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This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
335 lines
10 KiB
C++
335 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/data/cursor.h"
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#include "lastexpress/data/font.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/menu/menu.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/resource.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/timer.h"
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#include "engines/util.h"
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const char *g_actionNames[] = {"None", "Action1", "Action2", "ExitCompartment", "Action4", "ExcuseMeCath", "ExcuseMe", "INVALID", "Knock", "OpenDoor", "Action10", "Action11", "Default", "INVALID", "INVALID", "INVALID", "Action16", "DrawScene", "Callback"};
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const char *g_directionNames[] = { "None", "Up", "Down", "Left", "Right", "Switch"};
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const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert", "Pascale", "Waiter1", "Waiter2", "Cooks", "Verges", "Tatiana", "Vassili", "Alexei", "Abbot", "Milos", "Vesna", "Ivo", "Salko", "Kronos", "Kahina", "Francois", "MmeBoutarel", "Boutarel", "Rebecca", "Sophie", "Mahmud", "Yasmin", "Hadija", "Alouan", "Gendarmes", "Max", "Chapters", "Train", "Tables0", "Tables1", "Tables2", "Tables3", "Tables4", "Tables5", "Entity39"};
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namespace LastExpress {
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LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) :
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Engine(syst), _gameDescription(gd),
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_debugger(NULL), _random("lastexpress"), _cursor(NULL),
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_font(NULL), _logic(NULL), _menu(NULL),
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_frameCounter(0), _lastFrameCount(0),
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_graphicsMan(NULL), _resMan(NULL),
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_sceneMan(NULL), _soundMan(NULL),
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_eventMouse(NULL), _eventTick(NULL),
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_eventMouseBackup(NULL), _eventTickBackup(NULL)
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{
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// Setup mixer
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Engine::syncSoundSettings();
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// Adding the default directories
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "data");
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// Initialize the custom debug levels
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DebugMan.addDebugChannel(kLastExpressDebugAll, "All", "Debug everything");
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DebugMan.addDebugChannel(kLastExpressDebugGraphics, "Graphics", "Debug graphics & animation/sequence playback");
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DebugMan.addDebugChannel(kLastExpressDebugResource, "Resource", "Debug resource management");
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DebugMan.addDebugChannel(kLastExpressDebugCursor, "Cursor", "Debug cursor handling");
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DebugMan.addDebugChannel(kLastExpressDebugSound, "Sound", "Debug sound playback");
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DebugMan.addDebugChannel(kLastExpressDebugSubtitle, "Subtitle", "Debug subtitles");
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DebugMan.addDebugChannel(kLastExpressDebugSavegame, "Savegame", "Debug savegames");
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DebugMan.addDebugChannel(kLastExpressDebugLogic, "Logic", "Debug logic");
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DebugMan.addDebugChannel(kLastExpressDebugScenes, "Scenes", "Debug scenes & hotspots");
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DebugMan.addDebugChannel(kLastExpressDebugUnknown, "Unknown", "Debug unknown data");
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}
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LastExpressEngine::~LastExpressEngine() {
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_timer->removeTimerProc(&soundTimer);
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// Delete the remaining objects
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SAFE_DELETE(_cursor);
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SAFE_DELETE(_font);
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SAFE_DELETE(_logic);
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SAFE_DELETE(_menu);
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SAFE_DELETE(_graphicsMan);
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SAFE_DELETE(_resMan);
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SAFE_DELETE(_sceneMan);
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SAFE_DELETE(_soundMan);
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SAFE_DELETE(_debugger);
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// Cleanup event handlers
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SAFE_DELETE(_eventMouse);
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SAFE_DELETE(_eventTick);
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SAFE_DELETE(_eventMouseBackup);
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SAFE_DELETE(_eventTickBackup);
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// Zero passed pointers
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_gameDescription = NULL;
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}
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// TODO: which error should we return when some game files are missing/corrupted?
