Files
scummvm/engines/bladerunner/script/hf03.cpp
T

255 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/script.h"
namespace BladeRunner {
void ScriptHF03::InitializeScene() {
if (Game_Flag_Query(527)) {
Setup_Scene_Information(479.0f, 47.76f, -496.0f, 600);
} else {
Setup_Scene_Information(185.62f, 47.76f, -867.42f, 300);
}
Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1);
Scene_Exit_Add_2D_Exit(2, 323, 110, 380, 166, 0);
Ambient_Sounds_Add_Looping_Sound(340, 50, 0, 1);
Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
}
void ScriptHF03::SceneLoaded() {
Obstacle_Object("MAIN", true);
Unclickable_Object("MAIN");
}
bool ScriptHF03::MouseClick(int x, int y) {
return false;
}
bool ScriptHF03::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click(objectName, "MAIN")) {
Actor_Says(0, Random_Query(0, 3) + 8525, 18);
}
return false;
}
void ScriptHF03::sub_401C80() {
Dialogue_Menu_Clear_List();
DM_Add_To_List_Never_Repeat_Once_Selected(840, -1, 3, 8);
DM_Add_To_List_Never_Repeat_Once_Selected(850, 6, 5, 2);
DM_Add_To_List_Never_Repeat_Once_Selected(860, 8, -1, -1);
DM_Add_To_List_Never_Repeat_Once_Selected(870, 2, 8, 6);
Dialogue_Menu_Add_DONE_To_List(880);
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch (answer) {
case 840:
Actor_Says(0, 1630, 15);
if (Global_Variable_Query(40) == 3) {
Actor_Set_Goal_Number(6, 214);
} else if (Game_Flag_Query(46)) {
Actor_Set_Goal_Number(6, 212);
} else {
Actor_Set_Goal_Number(6, 210);
Game_Flag_Set(593);
}
break;
case 850:
Actor_Says(0, 1635, 15);
Actor_Says(6, 200, 13);
Actor_Modify_Friendliness_To_Other(6, 0, 3);
break;
case 860:
Actor_Says(0, 1640, 12);
if (Global_Variable_Query(40) == 3) {
Actor_Set_Goal_Number(6, 214);
} else {
Actor_Says(6, 210, 13);
Actor_Says(0, 1655, 15);
Actor_Modify_Friendliness_To_Other(6, 0, Random_Query(9, 10));
if (Actor_Query_Friendliness_To_Other(6, 0) > 59 && !Global_Variable_Query(45)) {
Global_Variable_Set(45, 3);
Actor_Says(6, 940, 14);
Actor_Says(0, 6780, 11);
Actor_Says(6, 950, 12);
Actor_Says(6, 960, 13);
Actor_Says(0, 6785, 15);
Actor_Says(6, 970, 16);
Actor_Says(6, 980, 17);
if (Game_Flag_Query(47)) {
Actor_Says(6, 990, 17);
}
Actor_Says(0, 6790, 15);
Actor_Says(6, 1000, 13);
Actor_Says(6, 1010, 17);
Actor_Says(6, 1020, 18);
Actor_Says(0, 6795, 14);
Actor_Says(6, 1030, 17);
Actor_Says(0, 6800, 14);
}
Actor_Says(6, 220, 13);
Actor_Says(0, 1660, 15);
Actor_Says(6, 230, 14);
Actor_Clue_Acquire(6, 219, 1, 0);
if (Game_Flag_Query(46)) {
Actor_Set_Goal_Number(6, 212);
} else {
Actor_Set_Goal_Number(6, 210);
}
}
break;
case 870:
Actor_Says(0, 1645, 18);
Actor_Says(6, 240, 14);
Actor_Says(6, 250, 12);
Actor_Says(6, 260, 13);
Actor_Says(6, 270, 19);
Actor_Says(0, 1665, 18);
Actor_Says(6, 280, 13);
Actor_Says(0, 1670, 12);
Actor_Says(6, 290, 14);
Actor_Says(6, 300, 16);
Actor_Says(0, 1675, 12);
Actor_Says(6, 310, 13);
Actor_Clue_Acquire(0, 273, 0, 6);
break;
case 880:
Actor_Says(0, 1650, 14);
break;
}
}
bool ScriptHF03::ClickedOnActor(int actorId) {
if (actorId == 6 && Actor_Query_Goal_Number(6) == 205) {
if (Game_Flag_Query(46) ? !Loop_Actor_Walk_To_Waypoint(0, 377, 0, 1, false) : !Loop_Actor_Walk_To_Waypoint(0, 378, 0, 1, false)) {
Actor_Face_Actor(0, 6, true);
if (!Game_Flag_Query(613)) {
Game_Flag_Set(613);
if (Game_Flag_Query(46)) {
Actor_Says(0, 1605, 15);
Actor_Says(6, 100, 12);
Actor_Says(0, 1610, 14);
} else {
Actor_Says(0, 1615, 16);
Actor_Says(6, 110, 13);
}
Actor_Says(6, 120, 13);
Actor_Says(0, 1620, 14);
Actor_Says(6, 130, 17);
Actor_Says(0, 1625, 15);
if (Game_Flag_Query(46)) {
Actor_Says(6, 140, 12);
Actor_Says(6, 150, 13);
Actor_Says(6, 160, 15);
} else {
Actor_Says(6, 170, 12);
Actor_Says(6, 180, 13);
Actor_Says(6, 190, 15);
}
}
sub_401C80();
}
}
return false;
}
bool ScriptHF03::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool ScriptHF03::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(0, 179.0f, 46.76f, -824.0f, 0, 1, false, 0)) {
Game_Flag_Set(311);
Set_Enter(37, 34);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(0, 479.0f, 47.76f, -524.0f, 0, 1, false, 0)) {
Game_Flag_Set(528);
Set_Enter(38, 35);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(0, 942.0f, 47.76f, -847.0f, 0, 1, false, 0)) {
Game_Flag_Set(566);
Set_Enter(40, 37);
}
return true;
}
return false;
}
bool ScriptHF03::ClickedOn2DRegion(int region) {
return false;
}
void ScriptHF03::SceneFrameAdvanced(int frame) {
}
void ScriptHF03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void ScriptHF03::PlayerWalkedIn() {
if (Game_Flag_Query(527)) {
Loop_Actor_Walk_To_XYZ(0, 479.0f, 47.76f, -524.0f, 0, 0, false, 0);
Game_Flag_Reset(527);
} else {
Loop_Actor_Walk_To_XYZ(0, 179.0f, 47.76f, -824.0f, 0, 0, false, 0);
Game_Flag_Reset(310);
}
if (Actor_Query_Goal_Number(6) == 250) {
Actor_Set_Goal_Number(6, 212);
Actor_Says(1, 210, 13);
Actor_Face_Actor(0, 1, true);
Actor_Says(0, 1680, 15);
Actor_Says(1, 220, 14);
Actor_Says(0, 1685, 13);
Actor_Says(1, 230, 16);
Actor_Says(0, 1690, 12);
Actor_Says(1, 240, 13);
Actor_Set_Goal_Number(1, 234);
}
}
void ScriptHF03::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
void ScriptHF03::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner