mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MUTATIONOFJB_GUI_H
|
|
#define MUTATIONOFJB_GUI_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/hashmap.h"
|
|
#include "common/hash-str.h"
|
|
#include "graphics/surface.h"
|
|
#include "mutationofjb/inventory.h"
|
|
#include "mutationofjb/widgets/buttonwidget.h"
|
|
|
|
namespace Common {
|
|
class Event;
|
|
}
|
|
|
|
namespace Graphics {
|
|
class Screen;
|
|
}
|
|
|
|
namespace MutationOfJB {
|
|
|
|
class Game;
|
|
class Widget;
|
|
class InventoryWidget;
|
|
class ConversationWidget;
|
|
|
|
class Gui : public InventoryObserver, public ButtonWidgetCallback {
|
|
public:
|
|
typedef Common::HashMap<Common::String, int> InventoryMap;
|
|
|
|
friend class InventoryAnimationDecoderCallback;
|
|
friend class HudAnimationDecoderCallback;
|
|
|
|
Gui(Game &game, Graphics::Screen *screen);
|
|
~Gui();
|
|
Game &getGame();
|
|
|
|
bool init();
|
|
void update();
|
|
|
|
void markDirty();
|
|
void handleEvent(const Common::Event &event);
|
|
|
|
virtual void onInventoryChanged() override;
|
|
virtual void onButtonClicked(ButtonWidget *) override;
|
|
|
|
ConversationWidget& getConversationWidget();
|
|
|
|
private:
|
|
bool loadInventoryGfx();
|
|
bool loadHudGfx();
|
|
bool loadInventoryList();
|
|
void drawInventoryItem(const Common::String &item, int pos);
|
|
void drawInventory();
|
|
|
|
Game &_game;
|
|
Graphics::Screen *_screen;
|
|
InventoryMap _inventoryItems;
|
|
Common::Array<Graphics::Surface> _inventorySurfaces;
|
|
Common::Array<Graphics::Surface> _hudSurfaces;
|
|
|
|
InventoryWidget *_inventoryWidget;
|
|
ConversationWidget *_conversationWidget;
|
|
Common::Array<Widget *> _widgets;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|