mirror of
https://github.com/scummvm/scummvm.git
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264 lines
8.2 KiB
C++
264 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_DOOR 8
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#define OBJECT_DEBRIS 9
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#define OBJECT_POWER_PACK 10
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#define OBJECT_DEAD_GUY 11
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#define HOTSPOT_DOOR 0x20
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#define HOTSPOT_LADDER 0x21
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namespace StarTrek {
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extern const RoomAction veng5ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::veng5Tick1 },
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{ {ACTION_TICK, 45, 0, 0}, &Room::veng5Tick45 },
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{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng5WalkToDoor },
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{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::veng5ReachedDoor },
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{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng5DoorOpened },
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{ {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng5TouchedTurboliftDoor },
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{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng5LookAtDoor },
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{ {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng5LookAtDoor },
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{ {ACTION_LOOK, HOTSPOT_LADDER, 0, 0}, &Room::veng5LookAtLadder },
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{ {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng5LookAtDeadGuy },
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{ {ACTION_LOOK, OBJECT_POWER_PACK, 0, 0}, &Room::veng5LookAtPowerPack },
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{ {ACTION_LOOK, OBJECT_DEBRIS, 0, 0}, &Room::veng5LookAtDebris },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng5LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng5LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng5LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng5LookAtRedshirt },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::veng5LookAnywhere },
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{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_POWER_PACK, 0}, &Room::veng5UsePhaserOnPowerPack },
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{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_POWER_PACK, 0}, &Room::veng5UsePhaserOnPowerPack },
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{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_DEBRIS, 0}, &Room::veng5UseStunPhaserOnDebris },
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{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_DEBRIS, 0}, &Room::veng5UseKillPhaserOnDebris },
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{ {ACTION_DONE_WALK, 4, 0, 0}, &Room::veng5ReachedPositionToShootDebris },
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{ {ACTION_DONE_ANIM, 5, 0, 0}, &Room::veng5DrewPhaser },
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{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::veng5VaporizedDebris },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEBRIS, 0}, &Room::veng5UseMTricorderOnDebris },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DEBRIS, 0}, &Room::veng5UseSTricorderOnDebris },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_POWER_PACK, 0}, &Room::veng5UseMTricorderOnPowerPack },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_POWER_PACK, 0}, &Room::veng5UseSTricorderOnPowerPack },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng5TalkToKirk },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng5TalkToMccoy },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng5TalkToSpock },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng5TalkToRedshirt },
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{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::veng5TouchedHotspot0 },
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{ {ACTION_GET, OBJECT_POWER_PACK, 0, 0}, &Room::veng5GetPowerPack },
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{ {ACTION_DONE_WALK, 6, 0, 0}, &Room::veng5ReachedPowerPack },
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{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng5PickedUpPowerPack },
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// Common code
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
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{ {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
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};
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extern const int veng5NumActions = ARRAYSIZE(veng5ActionList);
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void Room::veng5Tick1() {
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playVoc("VEN5LOOP");
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if (!_awayMission->veng.clearedDebrisInRoom5)
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loadActorAnim(OBJECT_DEBRIS, "s7r5de", 0xb1, 0x89);
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else if (!_awayMission->veng.havePowerPack)
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loadActorAnim(OBJECT_POWER_PACK, "s7r5fu", 0xb1, 0x89);
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loadActorAnim(OBJECT_DEAD_GUY, "s7r5c1", 0xe2, 0x91);
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}
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void Room::veng5Tick45() {
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if (!_awayMission->veng.enteredRoom5FirstTime) {
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_awayMission->veng.enteredRoom5FirstTime = true;
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showText(TX_SPEAKER_SPOCK, TX_VEN5_005); // "I'm picking up on a nearby power source"
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}
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}
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void Room::veng5WalkToDoor() {
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walkCrewmanC(OBJECT_KIRK, 0x78, 0x8e, &Room::veng5ReachedDoor);
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}
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void Room::veng5ReachedDoor() {
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_awayMission->disableInput = true;
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playSoundEffectIndex(SND_DOOR1);
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loadActorAnimC(OBJECT_DOOR, "s7r5d1", 0x6b, 0x8c, &Room::veng5DoorOpened);
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walkCrewman(OBJECT_KIRK, 0x64, 0x8e);
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}
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void Room::veng5DoorOpened() {
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loadRoomIndex(6, 2);
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}
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void Room::veng5TouchedTurboliftDoor() {
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playSoundEffectIndex(SND_DOOR1);
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showRepublicMap(5, 1);
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}
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void Room::veng5LookAtDoor() {
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showText(TX_VEN5N007);
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}
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void Room::veng5LookAtLadder() {
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showText(TX_VEN5N008);
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}
