Files
scummvm/engines/bladerunner/ui/ui_image_picker.cpp
T
Peter Kohaut 62b75b9990 BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00

362 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/debugger.h"
#include "bladerunner/font.h"
#include "bladerunner/mouse.h"
#include "bladerunner/shape.h"
#include "common/rect.h"
#include "common/str.h"
#include "graphics/surface.h"
namespace BladeRunner {
UIImagePicker::UIImagePicker(BladeRunnerEngine *vm, int imageCount) {
_vm = vm;
reset();
_images.resize(imageCount);
_imageCount = imageCount;
resetImages();
}
UIImagePicker::~UIImagePicker() {
_images.clear();
reset();
}
void UIImagePicker::resetImages() {
for (int i = 0; i != _imageCount; i++) {
resetImage(i);
}
}
bool UIImagePicker::defineImage(int i, Common::Rect rect, const Shape *shapeUp, const Shape *shapeHovered, const Shape *shapeDown, const char *tooltip) {
if (i < 0 || i >= _imageCount || _images[i].active) {
return false;
}
Image &img = _images[i];
img.rect = rect;
// for rect to be inclusive
img.rect.right += 1;
img.rect.bottom += 1;
img.shapeUp = shapeUp;
img.shapeHovered = shapeHovered;
img.shapeDown = shapeDown;
img.active = true;
if (tooltip != nullptr) {
img.tooltip = tooltip;
} else {
img.tooltip.clear();
}
return true;
}
bool UIImagePicker::setImageTop(int i, int top) {
if (i < 0 || i >= _imageCount || !_images[i].active) {
return false;
}
Image &img = _images[i];
img.rect.moveTo(img.rect.left, top);
return true;
}
bool UIImagePicker::setImageLeft(int i, int left) {
if (i < 0 || i >= _imageCount || !_images[i].active) {
return false;
}
Image &img = _images[i];
img.rect.moveTo(left, img.rect.top);
return true;
}
bool UIImagePicker::setImageShapeUp(int i, const Shape *shapeUp) {
if (i < 0 || i >= _imageCount || !_images[i].active) {
return false;
}
_images[i].shapeUp = shapeUp;
return true;
}
bool UIImagePicker::setImageShapeHovered(int i, const Shape *shapeHovered) {
if (i < 0 || i >= _imageCount || !_images[i].active) {
return false;
}
_images[i].shapeHovered = shapeHovered;
return true;
}
bool UIImagePicker::setImageShapeDown(int i, const Shape *shapeDown) {
if (i < 0 || i >= _imageCount || !_images[i].active) {
return false;
}
_images[i].shapeDown = shapeDown;
return true;
}
bool UIImagePicker::setImageTooltip(int i, const char *tooltip) {
if (i < 0 || i >= _imageCount || !_images[i].active) {
return false;
}
if (tooltip != nullptr) {
_images[i].tooltip = tooltip;
} else {
_images[i].tooltip.clear();
}
return true;
}
bool UIImagePicker::resetActiveImage(int i) {
if (i < 0 || i >= _imageCount || !_images[i].active) {
return false;
}
resetImage(i);
return true;
}
void UIImagePicker::activate(UIImagePickerCallback *mouseInCallback,
UIImagePickerCallback *mouseOutCallback,
UIImagePickerCallback *mouseDownCallback,
UIImagePickerCallback *mouseUpCallback,
void *callbackData) {
_isButtonDown = false;
_mouseInCallback = mouseInCallback;
_mouseOutCallback = mouseOutCallback;
_mouseDownCallback = mouseDownCallback;
_mouseUpCallback = mouseUpCallback;
_callbackData = callbackData;
_hoverStartTimestamp = 0;
_isVisible = true;
_hoveredImageIndex = -1;
_pressedImageIndex = -1;
}
void UIImagePicker::deactivate() {
_isButtonDown = false;
_mouseInCallback = nullptr;
_mouseOutCallback = nullptr;
_mouseDownCallback = nullptr;
_mouseUpCallback = nullptr;
_callbackData = nullptr;
_hoverStartTimestamp = 0;
_isVisible = false;
_hoveredImageIndex = -1;
_pressedImageIndex = -1;
}
void UIImagePicker::draw(Graphics::Surface &surface) {
if (!_isVisible) {
return;
}
for (int i = 0; i != _imageCount; ++i) {
Image &img = _images[i];
if (!img.active) {
continue;
}
