mirror of
https://github.com/scummvm/scummvm.git
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470 lines
16 KiB
C++
470 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptTB02::InitializeScene() {
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if (Game_Flag_Query(155)) {
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Setup_Scene_Information(-152.0f, 0.0f, 1774.0f, 999);
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} else if (Game_Flag_Query(95)) {
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Setup_Scene_Information(-32.0f, 0.0f, 1578.0f, 639);
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} else if (Game_Flag_Query(608)) {
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Setup_Scene_Information(-32.0f, 0.0f, 1578.0f, 639);
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} else {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Outtake_Play(kOuttakeTyrellBuildingFly, false, -1);
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Setup_Scene_Information(-304.0f, -81.46f, 1434.0f, 250);
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}
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if (Global_Variable_Query(kVariableChapter) > 3) {
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Scene_Exit_Add_2D_Exit(0, 0, 455, 639, 479, 2);
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}
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Ambient_Sounds_Add_Looping_Sound(211, 20, 0, 1);
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Ambient_Sounds_Add_Sound(212, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(213, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(214, 2, 20, 16, 20, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(215, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(216, 2, 15, 16, 20, 0, 0, -101, -101, 0, 0);
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if (Global_Variable_Query(kVariableChapter) <= 3) {
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Ambient_Sounds_Add_Looping_Sound(45, 35, 0, 1);
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Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
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}
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if (Game_Flag_Query(kFlagSpinnerToTB02) && Global_Variable_Query(kVariableChapter) < 4) {
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Scene_Exit_Add_2D_Exit(2, 67, 0, 233, 362, 3);
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}
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if (Game_Flag_Query(155)) {
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Scene_Loop_Start_Special(0, 0, 0);
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Scene_Loop_Set_Default(1);
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} else {
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Scene_Loop_Set_Default(1);
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}
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Actor_Put_In_Set(kActorTyrellGuard, 17);
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Actor_Set_At_XYZ(kActorTyrellGuard, -38.53f, 2.93f, 1475.97f, 673);
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if (Global_Variable_Query(kVariableChapter) == 4) {
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if (Actor_Query_Goal_Number(kActorTyrellGuard) < 300) {
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Actor_Set_Goal_Number(kActorTyrellGuard, 300);
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}
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Scene_Exit_Add_2D_Exit(1, 430, 235, 487, 396, 0);
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}
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}
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void SceneScriptTB02::SceneLoaded() {
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Obstacle_Object("SPHERE02", true);
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Unobstacle_Object("BOX36", true);
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}
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bool SceneScriptTB02::MouseClick(int x, int y) {
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return Region_Check(600, 300, 639, 479);
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}
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bool SceneScriptTB02::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptTB02::ClickedOnActor(int actorId) {
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if (actorId == 17) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.35f, 0.15f, 1564.2f, 0, 1, false, 0)) {
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Actor_Face_Actor(kActorMcCoy, kActorTyrellGuard, true);
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int v1 = Global_Variable_Query(kVariableChapter);
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if (v1 == 2) {
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if (Game_Flag_Query(450) && !Game_Flag_Query(451)) {
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Actor_Says(kActorMcCoy, 5150, 18);
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Actor_Says(kActorTyrellGuard, 60, 12);
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Actor_Says(kActorTyrellGuard, 70, 13);
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Actor_Says(kActorMcCoy, 5155, 13);
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Actor_Modify_Friendliness_To_Other(kActorTyrellGuard, kActorMcCoy, -1);
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return true;
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}
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if (!Game_Flag_Query(450) && !Game_Flag_Query(451)) {
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Game_Flag_Set(450);
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Actor_Says(kActorMcCoy, 5160, 18);
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Actor_Says(kActorTyrellGuard, 80, 14);
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Scene_Exit_Add_2D_Exit(1, 430, 235, 487, 396, 0);
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return true;
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}
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if (Game_Flag_Query(451)) {
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sub_402644();
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} else {
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Actor_Face_Actor(kActorTyrellGuard, kActorMcCoy, true);
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Actor_Says(kActorMcCoy, 5150, 18);
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Actor_Says(kActorTyrellGuard, 60, 13);
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Actor_Says(kActorTyrellGuard, 70, 12);
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Actor_Says(kActorMcCoy, 5155, 13);
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Actor_Modify_Friendliness_To_Other(kActorTyrellGuard, kActorMcCoy, -1);
