Files
scummvm/engines/grim/bitmap.cpp
T
Vincent Pelletier 7c1a15c6e8 TINYGL: Expect colorKey in the same pixel format as surface.
So caller does not have to depend on the pixel format used internally to
BlitImage.
Update callers which do request for color keying (GRIM/EMI only).
Also, remove a special-casing of transparent color when converting image
format which sets a color in a packed format independent from actual
destination format.
Also, in GfxTinyGL::createTextObject, prefer changing invisible colorKey
value than actually-visible color.
2016-07-21 16:17:32 +02:00

561 lines
14 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "graphics/colormasks.h"
#include "graphics/pixelbuffer.h"
#include "image/tga.h"
#include "engines/grim/savegame.h"
#include "engines/grim/debug.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/resource.h"
#include "engines/grim/gfx_base.h"
namespace Grim {
static bool decompress_codec3(const char *compressed, char *result, int maxBytes);
Common::HashMap<Common::String, BitmapData *> *BitmapData::_bitmaps = nullptr;
BitmapData *BitmapData::getBitmapData(const Common::String &fname) {
Common::String str(fname);
if (_bitmaps && _bitmaps->contains(str)) {
BitmapData *b = (*_bitmaps)[str];
++b->_refCount;
return b;
}
BitmapData *b = new BitmapData(fname);
if (!_bitmaps) {
_bitmaps = new Common::HashMap<Common::String, BitmapData *>();
}
(*_bitmaps)[str] = b;
return b;
}
BitmapData::BitmapData(const Common::String &fname) {
_fname = fname;
_refCount = 1;
_data = nullptr;
_loaded = false;
_keepData = true;
// Initialize members to avoid warnings:
_numImages = 0;
_width = 0;
_height = 0;
_x = 0;
_y = 0;
_format = 0;
_numTex = 0;
_bpp = 0;
_colorFormat = 0;
_texIds = nullptr;
_hasTransparency = 0;
_texc = nullptr;
_verts = nullptr;
_layers = nullptr;
_numCoords = 0;
_numVerts = 0;
_numLayers = 0;
_userData = nullptr;
}
void BitmapData::load() {
if (_loaded) {
return;
}
Common::SeekableReadStream *data = g_resourceloader->openNewStreamFile(_fname.c_str());
uint32 tag = data->readUint32BE();
switch(tag) {
case(MKTAG('B','M',' ',' ')): //Grim bitmap
loadGrimBm(data);
break;
case(MKTAG('T','I','L','0')): // MI4 bitmap
loadTile(data);
break;
default:
if (!loadTGA(data)) // Try to load as TGA.
Debug::error(Debug::Bitmaps, "Invalid magic loading bitmap");
break;
}
delete data;
_loaded = true;
}
bool BitmapData::loadGrimBm(Common::SeekableReadStream *data) {
uint32 tag2 = data->readUint32BE();
if (tag2 != (MKTAG('F','\0','\0','\0')))
return false;
int codec = data->readUint32LE();
data->readUint32LE(); //_paletteIncluded
_numImages = data->readUint32LE();
_x = data->readUint32LE();
_y = data->readUint32LE();
data->readUint32LE(); //_transparentColor
_format = data->readUint32LE();
_bpp = data->readUint32LE();
// uint32 redBits = data->readUint32LE();
// uint32 greenBits = data->readUint32LE();
// uint32 blueBits = data->readUint32LE();
// uint32 redShift = data->readUint32LE();
// uint32 greenShift = data->readUint32LE();
// uint32 blueShift = data->readUint32LE();
// Hardcode the format, since the values saved in the files are garbage for some, like "ha_0_elvos.zbm".
