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scummvm/engines/mutationofjb/gui.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_GUI_H
#define MUTATIONOFJB_GUI_H
#include "common/array.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "graphics/surface.h"
#include "mutationofjb/inventory.h"
#include "mutationofjb/widgets/buttonwidget.h"
namespace Common {
class Event;
}
namespace Graphics {
class Screen;
}
namespace MutationOfJB {
class Game;
class Widget;
class InventoryWidget;
class ConversationWidget;
class Gui : public InventoryObserver, public ButtonWidgetCallback {
public:
typedef Common::HashMap<Common::String, int> InventoryMap;
friend class InventoryAnimationDecoderCallback;
friend class HudAnimationDecoderCallback;
Gui(Game &game, Graphics::Screen *screen);
~Gui();
Game &getGame();
bool init();
void update();
void markDirty();
void handleEvent(const Common::Event &event);
virtual void onInventoryChanged() override;
virtual void onButtonClicked(ButtonWidget *) override;
ConversationWidget& getConversationWidget();
private:
bool loadInventoryGfx();
bool loadHudGfx();
bool loadInventoryList();
void drawInventoryItem(const Common::String &item, int pos);
void drawInventory();
Game &_game;
Graphics::Screen *_screen;
InventoryMap _inventoryItems;
Common::Array<Graphics::Surface> _inventorySurfaces;
Common::Array<Graphics::Surface> _hudSurfaces;
InventoryWidget *_inventoryWidget;
ConversationWidget *_conversationWidget;
Common::Array<Widget *> _widgets;
};
}
#endif