mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
928 lines
26 KiB
C++
928 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/ui/vk.h"
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#include "bladerunner/actor.h"
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#include "bladerunner/ambient_sounds.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/combat.h"
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#include "bladerunner/font.h"
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#include "bladerunner/game_constants.h"
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#include "bladerunner/game_flags.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/mouse.h"
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#include "bladerunner/music.h"
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#include "bladerunner/scene.h"
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#include "bladerunner/shape.h"
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#include "bladerunner/script/vk_script.h"
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#include "bladerunner/slice_renderer.h"
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#include "bladerunner/text_resource.h"
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#include "bladerunner/ui/ui_image_picker.h"
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#include "bladerunner/vqa_player.h"
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#include "common/str.h"
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#include "common/keyboard.h"
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namespace BladeRunner {
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VK::VK(BladeRunnerEngine *vm) {
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_vm = vm;
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reset();
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}
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VK::~VK() {
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reset();
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}
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void VK::open(int actorId, int calibrationRatio) {
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if (!_vm->openArchive("MODE.MIX")) {
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return;
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}
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reset();
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_questions.resize(3);
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for (int i = 0; i < (int)_questions.size(); ++i) {
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_questions[i].resize(18);
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for (int j = 0; j < (int)_questions[i].size(); ++j) {
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_questions[i][j].isPresent = false;
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_questions[i][j].wasAsked = false;
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}
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}
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_volumeAmbient = _vm->_ambientSounds->getVolume();
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_volumeMusic = _vm->_music->getVolume();
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_actorId = actorId;
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_calibrationRatio = calibrationRatio;
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_calibration = 0;
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_buttons = new UIImagePicker(_vm, 8);
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_shapes.resize(15);
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for (int i = 0; i < (int)_shapes.size(); ++i) {
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_shapes[i] = new Shape(_vm);
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_shapes[i]->open("VK.SHP", i);
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}
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_vqaPlayerMain = new VQAPlayer(_vm, &_vm->_surfaceBack);
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if (!_vqaPlayerMain->open("VK.VQA")) {
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return;
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}
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Common::String eyeVqa;
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switch (actorId) {
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case kActorDektora:
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eyeVqa = "VKDEKT.VQA";
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break;
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case kActorLucy:
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eyeVqa = "VKLUCY.VQA";
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break;
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case kActorGrigorian:
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eyeVqa = "VKKASH.VQA";
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break;
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case kActorBulletBob:
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eyeVqa = "VKBOB.VQA";
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break;
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case kActorRunciter:
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eyeVqa = "VKRUNC.VQA";
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break;
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default:
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return;
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}
