mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
370 lines
12 KiB
C++
370 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptUG16::InitializeScene() {
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if (Game_Flag_Query(552)) {
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Setup_Scene_Information(-270.76f, -34.88f, -504.02f, 404);
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Game_Flag_Reset(552);
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} else if (Game_Flag_Query(152)) {
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Setup_Scene_Information(-322.0f, -34.0f, -404.0f, 345);
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Game_Flag_Reset(152);
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} else {
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Setup_Scene_Information(-318.0f, -34.0f, -216.0f, 340);
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Game_Flag_Reset(354);
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}
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Scene_Exit_Add_2D_Exit(0, 242, 169, 282, 262, 3);
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Scene_Exit_Add_2D_Exit(1, 375, 166, 407, 251, 3);
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Scene_Exit_Add_2D_Exit(2, 461, 148, 523, 248, 0);
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Ambient_Sounds_Add_Looping_Sound(516, 33, 81, 0);
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Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
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if (Game_Flag_Query(568)) {
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Scene_Loop_Set_Default(5);
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} else {
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Scene_Loop_Set_Default(0);
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}
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}
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void SceneScriptUG16::SceneLoaded() {
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Obstacle_Object("BED", true);
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Obstacle_Object("QUADPATCH07", true);
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Obstacle_Object("QUADPATCH05", true);
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Obstacle_Object("SCREEN 01", true);
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Obstacle_Object("BOX49", true);
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Obstacle_Object("CYLINDER07", true);
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Unobstacle_Object("SEAT 1", true);
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Unobstacle_Object("SEAT 2", true);
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Unclickable_Object("BED");
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Unclickable_Object("QUADPATCH07");
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Clickable_Object("QUADPATCH05");
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Clickable_Object("SCREEN 01");
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Unclickable_Object("BOX49");
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Unclickable_Object("CYLINDER07");
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Unobstacle_Object("BOX67", true);
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Footstep_Sounds_Set(0, 3);
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Footstep_Sounds_Set(1, 2);
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Footstep_Sounds_Set(2, 3);
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Footstep_Sounds_Set(6, 3);
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}
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bool SceneScriptUG16::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("QUADPATCH05", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 194.0f, -35.0f, 160.8f, 0, 1, false, 0)) {
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Actor_Face_Heading(kActorMcCoy, 870, false);
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if (!Game_Flag_Query(597) && Game_Flag_Query(595)) {
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Game_Flag_Set(597);
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Delay(1000);
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Actor_Voice_Over(3480, kActorVoiceOver);
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Actor_Change_Animation_Mode(kActorMcCoy, 38);
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Sound_Play(339, 100, 0, 0, 50);
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Delay(1000);
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Item_Pickup_Spin_Effect(948, 460, 287);
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Actor_Voice_Over(2740, kActorVoiceOver);
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Actor_Voice_Over(2750, kActorVoiceOver);
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Actor_Voice_Over(2760, kActorVoiceOver);
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Actor_Voice_Over(2770, kActorVoiceOver);
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Actor_Clue_Acquire(kActorMcCoy, kClueFolder, 1, -1);
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} else {
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Actor_Says(kActorMcCoy, 8523, 12);
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Actor_Says(kActorMcCoy, 8635, 12);
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}
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return true;
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}
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if (Object_Query_Click("SCREEN 01", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 194.0f, -35.0f, 160.8f, 0, 1, false, 0)) {
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Actor_Face_Heading(kActorMcCoy, 870, false);
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if ((!Game_Flag_Query(595) && Actor_Query_Is_In_Current_Set(kActorLuther)) || Actor_Clue_Query(kActorMcCoy, kClueDNALutherLance) || Game_Flag_Query(568)) {
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Actor_Says(kActorMcCoy, 8525, 12);
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Actor_Says(kActorMcCoy, 8526, 12);
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return false;
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}
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Delay(2000);
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Actor_Face_Heading(kActorMcCoy, 1016, false);
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Delay(2000);
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Actor_Says(kActorMcCoy, 5725, 14);
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Delay(1000);
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Item_Pickup_Spin_Effect(941, 418, 305);
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Actor_Clue_Acquire(kActorMcCoy, kClueDNALutherLance, 1, -1);
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return true;
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}
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return false;
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}
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bool SceneScriptUG16::ClickedOnActor(int actorId) {
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if (Actor_Query_Goal_Number(kActorLuther) < 490) {
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sub_401D78();
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return true;
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}
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return false;
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}
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bool SceneScriptUG16::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptUG16::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -216.0f, 0, 1, false, 0)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(355);
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Set_Enter(87, kSceneUG15);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -404.0f, 0, 1, false, 0)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(153);
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Set_Enter(87, kSceneUG15);
