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scummvm/engines/bladerunner/ui/vk.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/vk.h"
#include "bladerunner/actor.h"
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/combat.h"
#include "bladerunner/font.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/game_flags.h"
#include "bladerunner/game_info.h"
#include "bladerunner/mouse.h"
#include "bladerunner/music.h"
#include "bladerunner/scene.h"
#include "bladerunner/shape.h"
#include "bladerunner/script/vk_script.h"
#include "bladerunner/slice_renderer.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/vqa_player.h"
#include "common/str.h"
#include "common/keyboard.h"
namespace BladeRunner {
VK::VK(BladeRunnerEngine *vm) {
_vm = vm;
reset();
}
VK::~VK() {
reset();
}
void VK::open(int actorId, int calibrationRatio) {
if (!_vm->openArchive("MODE.MIX")) {
return;
}
reset();
_questions.resize(3);
for (int i = 0; i < (int)_questions.size(); ++i) {
_questions[i].resize(18);
for (int j = 0; j < (int)_questions[i].size(); ++j) {
_questions[i][j].isPresent = false;
_questions[i][j].wasAsked = false;
}
}
_volumeAmbient = _vm->_ambientSounds->getVolume();
_volumeMusic = _vm->_music->getVolume();
_actorId = actorId;
_calibrationRatio = calibrationRatio;
_calibration = 0;
_buttons = new UIImagePicker(_vm, 8);
_shapes.resize(15);
for (int i = 0; i < (int)_shapes.size(); ++i) {
_shapes[i] = new Shape(_vm);
_shapes[i]->open("VK.SHP", i);
}
_vqaPlayerMain = new VQAPlayer(_vm, &_vm->_surfaceBack);
if (!_vqaPlayerMain->open("VK.VQA")) {
return;
}
Common::String eyeVqa;
switch (actorId) {
case kActorDektora:
eyeVqa = "VKDEKT.VQA";
break;
case kActorLucy:
eyeVqa = "VKLUCY.VQA";
break;
case kActorGrigorian:
eyeVqa = "VKKASH.VQA";
break;
case kActorBulletBob:
eyeVqa = "VKBOB.VQA";
break;
case kActorRunciter:
eyeVqa = "VKRUNC.VQA";
break;
default:
return;
}
_surfaceEye.create(172, 116, createRGB555());
_vqaPlayerEye = new VQAPlayer(_vm, &_surfaceEye);
if (!_vqaPlayerEye->open(eyeVqa)) {
return;
}
if (!_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr)) {
return;
}
_isOpen = true;
_script = new VKScript(_vm);
//TODO: time->lock()
init();
}
bool VK::isOpen() const {
return _isOpen;
}
void VK::close() {
if (_vm->_audioPlayer->isActive(_soundTrackId1)) {
_vm->_audioPlayer->stop(_soundTrackId1, false);
}
if (_vm->_audioPlayer->isActive(_soundTrackId3)) {
_vm->_audioPlayer->stop(_soundTrackId3, false);
}
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(458), 33, 0, 0, 50, 0);
_script->shutdown(_actorId, _humanProbability, _replicantProbability, _anxiety);
delete _script;
_script = nullptr;
if (_buttons) {
_buttons->deactivate();
_buttons->resetImages();
delete _buttons;
_buttons = nullptr;
}
if (_vqaPlayerEye) {
_vqaPlayerEye->close();
delete _vqaPlayerEye;
_vqaPlayerEye = nullptr;
}
if (_vqaPlayerMain) {
_vqaPlayerMain->close();
delete _vqaPlayerMain;
_vqaPlayerMain = nullptr;
}
_questions.clear();
for (int i = 0; i < (int)_shapes.size(); ++i) {
delete _shapes[i];
}
_shapes.clear();
_vm->closeArchive("MODE.MIX");
_vm->_music->setVolume(_volumeMusic);
_vm->_ambientSounds->setVolume(_volumeAmbient);
// TODO: time->unlock();
_vm->_scene->resume();
}
void VK::tick() {
int mouseX, mouseY;
_vm->_mouse->getXY(&mouseX, &mouseY);
if (!_vm->_mouse->isDisabled()) {