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_surfaceEye.create(172, 116, createRGB555());
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_vqaPlayerEye = new VQAPlayer(_vm, &_surfaceEye);
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if (!_vqaPlayerEye->open(eyeVqa)) {
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return;
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}
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if (!_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr)) {
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return;
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}
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_isOpen = true;
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_script = new VKScript(_vm);
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//TODO: time->lock()
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init();
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}
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bool VK::isOpen() const {
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return _isOpen;
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}
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void VK::close() {
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if (_vm->_audioPlayer->isActive(_soundTrackId1)) {
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_vm->_audioPlayer->stop(_soundTrackId1, false);
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}
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if (_vm->_audioPlayer->isActive(_soundTrackId3)) {
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_vm->_audioPlayer->stop(_soundTrackId3, false);
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}
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_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(458), 33, 0, 0, 50, 0);
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_script->shutdown(_actorId, _humanProbability, _replicantProbability, _anxiety);
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delete _script;
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_script = nullptr;
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if (_buttons) {
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_buttons->deactivate();
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_buttons->resetImages();
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delete _buttons;
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_buttons = nullptr;
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}
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if (_vqaPlayerEye) {
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_vqaPlayerEye->close();
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delete _vqaPlayerEye;
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_vqaPlayerEye = nullptr;
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}
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if (_vqaPlayerMain) {
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_vqaPlayerMain->close();
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delete _vqaPlayerMain;
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_vqaPlayerMain = nullptr;
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}
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_questions.clear();
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for (int i = 0; i < (int)_shapes.size(); ++i) {
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delete _shapes[i];
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}
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_shapes.clear();
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_vm->closeArchive("MODE.MIX");
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_vm->_music->setVolume(_volumeMusic);
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_vm->_ambientSounds->setVolume(_volumeAmbient);
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// TODO: time->unlock();
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_vm->_scene->resume();
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}
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void VK::tick() {
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int mouseX, mouseY;
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_vm->_mouse->getXY(&mouseX, &mouseY);
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if (!_vm->_mouse->isDisabled()) {
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_buttons->handleMouseAction(mouseX, mouseY, false, false, false);
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}
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draw();
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_vm->blitToScreen(_vm->_surfaceFront);
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_vm->_system->delayMillis(10);
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if (_isClosing && (int)_vm->getTotalPlayTime() >= _timeClose && !_script->isInsideScript()) {
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close();
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_vm->_mouse->enable();
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reset();
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}
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}
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void VK::handleMouseDown(int mouseX, int mouseY, bool mainButton) {
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if (!_vm->_mouse->isDisabled()) {
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if (!_buttons->handleMouseAction(mouseX, mouseY, true, false, false)) {
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tick();
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}
