mirror of
https://github.com/scummvm/scummvm.git
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155 lines
4.0 KiB
C++
155 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/ui/ui_slider.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/game_info.h"
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namespace BladeRunner {
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const uint16 UISlider::kColors[] = { 0x0000, 0x0821, 0x1061, 0x1C82, 0x24C2, 0x2CE3, 0x3524, 0x4145, 0x4586, 0x4DC7, 0x5609, 0x5E4B, 0x668C, 0x6EEE, 0x7730, 0x7B92 };
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UISlider::UISlider(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxValue, int value)
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: UIComponent(vm) {
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_valueChangedCallback = valueChangedCallback;
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_callbackData = callbackData;
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_maxValue = MAX(0, maxValue);
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_value = CLIP(value, 0, _maxValue - 1);
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_rect = rect;
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_isEnabled = true;
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_currentFrameColor = 0;
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_hasFocus = false;
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_pressedStatus = 0;
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_mouseX = 0;
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}
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void UISlider::draw(Graphics::Surface &surface) {
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if (_rect.isEmpty()) {
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return;
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}
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int frameColor;
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if (_pressedStatus == 1) {
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frameColor = 10;
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} else if (_hasFocus && _pressedStatus != 2 && _isEnabled) {
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frameColor = 5;
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} else {
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frameColor = 0;
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}
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if (_currentFrameColor < frameColor) {
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++_currentFrameColor;
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}
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if (_currentFrameColor > frameColor) {
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--_currentFrameColor;
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}
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surface.frameRect(_rect, kColors[_currentFrameColor]);
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int sliderX = 0;
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if (_maxValue <= 1) {
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sliderX = _rect.left;
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} else {
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sliderX = _rect.left + ((_value * _rect.width()) / (_maxValue - 1));
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}
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if (_pressedStatus == 1) {
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int sliderValue = ((_maxValue - 1) * (_mouseX - _rect.left)) / _rect.width();
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sliderX = _rect.left + ((sliderValue * _rect.width()) / (_maxValue - 1));
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sliderX = CLIP(sliderX, (int)_rect.left, (int)_rect.right);
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}
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if (_rect.left + 1 < _rect.right - 1) {
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int striding = _rect.left + sliderX;
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for (int x = _rect.left + 1; x < _rect.right - 1; x++) {
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int colorIndex = 15 - (abs(sliderX - x) >> 2);
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if (!_isEnabled) {
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colorIndex /= 2;
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}
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if (colorIndex < 3) {
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colorIndex = 3;
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}
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uint16 color = kColors[colorIndex];
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if ((striding + x) & 1 || x == sliderX) {
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color = 0;
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}
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surface.vLine(x, _rect.top + 1, _rect.bottom - 2, color);
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}
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}
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}
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void UISlider::handleMouseMove(int mouseX, int mouseY) {
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_mouseX = mouseX;
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if (_rect.contains(mouseX, mouseY)) {
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if (!_hasFocus && _isEnabled && _pressedStatus == 0) {
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_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(508), 100, 0, 0, 50, 0);
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}
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_hasFocus = true;
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} else {
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_hasFocus = false;
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}
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}
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void UISlider::handleMouseDown(bool alternateButton) {
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if (_isEnabled && !alternateButton) {
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if (_hasFocus) {
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_pressedStatus = 1;
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} else {
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_pressedStatus = 2;
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}
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}
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}
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void UISlider::handleMouseUp(bool alternateButton) {
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if (!alternateButton) {
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if (_pressedStatus == 1) {
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if (_rect.width() == 0) {
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_value = 0;
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} else {
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_value = ((_maxValue - 1) * (_mouseX - _rect.left)) / _rect.width();
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}
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_value = CLIP(_value, 0, _maxValue - 1);
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if (_valueChangedCallback) {
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_valueChangedCallback(_callbackData, this);
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}
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}
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_pressedStatus = 0;
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}
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}
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void UISlider::setValue(int value) {
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_value = CLIP(value, 0, _maxValue - 1);
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}
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} // End of namespace BladeRunner
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