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Actor_Face_Heading(kActorTyrellGuard, 788, false);
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}
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return true;
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}
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if (v1 == 3) {
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Actor_Says(kActorMcCoy, 5235, 18);
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Actor_Says(kActorTyrellGuard, 280, 13);
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Actor_Says(kActorTyrellGuard, 290, 12);
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Actor_Says(kActorMcCoy, 5240, 18);
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Actor_Says(kActorTyrellGuard, 300, 12);
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return false;
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}
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if (v1 == 4) {
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if (Actor_Query_Goal_Number(kActorTyrellGuard) == 300) {
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Actor_Set_Goal_Number(kActorTyrellGuard, 301);
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}
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}
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}
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}
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return false;
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}
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bool SceneScriptTB02::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptTB02::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1774.0f, 0, 1, false, 0)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(154);
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Game_Flag_Reset(450);
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Set_Enter(17, kSceneTB03);
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1890.0f, 0, false);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -32.0f, 0.0f, 1578.0f, 0, 1, false, 0)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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if (Global_Variable_Query(kVariableChapter) < 4) {
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Game_Flag_Set(451);
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Game_Flag_Set(96);
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Set_Enter(72, kSceneTB05);
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} else {
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Set_Enter(18, kSceneTB07);
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}
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}
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return true;
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}
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if (exitId == 2) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -192.0f, 0.0f, 1430.0f, 0, 1, false, 0)) {
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Actor_Face_Heading(kActorMcCoy, 800, false);
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Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 0, 0);
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if (Actor_Query_Goal_Number(kActorTyrellGuard) == 300) {
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Actor_Set_Goal_Number(kActorTyrellGuard, 301);
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} else {
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Game_Flag_Reset(176);
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Game_Flag_Reset(182);
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Game_Flag_Reset(179);
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Game_Flag_Reset(178);
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Game_Flag_Reset(258);
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Game_Flag_Reset(257);
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Game_Flag_Reset(261);
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Game_Flag_Reset(450);
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switch (Spinner_Interface_Choose_Dest(-1, 0)) {
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case 9:
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Game_Flag_Set(257);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToHF01);
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Set_Enter(37, kSceneHF01);
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break;
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case 8:
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Game_Flag_Set(181);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToNR01);
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Set_Enter(54, kSceneNR01);
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break;
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case 7:
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Game_Flag_Set(258);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToBB01);
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Set_Enter(20, kSceneBB01);
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break;
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case 6:
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Game_Flag_Set(177);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToDR01);
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Set_Enter(7, kSceneDR01);
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break;
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case 4:
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Game_Flag_Set(180);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToAR01);
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Set_Enter(0, kSceneAR01);
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break;
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case 3:
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Game_Flag_Set(176);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToCT01);
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Set_Enter(4, kSceneCT01);
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break;
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case 2:
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Game_Flag_Set(182);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToRC01);
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Set_Enter(69, kSceneRC01);
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break;
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case 1:
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Game_Flag_Set(179);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToMA01);
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Set_Enter(49, kSceneMA01);
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break;
