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This should avoid the costly rebuild of everything in the 'rooms/' folder, at least sometimes...
330 lines
8.5 KiB
C++
330 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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namespace StarTrek {
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void Room::demon5Tick1() {
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playVoc("DEM5LOOP");
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if (!_awayMission->demon.curedChub || _awayMission->demon.field37 != 1)
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loadActorAnim(11, "oldman", 0x7a, 0xb0, 0);
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loadActorAnim(8, "brorob", 0xc9, 0xa8, 0);
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loadActorAnim(9, "crip", 0xe3, 0xa8, 0);
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loadActorAnim(10, "brotel", 0xf9, 0xbc, 0);
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loadActorAnim(12, "s0r6d2", 0xa0, 0x92, 0);
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}
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void Room::demon5WalkToDoor() {
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_awayMission->disableInput = true;
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_roomVar.demon.movingToDoor = true;
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walkCrewman(OBJECT_KIRK, 0xa0, 0x94, 1);
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}
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void Room::demon5TouchedDoorOpenTrigger() {
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if (!_roomVar.demon.movingToDoor)
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return;
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loadActorAnim(12, "s0r6d1", 0xa0, 0x92, 1);
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playSoundEffectIndex(0x05);
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}
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void Room::demon5DoorOpenedOrReachedDoor() {
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// This is invoked when the door opens and when Kirk reaches the door.
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// Must wait for both to occur.
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_roomVar.demon.doorCounter++;
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if (_roomVar.demon.doorCounter == 2)
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loadRoomIndex(0, 1);
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}
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void Room::demon5UseSTricorderOnCrate() {
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loadActorAnim(OBJECT_SPOCK, "sscans", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_SPOCK, TX_DEM5_006);
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}
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// FIXME: should work when used on people as well, but doesn't
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void Room::demon5UsePhaserOnAnything() {
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showText(TX_SPEAKER_SPOCK, TX_DEM5_007);
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}
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void Room::demon5UseHandOnStephen() {
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if (_awayMission->demon.repairedHand)
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showText(TX_SPEAKER_STEPHEN, TX_DEM5_036);
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else
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showText(TX_SPEAKER_STEPHEN, TX_DEM5_039);
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}
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void Room::demon5UseBerryOnStephen() {
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if (_awayMission->demon.knowAboutHypoDytoxin)
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showText(TX_SPEAKER_STEPHEN, TX_DEM5_033);
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else
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showText(TX_SPEAKER_STEPHEN, TX_DEM5_037);
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}
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void Room::demon5UseHypoDytoxinOnChub() {
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walkCrewman(OBJECT_MCCOY, 0xe1, 0xb0, 2);
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}
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void Room::demon5MccoyReachedChub() {
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loadActorAnim2(OBJECT_MCCOY, "musemn", -1, -1, 2);
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}
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void Room::demon5MccoyHealedChub() {
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walkCrewman(OBJECT_MCCOY, 0xc8, 0xba, 0);
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_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
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showText(TX_SPEAKER_CHUB, TX_DEM5L027);
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loseItem(OBJECT_IDETOXIN);
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_awayMission->demon.curedChub = true;
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_awayMission->demon.missionScore += 2;
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}
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void Room::demon5UseHypoDytoxinOnAnything() {
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showText(TX_SPEAKER_MCCOY, TX_DEM5_008);
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}
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void Room::demon5UseBerryOnChub() {
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showText(TX_SPEAKER_MCCOY, TX_DEM5_009);
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}
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void Room::demon5LookAtRoberts() {
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showText(TX_DEM5N001);
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}
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void Room::demon5LookAtGrisnash() {
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showText(TX_DEM5N009);
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}
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void Room::demon5LookAtStephen() {
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showText(TX_DEM5N003);
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}
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void Room::demon5LookAtKirk() {
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showText(TX_DEM5N006);
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}
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void Room::demon5LookAtSpock() {
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showText(TX_DEM5N008);
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}
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void Room::demon5LookAtMccoy() {
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showText(TX_DEM5N007);
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}
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void Room::demon5LookAtRedshirt() {
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showText(TX_DEM5N005);
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}
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void Room::demon5LookAtMountain() {
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showText(TX_DEM5N002);
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}
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void Room::demon5LookAtCrate() {
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showText(TX_DEM5N004);
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}
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void Room::demon5LookAnywhere() {
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showText(TX_DEM5N000);
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}
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void Room::demon5LookAtChub() {
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showText(TX_SPEAKER_CHUB, TX_DEM5L028);
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}
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void Room::demon5TalkToRoberts() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_ROBERTS, TX_DEM5_030);
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if (!_roomVar.demon.talkedToRoberts) {
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_roomVar.demon.talkedToRoberts = true;
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_roomVar.demon.numTalkedTo++;
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demon5CheckCompletedStudy();
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}
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} else {
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showText(TX_DEM5N010);
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}
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}
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void Room::demon5TalkToChub() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_CHUB, TX_DEM5L029);
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showText(TX_SPEAKER_KIRK, TX_DEM5_002);
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showText(TX_SPEAKER_CHUB, TX_DEM5L030);
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showText(TX_SPEAKER_KIRK, TX_DEM5_005);
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showText(TX_SPEAKER_CHUB, TX_DEM5L031);
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if (!_roomVar.demon.talkedToChub) {
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_roomVar.demon.talkedToChub = true;
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_roomVar.demon.numTalkedTo++;
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demon5CheckCompletedStudy();
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}
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} else {
