mirror of
https://github.com/scummvm/scummvm.git
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1104 lines
33 KiB
C++
1104 lines
33 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sci/sound/audio32.h"
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#include "audio/audiostream.h" // for SeekableAudioStream
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#include "audio/decoders/raw.h" // for makeRawStream, RawFlags::FLAG_16BITS
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#include "audio/decoders/wave.h" // for makeWAVStream
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#include "audio/rate.h" // for RateConverter, makeRateConverter
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#include "audio/timestamp.h" // for Timestamp
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#include "common/config-manager.h" // for ConfMan
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#include "common/endian.h" // for MKTAG
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#include "common/memstream.h" // for MemoryReadStream
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#include "common/str.h" // for String
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#include "common/stream.h" // for SeekableReadStream
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#include "common/system.h" // for OSystem, g_system
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#include "common/textconsole.h" // for warning
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#include "common/types.h" // for Flag::NO
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#include "engine.h" // for Engine, g_engine
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#include "sci/engine/features.h" // for GameFeatures
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#include "sci/engine/vm_types.h" // for reg_t, make_reg, NULL_REG
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#include "sci/resource.h" // for ResourceId, ResourceType::kResour...
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#include "sci/sci.h" // for SciEngine, g_sci, getSciVersion
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#include "sci/sound/decoders/sol.h" // for makeSOLStream
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namespace Sci {
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bool detectSolAudio(Common::SeekableReadStream &stream) {
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const size_t initialPosition = stream.pos();
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// TODO: Resource manager for audio resources reads past the
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// header so even though this is the detection algorithm
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// in SSCI, ScummVM can't use it
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#if 0
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byte header[6];
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if (stream.read(header, sizeof(header)) != sizeof(header)) {
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stream.seek(initialPosition);
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return false;
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}
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stream.seek(initialPosition);
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if (header[0] != 0x8d || READ_BE_UINT32(header + 2) != MKTAG('S', 'O', 'L', 0)) {
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return false;
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}
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return true;
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#else
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byte header[4];
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if (stream.read(header, sizeof(header)) != sizeof(header)) {
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stream.seek(initialPosition);
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return false;
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}
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stream.seek(initialPosition);
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if (READ_BE_UINT32(header) != MKTAG('S', 'O', 'L', 0)) {
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return false;
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}
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return true;
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#endif
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}
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bool detectWaveAudio(Common::SeekableReadStream &stream) {
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const size_t initialPosition = stream.pos();
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byte blockHeader[8];
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if (stream.read(blockHeader, sizeof(blockHeader)) != sizeof(blockHeader)) {
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stream.seek(initialPosition);
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return false;
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}
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stream.seek(initialPosition);
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const uint32 headerType = READ_BE_UINT32(blockHeader);
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if (headerType != MKTAG('R', 'I', 'F', 'F')) {
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return false;
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}
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return true;
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}
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#pragma mark -
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Audio32::Audio32(ResourceManager *resMan) :
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_resMan(resMan),
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_mixer(g_system->getMixer()),
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_handle(),
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_mutex(),
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_numActiveChannels(0),
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_inAudioThread(false),
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_globalSampleRate(44100),
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_maxAllowedSampleRate(44100),
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_globalBitDepth(16),
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_maxAllowedBitDepth(16),
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_globalNumOutputChannels(2),
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_maxAllowedOutputChannels(2),
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_preload(0),
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_robotAudioPaused(false),
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_pausedAtTick(0),
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_startedAtTick(0),
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_attenuatedMixing(true),
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_monitoredChannelIndex(-1),
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_monitoredBuffer(nullptr),
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_monitoredBufferSize(0),
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_numMonitoredSamples(0) {
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if (getSciVersion() < SCI_VERSION_3) {
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_channels.resize(5);
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} else {
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_channels.resize(8);
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}
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_useModifiedAttenuation = g_sci->_features->usesModifiedAudioAttenuation();
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_handle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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}
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Audio32::~Audio32() {
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stop(kAllChannels);
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_mixer->stopHandle(_handle);
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free(_monitoredBuffer);
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}
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#pragma mark -
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#pragma mark AudioStream implementation
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int Audio32::writeAudioInternal(Audio::AudioStream *const sourceStream, Audio::RateConverter *const converter, Audio::st_sample_t *targetBuffer, const int numSamples, const Audio::st_volume_t leftVolume, const Audio::st_volume_t rightVolume, const bool loop) {
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int samplesToRead = numSamples;
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// The parent rate converter will request N * 2
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// samples from this `readBuffer` call, because
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// we tell it that we send stereo output, but
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// the source stream we're mixing in may be
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// mono, in which case we need to request half
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// as many samples from the mono stream and let
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// the converter double them for stereo output
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samplesToRead >>= 1;
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int samplesWritten = 0;
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do {
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if (loop && sourceStream->endOfStream()) {
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Audio::RewindableAudioStream *rewindableStream = dynamic_cast<Audio::RewindableAudioStream *>(sourceStream);
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if (rewindableStream == nullptr) {
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error("[Audio32::writeAudioInternal]: Unable to cast stream");
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}
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rewindableStream->rewind();
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}
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const int loopSamplesWritten = converter->flow(*sourceStream, targetBuffer, samplesToRead, leftVolume, rightVolume);
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if (loopSamplesWritten == 0) {
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break;
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}
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samplesToRead -= loopSamplesWritten;
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samplesWritten += loopSamplesWritten;
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targetBuffer += loopSamplesWritten << (sourceStream->isStereo() ? 0 : 1);
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} while (loop && samplesToRead > 0);
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samplesWritten <<= 1;
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return samplesWritten;
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}
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// In earlier versions of SCI32 engine, audio mixing is
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// split into three different functions.
