mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
179 lines
5.7 KiB
C++
179 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/scene_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
void SceneScriptKP07::InitializeScene() {
|
|
Setup_Scene_Information(-12.0f, -41.58f, 72.0f, 0);
|
|
Game_Flag_Reset(578);
|
|
Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0);
|
|
if (Game_Flag_Query(653)) {
|
|
if (Game_Flag_Query(kFlagDektoraIsReplicant) && Actor_Query_Goal_Number(kActorDektora) < 599) {
|
|
Actor_Set_Targetable(kActorDektora, true);
|
|
Global_Variable_Increment(51, 1);
|
|
Actor_Put_In_Set(kActorDektora, 48);
|
|
Actor_Set_At_XYZ(kActorDektora, -52.0f, -41.52f, -5.0f, 289);
|
|
}
|
|
if (Actor_Query_Goal_Number(kActorZuben) < 599) {
|
|
Global_Variable_Increment(51, 1);
|
|
Actor_Set_Targetable(kActorZuben, true);
|
|
Actor_Put_In_Set(kActorZuben, 48);
|
|
Actor_Set_At_XYZ(kActorZuben, -26.0f, -41.52f, -135.0f, 0);
|
|
}
|
|
if (Game_Flag_Query(kFlagIzoIsReplicant) && Actor_Query_Goal_Number(kActorIzo) < 599) {
|
|
Global_Variable_Increment(51, 1);
|
|
Actor_Set_Targetable(kActorIzo, true);
|
|
Actor_Put_In_Set(kActorIzo, 48);
|
|
Actor_Set_At_XYZ(kActorIzo, -38.0f, -41.52f, -175.0f, 500);
|
|
}
|
|
if (Game_Flag_Query(kFlagGordoIsReplicant) && Actor_Query_Goal_Number(kActorGordo) < 599) {
|
|
Global_Variable_Increment(51, 1);
|
|
Actor_Set_Targetable(kActorGordo, true);
|
|
Actor_Put_In_Set(kActorGordo, 48);
|
|
Actor_Set_At_XYZ(kActorGordo, 61.0f, -41.52f, -3.0f, 921);
|
|
}
|
|
if (Game_Flag_Query(kFlagLucyIsReplicant) && Actor_Query_Goal_Number(kActorLucy) < 599) {
|
|
Global_Variable_Increment(51, 1);
|
|
Actor_Put_In_Set(kActorLucy, 48);
|
|
Actor_Set_At_XYZ(kActorLucy, 78.0f, -41.52f, -119.0f, 659);
|
|
}
|
|
if (Actor_Query_Goal_Number(kActorLuther) < 599) {
|
|
Global_Variable_Increment(51, 1);
|
|
Actor_Put_In_Set(kActorLuther, 48);
|
|
Actor_Set_At_XYZ(kActorLuther, -47.0f, 0.0f, 151.0f, 531);
|
|
}
|
|
}
|
|
Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1);
|
|
if (Game_Flag_Query(582)) {
|
|
Scene_Loop_Set_Default(2);
|
|
} else {
|
|
Scene_Loop_Set_Default(0);
|
|
}
|
|
}
|
|
|
|
void SceneScriptKP07::SceneLoaded() {
|
|
if (!Game_Flag_Query(653)) {
|
|
Music_Play(19, 25, 0, 0, -1, 1, 0);
|
|
}
|
|
Obstacle_Object("BUNK_TRAY01", true);
|
|
Unobstacle_Object("BUNK_TRAY01", true);
|
|
if (Game_Flag_Query(653)) {
|
|
Player_Set_Combat_Mode(false);
|
|
Scene_Exits_Disable();
|
|
}
|
|
}
|
|
|
|
bool SceneScriptKP07::MouseClick(int x, int y) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptKP07::ClickedOn3DObject(const char *objectName, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptKP07::ClickedOnActor(int actorId) {
|
|
if (actorId == kActorClovis) {
|
|
if (Game_Flag_Query(697) || actorId != kActorClovis || Actor_Query_Goal_Number(kActorClovis) == 599 || Actor_Query_Goal_Number(kActorClovis) == 515) {
|
|
return false;
|
|
}
|
|
if (Game_Flag_Query(653)) {
|
|
Actor_Set_Goal_Number(kActorClovis, 516);
|
|
} else {
|
|
Music_Play(20, 31, 0, 0, -1, 1, 0);
|
|
Actor_Set_Goal_Number(kActorClovis, 514);
|
|
}
|
|
} else {
|
|
Actor_Face_Actor(kActorMcCoy, actorId, true);
|
|
Actor_Says(kActorMcCoy, 8590, 14);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SceneScriptKP07::ClickedOnItem(int itemId, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptKP07::ClickedOnExit(int exitId) {
|
|
if (exitId == 0) {
|
|
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, false, 0)) {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
Game_Flag_Set(579);
|
|
Set_Enter(9, kSceneKP06);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptKP07::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptKP07::SceneFrameAdvanced(int frame) {
|
|
}
|
|
|
|
void SceneScriptKP07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptKP07::PlayerWalkedIn() {
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 9.0f, -41.88f, -81.0f, 0, 0, false, 0);
|
|
if (!Game_Flag_Query(658)) {
|
|
if (Game_Flag_Query(653)) {
|
|
Actor_Face_Actor(kActorMcCoy, kActorClovis, true);
|
|
Actor_Says(kActorClovis, 1240, 3);
|
|
Actor_Says(kActorMcCoy, 8500, 3);
|
|
Actor_Says(kActorClovis, 1250, 3);
|
|
if (Actor_Query_Goal_Number(kActorSadik) == 416) {
|
|
Actor_Put_In_Set(kActorSadik, 48);
|
|
Global_Variable_Increment(51, 1);
|
|
Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
|
|
Actor_Face_Actor(kActorSadik, kActorClovis, true);
|
|
}
|
|
} else {
|
|
Actor_Face_Actor(kActorMcCoy, kActorClovis, true);
|
|
Actor_Says(kActorClovis, 160, 3);
|
|
Actor_Retired_Here(kActorClovis, 72, 60, 0, -1);
|
|
}
|
|
Game_Flag_Set(658);
|
|
}
|
|
}
|
|
|
|
void SceneScriptKP07::PlayerWalkedOut() {
|
|
Music_Stop(3);
|
|
}
|
|
|
|
void SceneScriptKP07::DialogueQueueFlushed(int a1) {
|
|
if (Actor_Query_Goal_Number(kActorClovis) == 515) {
|
|
Actor_Set_Targetable(kActorClovis, false);
|
|
Actor_Change_Animation_Mode(kActorClovis, 21);
|
|
Actor_Retired_Here(kActorClovis, 12, 48, 1, -1);
|
|
Actor_Set_Goal_Number(kActorClovis, 599);
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|