_buttons->handleMouseAction(mouseX, mouseY, false, false, false);
}
draw();
_vm->blitToScreen(_vm->_surfaceFront);
_vm->_system->delayMillis(10);
if (_isClosing && (int)_vm->getTotalPlayTime() >= _timeClose && !_script->isInsideScript()) {
close();
_vm->_mouse->enable();
reset();
}
}
void VK::handleMouseDown(int mouseX, int mouseY, bool mainButton) {
if (!_vm->_mouse->isDisabled()) {
if (!_buttons->handleMouseAction(mouseX, mouseY, true, false, false)) {
tick();
}
}
}
void VK::handleMouseUp(int mouseX, int mouseY, bool mainButton) {
if (!_vm->_mouse->isDisabled()) {
_buttons->handleMouseAction(mouseX, mouseY, false, true, false);
}
}
void VK::addQuestion(int intensity, int sentenceId, int relatedSentenceId) {
for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
if (!_questions[intensity][i].isPresent) {
_questions[intensity][i].isPresent = true;
_questions[intensity][i].sentenceId = sentenceId;
_questions[intensity][i].relatedSentenceId = relatedSentenceId;
return;
}
}
}
void VK::playSpeechLine(int actorId, int sentenceId, float duration) {
_vm->gameWaitForActive();
_vm->_mouse->disable();
Actor *actor = _vm->_actors[actorId];
actor->speechPlay(sentenceId, true);
while (_vm->_gameIsRunning) {
// ActorSpeaking = 1;
_vm->_speechSkipped = false;
_vm->gameTick();
// ActorSpeaking = 0;
if (_vm->_speechSkipped || !actor->isSpeeching()) {
actor->speechStop();
break;
}
}
if (duration > 0.0f && !_vm->_speechSkipped) {
int timeEnd = duration * 1000.0f + _vm->getTotalPlayTime();
while (timeEnd > (int)_vm->getTotalPlayTime() && _vm->_gameIsRunning) {
_vm->gameTick();
}
}
_vm->_speechSkipped = false;
_vm->_mouse->enable();
}
void VK::subjectReacts(int intensity, int humanResponse, int replicantResponse, int anxiety) {
humanResponse = CLIP(humanResponse, -20, 20);
replicantResponse = CLIP(replicantResponse, -20, 20);
int timeNow = _vm->getTotalPlayTime();
if (intensity > 0) {
_needleValueTarget = 78 * intensity / 100;
_needleValueDelta = (_needleValueTarget - _needleValue) / 10;
_timeNextNeedleStep = timeNow + 66;
}
if (humanResponse != 0) {
_humanProbability = CLIP(_humanProbability + humanResponse + _calibration, 0, 100);
if (_humanProbability >= 80 && !_isClosing) {
_isClosing = true;
_timeClose = timeNow + 3000;
_vm->_mouse->disable();
}
_humanGaugeTarget = humanResponse;
_humanGaugeDelta = humanResponse / 10;
if (_humanGaugeDelta == 0) {
_humanGaugeDelta = humanResponse / abs(humanResponse);
}
}
if (replicantResponse != 0) {
_replicantProbability = CLIP(_replicantProbability + replicantResponse - _calibration, 0, 100);
if (_replicantProbability >= 80 && !_isClosing) {
_isClosing = true;
_timeClose = timeNow + 3000;
_vm->_mouse->disable();
}
_replicantGaugeTarget = replicantResponse;
_replicantGauge = replicantResponse / 10;
if (_replicantGaugeDelta == 0) {
_replicantGaugeDelta = replicantResponse / abs(replicantResponse);
}
}
_anxiety = CLIP(_anxiety + anxiety, 0, 100);
if (_anxiety == 100 && !_isClosing) {
_isClosing = true;
_timeClose = timeNow + 3000;
_vm->_mouse->disable();
}
}
void VK::eyeAnimates(int loopId) {
_vqaPlayerEye->setLoop(loopId, -1, kLoopSetModeImmediate, nullptr, nullptr);
_vqaPlayerEye->setLoop(0, -1, kLoopSetModeEnqueue, nullptr, nullptr);
}
void VK::mouseDownCallback(int buttonId, void *callbackData) {
VK *self = (VK *)callbackData;
switch (buttonId) {
case 1:
self->startAdjustement();