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}
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}
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void VK::handleMouseUp(int mouseX, int mouseY, bool mainButton) {
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if (!_vm->_mouse->isDisabled()) {
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_buttons->handleMouseAction(mouseX, mouseY, false, true, false);
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}
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}
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void VK::addQuestion(int intensity, int sentenceId, int relatedSentenceId) {
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for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
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if (!_questions[intensity][i].isPresent) {
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_questions[intensity][i].isPresent = true;
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_questions[intensity][i].sentenceId = sentenceId;
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_questions[intensity][i].relatedSentenceId = relatedSentenceId;
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return;
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}
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}
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}
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void VK::playSpeechLine(int actorId, int sentenceId, float duration) {
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_vm->gameWaitForActive();
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_vm->_mouse->disable();
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Actor *actor = _vm->_actors[actorId];
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actor->speechPlay(sentenceId, true);
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while (_vm->_gameIsRunning) {
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// ActorSpeaking = 1;
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_vm->_speechSkipped = false;
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_vm->gameTick();
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// ActorSpeaking = 0;
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if (_vm->_speechSkipped || !actor->isSpeeching()) {
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actor->speechStop();
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break;
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}
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}
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if (duration > 0.0f && !_vm->_speechSkipped) {
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int timeEnd = duration * 1000.0f + _vm->getTotalPlayTime();
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while (timeEnd > (int)_vm->getTotalPlayTime() && _vm->_gameIsRunning) {
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_vm->gameTick();
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}
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}
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_vm->_speechSkipped = false;
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_vm->_mouse->enable();
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}
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void VK::subjectReacts(int intensity, int humanResponse, int replicantResponse, int anxiety) {
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humanResponse = CLIP(humanResponse, -20, 20);
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replicantResponse = CLIP(replicantResponse, -20, 20);
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int timeNow = _vm->getTotalPlayTime();
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if (intensity > 0) {
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_needleValueTarget = 78 * intensity / 100;
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_needleValueDelta = (_needleValueTarget - _needleValue) / 10;
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_timeNextNeedleStep = timeNow + 66;
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}
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if (humanResponse != 0) {
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_humanProbability = CLIP(_humanProbability + humanResponse + _calibration, 0, 100);
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if (_humanProbability >= 80 && !_isClosing) {
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_isClosing = true;
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_timeClose = timeNow + 3000;
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_vm->_mouse->disable();
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}
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_humanGaugeTarget = humanResponse;
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_humanGaugeDelta = humanResponse / 10;
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if (_humanGaugeDelta == 0) {
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_humanGaugeDelta = humanResponse / abs(humanResponse);
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}
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}
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if (replicantResponse != 0) {
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_replicantProbability = CLIP(_replicantProbability + replicantResponse - _calibration, 0, 100);
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if (_replicantProbability >= 80 && !_isClosing) {
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_isClosing = true;
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_timeClose = timeNow + 3000;