Graphics::PixelFormat pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
data->seek(128, SEEK_SET);
_width = data->readUint32LE();
_height = data->readUint32LE();
_colorFormat = BM_RGB565;
_hasTransparency = false;
_data = new Graphics::PixelBuffer[_numImages];
data->seek(0x80, SEEK_SET);
for (int i = 0; i < _numImages; i++) {
data->seek(8, SEEK_CUR);
_data[i].create(pixelFormat, _width * _height, DisposeAfterUse::YES);
if (codec == 0) {
uint32 dsize = _bpp / 8 * _width * _height;
data->read(_data[i].getRawBuffer(), dsize);
} else if (codec == 3) {
int compressed_len = data->readUint32LE();
char *compressed = new char[compressed_len];
data->read(compressed, compressed_len);
bool success = decompress_codec3(compressed, (char *)_data[i].getRawBuffer(), _bpp / 8 * _width * _height);
delete[] compressed;
if (!success)
warning(".. when loading image %s.\n", _fname.c_str());
} else
Debug::error(Debug::Bitmaps, "Unknown image codec in BitmapData ctor!");
#ifdef SCUMM_BIG_ENDIAN
if (_format == 1) {
uint16 *d = (uint16 *)_data[i].getRawBuffer();
for (int j = 0; j < _width * _height; ++j) {
d[j] = SWAP_BYTES_16(d[j]);
}
}
#endif
}
// Initially, no GPU-side textures created. the createBitmap
// function will allocate some if necessary (and successful)
_numTex = 0;
_texIds = nullptr;
g_driver->createBitmap(this);
return true;
}
BitmapData::BitmapData(const Graphics::PixelBuffer &buf, int w, int h, const char *fname) : _fname(fname) {
_refCount = 1;
Debug::debug(Debug::Bitmaps, "New bitmap loaded: %s\n", fname);
_numImages = 1;
_x = 0;
_y = 0;
_width = w;
_height = h;
_format = 1;
_numTex = 0;
_texIds = nullptr;
_bpp = buf.getFormat().bytesPerPixel * 8;
_hasTransparency = false;
_colorFormat = BM_RGB565;
_data = new Graphics::PixelBuffer[_numImages];
_data[0].create(buf.getFormat(), w * h, DisposeAfterUse::YES);
_data[0].copyBuffer(0, w * h, buf);
_loaded = true;
_keepData = true;
_userData = nullptr;
_texc = nullptr;
_verts = nullptr;
_layers = nullptr;
g_driver->createBitmap(this);
}
BitmapData::BitmapData() :
_numImages(0), _width(0), _height(0), _x(0), _y(0), _format(0), _numTex(0),
_bpp(0), _colorFormat(0), _texIds(nullptr), _hasTransparency(false), _data(nullptr),
_refCount(1), _loaded(false), _keepData(false), _texc(nullptr), _verts(nullptr),
_layers(nullptr), _numCoords(0), _numVerts(0), _numLayers(0), _userData(nullptr) {
}
BitmapData::~BitmapData() {
_keepData = false;
if (_loaded) {
g_driver->destroyBitmap(this);
}
freeData();
if (_bitmaps) {
if (_bitmaps->contains(_fname)) {
_bitmaps->erase(_fname);
}
if (_bitmaps->empty()) {
delete _bitmaps;
_bitmaps = nullptr;
}
}
delete[] _texc;
delete[] _layers;
delete[] _verts;
}
void BitmapData::freeData() {
if (!_keepData && _data) {
for (int i = 0; i < _numImages; ++i) {
_data[i].free();
}
delete[] _data;
_data = nullptr;
}
}
bool BitmapData::loadTGA(Common::SeekableReadStream *data) {
Image::TGADecoder dec;
bool success = dec.loadStream(*data);
if (!success)
return false;
const Graphics::Surface *origSurf = dec.getSurface();
Graphics::PixelFormat pixelFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
Graphics::Surface *surf = origSurf->convertTo(pixelFormat);
_width = surf->w;
_height = surf->h;
_format = 1;
_x = _y = 0;
