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scummvm/engines/pink/objects/actions/action_text.cpp
T

152 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/substream.h"
#include "pink/archive.h"
#include "pink/director.h"
#include "pink/pink.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/actions/action_text.h"
#include "pink/objects/pages/page.h"
namespace Pink {
ActionText::ActionText() {
_txtWnd = nullptr;
_xLeft = _xRight = 0;
_yTop = _yBottom = 0;
_centered = 0;
_scrollBar = 0;
_textRGB = 0;
_backgroundRGB = 0;
_textColorIndex = 0;
_backgroundColorIndex = 0;
}
ActionText::~ActionText() {
end();
}
void ActionText::deserialize(Archive &archive) {
Action::deserialize(archive);
_fileName = archive.readString();
_xLeft = archive.readDWORD();
_yTop = archive.readDWORD();
_xRight = archive.readDWORD();
_yBottom = archive.readDWORD();
_centered = archive.readDWORD();
_scrollBar = archive.readDWORD();
_textRGB = archive.readDWORD();
_backgroundRGB = archive.readDWORD();
}
void ActionText::toConsole() {
debugC(6, kPinkDebugLoadingObjects, "\tActionText: _name = %s, _fileName = %s, "
"_xLeft = %u, _yTop = %u, _xRight = %u, _yBottom = %u _centered = %u, _scrollBar = %u, _textColor = %u _backgroundColor = %u",
_name.c_str(), _fileName.c_str(), _xLeft, _yTop, _xRight, _yBottom, _centered, _scrollBar, _textRGB, _backgroundRGB);
}
void ActionText::start() {
findColorsInPalette();
Director *director = _actor->getPage()->getGame()->getDirector();
Graphics::TextAlign align = _centered ? Graphics::kTextAlignCenter : Graphics::kTextAlignLeft;
Common::SeekableReadStream *stream = _actor->getPage()->getResourceStream(_fileName);
char *str = new char[stream->size()];
stream->read(str, stream->size());
delete stream;
if (_scrollBar) {
Graphics::MacFont *font = new Graphics::MacFont;
_txtWnd = director->getWndManager().addTextWindow(font, _textColorIndex, _backgroundColorIndex,
_xRight - _xLeft, align, nullptr, false);
_txtWnd->move(_xLeft, _yTop);
_txtWnd->resize(_xRight - _xLeft, _yBottom - _yTop);
if (_actor->getPage()->getGame()->getGameDesc().language == Common::EN_ANY)
_txtWnd->appendText(str, font);
} else {
director->addTextAction(this);
}
delete[] str;
}
void ActionText::end() {
Director *director = _actor->getPage()->getGame()->getDirector();
if (_scrollBar && _txtWnd) {
director->getWndManager().removeWindow(_txtWnd);
_txtWnd = nullptr;
} else {
director->removeTextAction(this);
}
}
void ActionText::draw(Graphics::ManagedSurface *surface) {
// not working
/*Graphics::TextAlign alignment = _centered ? Graphics::kTextAlignCenter : Graphics::kTextAlignLeft;
Graphics::MacFont *font = new Graphics::MacFont;
Director *director = _actor->getPage()->getGame()->getDirector();
Graphics::MacText text("", &director->getWndManager(), font, _textColorIndex, _backgroundColorIndex, _xRight - _xLeft, alignment);
text.appendText("TESTING", font->getId(), font->getSize(), font->getSlant(), 0);
text.draw(surface, _xLeft, _yTop, _xRight - _xLeft, _yBottom - _yTop, 0, 0);*/
}
#define RED(rgb) ((rgb) & 0xFF)
#define GREEN(rgb) (((rgb) >> 8) & 0xFF)
#define BLUE(rgb) (((rgb) >> 16) & 0xFF)
static uint findBestColor(byte *palette, uint32 rgb) {
uint bestColor = 0;
double min = 0xFFFFFFFF;
for (uint i = 0; i < 256; ++i) {
int rmean = (*(palette + 3 * i + 0) + RED(rgb)) / 2;
int r = *(palette + 3 * i + 0) - RED(rgb);
int g = *(palette + 3 * i + 1) - GREEN(rgb);
int b = *(palette + 3 * i + 2) - BLUE(rgb);
double dist = sqrt((((512 + rmean) * r * r) >> 8) + 4 * g * g + (((767 - rmean) * b * b) >> 8));
if (min > dist) {
bestColor = i;
min = dist;
}
}
return bestColor;
}
void ActionText::findColorsInPalette() {
byte palette[256 * 3];
g_system->getPaletteManager()->grabPalette(palette, 0, 255);
_textColorIndex = findBestColor(palette, _textRGB);
_backgroundColorIndex = findBestColor(palette, _backgroundRGB);
}
} // End of namespace Pink