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_vm->_mouse->disable();
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}
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_replicantGaugeTarget = replicantResponse;
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_replicantGauge = replicantResponse / 10;
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if (_replicantGaugeDelta == 0) {
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_replicantGaugeDelta = replicantResponse / abs(replicantResponse);
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}
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}
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_anxiety = CLIP(_anxiety + anxiety, 0, 100);
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if (_anxiety == 100 && !_isClosing) {
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_isClosing = true;
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_timeClose = timeNow + 3000;
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_vm->_mouse->disable();
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}
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}
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void VK::eyeAnimates(int loopId) {
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_vqaPlayerEye->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr);
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_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr);
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}
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void VK::mouseDownCallback(int buttonId, void *callbackData) {
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VK *self = (VK *)callbackData;
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switch (buttonId) {
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case 1:
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self->startAdjustement();
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break;
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case 2:
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case 3:
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case 4:
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if (self->_calibrationStarted) {
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self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(457), 100, 0, 0, 50, 0);
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}
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break;
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case 5:
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self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(457), 100, 0, 0, 50, 0);
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break;
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default:
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return;
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}
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}
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void VK::mouseUpCallback(int buttonId, void *callbackData) {
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VK *self = (VK *)callbackData;
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switch (buttonId) {
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case 0:
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self->calibrate();
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break;
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case 1:
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self->stopAdjustement();
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break;
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case 2:
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self->askQuestion(0);
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break;
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case 3:
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self->askQuestion(1);
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break;
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case 4:
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self->askQuestion(2);
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break;
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case 5:
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self->_isClosing = true;
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break;
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default:
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return;
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}
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}
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void VK::loopEnded(void *callbackData, int frame, int loopId) {
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VK *self = (VK *)callbackData;
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self->_vqaLoopEnded = true;
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self->_vqaPlayerMain->setLoop(2, -1, kLoopSetModeJustStart, nullptr, nullptr);
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}
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void VK::reset() {
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_actorId = -1;
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_buttons = nullptr;
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_vqaPlayerMain = nullptr;
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_vqaPlayerEye = nullptr;
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_vqaFrameMain = -1;
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_script = nullptr;
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_isOpen = false;