break;
case 2:
case 3:
case 4:
if (self->_calibrationStarted) {
self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(457), 100, 0, 0, 50, 0);
}
break;
case 5:
self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(457), 100, 0, 0, 50, 0);
break;
default:
return;
}
}
void VK::mouseUpCallback(int buttonId, void *callbackData) {
VK *self = (VK *)callbackData;
switch (buttonId) {
case 0:
self->calibrate();
break;
case 1:
self->stopAdjustement();
break;
case 2:
self->askQuestion(0);
break;
case 3:
self->askQuestion(1);
break;
case 4:
self->askQuestion(2);
break;
case 5:
self->_isClosing = true;
break;
default:
return;
}
}
void VK::loopEnded(void *callbackData, int frame, int loopId) {
VK *self = (VK *)callbackData;
self->_vqaLoopEnded = true;
self->_vqaPlayerMain->setLoop(2, -1, kLoopSetModeJustStart, nullptr, nullptr);
}
void VK::reset() {
_actorId = -1;
_buttons = nullptr;
_vqaPlayerMain = nullptr;
_vqaPlayerEye = nullptr;
_vqaFrameMain = -1;
_script = nullptr;
_isOpen = false;
_shapes.clear();
_volumeAmbient = 0;
_volumeMusic = 0;
_calibrationRatio = 0;
_calibrationCounter = 0;
_calibrationStarted = false;
_calibration = 0;
_testStarted = false;
_needleValue = 0;
_needleValueTarget = 0;
_needleValueDelta = 0;
_needleValueMax = 0;
_timeNextNeedleStep = 0;
_timeNeedleReturn = 0;
_timeNextNeedleOscillate = 0;
_humanProbability = 0;
_humanGauge = 0;
_humanGaugeTarget = 0;
_humanGaugeDelta = 0;
_timeNextHumanGaugeStep = 0;
_replicantProbability = 0;
_replicantGauge = 0;
_replicantGaugeTarget = 0;
_replicantGaugeDelta = 0;
_timeNextReplicantGaugeStep = 0;
_anxiety = 0;
_blinkState = 0;
_timeNextBlink = 0;
_timeNextGaugesBlink = 0;
_isClosing = false;
_timeClose = 0;
_isAdjusting = false;
_adjustment = 154;
_adjustmentTarget = 154;
_adjustmentDelta = 0;
_timeNextAdjustementStep = 0;
_eyeLineSelected = 1;
_eyeLineX = 315;
_eyeLineXLast = 315;
_eyeLineY = 281;
_eyeLineYLast = 281;
_eyeLineXDelta = 8;
_eyeLineYDelta = 8;
_timeNextEyeLineStep = 0;
_timeNextEyeLineStart = 0;
_soundTrackId1 = -1;
_soundTrackId2 = -1;
_soundTrackId3 = -1;
_vqaLoopEnded = false;
_surfaceEye.free();
}
void VK::init() {
_vm->_mouse->disable();
_buttons->activate(nullptr, nullptr, mouseDownCallback, mouseUpCallback, this);
_buttons->defineImage(0, Common::Rect(191, 364, 218, 373), nullptr, _shapes[2], _shapes[3], _vm->_textVK->getText(1));
_buttons->defineImage(1, Common::Rect(154, 258, 161, 265), _shapes[4], _shapes[4], _shapes[5], _vm->_textVK->getText(2));
_buttons->defineImage(2, Common::Rect(515, 368, 538, 398), nullptr, _shapes[6], _shapes[7], nullptr);
_buttons->defineImage(3, Common::Rect(548, 368, 571, 398), nullptr, _shapes[8], _shapes[9], nullptr);
_buttons->defineImage(4, Common::Rect(581, 368, 604, 398), nullptr, _shapes[10], _shapes[11], nullptr);
_buttons->defineImage(5, Common::Rect( 31, 363, 65, 392), nullptr, _shapes[0], _shapes[1], _vm->_textVK->getText(0));
_buttons->defineImage(6, Common::Rect( 59, 262, 87, 277), nullptr, nullptr, nullptr, _vm->_textVK->getText(6));
_buttons->defineImage(7, Common::Rect( 59, 306, 87, 322), nullptr, nullptr, nullptr, _vm->_textVK->getText(7));
_script->initialize(_actorId);
_vqaPlayerMain->setLoop(0, -1, kLoopSetModeJustStart, nullptr, nullptr);
tick();
_vqaPlayerMain->setLoop(1, -1, kLoopSetModeEnqueue, loopEnded, this);
}
void VK::draw() {