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//
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// The first function is called from the main game thread in
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// AsyncEventCheck; later versions of SSCI also call it when
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// getting the playback position. This function is
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// responsible for cleaning up finished channels and
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// filling active channel buffers with decompressed audio
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// matching the hardware output audio format so they can
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// just be copied into the main DAC buffer directly later.
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//
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// The second function is called by the audio hardware when
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// the DAC buffer needs to be filled, and by `play` when
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// there is only one active sample (so it can just blow away
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// whatever was already in the DAC buffer). It merges all
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// active channels into the DAC buffer and then updates the
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// offset into the DAC buffer.
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//
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// Finally, a third function is called by the second
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// function, and it actually puts data into the DAC buffer,
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// performing volume, distortion, and balance adjustments.
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//
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// Since we only have one callback from the audio thread,
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// and should be able to do all audio processing in
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// real time, and we have streams, and we do not need to
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// completely fill the audio buffer, the functionality of
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// all these original functions is combined here and
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// simplified.
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int Audio32::readBuffer(Audio::st_sample_t *buffer, const int numSamples) {
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Common::StackLock lock(_mutex);
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if (_pausedAtTick != 0 || _numActiveChannels == 0) {
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return 0;
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}
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// ResourceManager is not thread-safe so we need to
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// avoid calling into it from the audio thread, but at
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// the same time we need to be able to clear out any
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// finished channels on a regular basis
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_inAudioThread = true;
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freeUnusedChannels();
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// The caller of `readBuffer` is a rate converter,
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// which reuses (without clearing) an intermediate
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// buffer, so we need to zero the intermediate buffer
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// to prevent mixing into audio data from the last
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// callback.
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memset(buffer, 0, numSamples * sizeof(Audio::st_sample_t));
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// This emulates the attenuated mixing mode of SSCI
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// engine, which reduces the volume of the target
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// buffer when each new channel is mixed in.
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// Instead of manipulating the content of the target
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// buffer when mixing (which would either require
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// modification of RateConverter or an expensive second
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// pass against the entire target buffer), we just
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// scale the volume for each channel in advance, with
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// the earliest (lowest) channel having the highest
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// amount of attenuation (lowest volume).
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uint8 attenuationAmount;
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uint8 attenuationStepAmount;
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if (_useModifiedAttenuation) {
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// channel | divisor
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// 0 | 0 (>> 0)
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// 1 | 4 (>> 2)
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// 2 | 8...
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attenuationAmount = _numActiveChannels * 2;
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attenuationStepAmount = 2;
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} else {
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// channel | divisor
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// 0 | 2 (>> 1)
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// 1 | 4 (>> 2)
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// 2 | 6...
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if (_monitoredChannelIndex == -1 && _numActiveChannels > 1) {
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attenuationAmount = _numActiveChannels + 1;
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attenuationStepAmount = 1;
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} else {
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attenuationAmount = 0;
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attenuationStepAmount = 0;
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}
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}
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int maxSamplesWritten = 0;
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for (int16 channelIndex = 0; channelIndex < _numActiveChannels; ++channelIndex) {
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attenuationAmount -= attenuationStepAmount;
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const AudioChannel &channel = getChannel(channelIndex);
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if (channel.pausedAtTick || (channel.robot && _robotAudioPaused)) {
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continue;
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}
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// Channel finished fading and had the
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// stopChannelOnFade flag set, so no longer exists
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if (channel.fadeStartTick && processFade(channelIndex)) {
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--channelIndex;
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continue;
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}
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if (channel.robot) {
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if (channel.stream->endOfStream()) {
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stop(channelIndex--);
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} else {
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const int channelSamplesWritten = writeAudioInternal(channel.stream, channel.converter, buffer, numSamples, kMaxVolume, kMaxVolume, channel.loop);
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if (channelSamplesWritten > maxSamplesWritten) {
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maxSamplesWritten = channelSamplesWritten;
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}
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}
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continue;
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}
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Audio::st_volume_t leftVolume, rightVolume;
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if (channel.pan == -1 || !isStereo()) {
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leftVolume = rightVolume = channel.volume * Audio::Mixer::kMaxChannelVolume / kMaxVolume;
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} else {
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// TODO: This should match the SCI3 algorithm,
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// which seems to halve the volume of each
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// channel when centered; is this intended?
