mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Thanks to @tsoliman for discovering this obscure discrepancy. Confirmed in disassembly. Also confirmed that MOTHERGOOSEHIRES uses modified attenuation, and discovered that floppy QFG4 and PQ4 do not, and that one version of SQ6 does and one does not.
337 lines
9.6 KiB
C++
337 lines
9.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_ENGINE_FEATURES_H
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#define SCI_ENGINE_FEATURES_H
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#include "sci/resource/resource.h"
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#include "sci/engine/seg_manager.h"
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namespace Sci {
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enum MoveCountType {
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kMoveCountUninitialized,
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kIgnoreMoveCount,
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kIncrementMoveCount
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};
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enum PseudoMouseAbilityType {
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kPseudoMouseAbilityUninitialized,
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kPseudoMouseAbilityFalse,
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kPseudoMouseAbilityTrue
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};
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enum MessageTypeSyncStrategy {
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kMessageTypeSyncStrategyNone,
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kMessageTypeSyncStrategyDefault
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#ifdef ENABLE_SCI32
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,
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kMessageTypeSyncStrategyLSL6Hires,
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kMessageTypeSyncStrategyShivers
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#endif
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};
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enum {
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kSpeedThrottleDefaultDelay = 30 // kGameIsRestarting default max delay in ms
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};
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class GameFeatures {
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public:
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GameFeatures(SegManager *segMan, Kernel *kernel);
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~GameFeatures() {}
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/**
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* Autodetects the DoSound type
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* @return DoSound type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE /
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* SCI_VERSION_1_EARLY / SCI_VERSION_1_LATE
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*/
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SciVersion detectDoSoundType();
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/**
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* Autodetects the SetCursor type
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* @return SetCursor type, SCI_VERSION_0_EARLY / SCI_VERSION_1_1
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*/
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SciVersion detectSetCursorType();
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/**
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* Autodetects the Lofs type
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* @return Lofs type, SCI_VERSION_0_EARLY / SCI_VERSION_1_MIDDLE / SCI_VERSION_1_1 / SCI_VERSION_3
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*/
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SciVersion detectLofsType();
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/**
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* Autodetects the graphics functions used
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* @return Graphics functions type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE
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*/
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SciVersion detectGfxFunctionsType();
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/**
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* Autodetects the message function used
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* @return Message function type, SCI_VERSION_1_LATE / SCI_VERSION_1_1
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*/
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SciVersion detectMessageFunctionType();
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#ifdef ENABLE_SCI32
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/**
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* Autodetects the kernel functions used in SCI2.1
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* @return Graphics functions type, SCI_VERSION_2 / SCI_VERSION_2_1
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*/
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SciVersion detectSci21KernelType();
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inline bool usesModifiedAudioAttenuation() const {
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switch (g_sci->getGameId()) {
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case GID_PQ4:
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case GID_QFG4:
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return g_sci->isCD();
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case GID_MOTHERGOOSEHIRES:
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case GID_SQ6:
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// SQ6 1.0 uses modified attenuation, 1.11 does not.
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// The interpreters are different even though they both have the
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// same date and version string. ("May 24 1995", "2.100.002")
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return true;
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case GID_KQ7:
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// KQ7 1.51 (SCI2.1early) uses the non-standard attenuation, but
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// 2.00b (SCI2.1mid) does not
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return getSciVersion() == SCI_VERSION_2_1_EARLY;
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default:
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return false;
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}
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}
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inline bool gameScriptsControlMasterVolume() const {
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switch (g_sci->getGameId()) {
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case GID_LSL7:
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case GID_PHANTASMAGORIA2:
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case GID_TORIN:
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return true;
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default:
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return false;
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}
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}
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inline bool hasSci3Audio() const {
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return getSciVersion() == SCI_VERSION_3 || g_sci->getGameId() == GID_GK2;
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}
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inline bool hasTransparentPicturePlanes() const {
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const SciGameId &gid = g_sci->getGameId();
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// MGDX is assumed to not have transparent picture planes since it
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// was released before SQ6, but this has not been verified since it
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// cannot be disassembled at the moment (Phar Lap Windows-only release)
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return getSciVersion() >= SCI_VERSION_2_1_MIDDLE &&
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gid != GID_SQ6 &&
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gid != GID_MOTHERGOOSEHIRES;
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}
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inline bool hasMidPaletteCode() const {
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return getSciVersion() >= SCI_VERSION_2_1_MIDDLE || g_sci->getGameId() == GID_KQ7;
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}
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inline bool hasLatePaletteCode() const {
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return getSciVersion() > SCI_VERSION_2_1_MIDDLE ||
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g_sci->getGameId() == GID_GK2 ||
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g_sci->getGameId() == GID_PQSWAT ||
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// Guessing that Shivers has the late palette code because it has a
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// brightness slider
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g_sci->getGameId() == GID_SHIVERS ||
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g_sci->getGameId() == GID_TORIN;
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}
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inline bool VMDOpenStopsAudio() const {
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// Of the games that use VMDs:
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// Yes: Phant1, Shivers, Torin
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// No: SQ6
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// TODO: Optional extra flag to kPlayVMD which defaults to Yes: PQ:SWAT
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// TODO: SCI3, GK2 (GK2's VMD code is closer to SCI3 than SCI21)
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return getSciVersion() == SCI_VERSION_2_1_MIDDLE &&
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g_sci->getGameId() != GID_SQ6 &&
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g_sci->getGameId() != GID_GK2;
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}
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inline bool useDoSoundMac32() const {
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// Several SCI 2.1 Middle Mac games use a modified kDoSound with
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// different subop numbers.
