mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
291 lines
10 KiB
C++
291 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptTB07::InitializeScene() {
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Setup_Scene_Information(68.0f, 12.0f, 288.0f, 0);
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Scene_Exit_Add_2D_Exit(0, 383, 445, 639, 479, 2);
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Ambient_Sounds_Add_Looping_Sound(109, 20, 0, 1);
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Ambient_Sounds_Add_Sound(363, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(364, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(365, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(366, 2, 55, 14, 14, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(212, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(213, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(214, 1, 20, 20, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(215, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(216, 1, 15, 20, 25, -100, 100, -101, -101, 0, 0);
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if (Global_Variable_Query(kVariableChapter) == 4 && !Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)) {
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Item_Add_To_World(83, 941, 18, 9.7f, 48.7f, -174.22f, 0, 12, 12, false, true, false, true);
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}
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if (Game_Flag_Query(661)) {
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Scene_Loop_Set_Default(3);
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} else {
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Scene_Loop_Set_Default(0);
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}
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}
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void SceneScriptTB07::SceneLoaded() {
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Obstacle_Object("EAGLE01", true);
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Clickable_Object("EAGLE01");
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}
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bool SceneScriptTB07::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptTB07::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptTB07::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptTB07::ClickedOnItem(int itemId, bool a2) {
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if (!Loop_Actor_Walk_To_Item(kActorMcCoy, itemId, 36, 1, false)) {
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Actor_Face_Item(kActorMcCoy, itemId, true);
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if (itemId == 83) {
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Item_Pickup_Spin_Effect(941, 331, 296);
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Actor_Clue_Acquire(kActorMcCoy, kClueDNATyrell, 0, -1);
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}
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Item_Remove_From_World(itemId);
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}
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return false;
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}
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bool SceneScriptTB07::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 68.0f, 12.0f, 288.0f, 0, 1, false, 0)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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if (Global_Variable_Query(kVariableChapter) == 4) {
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Game_Flag_Set(608);
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Set_Enter(17, kSceneTB02);
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} else {
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Game_Flag_Reset(176);
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Game_Flag_Reset(182);
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Game_Flag_Reset(179);
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Game_Flag_Reset(178);
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Game_Flag_Reset(258);
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Game_Flag_Reset(257);
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Game_Flag_Reset(261);
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Game_Flag_Reset(450);
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switch (Spinner_Interface_Choose_Dest(-1, 0)) {
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case 9:
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Game_Flag_Set(257);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToHF01);
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Set_Enter(37, kSceneHF01);
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break;
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case 8:
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Game_Flag_Set(181);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToNR01);
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Set_Enter(54, kSceneNR01);
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break;
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case 7:
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Game_Flag_Set(258);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToBB01);
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Set_Enter(20, kSceneBB01);
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break;
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case 6:
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Game_Flag_Set(177);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToDR01);
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Set_Enter(7, kSceneDR01);
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break;
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case 4:
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Game_Flag_Set(180);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToAR01);
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Set_Enter(0, kSceneAR01);
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break;
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case 3:
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Game_Flag_Set(176);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToCT01);
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Set_Enter(4, kSceneCT01);
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break;
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case 2:
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Game_Flag_Set(182);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToRC01);
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Set_Enter(69, kSceneRC01);
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break;
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case 1:
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Game_Flag_Set(179);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToMA01);
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Set_Enter(49, kSceneMA01);
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break;
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case 0:
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Game_Flag_Set(178);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToPS01);
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Set_Enter(61, kScenePS01);
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break;
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default:
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Game_Flag_Set(261);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, 0, false, 0);
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break;
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}
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptTB07::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptTB07::SceneFrameAdvanced(int frame) {
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if (frame == 66) {
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Ambient_Sounds_Play_Sound(591, 20, 99, 0, 0);
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}
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//return false;
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}
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void SceneScriptTB07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptTB07::PlayerWalkedIn() {
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int v0 = Global_Variable_Query(kVariableChapter);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.0f, 12.0f, 176.0f, 0, 0, false, 0);
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if ((v0 == 2 || v0 == 3) && !Game_Flag_Query(612)) {
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Player_Set_Combat_Mode(false);
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sub_401B0C();
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}
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}
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void SceneScriptTB07::PlayerWalkedOut() {
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}
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void SceneScriptTB07::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptTB07::sub_401B0C() {
