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scummvm/engines/scumm/he/logic/basketball.cpp
T

231 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
namespace Scumm {
/**
* Logic code for:
* Backyard Basketball
*/
class LogicHEbasketball : public LogicHE {
public:
LogicHEbasketball(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
int op_1012();
int op_1050(int32 *args);
int op_1053();
// op_1050 loads court object data
enum CourtObjectType {
kObjectTypeBackboard = 1,
kObjectTypeRim = 2,
kObjectTypeOther = 3,
kObjectTypeFloor = 4
};
struct CourtObject {
Common::String name;
CourtObjectType type;
uint32 data[10];
};
Common::Array<CourtObject> _courtObjects;
uint32 _backboardObjectLeft, _backboardObjectRight;
};
int LogicHEbasketball::versionID() {
return 1;
}
int32 LogicHEbasketball::dispatch(int op, int numArgs, int32 *args) {
int res = 0;
switch (op) {
case 1001:
break;
case 1006:
break;
case 1011:
break;
case 1012:
res = op_1012();
break;
case 1035:
break;
case 1050:
res = op_1050(args);
break;
case 1051:
break;
case 1052:
break;
case 1053:
res = op_1053();
break;
case 1056:
break;
case 1057:
break;
case 1058:
break;
case 1060:
break;
case 1064:
break;
case 1067:
break;
case 1073:
break;
case 1075:
break;
case 1076:
break;
case 1080:
break;
case 1081:
break;
case 1090:
break;
case 1091:
break;
case 1513:
break;
default:
LogicHE::dispatch(op, numArgs, args);
}
return res;
}
int LogicHEbasketball::op_1012() {
writeScummVar(108, 12000);
writeScummVar(109, 8000);
writeScummVar(110, 760);
writeScummVar(111, 4000);
writeScummVar(112, 1600);
return 1;
}
int LogicHEbasketball::op_1050(int32 *args) {
// This function loads the court data
static const char *const courtNames[] = {
"Dobbaguchi", "Jocindas", "SandyFlats", "Queens",
"Park", "Scheffler", "Polk", "McMillan",
"CrownHill", "Memorial", "TechState", "Garden",
"Moon", "Barn"
};
Common::String courtFileName = Common::String::format("data/courts/%s.cof", courtNames[args[0] - 1]);
Common::File file;
if (!file.open(courtFileName))
error("Could not open file '%s'", courtFileName.c_str());
debug(0, "Loading court data from '%s'", courtFileName.c_str());
// First, read in the header
file.readUint32LE(); // Header size (?)
char version[6];
file.read(version, 5);
version[5] = 0;
if (strcmp(version, "01.05"))
error("Invalid court version field: %s", version);
uint32 objectCount = file.readUint32LE();
for (uint32 i = 0; i < objectCount; i++) {
char nameBuf[100];
memset(nameBuf, 0, sizeof(nameBuf));
uint32 nameLength = file.readUint32LE();
assert(nameLength < sizeof(nameBuf) - 1);
file.read(nameBuf, nameLength);
CourtObject object;
object.name = nameBuf;
object.type = (CourtObjectType)file.readUint32LE();
for (uint32 j = 0; j < 10; j++)
object.data[j] = file.readUint32LE();
debug(1, "Found court object '%s' - Type %d", nameBuf, object.type);
// Store backboard object indices for later
if (object.type == kObjectTypeBackboard) {
if (object.data[7] + object.data[4] / 2 >= 6000)
_backboardObjectRight = i;
else
_backboardObjectLeft = i;
}
_courtObjects.push_back(object);
}
// TODO: Some other variables are initialized with constants here
return 1;
}
int LogicHEbasketball::op_1053() {
_courtObjects.clear();
// TODO: This also calls op_1065 with one argument (5)
return 1;
}
LogicHE *makeLogicHEbasketball(ScummEngine_v90he *vm) {
return new LogicHEbasketball(vm);
}
} // End of namespace Scumm