Files
scummvm/engines/grim
Vincent Pelletier f8ef0b2261 GRIM: Draw to buffer before storing display
Fixes save game screenshots with TinyGL: without this, the screenshot
content is the menu at the time user confirmed the save, and not the
original scene.
This is consistent with OpenGL behaviour, where framebuffer-reading
operations implicitly call glFlush.
2017-04-25 11:31:49 +00:00
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