mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
362 lines
8.6 KiB
C++
362 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/ui/ui_image_picker.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/debugger.h"
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#include "bladerunner/font.h"
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#include "bladerunner/mouse.h"
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#include "bladerunner/shape.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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UIImagePicker::UIImagePicker(BladeRunnerEngine *vm, int imageCount) {
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_vm = vm;
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reset();
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_images.resize(imageCount);
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_imageCount = imageCount;
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resetImages();
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}
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UIImagePicker::~UIImagePicker() {
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_images.clear();
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reset();
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}
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void UIImagePicker::resetImages() {
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for (int i = 0; i != _imageCount; i++) {
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resetImage(i);
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}
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}
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bool UIImagePicker::defineImage(int i, Common::Rect rect, const Shape *shapeUp, const Shape *shapeHovered, const Shape *shapeDown, const char *tooltip) {
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if (i < 0 || i >= _imageCount || _images[i].active) {
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return false;
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}
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Image &img = _images[i];
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img.rect = rect;
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// for rect to be inclusive
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img.rect.right += 1;
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img.rect.bottom += 1;
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img.shapeUp = shapeUp;
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img.shapeHovered = shapeHovered;
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img.shapeDown = shapeDown;
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img.active = true;
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if (tooltip != nullptr) {
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img.tooltip = tooltip;
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} else {
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img.tooltip.clear();
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}
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return true;
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}
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bool UIImagePicker::setImageTop(int i, int top) {
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if (i < 0 || i >= _imageCount || !_images[i].active) {
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return false;
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}
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Image &img = _images[i];
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img.rect.moveTo(img.rect.left, top);
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return true;
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}
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bool UIImagePicker::setImageLeft(int i, int left) {
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if (i < 0 || i >= _imageCount || !_images[i].active) {
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return false;
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}
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Image &img = _images[i];
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img.rect.moveTo(left, img.rect.top);
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return true;
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}
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bool UIImagePicker::setImageShapeUp(int i, const Shape *shapeUp) {
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if (i < 0 || i >= _imageCount || !_images[i].active) {
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return false;
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}
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_images[i].shapeUp = shapeUp;
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return true;
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}
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bool UIImagePicker::setImageShapeHovered(int i, const Shape *shapeHovered) {
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if (i < 0 || i >= _imageCount || !_images[i].active) {
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return false;
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}
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_images[i].shapeHovered = shapeHovered;
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return true;
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}
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bool UIImagePicker::setImageShapeDown(int i, const Shape *shapeDown) {
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if (i < 0 || i >= _imageCount || !_images[i].active) {
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return false;
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}
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_images[i].shapeDown = shapeDown;
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return true;
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}
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bool UIImagePicker::setImageTooltip(int i, const char *tooltip) {
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if (i < 0 || i >= _imageCount || !_images[i].active) {
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return false;
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}
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if (tooltip != nullptr) {
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_images[i].tooltip = tooltip;
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} else {
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_images[i].tooltip.clear();
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}
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return true;
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}
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bool UIImagePicker::resetActiveImage(int i) {
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if (i < 0 || i >= _imageCount || !_images[i].active) {
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return false;
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}
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resetImage(i);
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return true;
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}
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void UIImagePicker::activate(UIImagePickerCallback *mouseInCallback,
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UIImagePickerCallback *mouseOutCallback,
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UIImagePickerCallback *mouseDownCallback,
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UIImagePickerCallback *mouseUpCallback,
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void *callbackData) {
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_isButtonDown = false;
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_mouseInCallback = mouseInCallback;
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_mouseOutCallback = mouseOutCallback;
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_mouseDownCallback = mouseDownCallback;
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_mouseUpCallback = mouseUpCallback;
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_callbackData = callbackData;
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_hoverStartTimestamp = 0;
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_isVisible = true;
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_hoveredImageIndex = -1;
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_pressedImageIndex = -1;
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}
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void UIImagePicker::deactivate() {
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_isButtonDown = false;
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_mouseInCallback = nullptr;
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_mouseOutCallback = nullptr;
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_mouseDownCallback = nullptr;
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_mouseUpCallback = nullptr;
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_callbackData = nullptr;
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_hoverStartTimestamp = 0;
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_isVisible = false;
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_hoveredImageIndex = -1;
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_pressedImageIndex = -1;
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}
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void UIImagePicker::draw(Graphics::Surface &surface) {
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if (!_isVisible) {
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return;
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}
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for (int i = 0; i != _imageCount; ++i) {
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Image &img = _images[i];
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if (!img.active) {
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continue;
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}
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if (i == _hoveredImageIndex && i == _pressedImageIndex && _isButtonDown) {
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if (!_vm->_mouse->isDisabled()) {
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if (img.shapeDown) {
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img.shapeDown->draw(surface, img.rect.left, img.rect.top);
