Files
scummvm/engines/gob/detection/detection.cpp
T
Filippos Karapetis 563456df1e GOB: Get game types from game IDs
Remove game types from all of the detection entries. Game types can be
deduced from the game ID, so keeping them both in game entries is
duplicate and superfluous information.

As an added bonus, several fallback game IDs have been fixed to match
their correct values
2024-01-18 22:43:57 +01:00

192 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
#include "gob/dataio.h"
#include "gob/detection/detection.h"
#include "gob/detection/tables.h"
#include "gob/obsolete.h" // Obsolete ID table.
#include "gob/gob.h"
static const DebugChannelDef debugFlagList[] = {
{Gob::kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level"},
{Gob::kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level"},
{Gob::kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level"},
{Gob::kDebugSound, "Sound", "Sound output debug level"},
{Gob::kDebugExpression, "Expression", "Expression parser debug level"},
{Gob::kDebugGameFlow, "Gameflow", "Gameflow debug level"},
{Gob::kDebugFileIO, "FileIO", "File Input/Output debug level"},
{Gob::kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level"},
{Gob::kDebugGraphics, "Graphics", "Graphics debug level"},
{Gob::kDebugVideo, "Video", "IMD/VMD video debug level"},
{Gob::kDebugHotspots, "Hotspots", "Hotspots debug level"},
{Gob::kDebugDemo, "Demo", "Demo script debug level"},
DEBUG_CHANNEL_END
};
class GobMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
GobMetaEngineDetection();
PlainGameDescriptor findGame(const char *gameId) const override {
return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
}
const char *getName() const override {
return "gob";
}
const char *getEngineName() const override;
const char *getOriginalCopyright() const override;
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
private:
/**
* Inspect the game archives to detect which Once Upon A Time game this is.
*/
static const Gob::GOBGameDescription *detectOnceUponATime(const Common::FSList &fslist);
};
GobMetaEngineDetection::GobMetaEngineDetection() :
AdvancedMetaEngineDetection(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
_guiOptions = GUIO1(GUIO_NOLAUNCHLOAD);
}
ADDetectedGame GobMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
ADDetectedGame detectedGame = detectGameFilebased(allFiles, Gob::fileBased);
if (!detectedGame.desc) {
return ADDetectedGame();
}
const Gob::GOBGameDescription *game = (const Gob::GOBGameDescription *)detectedGame.desc;
if (!strcmp(game->desc.gameId, "onceupon")) {
game = detectOnceUponATime(fslist);
if (game) {
detectedGame.desc = &game->desc;
}
}
return detectedGame;
}
const Gob::GOBGameDescription *GobMetaEngineDetection::detectOnceUponATime(const Common::FSList &fslist) {
// Add the game path to the search manager
SearchMan.clear();
SearchMan.addDirectory(fslist.begin()->getParent());
// Open the archives
Gob::DataIO dataIO;
if (!dataIO.openArchive("stk1.stk", true) ||
!dataIO.openArchive("stk2.stk", true) ||
!dataIO.openArchive("stk3.stk", true)) {
SearchMan.clear();
return nullptr;
}
Gob::OnceUponATime gameType = Gob::kOnceUponATimeInvalid;
Gob::OnceUponATimePlatform platform = Gob::kOnceUponATimePlatformInvalid;
// If these animal files are present, it's Abracadabra
if (dataIO.hasFile("arai.anm") &&
dataIO.hasFile("crab.anm") &&
dataIO.hasFile("crap.anm") &&
dataIO.hasFile("drag.anm") &&
dataIO.hasFile("guep.anm") &&
dataIO.hasFile("loup.anm") &&
dataIO.hasFile("mous.anm") &&
dataIO.hasFile("rhin.anm") &&
dataIO.hasFile("saut.anm") &&
dataIO.hasFile("scor.anm"))
gameType = Gob::kOnceUponATimeAbracadabra;
// If these animal files are present, it's Baba Yaga
if (dataIO.hasFile("abei.anm") &&
dataIO.hasFile("arai.anm") &&
dataIO.hasFile("drag.anm") &&
dataIO.hasFile("fauc.anm") &&
dataIO.hasFile("gren.anm") &&
dataIO.hasFile("rena.anm") &&
dataIO.hasFile("sang.anm") &&
dataIO.hasFile("serp.anm") &&
dataIO.hasFile("tort.anm") &&
dataIO.hasFile("vaut.anm"))
gameType = Gob::kOnceUponATimeBabaYaga;
// Detect the platform by endianness and existence of a MOD file
Common::SeekableReadStream *villeDEC = dataIO.getFile("ville.dec");
if (villeDEC && (villeDEC->size() > 6)) {
byte data[6];
if (villeDEC->read(data, 6) == 6) {
if (!memcmp(data, "\000\000\000\001\000\007", 6)) {
// Big endian -> Amiga or Atari ST
if (dataIO.hasFile("mod.babayaga"))
platform = Gob::kOnceUponATimePlatformAmiga;
else
platform = Gob::kOnceUponATimePlatformAtariST;
} else if (!memcmp(data, "\000\000\001\000\007\000", 6))
// Little endian -> DOS
platform = Gob::kOnceUponATimePlatformDOS;
}
delete villeDEC;
}
SearchMan.clear();
if ((gameType == Gob::kOnceUponATimeInvalid) || (platform == Gob::kOnceUponATimePlatformInvalid)) {
warning("GobMetaEngineDetection::detectOnceUponATime(): Detection failed (%d, %d)",
(int)gameType, (int)platform);
return nullptr;
}
return &Gob::fallbackOnceUpon[gameType][platform];
}
const char *GobMetaEngineDetection::getEngineName() const {
return "Gob";
}
const char *GobMetaEngineDetection::getOriginalCopyright() const {
return "Goblins Games (C) Coktel Vision";
}
REGISTER_PLUGIN_STATIC(GOB_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, GobMetaEngineDetection);