if (!_isOpen || !_vm->_gameIsRunning) {
return;
}
int frame = _vqaPlayerMain->update();
if (frame >= 0) {
_vqaFrameMain = frame;
}
if (frame == 0) {
_soundTrackId2 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(426), 33, 0, 0, 50, 0);
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(431), 50, 0, 0, 50, 0);
} else if (frame == 26) {
setAdjustment(158);
_vm->_audioPlayer->stop(_soundTrackId2, false);
_soundTrackId1 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(429), 50, 30, 30, 50, kAudioPlayerLoop);
} else if (frame == 40) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(428), 33, 0, 0, 50, 0);
eyeAnimates(1);
} else if (frame == 59) {
_vm->_mouse->enable();
_buttons->setImageShapeHovered(2, nullptr);
_buttons->setImageShapeDown(2, nullptr);
_buttons->setImageShapeHovered(3, nullptr);
_buttons->setImageShapeDown(3, nullptr);
_buttons->setImageShapeHovered(4, nullptr);
_buttons->setImageShapeDown(4, nullptr);
} else if (frame == 100) {
if (_vm->_rnd.getRandomNumberRng(0, 100) > 60) {
eyeAnimates(1);
}
} else if (frame == 140) {
if (_vm->_rnd.getRandomNumberRng(0, 10) > 6) {
_soundTrackId3 = _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(459), 83, 0, 0, 50, 0);
}
}
blit(_vm->_surfaceBack, _vm->_surfaceFront);
Graphics::Surface &surface = _vm->_surfaceFront;
int timeNow = _vm->getTotalPlayTime();
if (_isAdjusting && !_testStarted && !_vm->isMouseButtonDown()) {
_isAdjusting = false;
}
if (_vqaFrameMain >= 26) {
if (_isClosing && timeNow >= _timeNextGaugesBlink) {
if (_blinkState) {
_buttons->setImageShapeUp(6, nullptr);
_buttons->setImageShapeUp(7, nullptr);
_blinkState = 0;
} else {
if (_humanProbability >= 80) {
_buttons->setImageShapeUp(6, _shapes[13]);
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(0), 100, 0, 0, 50, 0);
}
if (_replicantProbability >= 80) {
_buttons->setImageShapeUp(7, _shapes[14]);
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(0), 100, 0, 0, 50, 0);
}
_blinkState = 1;
}
_timeNextGaugesBlink = timeNow + 600;
}
_buttons->draw(surface);
if (_humanGaugeDelta != 0 && timeNow >= _timeNextHumanGaugeStep) {
_humanGauge += _humanGaugeDelta;
if ((_humanGaugeDelta > 0 && _humanGauge >= _humanGaugeTarget)
|| (_humanGaugeDelta < 0 && _humanGauge <= _humanGaugeTarget)) {
_humanGauge = _humanGaugeTarget;
}
if (_humanGauge == _humanGaugeTarget) {
if (_humanGaugeTarget != 0) {
_humanGaugeTarget = 0;
_humanGaugeDelta = -_humanGaugeDelta;
_timeNextHumanGaugeStep = timeNow + 500;
} else {
_humanGaugeDelta = 0;
}
} else {
_timeNextHumanGaugeStep = timeNow + 66;
}
}
drawHumanGauge(surface);
if (_replicantGaugeDelta != 0 && timeNow >= _timeNextReplicantGaugeStep) {
_replicantGauge += _replicantGaugeDelta;
if ((_replicantGaugeDelta > 0 && _replicantGauge >= _replicantGaugeTarget)
|| (_replicantGaugeDelta < 0 && _replicantGauge <= _replicantGaugeTarget)) {
_replicantGauge = _replicantGaugeTarget;
}
if (_replicantGauge == _replicantGaugeTarget) {
if (_replicantGaugeTarget != 0) {
_replicantGaugeTarget = 0;
_replicantGaugeDelta = -_replicantGaugeDelta;
_timeNextReplicantGaugeStep = timeNow + 500;
} else {
_replicantGaugeDelta = 0;
}
} else {
_timeNextReplicantGaugeStep = timeNow + 66;
}
}
drawReplicantGauge(surface);
if (!_calibrationStarted && _vqaFrameMain >= 59 && timeNow >= _timeNextBlink) {
if (_blinkState) {
_buttons->setImageShapeUp(0, nullptr);