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leftVolume = channel.volume * (100 - channel.pan) / 100 * Audio::Mixer::kMaxChannelVolume / kMaxVolume;
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rightVolume = channel.volume * channel.pan / 100 * Audio::Mixer::kMaxChannelVolume / kMaxVolume;
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}
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if (_monitoredChannelIndex == -1 && _attenuatedMixing) {
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leftVolume >>= attenuationAmount;
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rightVolume >>= attenuationAmount;
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}
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if (channelIndex == _monitoredChannelIndex) {
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const size_t bufferSize = numSamples * sizeof(Audio::st_sample_t);
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if (_monitoredBufferSize < bufferSize) {
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_monitoredBuffer = (Audio::st_sample_t *)realloc(_monitoredBuffer, bufferSize);
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_monitoredBufferSize = bufferSize;
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}
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memset(_monitoredBuffer, 0, _monitoredBufferSize);
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_numMonitoredSamples = writeAudioInternal(channel.stream, channel.converter, _monitoredBuffer, numSamples, leftVolume, rightVolume, channel.loop);
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Audio::st_sample_t *sourceBuffer = _monitoredBuffer;
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Audio::st_sample_t *targetBuffer = buffer;
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const Audio::st_sample_t *const end = _monitoredBuffer + _numMonitoredSamples;
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while (sourceBuffer != end) {
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Audio::clampedAdd(*targetBuffer++, *sourceBuffer++);
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}
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if (_numMonitoredSamples > maxSamplesWritten) {
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maxSamplesWritten = _numMonitoredSamples;
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}
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} else if (!channel.stream->endOfStream() || channel.loop) {
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if (_monitoredChannelIndex != -1) {
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// Audio that is not on the monitored channel is silent
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// when the monitored channel is active, but the stream still
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// needs to be read in order to ensure that sound effects sync
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// up once the monitored channel is turned off. The easiest
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// way to guarantee this is to just do the normal channel read,
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// but set the channel volume to zero so nothing is mixed in
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leftVolume = rightVolume = 0;
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}
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const int channelSamplesWritten = writeAudioInternal(channel.stream, channel.converter, buffer, numSamples, leftVolume, rightVolume, channel.loop);
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if (channelSamplesWritten > maxSamplesWritten) {
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maxSamplesWritten = channelSamplesWritten;
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}
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}
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}
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_inAudioThread = false;
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return maxSamplesWritten;
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}
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#pragma mark -
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#pragma mark Channel management
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int16 Audio32::findChannelByArgs(int argc, const reg_t *argv, const int startIndex, const reg_t soundNode) const {
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// NOTE: argc/argv are already reduced by one in our engine because
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// this call is always made from a subop, so no reduction for the
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// subop is made in this function. SSCI takes extra steps to skip
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// the subop argument.
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argc -= startIndex;
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if (argc <= 0) {
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return kAllChannels;
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}
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Common::StackLock lock(_mutex);
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if (_numActiveChannels == 0) {
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return kNoExistingChannel;
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}
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ResourceId searchId;
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if (argc < 5) {
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searchId = ResourceId(kResourceTypeAudio, argv[startIndex].toUint16());
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} else {
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searchId = ResourceId(
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kResourceTypeAudio36,
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argv[startIndex].toUint16(),
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argv[startIndex + 1].toUint16(),
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argv[startIndex + 2].toUint16(),
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argv[startIndex + 3].toUint16(),
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argv[startIndex + 4].toUint16()
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);
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}
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return findChannelById(searchId, soundNode);
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}
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int16 Audio32::findChannelById(const ResourceId resourceId, const reg_t soundNode) const {
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Common::StackLock lock(_mutex);
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if (_numActiveChannels == 0) {
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return kNoExistingChannel;
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}