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void Room::veng5LookAtDeadGuy() {
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showText(TX_VEN5N000);
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}
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void Room::veng5LookAtPowerPack() {
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showText(TX_VEN5N009);
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}
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void Room::veng5LookAtDebris() {
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showText(TX_VEN5N001);
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}
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void Room::veng5LookAtKirk() {
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showText(TX_VEN5N003);
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}
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void Room::veng5LookAtSpock() {
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showText(TX_VEN5N002);
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}
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void Room::veng5LookAtMccoy() {
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showText(TX_VEN5N004);
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}
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void Room::veng5LookAtRedshirt() {
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showText(TX_VEN5N005);
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}
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void Room::veng5LookAnywhere() {
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showText(TX_VEN5N006);
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}
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void Room::veng5UsePhaserOnPowerPack() {
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showText(TX_SPEAKER_MCCOY, TX_VEN5_007);
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}
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void Room::veng5UseStunPhaserOnDebris() {
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showText(TX_SPEAKER_SPOCK, TX_VEN5_013);
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}
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void Room::veng5UseKillPhaserOnDebris() {
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walkCrewmanC(OBJECT_KIRK, 0xaa, 0xb9, &Room::veng5ReachedPositionToShootDebris);
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_awayMission->disableInput = true;
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}
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void Room::veng5ReachedPositionToShootDebris() {
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loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::veng5DrewPhaser);
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}
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void Room::veng5DrewPhaser() {
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loadActorAnimC(OBJECT_POWER_PACK, "s7r5p1", 0xb1, 0x89, &Room::veng5VaporizedDebris);
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playSoundEffectIndex(SND_PHASSHOT);
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loadActorStandAnim(OBJECT_DEBRIS);
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}
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void Room::veng5VaporizedDebris() {
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loadActorStandAnim(OBJECT_KIRK);
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showText(TX_SPEAKER_MCCOY, TX_VEN5_011);
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showText(TX_SPEAKER_SPOCK, TX_VEN5_018);
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showText(TX_SPEAKER_MCCOY, TX_VEN5_010);
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showText(TX_SPEAKER_SPOCK, TX_VEN5_019);
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showText(TX_SPEAKER_KIRK, TX_VEN5_003);
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_awayMission->veng.clearedDebrisInRoom5 = true;
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_awayMission->disableInput = false;
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}
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void Room::veng5UseMTricorderOnDebris() {
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mccoyScan(DIR_W, TX_VEN5_008);
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}
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void Room::veng5UseSTricorderOnDebris() {
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spockScan(DIR_N, TX_VEN5_012);
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}
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void Room::veng5UseMTricorderOnPowerPack() {
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mccoyScan(DIR_W, TX_VEN5_009); // ENHANCEMENT: Use mccoyScan, not showText
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}
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void Room::veng5UseSTricorderOnPowerPack() {
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spockScan(DIR_N, TX_VEN5_004);
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}
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void Room::veng5TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_VEN5_001);
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}
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void Room::veng5TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_VEN5_006);
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}
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void Room::veng5TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_VEN5_017);
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showText(TX_SPEAKER_KIJE, TX_VEN5_R20);
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}
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void Room::veng5TalkToRedshirt() {
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showText(TX_SPEAKER_KIJE, TX_VEN5_R19);
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}
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void Room::veng5TouchedHotspot0() { // Approached too close to fire
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showText(TX_SPEAKER_SPOCK, TX_VEN5_015);
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if (!_awayMission->veng.askedSpockAboutFire) {
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_awayMission->veng.askedSpockAboutFire = true;
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showText(TX_SPEAKER_KIRK, TX_VEN5_002);
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showText(TX_SPEAKER_SPOCK, TX_VEN5_016);
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}
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}
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void Room::veng5GetPowerPack() {
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walkCrewmanC(OBJECT_KIRK, 0xb1, 0x8c, &Room::veng5ReachedPowerPack);
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}
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void Room::veng5ReachedPowerPack() {
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loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::veng5PickedUpPowerPack);
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}
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void Room::veng5PickedUpPowerPack() {
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if (!_awayMission->veng.havePowerPack) {
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loadActorStandAnim(OBJECT_POWER_PACK);
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showText(TX_VEN5N010);
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_awayMission->veng.havePowerPack = true;
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giveItem(OBJECT_IFUSION);
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}
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}
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}
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