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -316.78f, -34.88f, -533.27f, 0, 1, false, 0)) {
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Actor_Face_Heading(kActorMcCoy, 0, false);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, 0);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(551);
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Set_Enter(36, kSceneDR06);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptUG16::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptUG16::SceneFrameAdvanced(int frame) {
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if (frame == 132) {
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Ambient_Sounds_Remove_Looping_Sound(516, true);
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}
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}
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void SceneScriptUG16::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptUG16::PlayerWalkedIn() {
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Game_Flag_Set(715);
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if (!Game_Flag_Query(595)) {
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Actor_Set_Goal_Number(kActorLuther, 403);
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}
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if (!Game_Flag_Query(556) && Actor_Query_Is_In_Current_Set(kActorLuther)) {
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Player_Loses_Control();
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 120.29f, -35.67f, 214.8f, 310, 0, false, 0);
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Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
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Actor_Says(kActorLuther, 0, 6);
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Actor_Says(kActorLuther, 30, 13);
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Actor_Change_Animation_Mode(kActorLuther, 17);
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Actor_Says(kActorLance, 0, 17);
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Actor_Says(kActorMcCoy, 5710, 14);
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Actor_Says(kActorLuther, 40, 13);
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Actor_Says(kActorLuther, 50, 15);
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Actor_Says(kActorLance, 20, 12);
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Actor_Says(kActorLuther, 60, 23);
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Actor_Says(kActorMcCoy, 5715, 14);
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Actor_Says(kActorLance, 30, 16);
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Actor_Says(kActorLuther, 70, 6);
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Player_Gains_Control();
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Game_Flag_Set(556);
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}
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}
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void SceneScriptUG16::PlayerWalkedOut() {
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if (!Game_Flag_Query(595)) {
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Actor_Set_Goal_Number(kActorLuther, 401);
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//return true;
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}
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//return false;
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}
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void SceneScriptUG16::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptUG16::sub_401D78() {
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Dialogue_Menu_Clear_List();
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DM_Add_To_List_Never_Repeat_Once_Selected(1400, 5, 6, 2);
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DM_Add_To_List_Never_Repeat_Once_Selected(1410, 5, 4, 8);
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if (Game_Flag_Query(600) || Game_Flag_Query(601)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1420, 6, 4, 5);
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DM_Add_To_List_Never_Repeat_Once_Selected(1430, 6, 4, 5);
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DM_Add_To_List_Never_Repeat_Once_Selected(1440, 6, 4, 5);
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}
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if (Global_Variable_Query(49) > 1 && !Actor_Clue_Query(kActorMcCoy, kClueFolder)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1450, 6, 4, 5);
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1460, 6, 4, 5);
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueDNATyrell) && !Actor_Clue_Query(kActorMcCoy, kClueFolder) && Game_Flag_Query(698)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1470, 6, 4, 5);
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}
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Dialogue_Menu_Add_DONE_To_List(1480);
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Dialogue_Menu_Appear(320, 240);
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int answer = Dialogue_Menu_Query_Input();
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Dialogue_Menu_Disappear();
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switch (answer) {
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case 1400:
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Actor_Says(kActorMcCoy, 5730, 13);
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Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
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Actor_Says(kActorLuther, 100, 18);
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Actor_Says(kActorMcCoy, 5775, 13);
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Actor_Says(kActorLance, 70, 17);
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Actor_Says(kActorLuther, 110, 16);
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Actor_Says(kActorLance, 80, 6);
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Actor_Says(kActorMcCoy, 5780, 13);
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Actor_Says(kActorLuther, 120, 16);
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Actor_Says(kActorLance, 120, 13);
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Actor_Says(kActorMcCoy, 5785, 13);
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Actor_Says(kActorLuther, 130, 6);
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Actor_Says(kActorMcCoy, 5825, 13);
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Actor_Modify_Friendliness_To_Other(kActorLuther, kActorMcCoy, -5);
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if (Game_Flag_Query(560)) {
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Actor_Says(kActorLuther, 140, 13);
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Actor_Says(kActorLuther, 150, 14);
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Actor_Says(kActorLuther, 160, 13);
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Actor_Says(kActorLance, 140, 16);
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Actor_Says(kActorMcCoy, 5790, 13);
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Actor_Says(kActorLuther, 170, 14);
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Game_Flag_Set(600);
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Actor_Modify_Friendliness_To_Other(kActorLuther, kActorMcCoy, 5);
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} else {
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Actor_Says(kActorLuther, 180, 14);
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Actor_Says(kActorMcCoy, 5795, 13);
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Actor_Says(kActorLance, 150, 17);
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Actor_Says(kActorMcCoy, 5800, 13);
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Actor_Says(kActorLuther, 190, 15);
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Game_Flag_Set(601);
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Actor_Modify_Friendliness_To_Other(kActorLuther, kActorMcCoy, -10);
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}
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break;
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case 1410:
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Actor_Says(kActorMcCoy, 5735, 13);
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Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
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Actor_Says(kActorLance, 160, 17);
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Actor_Says(kActorLuther, 200, 14);
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break;
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case 1420:
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Actor_Says(kActorMcCoy, 5740, 13);
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Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
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Actor_Says(kActorLance, 180, 15);
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Actor_Says(kActorLuther, 220, 13);
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Actor_Says(kActorLance, 190, 17);
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Actor_Says(kActorMcCoy, 5805, 13);
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Actor_Says(kActorLuther, 230, 14);
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Actor_Says(kActorLuther, 240, 13);
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Actor_Says(kActorLance, 200, 17);
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Actor_Says(kActorLuther, 260, 13);
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Actor_Says(kActorLuther, 270, 15);
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Actor_Says(kActorLance, 210, 14);
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Actor_Says(kActorMcCoy, 5810, 13);
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Actor_Says(kActorLance, 220, 14);
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Actor_Says(kActorLance, 230, 17);
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Actor_Clue_Acquire(kActorMcCoy, kClueLutherLanceInterview, 1, kActorLuther);
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break;
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case 1430:
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Actor_Says(kActorMcCoy, 5745, 13);
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Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
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Actor_Says(kActorLance, 240, 15);
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Actor_Says(kActorMcCoy, 5815, 13);
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Actor_Says(kActorLance, 250, 16);
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Actor_Says(kActorLuther, 290, 15);
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Actor_Says(kActorLance, 260, 15);
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break;
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case 1440:
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Actor_Says(kActorMcCoy, 5750, 13);
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Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
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Actor_Says(kActorLance, 280, 6);
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Actor_Says(kActorLuther, 300, 14);
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Actor_Says(kActorLuther, 310, 15);
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Actor_Modify_Friendliness_To_Other(kActorLuther, kActorMcCoy, -5);
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break;
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case 1450:
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Actor_Says(kActorMcCoy, 5755, 13);
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Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
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Actor_Says(kActorLance, 290, 17);
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Actor_Says(kActorLuther, 320, 16);
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Actor_Says(kActorMcCoy, 5820, 13);
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Actor_Says(kActorLance, 300, 17);
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Actor_Says(kActorLuther, 330, 14);
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Actor_Says(kActorMcCoy, 5825, 13);
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Actor_Says(kActorLuther, 340, 13);
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Actor_Says(kActorLance, 310, 13);
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Actor_Says(kActorLuther, 350, 13);
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Actor_Says(kActorLuther, 360, 15);
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Actor_Says(kActorMcCoy, 5830, 13);
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Actor_Says(kActorLance, 320, 16);
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Actor_Says(kActorLance, 330, 15);
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Game_Flag_Set(698);
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break;
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case 1460:
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Actor_Says(kActorMcCoy, 5760, 13);
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Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
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Actor_Says(kActorLuther, 370, 15);
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Actor_Says(kActorLance, 340, 14);
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Actor_Says(kActorMcCoy, 5835, 13);
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Actor_Says(kActorLuther, 380, 15);
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Actor_Says(kActorLance, 370, 6);
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Actor_Says(kActorMcCoy, 5840, 13);
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Actor_Says(kActorLance, 380, 13);
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break;
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case 1470:
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Actor_Says(kActorMcCoy, 5765, 13);
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Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
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Actor_Says(kActorLance, 400, 15);
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Actor_Says(kActorMcCoy, 5845, 13);
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Actor_Says(kActorLuther, 390, 23);
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Actor_Says(kActorLance, 410, 14);
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Actor_Says(kActorLance, 420, 17);
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Actor_Says(kActorMcCoy, 5835, 13);
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Delay(1000);
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Item_Pickup_Spin_Effect(948, 239, 454);
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Actor_Voice_Over(2740, kActorVoiceOver);
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Actor_Voice_Over(2750, kActorVoiceOver);
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Actor_Voice_Over(2760, kActorVoiceOver);
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Actor_Voice_Over(2770, kActorVoiceOver);
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Actor_Says(kActorMcCoy, 5850, 13);
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Actor_Says(kActorLuther, 400, 15);
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Actor_Says(kActorLance, 430, 6);
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Actor_Says(kActorMcCoy, 5855, 13);
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Actor_Says(kActorLuther, 410, 14);
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Game_Flag_Set(597);
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Actor_Clue_Acquire(kActorMcCoy, kClueFolder, 1, kActorLuther);
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break;
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case 1480:
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Actor_Says(kActorMcCoy, 4595, 14);
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break;
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}
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}
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} // End of namespace BladeRunner
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