mirror of
https://github.com/scummvm/scummvm.git
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268 lines
7.3 KiB
C++
268 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/script.h"
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namespace BladeRunner {
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void ScriptMA02::InitializeScene() {
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if (Game_Flag_Query(36)) {
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Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500);
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} else {
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Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750);
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if (Global_Variable_Query(1) == 4) {
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Actor_Set_Goal_Number(40, 300);
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}
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Game_Flag_Reset(711);
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}
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Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1);
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Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0);
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if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) {
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Actor_Set_Goal_Number(66, 599);
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Actor_Change_Animation_Mode(66, 88);
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Actor_Put_In_Set(66, 10);
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Actor_Set_At_XYZ(66, -35.51f, -144.12f, 428.0f, 0);
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Actor_Retired_Here(66, 24, 24, 1, -1);
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}
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Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(71, 25, 0, 1);
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Ambient_Sounds_Add_Sound(72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
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if (sub_401F7C()) {
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Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0);
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}
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if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(0, 264)) {
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Overlay_Play("MA02OVER", 0, 1, 0, 0);
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}
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}
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void ScriptMA02::SceneLoaded() {
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Obstacle_Object("COUCH1", true);
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Unobstacle_Object("COUCH1", true);
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Clickable_Object("BAR-MAIN");
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Clickable_Object("E-ESPER");
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}
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bool ScriptMA02::MouseClick(int x, int y) {
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return false;
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}
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bool ScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("E-ESPER", objectName)) {
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Actor_Face_Object(0, "E-ESPER", true);
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Delay(1000);
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ESPER_Flag_To_Activate();
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return true;
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}
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if (Object_Query_Click("BAR-MAIN", objectName) && !Loop_Actor_Walk_To_XYZ(0, -29.0f, -140.4f, 298.0f, 36, 1, false, 0)) {
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Actor_Face_Object(0, "BAR-MAIN", true);
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if (Global_Variable_Query(1) < 4) {
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Actor_Set_Goal_Number(66, 3);
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} else if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(0, 264)) {
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Overlay_Remove("MA02OVER");
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Item_Pickup_Spin_Effect(985, 480, 240);
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Actor_Voice_Over(1150, 99);
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Actor_Voice_Over(1160, 99);
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Actor_Voice_Over(1170, 99);
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Actor_Voice_Over(1180, 99);
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Actor_Voice_Over(1190, 99);
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Actor_Voice_Over(1200, 99);
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Actor_Clue_Acquire(0, 264, 1, -1);
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} else {
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Actor_Says(0, 8526, 0);
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}
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return true;
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}
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return false;
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}
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bool ScriptMA02::ClickedOnActor(int actorId) {
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if (actorId == 66 && Actor_Query_Goal_Number(66) == 599) {
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if (!Loop_Actor_Walk_To_Actor(0, 66, 30, 1, false)) {
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Actor_Face_Actor(0, 66, true);
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Actor_Voice_Over(1140, 99);
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}
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}
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return false;
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}
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bool ScriptMA02::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool ScriptMA02::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(0, 23.19f, -144.12f, 378.27f, 0, 1, false, 0)) {
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Music_Stop(10);
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Game_Flag_Set(33);
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Set_Enter(52, 52);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(0, -168.0f, -144.13f, 10.27f, 0, 1, false, 0)) {
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Game_Flag_Set(35);
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Set_Enter(50, 50);
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}
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return true;
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}
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return false;
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}
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bool ScriptMA02::ClickedOn2DRegion(int region) {
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return false;
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}
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void ScriptMA02::SceneFrameAdvanced(int frame) {
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}
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void ScriptMA02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void ScriptMA02::PlayerWalkedIn() {
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if (Game_Flag_Query(34)) {
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sub_402044();
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}
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if (Game_Flag_Query(36)) {
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Loop_Actor_Walk_To_XYZ(0, -148.12f, -144.13f, 34.27f, 0, 1, false, 0);
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}
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if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(655)) {
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Game_Flag_Set(623);
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Game_Flag_Set(655);
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sub_401E4C();
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Loop_Actor_Walk_To_XYZ(0, 23.19f, -144.12f, 378.27f, 0, 0, false, 0);
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Game_Flag_Set(33);
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Set_Enter(52, 52);
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// return true;
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return;
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}
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if (Global_Variable_Query(1) == 5 && !Game_Flag_Query(654)) {
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if (Game_Flag_Query(653)) {
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Actor_Says(0, 2390, 0);
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Music_Play(2, 25, 0, 3, -1, 0, 0);
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} else {
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Actor_Says(0, 2385, 3);
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}
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Game_Flag_Set(654);
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Autosave_Game(3);
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}
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if (Global_Variable_Query(1) < 4 && !Game_Flag_Query(36) && Actor_Query_Goal_Number(66) != 2) {
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Actor_Set_Goal_Number(66, 1);
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if (!Game_Flag_Query(60)) {
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Game_Flag_Set(60);
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Actor_Face_Actor(0, 66, true);
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Actor_Voice_Over(1210, 99);
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if (!Game_Flag_Query(378)) {
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Actor_Voice_Over(1220, 99);
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}
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Actor_Voice_Over(1230, 99);
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if (!Game_Flag_Query(378)) {
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Actor_Voice_Over(1240, 99);
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Actor_Voice_Over(1250, 99);
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}
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}
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}
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Game_Flag_Reset(36);
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Game_Flag_Reset(34);
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//return false;
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return;
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}
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void ScriptMA02::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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}
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void ScriptMA02::DialogueQueueFlushed(int a1) {
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}
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void ScriptMA02::sub_401E4C() {
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Actor_Says(0, 2365, 13);
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Actor_Says(40, 0, 13);
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Actor_Says(0, 2370, 13);
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Actor_Says(40, 10, 13);
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Actor_Says(0, 2375, 13);
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Actor_Says(40, 20, 13);
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Actor_Says(0, 2380, 13);
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Sound_Play(492, 100, 0, 100, 50);
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Actor_Says(40, 40, 13);
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Delay(3000);
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}
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bool ScriptMA02::sub_401F7C() {
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return Global_Variable_Query(1) == 5
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&& !Actor_Clue_Query(0, 143)
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&& !Actor_Clue_Query(0, 144)
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&& !Actor_Clue_Query(0, 139)
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&& !Actor_Clue_Query(0, 140)
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&& !Actor_Clue_Query(0, 141)
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&& !Actor_Clue_Query(0, 142);
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}
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void ScriptMA02::sub_402044() {
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// int v0;
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// int v1;
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// int v3[7];
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// v0 = 0;
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int i = 0;
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int arr[7];
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if (Global_Variable_Query(1) < 4 && Game_Flag_Query(45)) {
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// v0 = 1;
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// v3[0] = 0;
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arr[i++] = 0;
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}
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// v1 = v0 + 1;
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// v3[v0] = 1;
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arr[i++] = 1;
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if (Global_Variable_Query(1) >= 3) {
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// v3[v1] = 2;
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// v1 = v0 + 2;
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arr[i++] = 2;
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}
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if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) {
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// v3[v1++] = 3;
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arr[i++] = 3;
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}
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if (Game_Flag_Query(171) && Game_Flag_Query(170)) {
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// v3[v1++] = 4;
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arr[i++] = 4;
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}
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//if (v1 <= 0) {
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if (i == 0) {
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Global_Variable_Set(52, -1);
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} else {
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// Global_Variable_Set(52, v3[Random_Query(0, v1 - 1)]);
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Global_Variable_Set(52, arr[Random_Query(0, i - 1)]);
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}
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}
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} // End of namespace BladeRunner
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