_bpp = 4;
_colorFormat = BM_RGBA;
_numImages = 1;
_data = new Graphics::PixelBuffer[1];
_data[0].set(pixelFormat, (unsigned char *)surf->getPixels());
g_driver->createBitmap(this);
freeData();
delete surf;
return true;
}
bool BitmapData::loadTile(Common::SeekableReadStream *o) {
#ifdef ENABLE_MONKEY4
_x = 0;
_y = 0;
_format = 1;
o->seek(0, SEEK_SET);
/*uint32 id = */o->readUint32LE();
// Should check that we actually HAVE a TIL
uint32 bmoffset = o->readUint32LE();
_numCoords = o->readUint32LE();
_numLayers = o->readUint32LE();
_numVerts = o->readUint32LE();
// skip some 0
o->seek(16, SEEK_CUR);
_texc = new float[_numCoords * 4];
for (uint32 i = 0; i < _numCoords * 4; ++i) {
char f[4];
o->read(f, 4);
_texc[i] = get_float(f);
}
_layers = new Layer[_numLayers];
for (uint32 i = 0; i < _numLayers; ++i) {
_layers[i]._offset = o->readUint32LE();
_layers[i]._numImages = o->readUint32LE();
}
_verts = new Vert[_numVerts];
for (uint32 i = 0; i < _numVerts; ++i) {
_verts[i]._texid = o->readUint32LE();
_verts[i]._pos = o->readUint32LE();
_verts[i]._verts = o->readUint32LE();
}
o->seek(16, SEEK_CUR);
int numSubImages = o->readUint32LE();
char **data = new char *[numSubImages];
o->seek(16, SEEK_CUR);
_bpp = o->readUint32LE();
o->seek(bmoffset + 128);
_width = o->readUint32LE();
_height = o->readUint32LE();
o->seek(-8, SEEK_CUR);
int size = 4 * _width * _height;
for (int i = 0; i < numSubImages; ++i) {
data[i] = new char[size];
o->seek(8, SEEK_CUR);
if (_bpp == 16) {
uint32 *d = (uint32 *)data[i];
for (int j = 0; j < _width * _height; ++j) {
uint16 p = o->readUint16LE();
// These values are shifted left by 3 so that they saturate the color channel
uint8 b = (p & 0x7C00) >> 7;
uint8 g = (p & 0x03E0) >> 2;
uint8 r = (p & 0x001F) << 3;
uint8 a = (p & 0x8000) ? 0xFF : 0x00;
// Recombine the color components into a 32 bit RGB value
uint32 tmp = (r << 24) | (g << 16) | (b << 8) | a;
WRITE_BE_UINT32(&d[j], tmp);
}
} else if (_bpp == 32) {
uint32 *d = (uint32 *)data[i];
for (int j = 0; j < _width * _height; ++j) {
o->read(&(d[j]), 4);
}
}
}
_bpp = 32;
Graphics::PixelFormat pixelFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
_colorFormat = BM_RGBA;
_width = 256;
_height = 256;
_numImages = numSubImages;
_data = new Graphics::PixelBuffer[_numImages];
for (int i = 0; i < _numImages; ++i) {
_data[i].create(pixelFormat, _width * _height, DisposeAfterUse::YES);
_data[i].set(pixelFormat, (byte *)data[i]);
}
delete[] data;
g_driver->createBitmap(this);
#endif // ENABLE_MONKEY4
return true;
}
const Graphics::PixelBuffer &BitmapData::getImageData(int num) const {
assert(num >= 0);
assert(num < _numImages);
return _data[num];
}
// Bitmap
Bitmap::Bitmap(const Common::String &fname) {
_data = BitmapData::getBitmapData(fname);
_currImage = 1;
}
Bitmap::Bitmap(const Graphics::PixelBuffer &buf, int w, int h, const char *fname) {
_data = new BitmapData(buf, w, h, fname);
_currImage = 1;
}
Bitmap::Bitmap() {
_data = new BitmapData();
_currImage = 0;
}
Bitmap *Bitmap::create(const Common::String &filename) {
if (!SearchMan.hasFile(filename)) {
warning("Could not find bitmap %s", filename.c_str());
return nullptr;
}
Bitmap *b = new Bitmap(filename);
return b;
}
void Bitmap::saveState(SaveGame *state) const {