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Common::Error LastExpressEngine::run() {
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// Initialize the graphics
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const Graphics::PixelFormat dataPixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
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initGraphics(640, 480, &dataPixelFormat);
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// We do not support color conversion
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if (_system->getScreenFormat() != dataPixelFormat)
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return Common::kUnsupportedColorMode;
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// Create debugger. It requires GFX to be initialized
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_debugger = new Debugger(this);
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// Start the resource and graphics managers
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_resMan = new ResourceManager(isDemo());
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if (!_resMan->loadArchive(kArchiveCd1))
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return Common::kNoGameDataFoundError;
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_graphicsMan = new GraphicsManager();
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// Load the cursor data
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_cursor = _resMan->loadCursor();
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if (!_cursor)
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return Common::kNoGameDataFoundError;
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// Load the font data
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_font = _resMan->loadFont();
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if (!_font)
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return Common::kNoGameDataFoundError;
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// Start scene manager
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_sceneMan = new SceneManager(this);
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_sceneMan->loadSceneDataFile(kArchiveCd1);
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// Game logic
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_logic = new Logic(this);
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// Start sound manager and setup timer
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_soundMan = new SoundManager(this);
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_timer->installTimerProc(&soundTimer, 17000, this, "lastexpressSound");
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// Menu
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_menu = new Menu(this);
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_menu->show(false, kSavegameTypeIndex, 0);
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while (!shouldQuit()) {
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_soundMan->getQueue()->updateQueue();
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_soundMan->getQueue()->updateSubtitles();
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if (handleEvents())
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continue;
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}
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return Common::kNoError;
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}
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void LastExpressEngine::pollEvents() {
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Common::Event ev;
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if (!_eventMan->pollEvent(ev))
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return;
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switch (ev.type) {
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case Common::EVENT_LBUTTONUP:
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getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
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break;
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case Common::EVENT_RBUTTONUP:
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getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
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break;
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default:
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break;
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}
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}
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bool LastExpressEngine::handleEvents() {
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// Make sure all the subsystems have been initialized
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if (!_debugger || !_graphicsMan)
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error("[LastExpressEngine::handleEvents] Called before the required subsystems have been initialized");
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// Execute stored commands
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if (_debugger->hasCommand()) {
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_debugger->callCommand();
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// re-attach the debugger
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_debugger->attach();
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}
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// Show the debugger if required
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_debugger->onFrame();
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// Handle input
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Common::Event ev;
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while (_eventMan->pollEvent(ev)) {
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switch (ev.type) {
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case Common::EVENT_KEYDOWN:
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// CTRL-D: Attach the debugger
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if ((ev.kbd.flags & Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d)
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_debugger->attach();
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//// DEBUG: Quit game on escape
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//if (ev.kbd.keycode == Common::KEYCODE_ESCAPE)
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// quitGame();
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break;
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case Common::EVENT_MAINMENU:
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// Closing the GMM
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_LBUTTONDOWN:
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getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
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getGameLogic()->getGameState()->getGameFlags()->mouseLeftPressed = (ev.type == Common::EVENT_LBUTTONDOWN) ? true : false;
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// Adjust frameInterval flag
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if (_frameCounter < _lastFrameCount + 30)
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getGameLogic()->getGameState()->getGameFlags()->frameInterval = true;
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_lastFrameCount = _frameCounter;
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if (_eventMouse && _eventMouse->isValid())
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(*_eventMouse)(ev);
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break;
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case Common::EVENT_RBUTTONUP:
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case Common::EVENT_RBUTTONDOWN:
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getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
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getGameLogic()->getGameState()->getGameFlags()->mouseRightPressed = (ev.type == Common::EVENT_RBUTTONDOWN) ? true : false;
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if (_eventMouse && _eventMouse->isValid())
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(*_eventMouse)(ev);
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break;
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case Common::EVENT_MOUSEMOVE:
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if (_eventMouse && _eventMouse->isValid())
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(*_eventMouse)(ev);
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break;
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case Common::EVENT_QUIT:
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quitGame();
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break;
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default:
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break;
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}
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}
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// Game tick event
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if (_eventTick && _eventTick->isValid())
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(*_eventTick)(ev);
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// Update the screen
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_graphicsMan->update();
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_system->updateScreen();
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_system->delayMillis(50);
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// The event loop may have triggered the quit status. In this case,
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// stop the execution.
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if (shouldQuit()) {
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////
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/// Timer
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///////////////////////////////////////////////////////////////////////////////////
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void LastExpressEngine::soundTimer(void *refCon) {
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((LastExpressEngine *)refCon)->handleSoundTimer();
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}
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void LastExpressEngine::handleSoundTimer() {
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if (_frameCounter & 1)
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if (_soundMan)
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_soundMan->getQueue()->handleTimer();
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_frameCounter++;
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}
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///////////////////////////////////////////////////////////////////////////////////
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/// Event Handling
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///////////////////////////////////////////////////////////////////////////////////
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void LastExpressEngine::backupEventHandlers() {
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if (_eventMouseBackup != NULL || _eventTickBackup != NULL)
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error("[LastExpressEngine::backupEventHandlers] backup event handlers are already set");
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_eventMouseBackup = _eventMouse;
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_eventTickBackup = _eventTick;
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}
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void LastExpressEngine::restoreEventHandlers() {
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if (_eventMouseBackup == NULL || _eventTickBackup == NULL)
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error("[LastExpressEngine::restoreEventHandlers] restore called before backing up the event handlers");
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// Cleanup previous event handlers
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SAFE_DELETE(_eventMouse);
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SAFE_DELETE(_eventTick);
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_eventMouse = _eventMouseBackup;
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_eventTick = _eventTickBackup;
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_eventMouseBackup = NULL;
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_eventTickBackup = NULL;
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}
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void LastExpressEngine::setEventHandlers(EventHandler::EventFunction *mouse, EventHandler::EventFunction *tick) {
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if (_eventMouse != _eventMouseBackup)
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SAFE_DELETE(_eventMouse);
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if (_eventTick != _eventTickBackup)
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SAFE_DELETE(_eventTick);
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_eventMouse = mouse;
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_eventTick = tick;
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}
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///////////////////////////////////////////////////////////////////////////////////
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/// Misc Engine
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///////////////////////////////////////////////////////////////////////////////////
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bool LastExpressEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsRTL);
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}
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} // End of namespace LastExpress
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