_blinkState = false;
} else {
_buttons->setImageShapeUp(0, _shapes[2]);
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(461), 50, 0, 0, 50, 0);
_blinkState = true;
}
_timeNextBlink = timeNow + 600;
}
if (_adjustmentDelta != 0 && timeNow >= _timeNextAdjustementStep) {
if (_adjustmentDelta > 0) {
_adjustment += 3;
if (_adjustment >= _adjustmentTarget) {
_adjustment = _adjustmentTarget;
_adjustmentDelta = 0;
}
} else {
_adjustment -= 3;
if (_adjustment <= _adjustmentTarget) {
_adjustment = _adjustmentTarget;
_adjustmentDelta = 0;
}
}
setAdjustment(_adjustment + 4);
}
setAdjustmentFromMouse();
if (_calibrationStarted && !_testStarted && timeNow >= _timeNextBlink) {
if (_blinkState) {
_buttons->setImageShapeUp(2, nullptr);
_buttons->setImageShapeUp(3, nullptr);
_buttons->setImageShapeUp(4, nullptr);
_blinkState = 0;
} else {
_buttons->setImageShapeUp(2, _shapes[7]);
_buttons->setImageShapeUp(3, _shapes[9]);
_buttons->setImageShapeUp(4, _shapes[11]);
_blinkState = 1;
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(462), 33, 0, 0, 50, 0);
}
_timeNextBlink = timeNow + 600;
}
if (_needleValueDelta != 0 && timeNow >= _timeNextNeedleStep) {
if (_needleValueDelta > 0) {
_needleValue += 4;
if (_needleValue >= _needleValueTarget) {
_needleValue = _needleValueTarget;
_needleValueMax = _needleValueTarget;
_needleValueDelta = -_needleValueDelta;
_needleValueTarget = 0;
_timeNeedleReturn = timeNow + 1800;
if (!_testStarted) {
animateAdjustment(_needleValueMax + 165);
}
}
} else if (timeNow >= _timeNeedleReturn) {
_needleValue -= 4;
if (_needleValue <= _needleValueTarget) {
_needleValue = _needleValueTarget;
_needleValueDelta = 0;
}
}
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(455), 20, 0, 0, 50, 0);
_timeNextNeedleStep = timeNow + 66;
}
drawNeedle(surface);
drawEye(surface);
drawEyeCrosshair(surface, timeNow);
if (timeNow >= _timeNextNeedleOscillate) {
_timeNextNeedleOscillate = timeNow + 66;
}
int mouseX, mouseY;
_vm->_mouse->getXY(&mouseX, &mouseY);
_buttons->drawTooltip(surface, mouseX, mouseY);
}
drawMouse(surface);
}
void VK::drawNeedle(Graphics::Surface &surface) {
int x = _needleValue + 165;
if ((int)_vm->getTotalPlayTime() >= _timeNextNeedleOscillate && x > 165) {
x = CLIP(x + (int)_vm->_rnd.getRandomNumberRng(0, 4) - 2, 165, 245);
}
int needleOffset = abs(38 - _needleValue);
int y = 345 - sqrt(72 * 72 - needleOffset * needleOffset);
float colorIntensity = MIN(78.0f, _needleValue + 39.0f) / 78.0f;
int r = 6 * colorIntensity;
int g = 8 * colorIntensity;
int b = 12 * colorIntensity;
surface.drawLine(203, 324, x - 2, y, ((7 - r ) << 10) | ((18 - g ) << 5) | (23 - b ));
surface.drawLine(203, 324, x + 2, y, ((7 - r ) << 10) | ((18 - g ) << 5) | (23 - b ));
surface.drawLine(203, 324, x - 1, y, ((7 - r / 2) << 10) | ((18 - g / 2) << 5) | (23 - b / 2));
surface.drawLine(203, 324, x + 1, y, ((7 - r / 2) << 10) | ((18 - g / 2) << 5) | (23 - b / 2));
surface.drawLine(203, 324, x, y - 1, ((7 - r / 2) << 10) | ((18 - g / 2) << 5) | (23 - b / 2));
surface.drawLine(203, 324, x, y, 0x1E57);
}
void VK::drawEye(Graphics::Surface &surface) {
_vqaPlayerEye->update(true);
surface.copyRectToSurface(_surfaceEye, 315, 281, Common::Rect(0, 0, _surfaceEye.w, _surfaceEye.h));
}
void VK::drawEyeCrosshair(Graphics::Surface &surface, int timeNow) {
surface.drawLine(315, _eyeLineY, 486, _eyeLineY, 0x848u);