if (i == _hoveredImageIndex && i == _pressedImageIndex && _isButtonDown) {
if (!_vm->_mouse->isDisabled()) {
if (img.shapeDown) {
img.shapeDown->draw(surface, img.rect.left, img.rect.top);
}
}
} else if (i == _hoveredImageIndex && !_isButtonDown) {
if (!_vm->_mouse->isDisabled()) {
if (img.shapeHovered) {
img.shapeHovered->draw(surface, img.rect.left, img.rect.top);
}
}
} else {
if (img.shapeUp) {
img.shapeUp->draw(surface, img.rect.left, img.rect.top);
}
}
if (_vm->_debugger->_viewUI) {
surface.frameRect(img.rect, 0x7fff);
_vm->_mainFont->drawColor(Common::String::format("%d", i), surface, (img.rect.left + img.rect.right) / 2, (img.rect.top + img.rect.bottom) / 2, 0x7fff);
}
}
}
void UIImagePicker::drawTooltip(Graphics::Surface &surface, int x, int y) {
if (!_isVisible) {
return;
}
if (_hoveredImageIndex == -1 || _vm->_mouse->isDisabled() || !_images[_hoveredImageIndex].active || _vm->getTotalPlayTime() < _hoverStartTimestamp + 1000) {
return;
}
Common::String &tooltip = _images[_hoveredImageIndex].tooltip;
if (tooltip.empty()) {
return;
}
int width = _vm->_mainFont->getTextWidth(tooltip) + 1;
int height = _vm->_mainFont->getTextHeight(tooltip) + 1;
Common::Rect rect;
rect.left = x - ((width / 2) + 1);
if (rect.left < 0) {
rect.left = 0;
}
rect.top = y - 10;
if (rect.top < 0) {
rect.top = 0;
}
rect.right = width + rect.left + 3;
if (rect.right >= 640) {
rect.right = 639;
rect.left = 636 - width;
}
rect.bottom = height + rect.top + 1;
if (rect.bottom >= 480) {
rect.bottom = 479;
rect.top = 478 - height;
}
surface.fillRect(rect, 0);
surface.frameRect(rect, 0x7FFF);
_vm->_mainFont->drawColor(tooltip, surface, rect.left + 2, rect.top, 0x7FFF);
}
bool UIImagePicker::handleMouseAction(int x, int y, bool down, bool up, bool ignore) {
if (!_isVisible || ignore) {
return false;
}
bool actionHandled = false;
int hoveredImageIndex = -1;
for (int i = 0; i != _imageCount; ++i) {
if (_images[i].rect.contains(x, y)) {
hoveredImageIndex = i;
break;
}
}
// If mouse moved to a new image
if (hoveredImageIndex != _hoveredImageIndex) {
if (!_isButtonDown) {
if (hoveredImageIndex == -1) {
if (_mouseOutCallback) {
_mouseOutCallback(hoveredImageIndex, _callbackData);
}
} else {
if (_mouseInCallback) {
_mouseInCallback(hoveredImageIndex, _callbackData);
}
}
}
_hoverStartTimestamp = _vm->getTotalPlayTime();
_hoveredImageIndex = hoveredImageIndex;
}
// If mouse button changed to pressed
if (down && !_isButtonDown) {
_isButtonDown = true;
_pressedImageIndex = _hoveredImageIndex;
if (_hoveredImageIndex != -1) {
if (_mouseDownCallback) {
_mouseDownCallback(_hoveredImageIndex, _callbackData);
actionHandled = true;
}
}
}
// If mouse button changed to released
if (up) {
if (_isButtonDown) {
if (_hoveredImageIndex == _pressedImageIndex && _pressedImageIndex != -1) {
if (_mouseUpCallback) {
_mouseUpCallback(_hoveredImageIndex, _callbackData);
actionHandled = true;
}
}
}
_isButtonDown = false;
_pressedImageIndex = -1;
}
return actionHandled;
}
void UIImagePicker::resetImage(int i) {
assert(i >= 0 && i < _imageCount);
Image &img = _images[i];
img.active = false;
img.rect.left = -1;
img.rect.top = -1;
img.rect.right = -1;
img.rect.bottom = -1;
img.shapeUp = nullptr;
img.shapeHovered = nullptr;
img.shapeDown = nullptr;
img.tooltip.clear();
}
bool UIImagePicker::hasHoveredImage() {
return _hoveredImageIndex >= 0;
}
void UIImagePicker::reset() {
_isVisible = false;
_hoveredImageIndex = -1;
_pressedImageIndex = -1;
_hoverStartTimestamp = 0;
_isButtonDown = false;
_mouseInCallback = nullptr;
_mouseOutCallback = nullptr;
_mouseDownCallback = nullptr;
_mouseUpCallback = nullptr;
_callbackData = nullptr;
}
} // End of namespace BladeRunner