Files
scummvm/engines/bladerunner/set.cpp
T
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00

406 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/set.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/lights.h"
#include "bladerunner/savefile.h"
#include "bladerunner/scene_objects.h"
#include "bladerunner/set_effects.h"
#include "bladerunner/slice_renderer.h"
#include "common/debug.h"
#include "common/ptr.h"
#include "common/str.h"
#include "common/stream.h"
namespace BladeRunner {
#define kSet0 0x53657430
Set::Set(BladeRunnerEngine *vm) {
_vm = vm;
_objectCount = 0;
_walkboxCount = 0;
_objects = new Object[85];
_walkboxes = new Walkbox[95];
_footstepSoundOverride = -1;
_effects = new SetEffects(vm);
_loaded = false;
}
Set::~Set() {
delete _effects;
delete[] _objects;
delete[] _walkboxes;
}
bool Set::open(const Common::String &name) {
Common::ScopedPtr<Common::SeekableReadStream> s(_vm->getResourceStream(name));
uint32 sig = s->readUint32BE();
if (sig != kSet0)
return false;
int frameCount = s->readUint32LE();
_objectCount = s->readUint32LE();
assert(_objectCount <= 85);
char buf[20];
for (int i = 0; i < _objectCount; ++i) {
s->read(buf, sizeof(buf));
_objects[i].name = buf;
float x0, y0, z0, x1, y1, z1;
x0 = s->readFloatLE();
y0 = s->readFloatLE();
z0 = s->readFloatLE();
x1 = s->readFloatLE();
y1 = s->readFloatLE();
z1 = s->readFloatLE();
_objects[i].bbox = BoundingBox(x0, y0, z0, x1, y1, z1);
_objects[i].isObstacle = s->readByte();
_objects[i].isClickable = s->readByte();
_objects[i].isHotMouse = 0;
_objects[i].unknown1 = 0;
_objects[i].isTarget = 0;
s->skip(4);
// debug("OBJECT: %s [%d%d%d%d]", _objects[i]._name, _objects[i]._isObstacle, _objects[i]._isClickable, _objects[i]._isHotMouse, _objects[i]._isTarget);
}
_walkboxCount = s->readUint32LE();
assert(_walkboxCount <= 95);
for (int i = 0; i < _walkboxCount; ++i) {
float x, z;
s->read(buf, sizeof(buf));
_walkboxes[i].name = buf;
_walkboxes[i].altitude = s->readFloatLE();
_walkboxes[i].vertexCount = s->readUint32LE();
assert(_walkboxes[i].vertexCount <= 8);
for (int j = 0; j < _walkboxes[i].vertexCount; ++j) {
x = s->readFloatLE();
z = s->readFloatLE();
_walkboxes[i].vertices[j] = Vector3(x, _walkboxes[i].altitude, z);
}
// debug("WALKBOX: %s", _walkboxes[i]._name);
}
_vm->_lights->reset();
_vm->_lights->read(s.get(), frameCount);
_vm->_sliceRenderer->setLights(_vm->_lights);
_effects->reset();
_effects->read(s.get(), frameCount);
_vm->_sliceRenderer->setSetEffects(_effects);
// _vm->_sliceRenderer->set_setColors(&colors);
_loaded = true;
for (int i = 0; i < _walkboxCount; ++i) {
setWalkboxStepSound(i, 0);
}
return true;
}
void Set::addObjectsToScene(SceneObjects *sceneObjects) const {
for (int i = 0; i < _objectCount; i++) {
sceneObjects->addObject(i + kSceneObjectOffsetObjects, _objects[i].bbox, _objects[i].isClickable, _objects[i].isObstacle, _objects[i].unknown1, _objects[i].isTarget);
}
}
// Source: http://www.faqs.org/faqs/graphics/algorithms-faq/ section 2.03
/*
static
bool pointInWalkbox(float x, float z, const Walkbox &w)