surface.drawLine(315, _eyeLineY - 1, 486, _eyeLineY - 1, 0x848u);
surface.drawLine(315, _eyeLineY, _vm->_rnd.getRandomNumberRng(10, 20) + 315, _eyeLineY, 0x84Au);
surface.drawLine(486 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineY, 486, _eyeLineY, 0x84Au);
surface.drawLine(486 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineY - 1, 486, _eyeLineY - 1, 0x846u);
surface.drawLine(315, _eyeLineY - 1, _vm->_rnd.getRandomNumberRng(10, 20) + 315, _eyeLineY - 1, 0x846u);
surface.drawLine(_eyeLineX, 281, _eyeLineX, 396, 0x848u);
surface.drawLine(_eyeLineX - 1, 281, _eyeLineX - 1, 396, 0x848u);
surface.drawLine(_eyeLineX, 281, _eyeLineX, _vm->_rnd.getRandomNumberRng(10, 20) + 281, 0x846u);
surface.drawLine(_eyeLineX, 396 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineX, 396, 0x846u);
surface.drawLine(_eyeLineX - 1, 396 - _vm->_rnd.getRandomNumberRng(10, 20), _eyeLineX - 1, 396, 0x84Au);
surface.drawLine(_eyeLineX - 1, 281, _eyeLineX - 1, _vm->_rnd.getRandomNumberRng(10, 20) + 281, 0x84Au);
if (timeNow >= _timeNextEyeLineStart) {
if (_eyeLineSelected) {
if (_eyeLineYLast != _eyeLineY) {
surface.drawLine(315, _eyeLineYLast, 486, _eyeLineYLast, 0x844u);
}
_eyeLineYLast = _eyeLineY;
if (timeNow >= _timeNextEyeLineStep) {
_eyeLineY += _eyeLineYDelta;
if (_eyeLineYDelta > 0) {
if (_eyeLineY >= 396) {
_eyeLineY = 396;
_eyeLineYDelta = -_eyeLineYDelta;
}
} else if (_eyeLineY <= 281) {
_eyeLineY = 281;
_eyeLineYDelta = -_eyeLineYDelta;
_eyeLineSelected = 0;
_timeNextEyeLineStart = timeNow + 1000;
}
_timeNextEyeLineStep = timeNow + 50;
}
} else {
if (_eyeLineXLast != _eyeLineX) {
surface.drawLine(_eyeLineXLast, 281, _eyeLineXLast, 396, 0x844u);
}
_eyeLineXLast = _eyeLineX;
if (timeNow >= _timeNextEyeLineStep) {
_eyeLineX += _eyeLineXDelta;
if ( _eyeLineXDelta > 0) {
if (_eyeLineX >= 486) {
_eyeLineX = 486;
_eyeLineXDelta = -_eyeLineXDelta;
}
} else if (_eyeLineX <= 315) {
_eyeLineX = 315;
_eyeLineXDelta = -_eyeLineXDelta;
_eyeLineSelected = 1;
_timeNextEyeLineStart = timeNow + 1000;
}
_timeNextEyeLineStep = timeNow + 50;
}
}
}
}
void VK::drawMouse(Graphics::Surface &surface) {
if (_vm->_mouse->isDisabled()) {
return;
}
Common::Point p = _vm->getMousePos();
if (_buttons->hasHoveredImage()) {
_vm->_mouse->setCursor(1);
} else {
_vm->_mouse->setCursor(0);
}
_vm->_mouse->draw(surface, p.x, p.y);
}
void VK::drawGauge(Graphics::Surface &surface, int value, int x, int y, int width) {
_shapes[12]->draw(surface, x + (width / 2) * value / 20 , y);
}
void VK::drawHumanGauge(Graphics::Surface &surface) {
drawGauge(surface, _humanGauge, 72, 271, 87);
}
void VK::drawReplicantGauge(Graphics::Surface &surface) {
drawGauge(surface, _replicantGauge, 72, 293, 87);
}
void VK::calibrate() {
if (_calibrationCounter >= 3 || _testStarted) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(460), 100, 0, 0, 50, 0);
} else {
_vm->_mouse->disable();
_script->calibrate(_actorId);
_vm->_mouse->enable();
++_calibrationCounter;
if (_calibrationCounter == 3) {
_buttons->setImageShapeHovered(0, nullptr);
_buttons->setImageShapeDown(0, nullptr);
_buttons->setImageTooltip(0, nullptr);
}
}
_calibrationStarted = true;
_buttons->setImageShapeUp(0, nullptr);
_buttons->setImageShapeHovered(2, _shapes[6]);
_buttons->setImageShapeDown(2, _shapes[7]);
_buttons->setImageTooltip(2, _vm->_textVK->getText(3));