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if (resourceId.getType() == kResourceTypeAudio) {
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for (int16 i = 0; i < _numActiveChannels; ++i) {
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const AudioChannel channel = _channels[i];
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if (
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channel.id == resourceId &&
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(soundNode.isNull() || soundNode == channel.soundNode)
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) {
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return i;
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}
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}
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} else if (resourceId.getType() == kResourceTypeAudio36) {
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for (int16 i = 0; i < _numActiveChannels; ++i) {
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const AudioChannel &candidate = getChannel(i);
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if (!candidate.robot && candidate.id == resourceId) {
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return i;
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}
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}
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} else {
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error("Audio32::findChannelById: Unknown resource type %d", resourceId.getType());
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}
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return kNoExistingChannel;
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}
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void Audio32::freeUnusedChannels() {
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Common::StackLock lock(_mutex);
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for (int channelIndex = 0; channelIndex < _numActiveChannels; ++channelIndex) {
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const AudioChannel &channel = getChannel(channelIndex);
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if (!channel.robot && channel.stream->endOfStream()) {
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if (channel.loop) {
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Audio::SeekableAudioStream *stream = dynamic_cast<Audio::SeekableAudioStream *>(channel.stream);
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if (stream == nullptr) {
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error("[Audio32::freeUnusedChannels]: Unable to cast stream for resource %s", channel.id.toString().c_str());
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}
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stream->rewind();
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} else {
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stop(channelIndex--);
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}
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}
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}
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if (!_inAudioThread) {
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unlockResources();
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}
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}
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void Audio32::freeChannel(const int16 channelIndex) {
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// The original engine did this:
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// 1. Unlock memory-cached resource, if one existed
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// 2. Close patched audio file descriptor, if one existed
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// 3. Free decompression memory buffer, if one existed
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// 4. Clear monitored memory buffer, if one existed
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Common::StackLock lock(_mutex);
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AudioChannel &channel = getChannel(channelIndex);
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// Robots have no corresponding resource to free
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if (channel.robot) {
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delete channel.stream;
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channel.stream = nullptr;
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channel.robot = false;
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} else {
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// We cannot unlock resources from the audio thread
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// because ResourceManager is not thread-safe; instead,
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// we just record that the resource needs unlocking and
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// unlock it whenever we are on the main thread again
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if (_inAudioThread) {
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_resourcesToUnlock.push_back(channel.resource);
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} else {
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_resMan->unlockResource(channel.resource);
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}
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channel.resource = nullptr;
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delete channel.stream;
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channel.stream = nullptr;
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delete channel.resourceStream;
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channel.resourceStream = nullptr;
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}
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delete channel.converter;
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channel.converter = nullptr;
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if (_monitoredChannelIndex == channelIndex) {
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_monitoredChannelIndex = -1;
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}
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}
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void Audio32::unlockResources() {
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Common::StackLock lock(_mutex);
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assert(!_inAudioThread);
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|
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for (UnlockList::const_iterator it = _resourcesToUnlock.begin(); it != _resourcesToUnlock.end(); ++it) {
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_resMan->unlockResource(*it);
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}
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_resourcesToUnlock.clear();
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}
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#pragma mark -