state->writeString(getFilename());
state->writeLESint32(getActiveImage());
}
void Bitmap::restoreState(SaveGame *state) {
freeData();
Common::String fname = state->readString();
_data = BitmapData::getBitmapData(fname);
_currImage = state->readLESint32();
}
void Bitmap::draw() {
_data->load();
if (_currImage == 0)
return;
g_driver->drawBitmap(this, _data->_x, _data->_y);
}
void Bitmap::draw(int x, int y) {
_data->load();
if (_currImage == 0)
return;
g_driver->drawBitmap(this, x, y, _data->_numLayers - 1);
}
void Bitmap::drawLayer(uint32 layer) {
_data->load();
if (_currImage == 0)
return;
g_driver->drawBitmap(this, _data->_x, _data->_y, layer);
}
void Bitmap::setActiveImage(int n) {
assert(n >= 0);
_data->load();
if ((n - 1) >= _data->_numImages) {
warning("Bitmap::setActiveImage: no anim image: %d. (%s)", n, _data->_fname.c_str());
} else {
_currImage = n;
}
}
int Bitmap::getNumImages() const {
_data->load();
return _data->_numImages;
}
int Bitmap::getNumLayers() const {
_data->load();
return _data->_numLayers;
}
void Bitmap::freeData() {
--_data->_refCount;
if (_data->_refCount < 1) {
delete _data;
_data = nullptr;
}
}
Bitmap::~Bitmap() {
freeData();
}
const Graphics::PixelFormat &Bitmap::getPixelFormat(int num) const {
return getData(num).getFormat();
}
void BitmapData::convertToColorFormat(int num, const Graphics::PixelFormat &format) {
if (_data[num].getFormat() == format) {
return;
}
Graphics::PixelBuffer dst(format, _width * _height, DisposeAfterUse::NO);
for (int i = 0; i < _width * _height; ++i) {
dst.setPixelAt(i, _data[num]);
}
_data[num].free();
_data[num] = dst;
}
void BitmapData::convertToColorFormat(const Graphics::PixelFormat &format) {
for (int i = 0; i < _numImages; ++i) {
convertToColorFormat(i, format);
}
}
#define GET_BIT do { bit = bitstr_value & 1; \
bitstr_len--; \
bitstr_value >>= 1; \
if (bitstr_len == 0) { \
bitstr_value = READ_LE_UINT16(compressed); \
bitstr_len = 16; \
compressed += 2; \
} \
} while (0)
static bool decompress_codec3(const char *compressed, char *result, int maxBytes) {
int bitstr_value = READ_LE_UINT16(compressed);
int bitstr_len = 16;
compressed += 2;
bool bit;
int byteIndex = 0;
for (;;) {
GET_BIT;
if (bit == 1) {
if (byteIndex >= maxBytes) {
warning("Buffer overflow when decoding image: decompress_codec3 walked past the input buffer!");
return false;
} else {
*result++ = *compressed++;
}
++byteIndex;
} else {
GET_BIT;
int copy_len, copy_offset;
if (bit == 0) {
GET_BIT;
copy_len = 2 * bit;
GET_BIT;
copy_len += bit + 3;
copy_offset = *(const uint8 *)(compressed++) - 0x100;
} else {
copy_offset = (*(const uint8 *)(compressed) | (*(const uint8 *)(compressed + 1) & 0xf0) << 4) - 0x1000;
copy_len = (*(const uint8 *)(compressed + 1) & 0xf) + 3;
compressed += 2;
if (copy_len == 3) {
copy_len = *(const uint8 *)(compressed++) + 1;
if (copy_len == 1)
return true;
}
}
while (copy_len > 0) {
if (byteIndex >= maxBytes) {
warning("Buffer overflow when decoding image: decompress_codec3 walked past the input buffer!");
return false;
} else {
assert(byteIndex + copy_offset >= 0);
assert(byteIndex + copy_offset < maxBytes);
*result = result[copy_offset];
result++;
}
++byteIndex;
copy_len--;
}
}
}
return true;
}
} // end of namespace Grim