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return g_sci->getPlatform() == Common::kPlatformMacintosh &&
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(g_sci->getGameId() == GID_HOYLE5 ||
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g_sci->getGameId() == GID_PHANTASMAGORIA ||
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g_sci->getGameId() == GID_PQSWAT ||
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g_sci->getGameId() == GID_SHIVERS ||
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g_sci->getGameId() == GID_SQ6);
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}
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inline bool useMacGammaLevel() const {
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// SCI32 Mac interpreters were hard-coded to use gamma level 2 until
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// Torin's Passage, PQSWAT, and the 2.1 Late games. The colors in
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// the game resources are significantly darker than their PC versions.
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// Confirmed in disassembly of all Mac interpreters.
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return g_sci->getPlatform() == Common::kPlatformMacintosh &&
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getSciVersion() >= SCI_VERSION_2 &&
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getSciVersion() < SCI_VERSION_2_1_LATE &&
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g_sci->getGameId() != GID_PQSWAT &&
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g_sci->getGameId() != GID_TORIN;
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}
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inline bool usesAlternateSelectors() const {
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return g_sci->getGameId() == GID_PHANTASMAGORIA2;
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}
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#endif
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/**
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* If true, the current game supports simultaneous speech & subtitles.
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*/
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bool supportsSpeechWithSubtitles() const;
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/**
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* If true, the game supports changing text speed.
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*/
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bool supportsTextSpeed() const {
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switch (g_sci->getGameId()) {
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case GID_GK1:
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case GID_SQ6:
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return true;
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default:
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return false;
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}
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}
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/**
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* If true, audio volume sync between the game and ScummVM is done by
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* monitoring and setting game global variables.
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*/
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bool audioVolumeSyncUsesGlobals() const;
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/**
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* The strategy that should be used when synchronising the message type
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* (text/speech/text+speech) between the game and ScummVM.
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*/
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MessageTypeSyncStrategy getMessageTypeSyncStrategy() const;
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/**
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* Applies to all versions before 0.000.502
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* Old SCI versions used to interpret the third DrawPic() parameter inversely,
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* with the opposite default value (obviously).
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* Also, they used 15 priority zones from 42 to 200 instead of 14 priority
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* zones from 42 to 190.
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*/
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bool usesOldGfxFunctions() { return detectGfxFunctionsType() == SCI_VERSION_0_EARLY; }
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/**
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* Autodetects the Bresenham routine used in the actor movement functions
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* @return Move count type, kIncrementMoveCnt / kIgnoreMoveCnt
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*/
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MoveCountType detectMoveCountType();
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int detectPlaneIdBase();
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bool handleMoveCount() { return detectMoveCountType() == kIncrementMoveCount; }
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bool usesCdTrack() { return _usesCdTrack; }
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/**
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* Checks if the alternative Windows GM MIDI soundtrack should be used. Such
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* soundtracks are available for the Windows CD versions of EcoQuest, Jones,
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* KQ5 and SQ4.
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*/
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bool useAltWinGMSound();
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/**
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* Checks if the game only supports General MIDI for music playback.
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*/
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bool generalMidiOnly();
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/**
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* Forces DOS soundtracks in Windows CD versions when the user hasn't
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* selected a MIDI output device
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*/
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void forceDOSTracks() { _forceDOSTracks = true; }
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bool useWindowsCursors() { return _useWindowsCursors; }
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/**
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* Autodetects, if Pseudo Mouse ability is enabled (different behavior in keyboard driver)
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* @return kPseudoMouseAbilityTrue or kPseudoMouseAbilityFalse
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*/
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PseudoMouseAbilityType detectPseudoMouseAbility();
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bool useEarlyGetLongestTextCalculations() const;
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/**
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* Several SCI1.1 Macintosh games have empty strings for almost all of the
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* object names in the script resources.
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*
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* @return true if the game's object names aren't empty strings.
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*/
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bool hasScriptObjectNames() const;
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/**
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* Returns if the game can be saved via the GMM.
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* Saving via the GMM doesn't work as expected in
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* games which don't follow the normal saving scheme.
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*/
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bool canSaveFromGMM() const;
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/**
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* Returns the global variable index to the start of the game's
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* global flags array. This is used by the console debugger.
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*
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* @return Non-zero index if successful, otherwise zero.
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*/
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uint16 getGameFlagsGlobal() const;
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/**
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* Returns the bit order in which game flags are stored.
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*
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* @return true if bit order is normal or false if reversed.
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*/
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bool isGameFlagBitOrderNormal() const;
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private:
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reg_t getDetectionAddr(const Common::String &objName, Selector slc, int methodNum = -1);
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bool autoDetectLofsType(const Common::String& gameSuperClassName, int methodNum);
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bool autoDetectGfxFunctionsType(int methodNum = -1);
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bool autoDetectSoundType();
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bool autoDetectMoveCountType();
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#ifdef ENABLE_SCI32
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bool autoDetectSci21KernelType();
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#endif
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SciVersion _doSoundType, _setCursorType, _lofsType, _gfxFunctionsType, _messageFunctionType;
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#ifdef ENABLE_SCI32
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SciVersion _sci21KernelType;
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#endif
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MoveCountType _moveCountType;
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bool _usesCdTrack;
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bool _forceDOSTracks;
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bool _useWindowsCursors;
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PseudoMouseAbilityType _pseudoMouseAbility;
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SegManager *_segMan;
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Kernel *_kernel;
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};
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} // End of namespace Sci
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#endif // SCI_ENGINE_FEATURES_H
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