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#pragma mark Script compatibility
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|
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void Audio32::setSampleRate(uint16 rate) {
|
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if (rate > _maxAllowedSampleRate) {
|
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rate = _maxAllowedSampleRate;
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}
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|
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_globalSampleRate = rate;
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}
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|
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void Audio32::setBitDepth(uint8 depth) {
|
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if (depth > _maxAllowedBitDepth) {
|
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depth = _maxAllowedBitDepth;
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}
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|
|
_globalBitDepth = depth;
|
|
}
|
|
|
|
void Audio32::setNumOutputChannels(int16 numChannels) {
|
|
if (numChannels > _maxAllowedOutputChannels) {
|
|
numChannels = _maxAllowedOutputChannels;
|
|
}
|
|
|
|
_globalNumOutputChannels = numChannels;
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Robot
|
|
|
|
int16 Audio32::findRobotChannel() const {
|
|
Common::StackLock lock(_mutex);
|
|
for (int16 i = 0; i < _numActiveChannels; ++i) {
|
|
if (_channels[i].robot) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return kNoExistingChannel;
|
|
}
|
|
|
|
bool Audio32::playRobotAudio(const RobotAudioStream::RobotAudioPacket &packet) {
|
|
// Stop immediately
|
|
if (packet.dataSize == 0) {
|
|
warning("Stopping robot stream by zero-length packet");
|
|
return stopRobotAudio();
|
|
}
|
|
|
|
// Flush and then stop
|
|
if (packet.dataSize == -1) {
|
|
warning("Stopping robot stream by negative-length packet");
|
|
return finishRobotAudio();
|
|
}
|
|
|
|
Common::StackLock lock(_mutex);
|
|
int16 channelIndex = findRobotChannel();
|
|
|
|
bool isNewChannel = false;
|
|
if (channelIndex == kNoExistingChannel) {
|
|
if (_numActiveChannels == _channels.size()) {
|
|
return false;
|
|
}
|
|
|
|
channelIndex = _numActiveChannels++;
|
|
isNewChannel = true;
|
|
}
|
|
|
|
AudioChannel &channel = getChannel(channelIndex);
|
|
|
|
if (isNewChannel) {
|
|
channel.id = ResourceId();
|
|
channel.resource = nullptr;
|
|
channel.loop = false;
|
|
channel.robot = true;
|
|
channel.fadeStartTick = 0;
|
|
channel.pausedAtTick = 0;
|
|
channel.soundNode = NULL_REG;
|
|
channel.volume = kMaxVolume;
|
|
// TODO: SCI3 introduces stereo audio
|
|
channel.pan = -1;
|
|
channel.converter = Audio::makeRateConverter(RobotAudioStream::kRobotSampleRate, getRate(), false);
|
|
// The RobotAudioStream buffer size is
|
|
// ((bytesPerSample * channels * sampleRate * 2000ms) / 1000ms) & ~3
|
|
// where bytesPerSample = 2, channels = 1, and sampleRate = 22050
|
|
channel.stream = new RobotAudioStream(88200);
|
|
_robotAudioPaused = false;
|
|
|
|
if (_numActiveChannels == 1) {
|
|
_startedAtTick = g_sci->getTickCount();
|
|
}
|
|
}
|
|
|
|
return static_cast<RobotAudioStream *>(channel.stream)->addPacket(packet);
|
|
}
|
|
|
|
bool Audio32::queryRobotAudio(RobotAudioStream::StreamState &status) const {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
const int16 channelIndex = findRobotChannel();
|
|
if (channelIndex == kNoExistingChannel) {
|
|
status.bytesPlaying = 0;
|
|
return false;
|
|
}
|
|
|
|
status = static_cast<RobotAudioStream *>(getChannel(channelIndex).stream)->getStatus();
|
|
return true;
|
|
}
|
|
|
|
bool Audio32::finishRobotAudio() {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
const int16 channelIndex = findRobotChannel();
|
|
if (channelIndex == kNoExistingChannel) {
|
|
return false;
|
|
}
|
|
|
|
static_cast<RobotAudioStream *>(getChannel(channelIndex).stream)->finish();
|
|
return true;
|
|
}
|
|
|
|
bool Audio32::stopRobotAudio() {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
const int16 channelIndex = findRobotChannel();
|
|
if (channelIndex == kNoExistingChannel) {
|
|
return false;
|
|
}
|
|
|
|
stop(channelIndex);
|
|
return true;
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Playback
|
|
|
|
uint16 Audio32::play(int16 channelIndex, const ResourceId resourceId, const bool autoPlay, const bool loop, const int16 volume, const reg_t soundNode, const bool monitor) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
freeUnusedChannels();
|
|
|
|
if (channelIndex != kNoExistingChannel) {
|
|
AudioChannel &channel = getChannel(channelIndex);
|
|
Audio::SeekableAudioStream *stream = dynamic_cast<Audio::SeekableAudioStream *>(channel.stream);
|
|
if (stream == nullptr) {
|
|
error("[Audio32::play]: Unable to cast stream for resource %s", resourceId.toString().c_str());
|
|
}
|
|
|
|
if (channel.pausedAtTick) {
|
|
resume(channelIndex);
|
|
return MIN(65534, 1 + stream->getLength().msecs() * 60 / 1000);
|
|
}
|
|
|
|
warning("Tried to resume channel %s that was not paused", channel.id.toString().c_str());
|
|
return MIN(65534, 1 + stream->getLength().msecs() * 60 / 1000);
|
|
}
|
|
|
|
if (_numActiveChannels == _channels.size()) {
|
|
warning("Audio mixer is full when trying to play %s", resourceId.toString().c_str());
|
|
return 0;
|
|
}
|
|
|
|
// NOTE: SCI engine itself normally searches in this order:
|
|
//
|
|
// For Audio36:
|
|
//
|
|
// 1. First, request a FD using Audio36 name and use it as the
|
|
// source FD for reading the audio resource data.
|
|
// 2a. If the returned FD is -1, or equals the audio map, or
|
|
// equals the audio bundle, try to get the offset of the
|
|
// data from the audio map, using the Audio36 name.
|
|
//
|
|
// If the returned offset is -1, this is not a valid resource;
|
|
// return 0. Otherwise, set the read offset for the FD to the
|
|
// returned offset.
|
|
// 2b. Otherwise, use the FD as-is (it is a patch file), with zero
|
|
// offset, and record it separately so it can be closed later.
|
|
//
|
|
// For plain audio:
|
|
//
|
|
// 1. First, request an Audio resource from the resource cache. If
|
|
// one does not exist, make the same request for a Wave resource.
|
|
// 2a. If an audio resource was discovered, record its memory ID
|
|
// and clear the streaming FD
|
|
// 2b. Otherwise, request an Audio FD. If one does not exist, make
|
|
// the same request for a Wave FD. If neither exist, this is not
|
|
// a valid resource; return 0. Otherwise, use the returned FD as
|
|
// the streaming ID and set the memory ID to null.
|
|
//
|
|
// Once these steps are complete, the audio engine either has a file
|
|
// descriptor + offset that it can use to read streamed audio, or it
|
|
// has a memory ID that it can use to read cached audio.
|
|
//
|
|
// Here in ScummVM we just ask the resource manager to give us the
|
|
// resource and we get a seekable stream.
|
|
|
|
// TODO: This should be fixed to use streaming, which means
|
|
// fixing the resource manager to allow streaming, which means
|
|
// probably rewriting a bunch of the resource manager.
|
|
Resource *resource = _resMan->findResource(resourceId, true);
|
|
if (resource == nullptr) {
|
|
return 0;
|
|
}
|
|
|
|
channelIndex = _numActiveChannels++;
|
|
|
|
AudioChannel &channel = getChannel(channelIndex);
|
|
channel.id = resourceId;
|
|
channel.resource = resource;
|
|
channel.loop = loop;
|
|
channel.robot = false;
|
|
channel.fadeStartTick = 0;
|
|
channel.soundNode = soundNode;
|
|
channel.volume = volume < 0 || volume > kMaxVolume ? (int)kMaxVolume : volume;
|
|
// TODO: SCI3 introduces stereo audio
|
|
channel.pan = -1;
|
|
|
|
if (monitor) {
|
|
_monitoredChannelIndex = channelIndex;
|
|
}
|
|
|
|
Common::MemoryReadStream headerStream(resource->_header, resource->_headerSize, DisposeAfterUse::NO);
|
|
Common::SeekableReadStream *dataStream = channel.resourceStream = resource->makeStream();
|
|
|
|
if (detectSolAudio(headerStream)) {
|
|
channel.stream = makeSOLStream(&headerStream, dataStream, DisposeAfterUse::NO);
|
|
} else if (detectWaveAudio(*dataStream)) {
|
|
channel.stream = Audio::makeWAVStream(dataStream, DisposeAfterUse::NO);
|
|
} else {
|
|
byte flags = Audio::FLAG_LITTLE_ENDIAN;
|
|
if (_globalBitDepth == 16) {
|
|
flags |= Audio::FLAG_16BITS;
|
|
} else {
|
|
flags |= Audio::FLAG_UNSIGNED;
|
|
}
|
|
|
|
if (_globalNumOutputChannels == 2) {
|
|
flags |= Audio::FLAG_STEREO;
|
|
}
|
|
|
|
channel.stream = Audio::makeRawStream(dataStream, _globalSampleRate, flags, DisposeAfterUse::NO);
|
|
}
|
|
|
|
channel.converter = Audio::makeRateConverter(channel.stream->getRate(), getRate(), channel.stream->isStereo(), false);
|
|
|
|
// NOTE: SCI engine sets up a decompression buffer here for the audio
|
|
// stream, plus writes information about the sample to the channel to
|
|
// convert to the correct hardware output format, and allocates the
|
|
// monitoring buffer to match the bitrate/samplerate/channels of the
|
|
// original stream. We do not need to do any of these things since we
|
|
// use audio streams, and allocate and fill the monitoring buffer
|
|
// when reading audio data from the stream.
|
|
|
|
Audio::SeekableAudioStream *stream = dynamic_cast<Audio::SeekableAudioStream *>(channel.stream);
|
|
if (stream == nullptr) {
|
|
error("[Audio32::play]: Unable to cast stream for resource %s", resourceId.toString().c_str());
|
|
}
|
|
|
|
channel.duration = /* round up */ 1 + (stream->getLength().msecs() * 60 / 1000);
|
|
|
|
const uint32 now = g_sci->getTickCount();
|
|
channel.pausedAtTick = autoPlay ? 0 : now;
|
|
channel.startedAtTick = now;
|
|
|
|
if (_numActiveChannels == 1) {
|
|
_startedAtTick = now;
|
|
}
|
|
|
|
return channel.duration;
|
|
}
|
|
|
|
bool Audio32::resume(const int16 channelIndex) {
|
|
if (channelIndex == kNoExistingChannel) {
|
|
return false;
|
|
}
|
|
|
|
Common::StackLock lock(_mutex);
|
|
const uint32 now = g_sci->getTickCount();
|
|
|
|
if (channelIndex == kAllChannels) {
|
|
// Global pause in SSCI is an extra layer over
|
|
// individual channel pauses, so only unpause channels
|
|
// if there was not a global pause in place
|
|
if (_pausedAtTick == 0) {
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < _numActiveChannels; ++i) {
|
|
AudioChannel &channel = getChannel(i);
|
|
if (!channel.pausedAtTick) {
|
|
channel.startedAtTick += now - _pausedAtTick;
|
|
}
|
|
}
|
|
|
|
_startedAtTick += now - _pausedAtTick;
|
|
_pausedAtTick = 0;
|
|
return true;
|
|
} else if (channelIndex == kRobotChannel) {
|
|
for (int i = 0; i < _numActiveChannels; ++i) {
|
|
AudioChannel &channel = getChannel(i);
|
|
if (channel.robot) {
|
|
channel.startedAtTick += now - channel.pausedAtTick;
|
|
channel.pausedAtTick = 0;
|
|
return true;
|
|
}
|
|
}
|
|
} else {
|
|
AudioChannel &channel = getChannel(channelIndex);
|
|
if (channel.pausedAtTick) {
|
|
channel.startedAtTick += now - channel.pausedAtTick;
|
|
channel.pausedAtTick = 0;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Audio32::pause(const int16 channelIndex) {