{
uint32 i, j;
bool c = false;
for (i = 0, j = w._vertexCount - 1; i < w._vertexCount; j = i++) {
if ((((w._vertices[i].z <= z) && (z < w._vertices[j].z)) ||
((w._vertices[j].z <= z) && (z < w._vertices[i].z))) &&
(x < (w._vertices[j].x - w._vertices[i].x) * (z - w._vertices[i].z) / (w._vertices[j].z - w._vertices[i].z) + w._vertices[i].x))
{
c = !c;
}
}
return c;
}
*/
bool Set::isXZInWalkbox(float x, float z, const Walkbox &walkbox) {
int found = 0;
float lastX = walkbox.vertices[walkbox.vertexCount - 1].x;
float lastZ = walkbox.vertices[walkbox.vertexCount - 1].z;
for (int i = 0; i < walkbox.vertexCount; i++) {
float currentX = walkbox.vertices[i].x;
float currentZ = walkbox.vertices[i].z;
if ((currentZ > z && z >= lastZ) || (currentZ <= z && z < lastZ)) {
float lineX = (lastX - currentX) / (lastZ - currentZ) * (z - currentZ) + currentX;
if (x < lineX)
found++;
}
lastX = currentX;
lastZ = currentZ;
}
return found & 1;
}
float Set::getAltitudeAtXZ(float x, float z, bool *inWalkbox) const {
float altitude = _walkboxes[0].altitude;
*inWalkbox = false;
for (int i = 0; i < _walkboxCount; ++i) {
const Walkbox &walkbox = _walkboxes[i];
if (isXZInWalkbox(x, z, walkbox)) {
if (!*inWalkbox || altitude < walkbox.altitude) {
altitude = walkbox.altitude;
*inWalkbox = true;
}
}
}
return altitude;
}
int Set::findWalkbox(float x, float z) const {
int result = -1;
for (int i = 0; i < _walkboxCount; ++i) {
const Walkbox &w = _walkboxes[i];
if (isXZInWalkbox(x, z, w)) {
if (result == -1 || w.altitude > _walkboxes[result].altitude) {
result = i;
}
}
}
return result;
}
int Set::findObject(const Common::String &objectName) const {
for (int i = 0; i < _objectCount; ++i) {
if (objectName.compareToIgnoreCase(_objects[i].name) == 0) {
return i;
}
}
debug("Set::findObject didn't find \"%s\"", objectName.c_str());
return -1;
}
bool Set::objectSetHotMouse(int objectId) const {
if (!_objects || objectId < 0 || objectId >= (int)_objectCount) {
return false;
}
_objects[objectId].isHotMouse = true;
return true;
}
bool Set::objectGetBoundingBox(int objectId, BoundingBox *boundingBox) const {
assert(boundingBox);
if (!_objects || objectId < 0 || objectId >= (int)_objectCount) {
boundingBox->setXYZ(0, 0, 0, 0, 0, 0);
return false;
}
float x0, y0, z0, x1, y1, z1;
_objects[objectId].bbox.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
boundingBox->setXYZ(x0, y0, z0, x1, y1, z1);
return true;
}
void Set::objectSetIsClickable(int objectId, bool isClickable) {
_objects[objectId].isClickable = isClickable;
}
void Set::objectSetIsObstacle(int objectId, bool isObstacle) {
_objects[objectId].isObstacle = isObstacle;
}
void Set::objectSetIsTarget(int objectId, bool isTarget) {
_objects[objectId].isTarget = isTarget;
}
const Common::String &Set::objectGetName(int objectId) const {
return _objects[objectId].name;
}
void Set::setWalkboxStepSound(int walkboxId, int stepSound) {
_walkboxStepSound[walkboxId] = stepSound;
}
void Set::setFoodstepSoundOverride(int soundId) {
_footstepSoundOverride = soundId;
}
void Set::resetFoodstepSoundOverride() {
_footstepSoundOverride = -1;
}
int Set::getWalkboxSoundWalkLeft(int walkboxId) const{
int soundId;
if (_footstepSoundOverride >= 0) {
soundId = _footstepSoundOverride;
} else {
soundId = _walkboxStepSound[walkboxId];
}
if (soundId == 0) { //stone floor
return _vm->_rnd.getRandomNumberRng(160, 164);
}
if (soundId == 1) { //gravel floor
return _vm->_rnd.getRandomNumberRng(164, 170);
}
if (soundId == 2) { //wooden floor
return _vm->_rnd.getRandomNumberRng(476, 480);
}
if (soundId == 3) { //metal floor
return _vm->_rnd.getRandomNumberRng(466, 470);
}
return -1;
}
int Set::getWalkboxSoundWalkRight(int walkboxId) const {
int soundId;
if (_footstepSoundOverride >= 0) {
soundId = _footstepSoundOverride;
} else {
soundId = _walkboxStepSound[walkboxId];
}
if (soundId == 0) { //stone floor
return _vm->_rnd.getRandomNumberRng(165, 169);
}
if (soundId == 1) { //gravel floor
return _vm->_rnd.getRandomNumberRng(169, 175);
}
if (soundId == 2) { //wooden floor
return _vm->_rnd.getRandomNumberRng(481, 485);
}
if (soundId == 3) { //metal floor
return _vm->_rnd.getRandomNumberRng(471, 475);
}
return -1;
}
int Set::getWalkboxSoundRunLeft(int walkboxId) const {
return getWalkboxSoundWalkLeft(walkboxId);
}
int Set::getWalkboxSoundRunRight(int walkboxId) const {
return getWalkboxSoundWalkRight(walkboxId);
}
void Set::save(SaveFileWriteStream &f) {
f.writeBool(_loaded);
f.writeInt(_objectCount);
f.writeInt(_walkboxCount);
for (int i = 0; i != _objectCount; ++i) {
f.writeStringSz(_objects[i].name, 20);
f.writeBoundingBox(_objects[i].bbox);
f.writeBool(_objects[i].isObstacle);
f.writeBool(_objects[i].isClickable);
f.writeBool(_objects[i].isHotMouse);
f.writeInt(_objects[i].unknown1);
f.writeBool(_objects[i].isTarget);
}
for (int i = 0; i != _walkboxCount; ++i) {
f.writeStringSz(_walkboxes[i].name, 20);
f.writeFloat(_walkboxes[i].altitude);
f.writeInt(_walkboxes[i].vertexCount);
for (int j = 0; j != 8; ++j) {
f.writeVector3(_walkboxes[i].vertices[j]);
// In BLADE.EXE vertices are a vec5
f.writeInt(0);
f.writeInt(0);
}
}
for (int i = 0; i != 85; ++i) {
f.writeInt(_walkboxStepSound[i]);
}
f.writeInt(_footstepSoundOverride);
}
void Set::load(SaveFileReadStream &f) {
_loaded = f.readBool();
_objectCount = f.readInt();
_walkboxCount = f.readInt();
for (int i = 0; i != _objectCount; ++i) {
_objects[i].name = f.readStringSz(20);
_objects[i].bbox = f.readBoundingBox();
_objects[i].isObstacle = f.readBool();
_objects[i].isClickable = f.readBool();
_objects[i].isHotMouse = f.readBool();
_objects[i].unknown1 = f.readInt();
_objects[i].isTarget = f.readBool();
}
for (int i = 0; i != _walkboxCount; ++i) {
_walkboxes[i].name = f.readStringSz(20);
_walkboxes[i].altitude = f.readFloat();
_walkboxes[i].vertexCount = f.readInt();
for (int j = 0; j != 8; ++j) {
_walkboxes[i].vertices[j] = f.readVector3();
// In BLADE.EXE vertices are a vec5
f.skip(8);
}
}
for (int i = 0; i != 85; ++i) {
_walkboxStepSound[i] = f.readInt();
}
_footstepSoundOverride = f.readInt();
}
} // End of namespace BladeRunner