Files
scummvm/engines/nancy/action/actionrecord.cpp
T
Kaloyan Chehlarski 8b473098aa NANCY: Implement HotSceneChangeTerse
Added support for a short variant of Hot1FrSceneChange,
which combines all the directional scene changes into one.
Due to the weird way the data is combined, significant
changes to the way ActionRecords are created had to be made.
2023-10-03 17:58:28 +03:00

64 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/stack.h"
#include "engines/nancy/detection.h"
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
void DependencyRecord::reset() {
satisfied = false;
for (auto &child : children) {
child.reset();
}
}
void ActionRecord::finishExecution() {
switch (_execType) {
case kOneShot:
_isDone = true;
_state = kBegin;
break;
case kRepeating: {
_isDone = false;
_isActive = false;
_state = kBegin;
_dependencies.reset();
break;
}
default:
_state = kBegin;
break;
}
}
void Unimplemented::execute() {
debugC(Nancy::kDebugActionRecord, "Unimplemented or changed ActionRecord type %u", _type);
_isDone = true;
}
} // End of namespace Action
} // End of namespace Nancy