_buttons->setImageShapeHovered(3, _shapes[8]);
_buttons->setImageShapeDown(3, _shapes[9]);
_buttons->setImageTooltip(3, _vm->_textVK->getText(4));
_buttons->setImageShapeHovered(4, _shapes[10]);
_buttons->setImageShapeDown(4, _shapes[11]);
_buttons->setImageTooltip(4, _vm->_textVK->getText(5));
}
void VK::beginTest() {
if (_calibrationStarted && !_testStarted) {
_vm->_mouse->disable();
_calibration = ((100.0f / (100.0f - 4.0f) * (_adjustment - 154.0f)) - _calibrationRatio) / 5.0f;
_script->beginTest(_actorId);
_testStarted = true;
_buttons->setImageShapeHovered(0, nullptr);
_buttons->setImageShapeDown(0, nullptr);
_buttons->setImageTooltip(0, nullptr);
_buttons->setImageShapeDown(1, _shapes[4]);
_buttons->setImageTooltip(1, nullptr);
_buttons->setImageShapeUp(2, nullptr);
_buttons->setImageShapeUp(3, nullptr);
_buttons->setImageShapeUp(4, nullptr);
_vm->_mouse->enable();
} else {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(460), 100, 0, 0, 50, 0);
}
}
void VK::startAdjustement() {
if (_testStarted) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(460), 100, 0, 0, 50, 0);
} else {
_isAdjusting = true;
}
}
void VK::stopAdjustement() {
if (_testStarted) {
_isAdjusting = false;
}
}
void VK::animateAdjustment(int target) {
_adjustmentTarget = MAX(target - 4, 154);
_adjustmentDelta = (_adjustmentTarget - _adjustment) / 5;
_timeNextAdjustementStep = _vm->getTotalPlayTime() + 50;
}
void VK::setAdjustment(int x) {
_adjustment = CLIP(x - 4, 154, 246);
int offset = abs(199 - _adjustment);
int y = sqrt(88 * 88 - offset * offset);
_buttons->setImageLeft(1, _adjustment);
_buttons->setImageTop(1, 345 - y);
}
void VK::setAdjustmentFromMouse() {
if (_isAdjusting && !_testStarted) {
int mouseX, mouseY;
_vm->_mouse->getXY(&mouseX, &mouseY);
setAdjustment(mouseX);
if (_adjustmentTarget != _adjustment) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(456), 100, 0, 0, 50, 0);
}
_adjustmentTarget = _adjustment;
_adjustmentDelta = 0;
}
}
void VK::askQuestion(int intensity) {
assert(intensity < (int)_questions.size());
if (!_testStarted) {
beginTest();
}
if (!_testStarted) {
return;
}
int foundQuestionIndex = -1;
int foundQuestionIndexLast = -1;
for (int i = 0; i < (int)_questions[intensity].size(); ++i) {
if (_questions[intensity][i].isPresent && !_questions[intensity][i].wasAsked) {
// TODO: related questions are not used in game
// int relatedQuestion = -1;
// if (_questions[intensity][i].relatedSentenceId >= 0) {
// relatedQuestion = vk::findQuestionById(this, questions, relatedQuestionId);
// }
// if (relatedQuestion < 0 || _questions[intensity][relatedQuestion].wasAsked) {
foundQuestionIndexLast = i;
if (_vm->_rnd.getRandomNumberRng(0, 100) < 20) {
foundQuestionIndex = i;
break;
}
// }
}
}
if (foundQuestionIndex < 0) {
foundQuestionIndex = foundQuestionIndexLast;
}
if (foundQuestionIndex >= 0) {
_vm->_mouse->disable();
_questions[intensity][foundQuestionIndex].wasAsked = true;
_script->mcCoyAsksQuestion(_actorId, _questions[intensity][foundQuestionIndex].sentenceId);
_script->questionAsked(_actorId, _questions[intensity][foundQuestionIndex].sentenceId);
_vm->_mouse->enable();
} else if (!_isClosing && !_script->isInsideScript()) {
_isClosing = true;
_vm->_mouse->disable();
_timeClose = _vm->getTotalPlayTime() + 3000;
}
}
} // End of namespace BladeRunner