Files
scummvm/engines/startrek/rooms/veng5.cpp
T

264 lines
8.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
#define OBJECT_DOOR 8
#define OBJECT_DEBRIS 9
#define OBJECT_POWER_PACK 10
#define OBJECT_DEAD_GUY 11
#define HOTSPOT_DOOR 0x20
#define HOTSPOT_LADDER 0x21
namespace StarTrek {
extern const RoomAction veng5ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::veng5Tick1 },
{ {ACTION_TICK, 45, 0, 0}, &Room::veng5Tick45 },
{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng5WalkToDoor },
{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::veng5ReachedDoor },
{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng5DoorOpened },
{ {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng5TouchedTurboliftDoor },
{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng5LookAtDoor },
{ {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng5LookAtDoor },
{ {ACTION_LOOK, HOTSPOT_LADDER, 0, 0}, &Room::veng5LookAtLadder },
{ {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng5LookAtDeadGuy },
{ {ACTION_LOOK, OBJECT_POWER_PACK, 0, 0}, &Room::veng5LookAtPowerPack },
{ {ACTION_LOOK, OBJECT_DEBRIS, 0, 0}, &Room::veng5LookAtDebris },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng5LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng5LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng5LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng5LookAtRedshirt },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::veng5LookAnywhere },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_POWER_PACK, 0}, &Room::veng5UsePhaserOnPowerPack },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_POWER_PACK, 0}, &Room::veng5UsePhaserOnPowerPack },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_DEBRIS, 0}, &Room::veng5UseStunPhaserOnDebris },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_DEBRIS, 0}, &Room::veng5UseKillPhaserOnDebris },
{ {ACTION_DONE_WALK, 4, 0, 0}, &Room::veng5ReachedPositionToShootDebris },
{ {ACTION_DONE_ANIM, 5, 0, 0}, &Room::veng5DrewPhaser },
{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::veng5VaporizedDebris },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEBRIS, 0}, &Room::veng5UseMTricorderOnDebris },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DEBRIS, 0}, &Room::veng5UseSTricorderOnDebris },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_POWER_PACK, 0}, &Room::veng5UseMTricorderOnPowerPack },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_POWER_PACK, 0}, &Room::veng5UseSTricorderOnPowerPack },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng5TalkToKirk },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng5TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng5TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng5TalkToRedshirt },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::veng5TouchedHotspot0 },
{ {ACTION_GET, OBJECT_POWER_PACK, 0, 0}, &Room::veng5GetPowerPack },
{ {ACTION_DONE_WALK, 6, 0, 0}, &Room::veng5ReachedPowerPack },
{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng5PickedUpPowerPack },
// Common code
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
};
extern const int veng5NumActions = ARRAYSIZE(veng5ActionList);
void Room::veng5Tick1() {
playVoc("VEN5LOOP");
if (!_awayMission->veng.clearedDebrisInRoom5)
loadActorAnim(OBJECT_DEBRIS, "s7r5de", 0xb1, 0x89);
else if (!_awayMission->veng.havePowerPack)
loadActorAnim(OBJECT_POWER_PACK, "s7r5fu", 0xb1, 0x89);
loadActorAnim(OBJECT_DEAD_GUY, "s7r5c1", 0xe2, 0x91);
}
void Room::veng5Tick45() {
if (!_awayMission->veng.enteredRoom5FirstTime) {
