear to be the same music
// files but rendered at a different bitrate, while
// selection 0 activates the low quality channel in
// the sequence files and mutes everything else)
//
//((Player_V3M *)_vm->_musicEngine)->overrideQuality(_vm->VAR(_vm->VAR_SOUNDCARD) == 10);
musicQuality = musicQuality * 3 + 1 + window->getWidgetValue(12);
_vm->_musicEngine->setQuality(musicQuality);
ConfMan.setInt("mac_snd_quality", musicQuality);
debug(6, "MacLoomGui::runOptionsDialog(): music quality: %d - unimplemented!", window->getWidgetValue(12));
_vm->syncSoundSettings();
ConfMan.flushToDisk();
}
delete window;
return ret;
}
void MacLoomGui::resetAfterLoad() {
reset();
// We used to use verb 53 for the Loom practice box, and while it's
// still the verb we pretend to use when clicking on it we no longer
// use the actual verb slot.
//
// Apparently the practice box isn't restored on saving, so it seems
// that savegame compatibility isn't broken. And if it is, it happened
// shortly after the savegame version was increased for other reasons,
// so the damage would be very limited.
for (int i = 0; i < _vm->_numVerbs; i++) {
if (_vm->_verbs[i].verbid == 53)
_vm->killVerb(i);
}
}
void MacLoomGui::update(int delta) {
// Unlike the PC version, the Macintosh version of Loom appears to
// hard-code the drawing of the practice mode box. This is handled by
// script 27 in both versions, but whereas the PC version draws the
// notes, the Mac version just sets variables 50 and 54.
//
// In this script, the variables are set to the same value but it
// appears that only variable 50 is cleared when the box is supposed to
// disappear. I don't know what the purpose of variable 54 is.
//
// Variable 128 is the game difficulty:
//
// 0 - Practice
// 1 - Standard
// 2 - Expert
//
// Note that the practice mode box is never inscribed on the "Mac
// screen" surface. It's drawn last on every update, so it floats
// above everything else.
int notes = _vm->VAR(50);
if (_vm->VAR(128) == 0) {
if (notes) {
int w = 64;
int h = 24;
bool bw = (_vm->_renderMode == Common::kRenderMacintoshBW);
if (!_practiceBox) {
debug(1, "MacLoomGui: Creating practice mode box");
_practiceBox = new Graphics::Surface();
_practiceBox->create(w, h, Graphics::PixelFormat
::createFormatCLUT8());
_practiceBox->fillRect(Common::Rect(w, h), kBlack);
Color color = bw ? kWhite : kLightGray;
_practiceBox->hLine(2, 1, w - 3, color);
_practiceBox->hLine(2, h - 2, w - 3, color);
_practiceBox->vLine(1, 2, h - 3, color);
_practiceBox->vLine(w - 2, 2, h - 3, color);
_practiceBoxNotes = 0;
}
if (notes != _practiceBoxNotes) {
debug(1, "MacLoomGui: Drawing practice mode notes");
_practiceBoxNotes = notes;
_practiceBox->fillRect(Common::Rect(2, 2, w - 2, h - 2), kBlack);
const Graphics::Font *font = getFont(kLoomFontLarge);
Color colors[] = { kRed, kBrightRed, kBrightYellow, kBrightGreen, kBrightCyan, kCyan, kBrightBlue, kWhite };
for (int i = 0; i < 4; i++) {
int note = (notes >> (4 * i)) & 0x0F;
if (note >= 2 && note <= 9) {
font->drawChar(_practiceBox, 14 + note, 9 + i * 13, 5, bw ? kWhite : colors[note - 2]);
}
}
}
_system->copyRectToScreen(_practiceBox->getBasePtr(0, 0), _practiceBox->pitch, _practiceBoxPos.x, _practiceBoxPos.y, w, h);
} else {
if (_practiceBox) {
debug(1, "MacLoomGui: Deleting practice mode box");
_system->copyRectToScreen(_surface->getBasePtr(_practiceBoxPos.x, _practiceBoxPos.y), _surface->pitch, _practiceBoxPos.x, _practiceBoxPos.y, _practiceBox->w, _practiceBox->h);
_practiceBox->free();
delete _practiceBox;
_practiceBox = nullptr;
}
}
}
}
bool MacLoomGui::handleEvent(Common::Event event) {
if (MacGuiImpl::handleEvent(event))
return true;
if (_vm->isPaused())
return false;
if (!_practiceBox || _vm->_userPut <= 0)
return false;
// Perhaps the silliest feature in Mac Loom, that literally only one
// person has ever asked for: You can drag the Loom practice box.
//
// The game will freeze while the button is held down, but that's how
// the original acted as well. Should sounds keep playing? I don't know
// if that situation can even occur. I think it's nicer to let them
// play if it does.
if (event.type != Common::EVENT_LBUTTONDOWN)
return false;
Common::Rect bounds;
bounds.left = _practiceBoxPos.x;
bounds.top = _practiceBoxPos.y;
bounds.right = _practiceBoxPos.x + _practiceBox->w;
bounds.bottom = _practiceBoxPos.y + _practiceBox->h;
if (!bounds.contains(event.mouse))
return false;
int clickX = event.mouse.x;
int clickY = event.mouse.y;
bool dragMode = false;
while (!_vm->shouldQuit()) {
bool dragging = false;
int dragX = 0;
int dragY = 0;
while (_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_LBUTTONUP:
if (!dragMode)
_vm->runInputScript(kVerbClickArea, 53, 1);
return true;
case Common::EVENT_MOUSEMOVE:
if (ABS(event.mouse.x - clickX) >= 3 || ABS(event.mouse.y - clickY) >= 3)
dragMode = true;
if (dragMode) {
dragging = true;
dragX = event.mouse.x;
dragY = event.mouse.y;
}
break;
default:
break;
}
}
if (dragging) {
// How much has the mouse moved since the initial
// click? Calculate new position from that.
int newX = bounds.left + (dragX - clickX);
int newY = bounds.top + (dragY - clickY);
// The box has to stay completely inside the screen.
// Also, things get weird if you move the box into the
// menu hotzone, so don't allow that.
int maxY = _surface->h - _practiceBox->h - 2 * _vm->_screenDrawOffset;
int minY = 2 * _vm->_screenDrawOffset;
if (_vm->isUsingOriginalGUI() && minY < 23)
minY = 23;
newX = CLIP(newX, 0, _surface->w - _practiceBox->w);
newY = CLIP(newY, minY, maxY);
// For some reason, X coordinates can only change in
// increments of 16 pixels. As an enhancement, we allow
// any X coordinate.
if (!_vm->enhancementEnabled(kEnhUIUX))
newX &= ~0xF;
if (newX != _practiceBoxPos.x || newY != _practiceBoxPos.y) {
int w = _practiceBox->w;
int h = _practiceBox->h;
// The old and new rect will almost certainly
// overlap, so it's possible to optimize this.
// But increasing the delay in the event loop
// was a better optimization than removing one
// of the copyRectToScreen() calls completely,
// so I doubt it's worth it.
_system->copyRectToScreen(_surface->getBasePtr(_practiceBoxPos.x, _practiceBoxPos.y), _surface->pitch, _practiceBoxPos.x, _practiceBoxPos.y, w, h);
_system->copyRectToScreen(_practiceBox->getBasePtr(0, 0), _practiceBox->pitch, newX, newY, w, h);
_practiceBoxPos = Common::Point(newX, newY);
}
_system->delayMillis(20);
_system->updateScreen();
}
}
return false;
}
} // End of namespace Scumm