Files
scummvm/engines/startrek/rooms/demon5.cpp
T
Matthew Stewart 8970909318 STARTREK: Reorganize includes in room.h
This should avoid the costly rebuild of everything in the 'rooms/'
folder, at least sometimes...
2018-08-09 08:37:30 +02:00

330 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/room.h"
namespace StarTrek {
void Room::demon5Tick1() {
playVoc("DEM5LOOP");
if (!_awayMission->demon.curedChub || _awayMission->demon.field37 != 1)
loadActorAnim(11, "oldman", 0x7a, 0xb0, 0);
loadActorAnim(8, "brorob", 0xc9, 0xa8, 0);
loadActorAnim(9, "crip", 0xe3, 0xa8, 0);
loadActorAnim(10, "brotel", 0xf9, 0xbc, 0);
loadActorAnim(12, "s0r6d2", 0xa0, 0x92, 0);
}
void Room::demon5WalkToDoor() {
_awayMission->disableInput = true;
_roomVar.demon.movingToDoor = true;
walkCrewman(OBJECT_KIRK, 0xa0, 0x94, 1);
}
void Room::demon5TouchedDoorOpenTrigger() {
if (!_roomVar.demon.movingToDoor)
return;
loadActorAnim(12, "s0r6d1", 0xa0, 0x92, 1);
playSoundEffectIndex(0x05);
}
void Room::demon5DoorOpenedOrReachedDoor() {
// This is invoked when the door opens and when Kirk reaches the door.
// Must wait for both to occur.
_roomVar.demon.doorCounter++;
if (_roomVar.demon.doorCounter == 2)
loadRoomIndex(0, 1);
}
void Room::demon5UseSTricorderOnCrate() {
loadActorAnim(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(0x04);
showText(TX_SPEAKER_SPOCK, TX_DEM5_006);
}
// FIXME: should work when used on people as well, but doesn't
void Room::demon5UsePhaserOnAnything() {
showText(TX_SPEAKER_SPOCK, TX_DEM5_007);
}
void Room::demon5UseHandOnStephen() {
if (_awayMission->demon.repairedHand)
showText(TX_SPEAKER_STEPHEN, TX_DEM5_036);
else
showText(TX_SPEAKER_STEPHEN, TX_DEM5_039);
}
void Room::demon5UseBerryOnStephen() {
if (_awayMission->demon.knowAboutHypoDytoxin)
showText(TX_SPEAKER_STEPHEN, TX_DEM5_033);
else
showText(TX_SPEAKER_STEPHEN, TX_DEM5_037);
}
void Room::demon5UseHypoDytoxinOnChub() {
walkCrewman(OBJECT_MCCOY, 0xe1, 0xb0, 2);
}
void Room::demon5MccoyReachedChub() {
loadActorAnim2(OBJECT_MCCOY, "musemn", -1, -1, 2);
}
void Room::demon5MccoyHealedChub() {
walkCrewman(OBJECT_MCCOY, 0xc8, 0xba, 0);
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
showText(TX_SPEAKER_CHUB, TX_DEM5L027);
loseItem(OBJECT_IDETOXIN);
_awayMission->demon.curedChub = true;
_awayMission->demon.missionScore += 2;
}
void Room::demon5UseHypoDytoxinOnAnything() {
showText(TX_SPEAKER_MCCOY, TX_DEM5_008);
}
void Room::demon5UseBerryOnChub() {
showText(TX_SPEAKER_MCCOY, TX_DEM5_009);
}
void Room::demon5LookAtRoberts() {
showText(TX_DEM5N001);
}
void Room::demon5LookAtGrisnash() {
showText(TX_DEM5N009);
}
void Room::demon5LookAtStephen() {
showText(TX_DEM5N003);
}
void Room::demon5LookAtKirk() {
showText(TX_DEM5N006);
}
void Room::demon5LookAtSpock() {
showText(TX_DEM5N008);
}
void Room::demon5LookAtMccoy() {
showText(TX_DEM5N007);
}
void Room::demon5LookAtRedshirt() {
showText(TX_DEM5N005);
}
void Room::demon5LookAtMountain() {
showText(TX_DEM5N002);
}
void Room::demon5LookAtCrate() {
showText(TX_DEM5N004);
}
void Room::demon5LookAnywhere() {
showText(TX_DEM5N000);
}
void Room::demon5LookAtChub() {
showText(TX_SPEAKER_CHUB, TX_DEM5L028);
}
void Room::demon5TalkToRoberts() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_030);
if (!_roomVar.demon.talkedToRoberts) {
_roomVar.demon.talkedToRoberts = true;
_roomVar.demon.numTalkedTo++;
demon5CheckCompletedStudy();
}
} else {
showText(TX_DEM5N010);
}
}
void Room::demon5TalkToChub() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_CHUB, TX_DEM5L029);
showText(TX_SPEAKER_KIRK, TX_DEM5_002);
showText(TX_SPEAKER_CHUB, TX_DEM5L030);
showText(TX_SPEAKER_KIRK, TX_DEM5_005);
showText(TX_SPEAKER_CHUB, TX_DEM5L031);
if (!_roomVar.demon.talkedToChub) {
_roomVar.demon.talkedToChub = true;
_roomVar.demon.numTalkedTo++;
demon5CheckCompletedStudy();
}
} else {
showText(TX_DEM5N013);
}
}