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}
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}
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} else if (i == _hoveredImageIndex && !_isButtonDown) {
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if (!_vm->_mouse->isDisabled()) {
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if (img.shapeHovered) {
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img.shapeHovered->draw(surface, img.rect.left, img.rect.top);
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}
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}
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} else {
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if (img.shapeUp) {
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img.shapeUp->draw(surface, img.rect.left, img.rect.top);
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}
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}
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if (_vm->_debugger->_viewUI) {
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surface.frameRect(img.rect, 0x7fff);
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_vm->_mainFont->drawColor(Common::String::format("%d", i), surface, (img.rect.left + img.rect.right) / 2, (img.rect.top + img.rect.bottom) / 2, 0x7fff);
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}
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}
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}
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void UIImagePicker::drawTooltip(Graphics::Surface &surface, int x, int y) {
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if (!_isVisible) {
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return;
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}
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if (_hoveredImageIndex == -1 || _vm->_mouse->isDisabled() || !_images[_hoveredImageIndex].active || _vm->getTotalPlayTime() < _hoverStartTimestamp + 1000) {
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return;
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}
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Common::String &tooltip = _images[_hoveredImageIndex].tooltip;
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if (tooltip.empty()) {
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return;
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}
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int width = _vm->_mainFont->getTextWidth(tooltip) + 1;
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int height = _vm->_mainFont->getTextHeight(tooltip) + 1;
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Common::Rect rect;
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rect.left = x - ((width / 2) + 1);
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if (rect.left < 0) {
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rect.left = 0;
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}
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rect.top = y - 10;
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if (rect.top < 0) {
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rect.top = 0;
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}
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rect.right = width + rect.left + 3;
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if (rect.right >= 640) {
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rect.right = 639;
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rect.left = 636 - width;
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}
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rect.bottom = height + rect.top + 1;
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if (rect.bottom >= 480) {
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rect.bottom = 479;
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rect.top = 478 - height;
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}
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surface.fillRect(rect, 0);
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surface.frameRect(rect, 0x7FFF);
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_vm->_mainFont->drawColor(tooltip, surface, rect.left + 2, rect.top, 0x7FFF);
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}
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bool UIImagePicker::handleMouseAction(int x, int y, bool down, bool up, bool ignore) {
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if (!_isVisible || ignore) {
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return false;
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}
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bool actionHandled = false;
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int hoveredImageIndex = -1;
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for (int i = 0; i != _imageCount; ++i) {
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if (_images[i].rect.contains(x, y)) {
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hoveredImageIndex = i;
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break;
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}
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}
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// If mouse moved to a new image
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if (hoveredImageIndex != _hoveredImageIndex) {
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if (!_isButtonDown) {
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if (hoveredImageIndex == -1) {
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if (_mouseOutCallback) {
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_mouseOutCallback(hoveredImageIndex, _callbackData);
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}
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} else {
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if (_mouseInCallback) {
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_mouseInCallback(hoveredImageIndex, _callbackData);
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}
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}
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}
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_hoverStartTimestamp = _vm->getTotalPlayTime();
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_hoveredImageIndex = hoveredImageIndex;
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}
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// If mouse button changed to pressed
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if (down && !_isButtonDown) {
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_isButtonDown = true;
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_pressedImageIndex = _hoveredImageIndex;
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if (_hoveredImageIndex != -1) {
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if (_mouseDownCallback) {
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_mouseDownCallback(_hoveredImageIndex, _callbackData);
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actionHandled = true;
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}
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}
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}
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// If mouse button changed to released
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if (up) {
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if (_isButtonDown) {
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if (_hoveredImageIndex == _pressedImageIndex && _pressedImageIndex != -1) {
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if (_mouseUpCallback) {
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_mouseUpCallback(_hoveredImageIndex, _callbackData);
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actionHandled = true;
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}
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}
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}
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_isButtonDown = false;
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_pressedImageIndex = -1;
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}
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return actionHandled;
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}
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void UIImagePicker::resetImage(int i) {
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assert(i >= 0 && i < _imageCount);
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Image &img = _images[i];
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img.active = false;
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img.rect.left = -1;
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img.rect.top = -1;
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img.rect.right = -1;
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img.rect.bottom = -1;
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img.shapeUp = nullptr;
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img.shapeHovered = nullptr;
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img.shapeDown = nullptr;
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img.tooltip.clear();
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}
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bool UIImagePicker::hasHoveredImage() {
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return _hoveredImageIndex >= 0;
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}
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void UIImagePicker::reset() {
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_isVisible = false;
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_hoveredImageIndex = -1;
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_pressedImageIndex = -1;
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_hoverStartTimestamp = 0;
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_isButtonDown = false;
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_mouseInCallback = nullptr;
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_mouseOutCallback = nullptr;
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_mouseDownCallback = nullptr;
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_mouseUpCallback = nullptr;
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_callbackData = nullptr;
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}
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} // End of namespace BladeRunner
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