|
|
if (channelIndex == kNoExistingChannel) {
|
|
return false;
|
|
}
|
|
|
|
Common::StackLock lock(_mutex);
|
|
const uint32 now = g_sci->getTickCount();
|
|
bool didPause = false;
|
|
|
|
if (channelIndex == kAllChannels) {
|
|
if (_pausedAtTick == 0) {
|
|
_pausedAtTick = now;
|
|
didPause = true;
|
|
}
|
|
} else if (channelIndex == kRobotChannel) {
|
|
_robotAudioPaused = true;
|
|
for (int16 i = 0; i < _numActiveChannels; ++i) {
|
|
AudioChannel &channel = getChannel(i);
|
|
if (channel.robot) {
|
|
channel.pausedAtTick = now;
|
|
}
|
|
}
|
|
|
|
// NOTE: The actual engine returns false here regardless of whether
|
|
// or not channels were paused
|
|
} else {
|
|
AudioChannel &channel = getChannel(channelIndex);
|
|
|
|
if (channel.pausedAtTick == 0) {
|
|
channel.pausedAtTick = now;
|
|
didPause = true;
|
|
}
|
|
}
|
|
|
|
return didPause;
|
|
}
|
|
|
|
int16 Audio32::stop(const int16 channelIndex) {
|
|
Common::StackLock lock(_mutex);
|
|
const int16 oldNumChannels = _numActiveChannels;
|
|
|
|
if (channelIndex == kNoExistingChannel || oldNumChannels == 0) {
|
|
return 0;
|
|
}
|
|
|
|
if (channelIndex == kAllChannels) {
|
|
for (int i = 0; i < oldNumChannels; ++i) {
|
|
freeChannel(i);
|
|
}
|
|
_numActiveChannels = 0;
|
|
} else {
|
|
freeChannel(channelIndex);
|
|
--_numActiveChannels;
|
|
for (int i = channelIndex; i < oldNumChannels - 1; ++i) {
|
|
_channels[i] = _channels[i + 1];
|
|
if (i + 1 == _monitoredChannelIndex) {
|
|
_monitoredChannelIndex = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOTE: SSCI stops the DSP interrupt and frees the
|
|
// global decompression buffer here if there are no
|
|
// more active channels
|
|
|
|
return oldNumChannels;
|
|
}
|
|
|
|
int16 Audio32::getPosition(const int16 channelIndex) const {
|
|
Common::StackLock lock(_mutex);
|
|
if (channelIndex == kNoExistingChannel || _numActiveChannels == 0) {
|
|
return -1;
|
|
}
|
|
|
|
// NOTE: SSCI treats this as an unsigned short except for
|
|
// when the value is 65535, then it treats it as signed
|
|
int position = -1;
|
|
const uint32 now = g_sci->getTickCount();
|
|
|
|
// NOTE: The original engine also queried the audio driver to see whether
|
|
// it thought that there was audio playback occurring via driver opcode 9
|
|
if (channelIndex == kAllChannels) {
|
|
if (_pausedAtTick) {
|
|
position = _pausedAtTick - _startedAtTick;
|
|
} else {
|
|
position = now - _startedAtTick;
|
|
}
|
|
} else {
|
|
const AudioChannel &channel = getChannel(channelIndex);
|
|
|
|
if (channel.pausedAtTick) {
|
|
position = channel.pausedAtTick - channel.startedAtTick;
|
|
} else if (_pausedAtTick) {
|
|
position = _pausedAtTick - channel.startedAtTick;
|
|
} else {
|
|
position = now - channel.startedAtTick;
|
|
}
|
|
}
|
|
|
|
return MIN(position, 65534);
|
|
}
|
|
|
|
void Audio32::setLoop(const int16 channelIndex, const bool loop) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
if (channelIndex < 0 || channelIndex >= _numActiveChannels) {
|
|
return;
|
|
}
|
|
|
|
AudioChannel &channel = getChannel(channelIndex);
|
|
channel.loop = loop;
|
|
}
|
|
|
|
reg_t Audio32::kernelPlay(const bool autoPlay, const int argc, const reg_t *const argv) {
|
|
if (argc == 0) {
|
|
return make_reg(0, _numActiveChannels);
|
|
}
|
|
|
|
const int16 channelIndex = findChannelByArgs(argc, argv, 0, NULL_REG);
|
|
ResourceId resourceId;
|
|
bool loop;
|
|
int16 volume;
|
|
bool monitor = false;
|
|
reg_t soundNode = NULL_REG;
|
|
|
|
if (argc >= 5) {
|
|
resourceId = ResourceId(kResourceTypeAudio36, argv[0].toUint16(), argv[1].toUint16(), argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16());
|
|
|
|
if (argc < 6 || argv[5].toSint16() == 1) {
|
|
loop = false;
|
|
} else {
|
|
// NOTE: Uses -1 for infinite loop. Presumably the
|
|
// engine was supposed to allow counter loops at one
|
|
// point, but ended up only using loop as a boolean.
