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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/walk/walk_location.h"
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namespace Pink {
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void WalkLocation::deserialize(Pink::Archive &archive) {
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NamedObject::deserialize(archive);
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_neighbors.deserialize(archive);
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}
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void WalkLocation::toConsole() {
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debugC(6, kPinkDebugLoadingObjects, "\tWalkLocation: _name =%s", _name.c_str());
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debugC(6, kPinkDebugLoadingObjects, "\tNeighbors:");
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for (uint i = 0; i < _neighbors.size(); ++i) {
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debugC(6, kPinkDebugLoadingObjects, "\t\t%s", _neighbors[i].c_str());
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}
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}
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} // End of namespace Pink
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