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_shapes.clear();
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_volumeAmbient = 0;
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_volumeMusic = 0;
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_calibrationRatio = 0;
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_calibrationCounter = 0;
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_calibrationStarted = false;
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_calibration = 0;
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_testStarted = false;
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_needleValue = 0;
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_needleValueTarget = 0;
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_needleValueDelta = 0;
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_needleValueMax = 0;
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_timeNextNeedleStep = 0;
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_timeNeedleReturn = 0;
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_timeNextNeedleOscillate = 0;
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_humanProbability = 0;
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_humanGauge = 0;
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_humanGaugeTarget = 0;
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_humanGaugeDelta = 0;
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_timeNextHumanGaugeStep = 0;
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_replicantProbability = 0;
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_replicantGauge = 0;
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_replicantGaugeTarget = 0;
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_replicantGaugeDelta = 0;
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_timeNextReplicantGaugeStep = 0;
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_anxiety = 0;
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_blinkState = 0;
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_timeNextBlink = 0;
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_timeNextGaugesBlink = 0;
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_isClosing = false;
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_timeClose = 0;
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_isAdjusting = false;
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_adjustment = 154;
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_adjustmentTarget = 154;
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_adjustmentDelta = 0;
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_timeNextAdjustementStep = 0;
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_eyeLineSelected = 1;
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_eyeLineX = 315;
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_eyeLineXLast = 315;
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_eyeLineY = 281;
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_eyeLineYLast = 281;
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_eyeLineXDelta = 8;
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_eyeLineYDelta = 8;
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_timeNextEyeLineStep = 0;
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_timeNextEyeLineStart = 0;
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_soundTrackId1 = -1;
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_soundTrackId2 = -1;
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_soundTrackId3 = -1;
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_vqaLoopEnded = false;
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_surfaceEye.free();
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}
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void VK::init() {
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_vm->_mouse->disable();
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_buttons->activate(nullptr, nullptr, mouseDownCallback, mouseUpCallback, this);
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_buttons->defineImage(0, Common::Rect(191, 364, 218, 373), nullptr, _shapes[2], _shapes[3], _vm->_textVK->getText(1));
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_buttons->defineImage(1, Common::Rect(154, 258, 161, 265), _shapes[4], _shapes[4], _shapes[5], _vm->_textVK->getText(2));
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_buttons->defineImage(2, Common::Rect(515, 368, 538, 398), nullptr, _shapes[6], _shapes[7], nullptr);
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_buttons->defineImage(3, Common::Rect(548, 368, 571, 398), nullptr, _shapes[8], _shapes[9], nullptr);
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_buttons->defineImage(4, Common::Rect(581, 368, 604, 398), nullptr, _shapes[10], _shapes[11], nullptr);
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_buttons->defineImage(5, Common::Rect( 31, 363, 65, 392), nullptr, _shapes[0], _shapes[1], _vm->_textVK->getText(0));
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_buttons->defineImage(6, Common::Rect( 59, 262, 87, 277), nullptr, nullptr, nullptr, _vm->_textVK->getText(6));
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_buttons->defineImage(7, Common::Rect( 59, 306, 87, 322), nullptr, nullptr, nullptr, _vm->_textVK->getText(7));
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_script->initialize(_actorId);
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_vqaPlayerMain->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr);
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tick();
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_vqaPlayerMain->setLoop(1, -1, kLoopSetModeEnqueue, loopEnded, this);