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case 0:
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Game_Flag_Set(178);
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Game_Flag_Reset(kFlagSpinnerToTB02);
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Game_Flag_Set(kFlagSpinnerToPS01);
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Set_Enter(61, kScenePS01);
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break;
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default:
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Game_Flag_Set(261);
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break;
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}
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}
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}
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return true;
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}
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return false;
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}
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bool SceneScriptTB02::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptTB02::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptTB02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptTB02::PlayerWalkedIn() {
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if (Game_Flag_Query(625) && ((Game_Flag_Reset(625) , Global_Variable_Query(kVariableChapter) == 2) || Global_Variable_Query(kVariableChapter) == 3)) {
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Set_Enter(18, kSceneTB07);
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//return true;
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return;
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}
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if (Game_Flag_Query(155)) {
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Async_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1702.0f, 0, false);
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Game_Flag_Reset(155);
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} else if (Game_Flag_Query(95)) {
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Game_Flag_Reset(95);
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} else if (Game_Flag_Query(608)) {
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Game_Flag_Reset(608);
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if (Actor_Query_Goal_Number(kActorTyrellGuard) == 300) {
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Actor_Set_Goal_Number(kActorTyrellGuard, 302);
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}
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Music_Play(1, 50, 0, 2, -1, 0, 0);
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} else {
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Loop_Actor_Travel_Stairs(kActorMcCoy, 9, 1, 0);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.79f, 1470.0f, 0, 0, false, 0);
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}
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int v0 = Global_Variable_Query(kVariableChapter);
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if (v0 > 4) {
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//return false;
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return;
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}
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if (v0 == 2) {
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if (!Game_Flag_Query(453)) {
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Player_Loses_Control();
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Actor_Says(kActorMcCoy, 5125, 18);
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Actor_Says(kActorTyrellGuard, 0, 50);
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Actor_Says(kActorMcCoy, 5130, 13);
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Actor_Says(kActorTyrellGuard, 10, 15);
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Item_Pickup_Spin_Effect(975, 351, 315);
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Actor_Says(kActorTyrellGuard, 20, 23);
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Actor_Says(kActorMcCoy, 5140, 17);
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Actor_Says(kActorTyrellGuard, 30, 14);
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Actor_Says(kActorTyrellGuard, 40, 13);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 0.0f, 1586.0f, 12, 0, false, 0);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -112.0f, 0.0f, 1586.0f, 12, 0, false, 0);
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Actor_Face_Actor(kActorMcCoy, kActorTyrellGuard, true);
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Actor_Face_Actor(kActorTyrellGuard, kActorMcCoy, true);
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Actor_Says(kActorMcCoy, 5145, 13);
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Actor_Says(kActorTyrellGuard, 50, 15);
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Actor_Face_Heading(kActorTyrellGuard, 788, false);
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Actor_Clue_Acquire(kActorMcCoy, kClueTyrellSecurity, 1, -1);
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Game_Flag_Set(453);
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Game_Flag_Set(450);
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Player_Gains_Control();
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -138.17f, 0.15f, 1578.32f, 0, 1, false, 0);
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}
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if (Game_Flag_Query(450)) {
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Scene_Exit_Add_2D_Exit(1, 430, 235, 487, 396, 0);
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}
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if (Game_Flag_Query(451) && !Game_Flag_Query(450)) {
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Actor_Says(kActorTyrellGuard, 90, 18);
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Game_Flag_Set(450);
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Scene_Exit_Add_2D_Exit(1, 430, 235, 487, 396, 0);
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}
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if (Game_Flag_Query(451) && !Game_Flag_Query(456)) {
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Loop_Actor_Walk_To_Actor(kActorSteele, kActorMcCoy, 36, 1, false);
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Actor_Says(kActorSteele, 2220, 14);
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Actor_Says(kActorMcCoy, 5245, 13);
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Actor_Says(kActorSteele, 2230, 12);
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Actor_Says(kActorSteele, 2240, 13);
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sub_402B50();
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//return true;