|
|
loop = (bool)argv[5].toSint16();
|
|
}
|
|
|
|
if (argc < 7 || argv[6].toSint16() < 0 || argv[6].toSint16() > Audio32::kMaxVolume) {
|
|
volume = Audio32::kMaxVolume;
|
|
|
|
if (argc >= 7) {
|
|
monitor = true;
|
|
}
|
|
} else {
|
|
volume = argv[6].toSint16();
|
|
}
|
|
} else {
|
|
resourceId = ResourceId(kResourceTypeAudio, argv[0].toUint16());
|
|
|
|
if (argc < 2 || argv[1].toSint16() == 1) {
|
|
loop = false;
|
|
} else {
|
|
loop = (bool)argv[1].toSint16();
|
|
}
|
|
|
|
// TODO: SCI3 uses the 0x80 bit as a flag to
|
|
// indicate "priority channel", but the volume is clamped
|
|
// in this call to 0x7F so that flag never makes it into
|
|
// the audio subsystem
|
|
if (argc < 3 || argv[2].toSint16() < 0 || argv[2].toSint16() > Audio32::kMaxVolume) {
|
|
volume = Audio32::kMaxVolume;
|
|
|
|
if (argc >= 3) {
|
|
monitor = true;
|
|
}
|
|
} else {
|
|
volume = argv[2].toSint16();
|
|
}
|
|
|
|
soundNode = argc == 4 ? argv[3] : NULL_REG;
|
|
}
|
|
|
|
return make_reg(0, play(channelIndex, resourceId, autoPlay, loop, volume, soundNode, monitor));
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Effects
|
|
|
|
int16 Audio32::getVolume(const int16 channelIndex) const {
|
|
if (channelIndex < 0 || channelIndex >= _numActiveChannels) {
|
|
return _mixer->getChannelVolume(_handle) * kMaxVolume / Audio::Mixer::kMaxChannelVolume;
|
|
}
|
|
|
|
Common::StackLock lock(_mutex);
|
|
return getChannel(channelIndex).volume;
|
|
}
|
|
|
|
void Audio32::setVolume(const int16 channelIndex, int16 volume) {
|
|
volume = MIN<int16>(kMaxVolume, volume);
|
|
if (channelIndex == kAllChannels) {
|
|
ConfMan.setInt("sfx_volume", volume * Audio::Mixer::kMaxChannelVolume / kMaxVolume);
|
|
ConfMan.setInt("speech_volume", volume * Audio::Mixer::kMaxChannelVolume / kMaxVolume);
|
|
_mixer->setChannelVolume(_handle, volume * Audio::Mixer::kMaxChannelVolume / kMaxVolume);
|
|
g_engine->syncSoundSettings();
|
|
} else if (channelIndex != kNoExistingChannel) {
|
|
Common::StackLock lock(_mutex);
|
|
getChannel(channelIndex).volume = volume;
|
|
}
|
|
}
|
|
|
|
bool Audio32::fadeChannel(const int16 channelIndex, const int16 targetVolume, const int16 speed, const int16 steps, const bool stopAfterFade) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
if (channelIndex < 0 || channelIndex >= _numActiveChannels) {
|
|
return false;
|
|
}
|
|
|
|
AudioChannel &channel = getChannel(channelIndex);
|
|
|
|
if (channel.id.getType() != kResourceTypeAudio || channel.volume == targetVolume) {
|
|
return false;
|
|
}
|
|
|
|
if (steps && speed) {
|
|
channel.fadeStartTick = g_sci->getTickCount();
|
|
channel.fadeStartVolume = channel.volume;
|
|
channel.fadeTargetVolume = targetVolume;
|
|
channel.fadeDuration = speed * steps;
|
|
channel.stopChannelOnFade = stopAfterFade;
|
|
} else {
|
|
setVolume(channelIndex, targetVolume);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Audio32::processFade(const int16 channelIndex) {
|
|
Common::StackLock lock(_mutex);
|
|
AudioChannel &channel = getChannel(channelIndex);
|
|
|
|
if (channel.fadeStartTick) {
|
|
const uint32 fadeElapsed = g_sci->getTickCount() - channel.fadeStartTick;
|
|
if (fadeElapsed > channel.fadeDuration) {
|
|
channel.fadeStartTick = 0;
|
|
if (channel.stopChannelOnFade) {
|
|
stop(channelIndex);
|
|
return true;
|
|
} else {
|
|
setVolume(channelIndex, channel.fadeTargetVolume);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int volume;
|
|
if (channel.fadeStartVolume > channel.fadeTargetVolume) {
|
|
volume = channel.fadeStartVolume - fadeElapsed * (channel.fadeStartVolume - channel.fadeTargetVolume) / channel.fadeDuration;
|
|
} else {
|
|
volume = channel.fadeStartVolume + fadeElapsed * (channel.fadeTargetVolume - channel.fadeStartVolume) / channel.fadeDuration;
|
|
}
|
|
|
|
setVolume(channelIndex, volume);
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Signal monitoring
|
|
|
|
bool Audio32::hasSignal() const {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
if (_monitoredChannelIndex == -1) {
|
|
return false;
|
|
}
|
|
|
|
const Audio::st_sample_t *buffer = _monitoredBuffer;
|
|
const Audio::st_sample_t *const end = _monitoredBuffer + _numMonitoredSamples;
|
|
|
|
while (buffer != end) {
|
|
const Audio::st_sample_t sample = *buffer++;
|
|
if (sample > 1280 || sample < -1280) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Sci
|