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}
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void VK::draw() {
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if (!_isOpen || !_vm->_gameIsRunning) {
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return;
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}
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int frame = _vqaPlayerMain->update();
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if (frame >= 0) {
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_vqaFrameMain = frame;
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}
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if (frame == 0) {
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_soundTrackId2 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(426), 33, 0, 0, 50, 0);
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_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(431), 50, 0, 0, 50, 0);
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} else if (frame == 26) {
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setAdjustment(158);
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_vm->_audioPlayer->stop(_soundTrackId2, false);
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_soundTrackId1 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(429), 50, 30, 30, 50, kAudioPlayerLoop);
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} else if (frame == 40) {
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_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(428), 33, 0, 0, 50, 0);
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eyeAnimates(1);
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} else if (frame == 59) {
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_vm->_mouse->enable();
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_buttons->setImageShapeHovered(2, nullptr);
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_buttons->setImageShapeDown(2, nullptr);
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_buttons->setImageShapeHovered(3, nullptr);
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_buttons->setImageShapeDown(3, nullptr);
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_buttons->setImageShapeHovered(4, nullptr);
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_buttons->setImageShapeDown(4, nullptr);
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} else if (frame == 100) {
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if (_vm->_rnd.getRandomNumberRng(0, 100) > 60) {
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eyeAnimates(1);
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}
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} else if (frame == 140) {
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if (_vm->_rnd.getRandomNumberRng(0, 10) > 6) {
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_soundTrackId3 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(459), 83, 0, 0, 50, 0);
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}
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}
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blit(_vm->_surfaceBack, _vm->_surfaceFront);
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Graphics::Surface &surface = _vm->_surfaceFront;
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int timeNow = _vm->getTotalPlayTime();
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if (_isAdjusting && !_testStarted && !_vm->isMouseButtonDown()) {
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_isAdjusting = false;
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}
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if (_vqaFrameMain >= 26) {
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if (_isClosing && timeNow >= _timeNextGaugesBlink) {
|
|
if (_blinkState) {
|
|
_buttons->setImageShapeUp(6, nullptr);
|
|
_buttons->setImageShapeUp(7, nullptr);
|
|
_blinkState = 0;
|
|
} else {
|
|
if (_humanProbability >= 80) {
|
|
_buttons->setImageShapeUp(6, _shapes[13]);
|
|
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(0), 100, 0, 0, 50, 0);
|
|
}
|
|
if (_replicantProbability >= 80) {
|
|
_buttons->setImageShapeUp(7, _shapes[14]);
|
|
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(0), 100, 0, 0, 50, 0);
|
|
}
|
|
_blinkState = 1;
|
|
}
|
|
_timeNextGaugesBlink = timeNow + 600;
|
|
}
|
|
|
|
_buttons->draw(surface);
|
|
|
|
if (_humanGaugeDelta != 0 && timeNow >= _timeNextHumanGaugeStep) {
|
|
_humanGauge += _humanGaugeDelta;
|
|
|
|
if ((_humanGaugeDelta > 0 && _humanGauge >= _humanGaugeTarget)
|
|
|| (_humanGaugeDelta < 0 && _humanGauge <= _humanGaugeTarget)) {
|
|
_humanGauge = _humanGaugeTarget;
|
|
}
|
|
|
|
if (_humanGauge == _humanGaugeTarget) {
|
|
if (_humanGaugeTarget != 0) {
|
|
_humanGaugeTarget = 0;
|
|
_humanGaugeDelta = -_humanGaugeDelta;
|
|
_timeNextHumanGaugeStep = timeNow + 500;
|
|
} else {
|
|
_humanGaugeDelta = 0;
|
|
}
|
|
} else {
|
|
_timeNextHumanGaugeStep = timeNow + 66;
|
|
}
|
|
}
|
|
drawHumanGauge(surface);
|
|
|
|
if (_replicantGaugeDelta != 0 && timeNow >= _timeNextReplicantGaugeStep) {
|
|
_replicantGauge += _replicantGaugeDelta;
|
|
|
|
if ((_replicantGaugeDelta > 0 && _replicantGauge >= _replicantGaugeTarget)
|
|
|| (_replicantGaugeDelta < 0 && _replicantGauge <= _replicantGaugeTarget)) {
|
|
_replicantGauge = _replicantGaugeTarget;
|
|
}
|
|
|
|
if (_replicantGauge == _replicantGaugeTarget) {
|
|
if (_replicantGaugeTarget != 0) {
|
|
_replicantGaugeTarget = 0;
|
|
_replicantGaugeDelta = -_replicantGaugeDelta;
|
|
_timeNextReplicantGaugeStep = timeNow + 500;
|
|
} else {
|
|
_replicantGaugeDelta = 0;
|
|
}
|
|
} else {
|
|
_timeNextReplicantGaugeStep = timeNow + 66;
|
|
}
|
|
}
|
|
