Files
scummvm/engines/bladerunner/ui/ui_check_box.cpp
T
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00

141 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/ui_check_box.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/game_info.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
namespace BladeRunner {
UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int style, bool isChecked)
: UIComponent(vm) {
_valueChangedCallback = valueChangedCallback;
_callbackData = callbackData;
_isEnabled = true;
_hasFocus = false;
_isPressed = false;
_style = style;
if (isChecked) {
_frame = 5;
} else {
_frame = 0;
}
_timeLast = _vm->getTotalPlayTime();
_rect = rect;
_isChecked = isChecked;
}
void UICheckBox::draw(Graphics::Surface &surface) {
int shapeId;
if (_rect.right > _rect.left && _rect.bottom > _rect.top) {
uint timeNow = _vm->getTotalPlayTime();
if (timeNow - _timeLast > 67) {
int frameDelta = (timeNow - _timeLast) / 67u;
_timeLast = timeNow;
if (_isChecked) {
_frame = MIN(_frame + frameDelta, 5);
} else {
_frame = MAX(_frame - frameDelta, 0);
}
}
if (_style) {
if (_frame || (_hasFocus && !_isPressed && _isEnabled)) {
if (_frame != 5 || (_hasFocus && !_isPressed && _isEnabled)) {
shapeId = _frame + 54;
} else {
shapeId = 53;
}
} else {
shapeId = 52;
}
} else {
if (_frame || (_hasFocus && !_isPressed && _isEnabled)) {
if (_frame != 5 || (_hasFocus && !_isPressed && _isEnabled)) {
shapeId = _frame + 62;
} else {
shapeId = 61;
}
} else {
shapeId = 60;
}
}
_vm->_kia->_shapes->get(shapeId)->draw(surface, _rect.left, _rect.top + 1);
}
}
void UICheckBox::enable() {
_isEnabled = true;
_isPressed = false;
_hasFocus = false;
}
void UICheckBox::disable() {
_isEnabled = false;
}
void UICheckBox::setChecked(bool isChecked) {
_isChecked = isChecked;
}
void UICheckBox::handleMouseMove(int mouseX, int mouseY) {
if (_rect.contains(mouseX, mouseY)) {
if (!_hasFocus && _isEnabled && !_isPressed ) {
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(508), 100, 0, 0, 50, 0);
}
_hasFocus = true;
} else {
_hasFocus = false;
}
}
void UICheckBox::handleMouseDown(bool alternateButton) {
if (!alternateButton) {
if (_isEnabled && _hasFocus) {
_isChecked = !_isChecked;
if (_valueChangedCallback) {
_valueChangedCallback(_callbackData, this);
}
_vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(509), 100, 0, 0, 50, 0);
} else {
_isPressed = true;
}
}
}
void UICheckBox::handleMouseUp(bool alternateButton) {
_isPressed = false;
}
} // End of namespace BladeRunner