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showText(TX_DEM5N013);
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}
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}
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void Room::demon5TalkToGrisnash() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_GRISNASH, TX_DEM5_028);
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showText(TX_SPEAKER_SPOCK, TX_DEM5_024);
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showText(TX_SPEAKER_GRISNASH, TX_DEM5_029);
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showText(TX_SPEAKER_SPOCK, TX_DEM5_025);
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if (!_roomVar.demon.talkedToGrisnash) {
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_roomVar.demon.talkedToGrisnash = true;
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_roomVar.demon.numTalkedTo++;
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demon5CheckCompletedStudy();
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}
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} else {
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showText(TX_DEM5N011);
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}
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}
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void Room::demon5TalkToStephen() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_STEPHEN, TX_DEM5_041);
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showText(TX_SPEAKER_MCCOY, TX_DEM5_022);
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showText(TX_SPEAKER_STEPHEN, TX_DEM5_043);
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showText(TX_SPEAKER_ROBERTS, TX_DEM5_031);
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showText(TX_SPEAKER_STEPHEN, TX_DEM5_042);
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if (!_roomVar.demon.talkedToStephen) {
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_roomVar.demon.talkedToStephen = true;
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_roomVar.demon.numTalkedTo++;
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demon5CheckCompletedStudy();
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}
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} else if (!_awayMission->demon.knowAboutHypoDytoxin) {
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showText(TX_SPEAKER_ROBERTS, TX_DEM5_034);
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} else if (_awayMission->demon.madeHypoDytoxin) {
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showText(TX_SPEAKER_ROBERTS, TX_DEM5_035);
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} else if (_awayMission->demon.gotBerries) {
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showText(TX_SPEAKER_ROBERTS, TX_DEM5_032);
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_awayMission->demon.field3e = false;
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} else if (_awayMission->demon.field3e) {
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showText(TX_SPEAKER_ROBERTS, TX_DEM5_038);
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} else {
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showText(TX_SPEAKER_ROBERTS, TX_DEM5_034);
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}
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}
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void Room::demon5TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_DEM5_001);
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}
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void Room::demon5TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_DEM5_027);
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showText(TX_SPEAKER_MCCOY, TX_DEM5_018);
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}
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void Room::demon5TalkToRedshirt() {
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showText(TX_SPEAKER_EVERTS, TX_DEM5_045);
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showText(TX_SPEAKER_MCCOY, TX_DEM5_021);
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showText(TX_SPEAKER_KIRK, TX_DEM5_003);
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}
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void Room::demon5TalkToMccoy() {
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if (_awayMission->demon.curedChub) {
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showText(TX_SPEAKER_MCCOY, TX_DEM5_023);
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showText(TX_SPEAKER_KIRK, TX_DEM5_004);
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if (!_awayMission->redshirtDead) {
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showText(TX_SPEAKER_EVERTS, TX_DEM5_044);
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showText(TX_SPEAKER_MCCOY, TX_DEM5_020);
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showText(TX_SPEAKER_SPOCK, TX_DEM5_026);
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showText(TX_SPEAKER_MCCOY, TX_DEM5_019);
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}
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} else {
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showText(TX_SPEAKER_MCCOY, TX_DEM5_017);
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}
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}
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void Room::demon5UseMTricorderOnRoberts() {
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if (_roomVar.demon.scannedRoberts)
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return;
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loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_MCCOY, TX_DEM5_015);
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_roomVar.demon.scannedRoberts = true;
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_roomVar.demon.numScanned++;
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demon5CheckCompletedStudy();
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}
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void Room::demon5UseMTricorderOnChub() {
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loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
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playSoundEffectIndex(0x04);
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if (_awayMission->demon.curedChub) {
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if (_roomVar.demon.scannedChub)
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return;
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showText(TX_SPEAKER_MCCOY, TX_DEM5_016);
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_roomVar.demon.scannedChub = true;
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_roomVar.demon.numScanned++;
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demon5CheckCompletedStudy();
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} else {
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if (_awayMission->demon.field3e)
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showText(TX_SPEAKER_MCCOY, TX_DEM5_010);
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else {
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showText(TX_SPEAKER_MCCOY, TX_DEM5_012);
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showText(TX_SPEAKER_STEPHEN, TX_DEM5_040);
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_awayMission->demon.knowAboutHypoDytoxin = true;
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_awayMission->demon.field3e = true;
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}
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}
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}
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void Room::demon5UseMTricorderOnGrisnash() {
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if (_roomVar.demon.scannedGrisnash)
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return;
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loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_MCCOY, TX_DEM5_013);
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_roomVar.demon.scannedGrisnash = true;
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_roomVar.demon.numScanned++;
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demon5CheckCompletedStudy();
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}
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void Room::demon5UseMTricorderOnStephen() {
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if (_roomVar.demon.scannedStephen)
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return;
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loadActorAnim2(OBJECT_MCCOY, "mscanw", -1, -1, 0);
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playSoundEffectIndex(0x04);
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showText(TX_SPEAKER_MCCOY, TX_DEM5_014);
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_roomVar.demon.scannedStephen = true;
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_roomVar.demon.numScanned++;
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demon5CheckCompletedStudy();
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}
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void Room::demon5CheckCompletedStudy() {
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if (_roomVar.demon.numScanned == 4 && _roomVar.demon.numTalkedTo == 4) {
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showText(TX_SPEAKER_MCCOY, TX_DEM5_011);
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_roomVar.demon.numTalkedTo = 5;
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}
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}
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void Room::demon5GetCrate() {
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showText(TX_DEM5N012);
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}
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}
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