void Room::demon5TalkToGrisnash() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_GRISNASH, TX_DEM5_028);
showText(TX_SPEAKER_SPOCK, TX_DEM5_024);
showText(TX_SPEAKER_GRISNASH, TX_DEM5_029);
showText(TX_SPEAKER_SPOCK, TX_DEM5_025);
if (!_roomVar.demon.talkedToGrisnash) {
_roomVar.demon.talkedToGrisnash = true;
_roomVar.demon.numTalkedTo++;
demon5CheckCompletedStudy();
}
} else {
showText(TX_DEM5N011);
}
}
void Room::demon5TalkToStephen() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_STEPHEN, TX_DEM5_041);
showText(TX_SPEAKER_MCCOY, TX_DEM5_022);
showText(TX_SPEAKER_STEPHEN, TX_DEM5_043);
showText(TX_SPEAKER_ROBERTS, TX_DEM5_031);
showText(TX_SPEAKER_STEPHEN, TX_DEM5_042);
if (!_roomVar.demon.talkedToStephen) {
_roomVar.demon.talkedToStephen = true;
_roomVar.demon.numTalkedTo++;
demon5CheckCompletedStudy();
}
} else if (!_awayMission->demon.knowAboutHypoDytoxin) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_034);
} else if (_awayMission->demon.madeHypoDytoxin) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_035);
} else if (_awayMission->demon.gotBerries) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_032);
_awayMission->demon.field3e = false;
} else if (_awayMission->demon.field3e) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_038);
} else {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_034);
}
}
void Room::demon5TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_DEM5_001);
}
void Room::demon5TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_DEM5_027);
showText(TX_SPEAKER_MCCOY, TX_DEM5_018);
}
void Room::demon5TalkToRedshirt() {
showText(TX_SPEAKER_EVERTS, TX_DEM5_045);
showText(TX_SPEAKER_MCCOY, TX_DEM5_021);
showText(TX_SPEAKER_KIRK, TX_DEM5_003);
}
void Room::demon5TalkToMccoy() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_MCCOY, TX_DEM5_023);
showText(TX_SPEAKER_KIRK, TX_DEM5_004);
if (!_awayMission->redshirtDead) {
showText(TX_SPEAKER_EVERTS, TX_DEM5_044);
showText(TX_SPEAKER_MCCOY, TX_DEM5_020);
showText(TX_SPEAKER_SPOCK, TX_DEM5_026);
showText(TX_SPEAKER_MCCOY, TX_DEM5_019);
}
} else {
showText(TX_SPEAKER_MCCOY, TX_DEM5_017);
}
}
void Room::demon5UseMTricorderOnRoberts() {
if (_roomVar.demon.scannedRoberts)
return;
loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
playSoundEffectIndex(0x04);
showText(TX_SPEAKER_MCCOY, TX_DEM5_015);
_roomVar.demon.scannedRoberts = true;
_roomVar.demon.numScanned++;
demon5CheckCompletedStudy();
}
void Room::demon5UseMTricorderOnChub() {
loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
playSoundEffectIndex(0x04);
if (_awayMission->demon.curedChub) {
if (_roomVar.demon.scannedChub)
return;
showText(TX_SPEAKER_MCCOY, TX_DEM5_016);
_roomVar.demon.scannedChub = true;
_roomVar.demon.numScanned++;
demon5CheckCompletedStudy();
} else {
if (_awayMission->demon.field3e)
showText(TX_SPEAKER_MCCOY, TX_DEM5_010);
else {
showText(TX_SPEAKER_MCCOY, TX_DEM5_012);
showText(TX_SPEAKER_STEPHEN, TX_DEM5_040);
_awayMission->demon.knowAboutHypoDytoxin = true;
_awayMission->demon.field3e = true;
}
}
}
void Room::demon5UseMTricorderOnGrisnash() {
if (_roomVar.demon.scannedGrisnash)
return;
loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
playSoundEffectIndex(0x04);
showText(TX_SPEAKER_MCCOY, TX_DEM5_013);
_roomVar.demon.scannedGrisnash = true;
_roomVar.demon.numScanned++;
demon5CheckCompletedStudy();
}
void Room::demon5UseMTricorderOnStephen() {
if (_roomVar.demon.scannedStephen)
return;
loadActorAnim2(OBJECT_MCCOY, "mscanw", -1, -1, 0);
playSoundEffectIndex(0x04);
showText(TX_SPEAKER_MCCOY, TX_DEM5_014);
_roomVar.demon.scannedStephen = true;
_roomVar.demon.numScanned++;
demon5CheckCompletedStudy();
}
void Room::demon5CheckCompletedStudy() {
if (_roomVar.demon.numScanned == 4 && _roomVar.demon.numTalkedTo == 4) {
showText(TX_SPEAKER_MCCOY, TX_DEM5_011);
_roomVar.demon.numTalkedTo = 5;
}
}
void Room::demon5GetCrate() {
showText(TX_DEM5N012);
}
}