_awayMission->veng.enteredRoom5FirstTime = true;
showText(TX_SPEAKER_SPOCK, TX_VEN5_005); // "I'm picking up on a nearby power source"
}
}
void Room::veng5WalkToDoor() {
walkCrewmanC(OBJECT_KIRK, 0x78, 0x8e, &Room::veng5ReachedDoor);
}
void Room::veng5ReachedDoor() {
_awayMission->disableInput = true;
playSoundEffectIndex(SND_DOOR1);
loadActorAnimC(OBJECT_DOOR, "s7r5d1", 0x6b, 0x8c, &Room::veng5DoorOpened);
walkCrewman(OBJECT_KIRK, 0x64, 0x8e);
}
void Room::veng5DoorOpened() {
loadRoomIndex(6, 2);
}
void Room::veng5TouchedTurboliftDoor() {
playSoundEffectIndex(SND_DOOR1);
showRepublicMap(5, 1);
}
void Room::veng5LookAtDoor() {
showText(TX_VEN5N007);
}
void Room::veng5LookAtLadder() {
showText(TX_VEN5N008);
}
void Room::veng5LookAtDeadGuy() {
showText(TX_VEN5N000);
}
void Room::veng5LookAtPowerPack() {
showText(TX_VEN5N009);
}
void Room::veng5LookAtDebris() {
showText(TX_VEN5N001);
}
void Room::veng5LookAtKirk() {
showText(TX_VEN5N003);
}
void Room::veng5LookAtSpock() {
showText(TX_VEN5N002);
}
void Room::veng5LookAtMccoy() {
showText(TX_VEN5N004);
}
void Room::veng5LookAtRedshirt() {
showText(TX_VEN5N005);
}
void Room::veng5LookAnywhere() {
showText(TX_VEN5N006);
}
void Room::veng5UsePhaserOnPowerPack() {
showText(TX_SPEAKER_MCCOY, TX_VEN5_007);
}
void Room::veng5UseStunPhaserOnDebris() {
showText(TX_SPEAKER_SPOCK, TX_VEN5_013);
}
void Room::veng5UseKillPhaserOnDebris() {
walkCrewmanC(OBJECT_KIRK, 0xaa, 0xb9, &Room::veng5ReachedPositionToShootDebris);
_awayMission->disableInput = true;
}
void Room::veng5ReachedPositionToShootDebris() {
loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::veng5DrewPhaser);
}
void Room::veng5DrewPhaser() {
loadActorAnimC(OBJECT_POWER_PACK, "s7r5p1", 0xb1, 0x89, &Room::veng5VaporizedDebris);
playSoundEffectIndex(SND_PHASSHOT);
loadActorStandAnim(OBJECT_DEBRIS);
}
void Room::veng5VaporizedDebris() {
loadActorStandAnim(OBJECT_KIRK);
showText(TX_SPEAKER_MCCOY, TX_VEN5_011);
showText(TX_SPEAKER_SPOCK, TX_VEN5_018);
showText(TX_SPEAKER_MCCOY, TX_VEN5_010);
showText(TX_SPEAKER_SPOCK, TX_VEN5_019);
showText(TX_SPEAKER_KIRK, TX_VEN5_003);
_awayMission->veng.clearedDebrisInRoom5 = true;
_awayMission->disableInput = false;
}
void Room::veng5UseMTricorderOnDebris() {
mccoyScan(DIR_W, TX_VEN5_008);
}
void Room::veng5UseSTricorderOnDebris() {
spockScan(DIR_N, TX_VEN5_012);
}
void Room::veng5UseMTricorderOnPowerPack() {
mccoyScan(DIR_W, TX_VEN5_009); // ENHANCEMENT: Use mccoyScan, not showText
}
void Room::veng5UseSTricorderOnPowerPack() {
spockScan(DIR_N, TX_VEN5_004);
}
void Room::veng5TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_VEN5_001);
}
void Room::veng5TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_VEN5_006);
}
void Room::veng5TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_VEN5_017);
showText(TX_SPEAKER_KIJE, TX_VEN5_R20);
}
void Room::veng5TalkToRedshirt() {
showText(TX_SPEAKER_KIJE, TX_VEN5_R19);
}
void Room::veng5TouchedHotspot0() { // Approached too close to fire
showText(TX_SPEAKER_SPOCK, TX_VEN5_015);
if (!_awayMission->veng.askedSpockAboutFire) {
_awayMission->veng.askedSpockAboutFire = true;
showText(TX_SPEAKER_KIRK, TX_VEN5_002);
showText(TX_SPEAKER_SPOCK, TX_VEN5_016);
}
}
void Room::veng5GetPowerPack() {
walkCrewmanC(OBJECT_KIRK, 0xb1, 0x8c, &Room::veng5ReachedPowerPack);
}
void Room::veng5ReachedPowerPack() {
loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::veng5PickedUpPowerPack);
}
void Room::veng5PickedUpPowerPack() {
if (!_awayMission->veng.havePowerPack) {
loadActorStandAnim(OBJECT_POWER_PACK);
showText(TX_VEN5N010);
_awayMission->veng.havePowerPack = true;
giveItem(OBJECT_IFUSION);
}
}
}