drawReplicantGauge(surface);
|
|
|
|
if (!_calibrationStarted && _vqaFrameMain >= 59 && timeNow >= _timeNextBlink) {
|
|
if (_blinkState) {
|
|
_buttons->setImageShapeUp(0, nullptr);
|
|
_blinkState = false;
|
|
} else {
|
|
_buttons->setImageShapeUp(0, _shapes[2]);
|
|
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(461), 50, 0, 0, 50, 0);
|
|
_blinkState = true;
|
|
}
|
|
_timeNextBlink = timeNow + 600;
|
|
}
|
|
|
|
if (_adjustmentDelta != 0 && timeNow >= _timeNextAdjustementStep) {
|
|
if (_adjustmentDelta > 0) {
|
|
_adjustment += 3;
|
|
if (_adjustment >= _adjustmentTarget) {
|
|
_adjustment = _adjustmentTarget;
|
|
_adjustmentDelta = 0;
|
|
}
|
|
} else {
|
|
_adjustment -= 3;
|
|
if (_adjustment <= _adjustmentTarget) {
|
|
_adjustment = _adjustmentTarget;
|
|
_adjustmentDelta = 0;
|
|
}
|
|
}
|
|
setAdjustment(_adjustment + 4);
|
|
}
|
|
setAdjustmentFromMouse();
|
|
|
|
if (_calibrationStarted && !_testStarted && timeNow >= _timeNextBlink) {
|
|
if (_blinkState) {
|
|
_buttons->setImageShapeUp(2, nullptr);
|
|
_buttons->setImageShapeUp(3, nullptr);
|
|
_buttons->setImageShapeUp(4, nullptr);
|
|
_blinkState = 0;
|
|
} else {
|
|
_buttons->setImageShapeUp(2, _shapes[7]);
|
|
_buttons->setImageShapeUp(3, _shapes[9]);
|
|
_buttons->setImageShapeUp(4, _shapes[11]);
|
|
_blinkState = 1;
|
|
|
|
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(462), 33, 0, 0, 50, 0);
|
|
}
|
|
_timeNextBlink = timeNow + 600;
|
|
}
|
|
|
|
if (_needleValueDelta != 0 && timeNow >= _timeNextNeedleStep) {
|
|
if (_needleValueDelta > 0) {
|
|
_needleValue += 4;
|
|
if (_needleValue >= _needleValueTarget) {
|
|
_needleValue = _needleValueTarget;
|
|
_needleValueMax = _needleValueTarget;
|
|
_needleValueDelta = -_needleValueDelta;
|
|
_needleValueTarget = 0;
|
|
|
|
_timeNeedleReturn = timeNow + 1800;
|
|
|
|
if (!_testStarted) {
|
|
animateAdjustment(_needleValueMax + 165);
|
|
}
|
|
}
|
|
} else if (timeNow >= _timeNeedleReturn) {
|
|
_needleValue -= 4;
|
|
if (_needleValue <= _needleValueTarget) {
|
|
_needleValue = _needleValueTarget;
|
|
_needleValueDelta = 0;
|
|
}
|
|
}
|
|
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(455), 20, 0, 0, 50, 0);
|
|
_timeNextNeedleStep = timeNow + 66;
|
|
}
|
|
|
|
drawNeedle(surface);
|
|
drawEye(surface);
|
|
drawEyeCrosshair(surface, timeNow);
|
|
if (timeNow >= _timeNextNeedleOscillate) {
|
|
_timeNextNeedleOscillate = timeNow + 66;
|
|
}
|
|
int mouseX, mouseY;
|
|
_vm->_mouse->getXY(&mouseX, &mouseY);
|
|
_buttons->drawTooltip(surface, mouseX, mouseY);
|
|
}
|
|
|
|
drawMouse(surface);
|
|
}
|
|
|
|
void VK::drawNeedle(Graphics::Surface &surface) {
|
|
int x = _needleValue + 165;
|
|
if ((int)_vm->getTotalPlayTime() >= _timeNextNeedleOscillate && x > 165) {
|
|
x = CLIP(x + (int)_vm->_rnd.getRandomNumberRng(0, 4) - 2, 165, 245);
|
|
}
|
|
|
|
int needleOffset = abs(38 - _needleValue);
|
|
int y = 345 - sqrt(72 * 72 - needleOffset * needleOffset);
|
|
|
|
float colorIntensity = MIN(78.0f, _needleValue + 39.0f) / 78.0f;
|
|
|
|
int r = 6 * colorIntensity;
|
|
int g = 8 * colorIntensity;
|
|
int b = 12 * colorIntensity;
|
|
|
|
surface.drawLine(203, 324, x - 2, y, ((7 - r ) << 10) | ((18 - g ) << 5) | (23 - b ));
|
|
surface.drawLine(203, 324, x + 2, y, ((7 - r ) << 10) | ((18 - g ) << 5) | (23 - b ));
|
|
surface.drawLine(203, 324, x - 1, y, ((7 - r / 2) << 10) | ((18 - g / 2) << 5) | (23 - b / 2));
|
|
surface.drawLine(203, 324, x + 1, y, ((7 - r / 2) << 10) | ((18 - g / 2) << 5) | (23 - b / 2));
|
|
surface.drawLine(203, 324, x, y - 1, ((7 - r / 2) << 10) | ((18 - g / 2) << 5) | (23 - b / 2));
|
|
surface.drawLine(203, 324, x, y, 0x1E57);
|
|
}
|
|
|
|
void VK::drawEye(Graphics::Surface &surface) {
|
|
_vqaPlayerEye->update(true);
|
|
surface.copyRectToSurface(_surfaceEye, 315, 281, Common::Rect(0, 0, _surfaceEye.w, _surfaceEye.h));
|
|
}
|
|
|
|
void VK::drawEyeCrosshair(Graphics::Surface &surface, int timeNow) {
|
|
surface.drawLine(315, _eyeLineY, 486, _eyeLineY, 0x848u);
|
|
surface.drawLine(315, _eyeLineY - 1, 486, _eyeLineY - 1, 0x848u);
|
|
surface.drawLine(315, _eyeLineY, _vm->_rnd.getRandomNumberRng(10, 20) + 315, _eyeLineY, 0x84Au);
|
|
surface.drawLine(486 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineY, 486, _eyeLineY, 0x84Au);
|
|
surface.drawLine(486 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineY - 1, 486, _eyeLineY - 1, 0x846u);
|
|
surface.drawLine(315, _eyeLineY - 1, _vm->_rnd.getRandomNumberRng(10, 20) + 315, _eyeLineY - 1, 0x846u);
|
|
|
|
surface.drawLine(_eyeLineX, 281, _eyeLineX, 396, 0x848u);
|
|
surface.drawLine(_eyeLineX - 1, 281, _eyeLineX - 1, 396, 0x848u);
|
|
surface.drawLine(_eyeLineX, 281, _eyeLineX, _vm->_rnd.getRandomNumberRng(10, 20) + 281, 0x846u);
|
|
surface.drawLine(_eyeLineX, 396 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineX, 396, 0x846u);
|
|
surface.drawLine(_eyeLineX - 1, 396 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineX - 1, 396, 0x84Au);
|
|
surface.drawLine(_eyeLineX - 1, 281, _eyeLineX - 1, _vm->_rnd.getRandomNumberRng(10, 20) + 281, 0x84Au);
|
|
|
|
if (timeNow >= _timeNextEyeLineStart) {
|
|
if (_eyeLineSelected) {
|
|
if (_eyeLineYLast != _eyeLineY) {
|
|
surface.drawLine(315, _eyeLineYLast, 486, _eyeLineYLast, 0x844u);
|
|
}
|
|
_eyeLineYLast = _eyeLineY;
|
|
if (timeNow >= _timeNextEyeLineStep) {
|
|
_eyeLineY += _eyeLineYDelta;
|
|
if (_eyeLineYDelta > 0) {
|
|
if (_eyeLineY >= 396) {
|
|
_eyeLineY = 396;
|
|
_eyeLineYDelta = -_eyeLineYDelta;
|
|
}
|
|
} else if (_eyeLineY <= 281) {
|
|
_eyeLineY = 281;
|
|
_eyeLineYDelta = -_eyeLineYDelta;
|
|
_eyeLineSelected = 0;
|
|
_timeNextEyeLineStart = timeNow + 1000;
|
|
}
|
|
_timeNextEyeLineStep = timeNow + 50;
|
|
}
|
|
} else {
|
|
if (_eyeLineXLast != _eyeLineX) {
|
|