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Game_Flag_Set(612);
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Delay(1500);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 44.98f, 12.0f, 49.79f, 0, 0, false, 0);
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Actor_Face_Heading(kActorMcCoy, 178, true);
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Delay(3000);
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Actor_Put_In_Set(kActorRachael, 18);
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Actor_Set_At_XYZ(kActorRachael, -260.15f, 12.0f, -19.16f, 256);
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Actor_Change_Animation_Mode(kActorRachael, 0);
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Outtake_Play(kOuttakeRachel, true, -1);
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Loop_Actor_Walk_To_XYZ(kActorRachael, -146.15f, 12.0f, -5.84f, 0, 0, false, 0);
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Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
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Actor_Says(kActorRachael, 480, 14);
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Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
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Actor_Says(kActorMcCoy, 5315, 9);
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Actor_Says(kActorRachael, 490, 3);
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Actor_Face_Heading(kActorMcCoy, 178, true);
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Actor_Says(kActorMcCoy, 5320, 15);
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Actor_Says_With_Pause(kActorMcCoy, 5325, 1.0f, 19);
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Actor_Start_Speech_Sample(kActorRachael, 500);
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Loop_Actor_Walk_To_XYZ(kActorRachael, -60.15f, 12.0f, 60.84f, 0, 0, false, 0);
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Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
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Actor_Says(kActorMcCoy, 5330, 14);
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Actor_Says(kActorRachael, 510, 12);
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Actor_Says(kActorMcCoy, 5335, 16);
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Actor_Says(kActorRachael, 520, 17);
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Actor_Says(kActorMcCoy, 5340, 3);
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Actor_Start_Speech_Sample(kActorRachael, 530);
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Loop_Actor_Walk_To_XYZ(kActorRachael, -4.15f, 12.0f, 54.73f, 0, 0, false, 0);
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Actor_Says(kActorRachael, 540, 16);
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Actor_Says(kActorMcCoy, 5345, 18);
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Actor_Says(kActorRachael, 550, 13);
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Actor_Says(kActorRachael, 570, 18);
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Actor_Says_With_Pause(kActorMcCoy, 5350, 0.0f, 18);
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Actor_Says(kActorRachael, 580, 16);
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Actor_Says(kActorMcCoy, 5355, 16);
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Actor_Says(kActorRachael, 590, 17);
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Actor_Says(kActorMcCoy, 5360, 17);
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Actor_Says(kActorMcCoy, 5365, 13);
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Actor_Says_With_Pause(kActorRachael, 600, 1.0f, 12);
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Actor_Says(kActorMcCoy, 5370, 3);
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Loop_Actor_Walk_To_XYZ(kActorRachael, -24.15f, 12.0f, -10.84f, 0, 0, false, 0);
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Actor_Says(kActorRachael, 610, 13);
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Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
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Actor_Says(kActorMcCoy, 5375, 18);
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Actor_Says(kActorMcCoy, 5380, 19);
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Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
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Actor_Says(kActorRachael, 620, 18);
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Actor_Says_With_Pause(kActorMcCoy, 5385, 2.0f, 12);
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Actor_Says_With_Pause(kActorMcCoy, 5390, 2.0f, 14);
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Actor_Says(kActorMcCoy, 5395, 15);
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Actor_Says_With_Pause(kActorRachael, 630, 0.0f, 14);
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Actor_Says(kActorMcCoy, 5400, 18);
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Actor_Says(kActorMcCoy, 5405, 3);
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Actor_Says(kActorRachael, 640, 12);
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Actor_Says(kActorMcCoy, 5410, 16);
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Actor_Says(kActorRachael, 650, 15);
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Actor_Says_With_Pause(kActorMcCoy, 5415, 1.0f, 17);
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Actor_Says(kActorMcCoy, 5420, 14);
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Actor_Says(kActorRachael, 660, 15);
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Actor_Put_In_Set(kActorTyrell, 18);
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Actor_Set_At_XYZ(kActorTyrell, 68.0f, 12.0f, 288.0f, 0);
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Actor_Change_Animation_Mode(kActorTyrell, 0);
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Scene_Loop_Set_Default(3);
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Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, false);
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Actor_Start_Speech_Sample(kActorTyrell, 0);
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Loop_Actor_Walk_To_XYZ(kActorTyrell, 44.0f, 12.0f, 176.0f, 0, 0, false, 0);
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Actor_Face_Actor(kActorTyrell, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorTyrell, true);
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Actor_Face_Actor(kActorRachael, kActorTyrell, true);
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Actor_Says(kActorTyrell, 10, 12);
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Actor_Says(kActorTyrell, 20, 3);
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Actor_Says(kActorTyrell, 30, 12);
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Actor_Says(kActorMcCoy, 5425, 18);
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Actor_Set_Goal_Number(kActorRachael, 200);
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Actor_Says(kActorTyrell, 40, 15);
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Actor_Start_Speech_Sample(kActorTyrell, 50);
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Loop_Actor_Walk_To_XYZ(kActorTyrell, -10.0f, 12.0f, 100.0f, 0, 0, false, 0);
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Actor_Face_Actor(kActorTyrell, kActorMcCoy, true);
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Actor_Face_Actor(kActorMcCoy, kActorTyrell, true);
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Actor_Says(kActorMcCoy, 5430, 17);
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Actor_Says(kActorMcCoy, 5435, 16);
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Actor_Says(kActorTyrell, 60, 14);
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Actor_Face_Actor(kActorMcCoy, kActorTyrell, true);
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Actor_Says(kActorMcCoy, 5440, 14);
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Actor_Says(kActorTyrell, 70, 13);
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Actor_Says(kActorMcCoy, 5445, 15);
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Actor_Says_With_Pause(kActorTyrell, 80, 1.0f, 12);
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Actor_Says(kActorTyrell, 90, 15);
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Actor_Says_With_Pause(kActorMcCoy, 5450, 1.0f, 15);
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Actor_Says(kActorMcCoy, 5455, 12);
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Actor_Says(kActorTyrell, 100, 14);
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Actor_Clue_Acquire(kActorMcCoy, kClueRachaelInterview, 0, kActorRachael);
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Actor_Clue_Acquire(kActorMcCoy, kClueTyrellInterview, 0, kActorTyrell);
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Loop_Actor_Walk_To_XYZ(kActorTyrell, -260.15f, 12.0f, -19.16f, 0, 0, false, 0);
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}
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} // End of namespace BladeRunner
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