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}
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//return false;
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return;
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}
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if (v0 == 3 && !Game_Flag_Query(455)) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -131.28f, 0.79f, 1448.25f, 12, 1, false, 0);
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Actor_Says(kActorTyrellGuard, 260, 15);
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Actor_Says(kActorMcCoy, 5225, 16);
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Actor_Says(kActorTyrellGuard, 270, 14);
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Game_Flag_Set(455);
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Actor_Modify_Friendliness_To_Other(kActorTyrellGuard, kActorMcCoy, -1);
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}
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//return false;
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}
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void SceneScriptTB02::PlayerWalkedOut() {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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}
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void SceneScriptTB02::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptTB02::sub_402644() {
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Dialogue_Menu_Clear_List();
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DM_Add_To_List_Never_Repeat_Once_Selected(700, 4, 5, 6);
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if (Actor_Clue_Query(kActorMcCoy, kClueDragonflyEarring)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(710, 5, 5, 4);
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueVictimInformation) || Actor_Clue_Query(kActorMcCoy, kClueAttemptedFileAccess)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(720, 3, 5, 5);
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueAttemptedFileAccess)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(730, 3, 4, 8);
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}
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Dialogue_Menu_Add_DONE_To_List(100);
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Dialogue_Menu_Appear(320, 240);
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int answer = Dialogue_Menu_Query_Input();
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Dialogue_Menu_Disappear();
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switch (answer) {
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case 100:
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Actor_Says(kActorMcCoy, 5145, 13);
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Actor_Says(kActorTyrellGuard, 50, 15);
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break;
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case 730:
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Actor_Says(kActorMcCoy, 5180, 16);
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Actor_Says(kActorTyrellGuard, 240, 12);
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Actor_Says(kActorMcCoy, 5215, 18);
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Actor_Says(kActorTyrellGuard, 250, 13);
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Actor_Says(kActorMcCoy, 5220, 16);
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break;
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case 720:
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Actor_Says(kActorMcCoy, 5175, 12);
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Actor_Says(kActorTyrellGuard, 210, 14);
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Actor_Says(kActorMcCoy, 5200, 13);
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Actor_Says(kActorTyrellGuard, 220, 13);
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Actor_Says(kActorMcCoy, 5205, 15);
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Actor_Says(kActorTyrellGuard, 230, 12);
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Actor_Says(kActorMcCoy, 5210, 12);
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break;
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case 710:
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Actor_Says(kActorMcCoy, 5170, 12);
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Actor_Says(kActorTyrellGuard, 180, 12);
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Actor_Says(kActorTyrellGuard, 190, 14);
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if (Game_Flag_Query(102)) {
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|
Actor_Says(kActorMcCoy, 5195, 13);
|
|
Actor_Says(kActorTyrellGuard, 200, 13);
|
|
}
|
|
break;
|
|
case 700:
|
|
Actor_Says(kActorMcCoy, 5165, 11);
|
|
Actor_Says(kActorTyrellGuard, 100, 13);
|
|
Actor_Says(kActorTyrellGuard, 110, 12);
|
|
Actor_Says(kActorMcCoy, 5185, 15);
|
|
Actor_Says(kActorTyrellGuard, 120, 12);
|
|
Actor_Says(kActorTyrellGuard, 130, 14);
|
|
Actor_Says(kActorMcCoy, 5190, 16);
|
|
Actor_Says(kActorTyrellGuard, 140, 13);
|
|
Actor_Says(kActorTyrellGuard, 150, 14);
|
|
Actor_Says(kActorTyrellGuard, 170, 12);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueVictimInformation, 1, kActorTyrellGuard);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SceneScriptTB02::sub_402B50() {
|
|
Dialogue_Menu_Clear_List();
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(740, 4, 5, 6);
|
|
DM_Add_To_List_Never_Repeat_Once_Selected(750, 3, 5, 5);
|
|
Dialogue_Menu_Add_DONE_To_List(100);
|
|
Dialogue_Menu_Appear(320, 240);
|
|
int answer = Dialogue_Menu_Query_Input();
|
|
Dialogue_Menu_Disappear();
|
|
switch (answer) {
|
|
case 740:
|
|
Actor_Says(kActorMcCoy, 5250, 15);
|
|
if (Game_Flag_Query(kFlagSadikIsReplicant)) {
|
|
Actor_Says(kActorSteele, 2250, 12);
|
|
Actor_Says(kActorSteele, 2260, 13);
|
|
Actor_Says(kActorMcCoy, 5265, 12);
|
|
Actor_Says(kActorSteele, 2270, 16);
|
|
Actor_Says(kActorSteele, 2280, 13);
|
|
Actor_Says(kActorMcCoy, 5270, 16);
|
|
Actor_Says(kActorSteele, 2290, 14);
|
|
Actor_Clue_Acquire(kActorMcCoy, kClueCrystalsCase, 1, kActorSteele);
|
|
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 1);
|
|
Game_Flag_Set(456);
|
|
} else {
|
|
Actor_Says(kActorSteele, 2300, 12);
|
|
Actor_Says(kActorSteele, 2310, 15);
|
|
Actor_Says(kActorMcCoy, 5275, 14);
|
|
Actor_Says(kActorSteele, 2320, 12);
|
|
Actor_Says(kActorMcCoy, 5280, 13);
|
|
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 1);
|
|
Game_Flag_Set(456);
|
|
}
|
|
break;
|
|
case 750:
|
|
Actor_Says(kActorMcCoy, 5255, 11);
|
|
Actor_Says(kActorSteele, 2330, 13);
|
|
Actor_Says(kActorSteele, 2340, 14);
|
|
Game_Flag_Set(456);
|
|
break;
|
|
case 100:
|
|
Actor_Says(kActorSteele, 2350, 13);
|
|
Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, -5);
|
|
Game_Flag_Set(456);
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|