surface.drawLine(_eyeLineXLast, 281, _eyeLineXLast, 396, 0x844u);
|
|
}
|
|
_eyeLineXLast = _eyeLineX;
|
|
if (timeNow >= _timeNextEyeLineStep) {
|
|
_eyeLineX += _eyeLineXDelta;
|
|
if ( _eyeLineXDelta > 0) {
|
|
if (_eyeLineX >= 486) {
|
|
_eyeLineX = 486;
|
|
_eyeLineXDelta = -_eyeLineXDelta;
|
|
}
|
|
} else if (_eyeLineX <= 315) {
|
|
_eyeLineX = 315;
|
|
_eyeLineXDelta = -_eyeLineXDelta;
|
|
_eyeLineSelected = 1;
|
|
_timeNextEyeLineStart = timeNow + 1000;
|
|
}
|
|
_timeNextEyeLineStep = timeNow + 50;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void VK::drawMouse(Graphics::Surface &surface) {
|
|
if (_vm->_mouse->isDisabled()) {
|
|
return;
|
|
}
|
|
|
|
Common::Point p = _vm->getMousePos();
|
|
|
|
if (_buttons->hasHoveredImage()) {
|
|
_vm->_mouse->setCursor(1);
|
|
} else {
|
|
_vm->_mouse->setCursor(0);
|
|
}
|
|
|
|
_vm->_mouse->draw(surface, p.x, p.y);
|
|
}
|
|
|
|
void VK::drawGauge(Graphics::Surface &surface, int value, int x, int y, int width) {
|
|
_shapes[12]->draw(surface, x + (width / 2) * value / 20 , y);
|
|
}
|
|
|
|
void VK::drawHumanGauge(Graphics::Surface &surface) {
|
|
drawGauge(surface, _humanGauge, 72, 271, 87);
|
|
}
|
|
|
|
void VK::drawReplicantGauge(Graphics::Surface &surface) {
|
|
drawGauge(surface, _replicantGauge, 72, 293, 87);
|
|
}
|
|
|
|
void VK::calibrate() {
|
|
if (_calibrationCounter >= 3 || _testStarted) {
|
|
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(460), 100, 0, 0, 50, 0);
|
|
} else {
|
|
_vm->_mouse->disable();
|
|
_script->calibrate(_actorId);
|
|
_vm->_mouse->enable();
|
|
++_calibrationCounter;
|
|
if (_calibrationCounter == 3) {
|
|
_buttons->setImageShapeHovered(0, nullptr);
|
|
_buttons->setImageShapeDown(0, nullptr);
|
|
_buttons->setImageTooltip(0, nullptr);
|
|
}
|
|
}
|
|
_calibrationStarted = true;
|
|
_buttons->setImageShapeUp(0, nullptr);
|
|
|
|
_buttons->setImageShapeHovered(2, _shapes[6]);
|
|
_buttons->setImageShapeDown(2, _shapes[7]);
|
|
_buttons->setImageTooltip(2, _vm->_textVK->getText(3));
|
|
|
|
_buttons->setImageShapeHovered(3, _shapes[8]);
|
|
_buttons->setImageShapeDown(3, _shapes[9]);
|
|
_buttons->setImageTooltip(3, _vm->_textVK->getText(4));
|
|
|
|
_buttons->setImageShapeHovered(4, _shapes[10]);
|
|
_buttons->setImageShapeDown(4, _shapes[11]);
|
|
_buttons->setImageTooltip(4, _vm->_textVK->getText(5));
|
|
}
|
|
|
|
void VK::beginTest() {
|
|
if (_calibrationStarted && !_testStarted) {
|
|
_vm->_mouse->disable();
|
|
_calibration = ((100.0f / (100.0f - 4.0f) * (_adjustment - 154.0f)) - _calibrationRatio) / 5.0f;
|
|
_script->beginTest(_actorId);
|
|
_testStarted = true;
|
|
_buttons->setImageShapeHovered(0, nullptr);
|
|
_buttons->setImageShapeDown(0, nullptr);
|
|
_buttons->setImageTooltip(0, nullptr);
|
|
_buttons->setImageShapeDown(1, _shapes[4]);
|
|
_buttons->setImageTooltip(1, nullptr);
|
|
_buttons->setImageShapeUp(2, nullptr);
|
|
_buttons->setImageShapeUp(3, nullptr);
|
|
_buttons->setImageShapeUp(4, nullptr);
|
|
_vm->_mouse->enable();
|
|
} else {
|
|
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(460), 100, 0, 0, 50, 0);
|
|
}
|
|
}
|
|
|
|
void VK::startAdjustement() {
|
|
if (_testStarted) {
|
|
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(460), 100, 0, 0, 50, 0);
|
|
} else {
|
|
_isAdjusting = true;
|
|
}
|
|
}
|
|
|
|
void VK::stopAdjustement() {
|
|
if (_testStarted) {
|
|
_isAdjusting = false;
|
|
}
|
|
}
|
|
|
|
void VK::animateAdjustment(int target) {
|
|
_adjustmentTarget = MAX(target - 4, 154);
|
|
_adjustmentDelta = (_adjustmentTarget - _adjustment) / 5;
|
|
_timeNextAdjustementStep = _vm->getTotalPlayTime() + 50;
|
|
}
|
|
|
|
void VK::setAdjustment(int x) {
|
|
_adjustment = CLIP(x - 4, 154, 246);
|
|
int offset = abs(199 - _adjustment);
|
|
int y = sqrt(88 * 88 - offset * offset);
|
|
_buttons->setImageLeft(1, _adjustment);
|
|
_buttons->setImageTop(1, 345 - y);
|
|
}
|
|
|
|
void VK::setAdjustmentFromMouse() {
|
|
if (_isAdjusting && !_testStarted) {
|
|
int mouseX, mouseY;
|
|
_vm->_mouse->getXY(&mouseX, &mouseY);
|
|
setAdjustment(mouseX);
|
|
if (_adjustmentTarget != _adjustment) {
|
|
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(456), 100, 0, 0, 50, 0);
|
|
}
|
|
_adjustmentTarget = _adjustment;
|
|
_adjustmentDelta = 0;
|
|
}
|
|
}
|
|
|
|
void VK::askQuestion(int intensity) {
|
|
assert(intensity < (int)_questions.size());
|
|
|
|
if (!_testStarted) {
|
|
beginTest();
|
|
}
|
|
|
|
if (!_testStarted) {
|
|
return;
|
|
}
|
|
|
|
int foundQuestionIndex = -1;
|
|
int foundQuestionIndexLast = -1;
|
|
|
|
for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
|
|
if (_questions[intensity][i].isPresent && !_questions[intensity][i].wasAsked) {
|
|
// TODO: related questions are not used in game
|
|
// int relatedQuestion = -1;
|
|
// if (_questions[intensity][i].relatedSentenceId >= 0) {
|
|
// relatedQuestion = vk::findQuestionById(this, questions, relatedQuestionId);
|
|
// }
|
|
|
|
// if (relatedQuestion < 0 || _questions[intensity][relatedQuestion].wasAsked) {
|
|
foundQuestionIndexLast = i;
|
|
if (_vm->_rnd.getRandomNumberRng(0, 100) < 20) {
|
|
foundQuestionIndex = i;
|
|
break;
|
|
}
|
|
// }
|
|
}
|
|
}
|
|
|
|
if (foundQuestionIndex < 0) {
|
|
foundQuestionIndex = foundQuestionIndexLast;
|
|
}
|
|
|
|
if (foundQuestionIndex >= 0) {
|
|
_vm->_mouse->disable();
|
|
_questions[intensity][foundQuestionIndex].wasAsked = true;
|
|
_script->mcCoyAsksQuestion(_actorId, _questions[intensity][foundQuestionIndex].sentenceId);
|
|
_script->questionAsked(_actorId, _questions[intensity][foundQuestionIndex].sentenceId);
|
|
_vm->_mouse->enable();
|
|
} else if (!_isClosing && !_script->isInsideScript()) {
|
|
_isClosing = true;
|
|
_vm->_mouse->disable();
|
|
_timeClose = _vm->getTotalPlayTime() + 3000;
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|