mirror of
https://github.com/scummvm/scummvm.git
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238 lines
7.9 KiB
C++
238 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptKP06::InitializeScene() {
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if (Game_Flag_Query(579) ) {
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Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640);
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} else {
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Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0);
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}
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Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2);
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Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0);
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Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
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Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
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if (Game_Flag_Query(576) ) {
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Scene_Loop_Start_Special(0, 0, 0);
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Scene_Loop_Set_Default(1);
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Game_Flag_Reset(576);
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} else {
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Scene_Loop_Set_Default(1);
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}
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}
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void SceneScriptKP06::SceneLoaded() {
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Obstacle_Object("TRASH CAN WITH FIRE", true);
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Obstacle_Object("MOONBUS", true);
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Obstacle_Object("STAIR 1", true);
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Obstacle_Object("COCKPIT FRONT", true);
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Unobstacle_Object("OBSTACLEBOX28", true);
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Unobstacle_Object("OBSTACLEBOX32", true);
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Unclickable_Object("TRASH CAN WITH FIRE");
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}
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bool SceneScriptKP06::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptKP06::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptKP06::ClickedOnActor(int actorId) {
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if (actorId == 8 && !Game_Flag_Query(714)) {
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if (Actor_Clue_Query(kActorSadik, kCluePowerSource)) {
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Actor_Face_Actor(kActorMcCoy, kActorSadik, true);
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Actor_Says(kActorMcCoy, 8610, 15);
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Actor_Says(kActorSadik, 290, 3);
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} else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource) ) {
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Actor_Says(kActorSadik, 280, 3);
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Actor_Says(kActorSadik, 290, 3);
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Actor_Clue_Acquire(kActorSadik, kCluePowerSource, 1, kActorMcCoy);
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} else {
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Actor_Says(kActorMcCoy, 2320, 3);
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Actor_Says(kActorMcCoy, 2325, 3);
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Actor_Says(kActorSadik, 300, 3);
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Actor_Says(kActorSadik, 310, 3);
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}
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}
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return false;
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}
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bool SceneScriptKP06::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptKP06::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 8.26f, -68.0f, 0, 1, false, 0)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(577);
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Set_Enter(9, kSceneKP05);
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}
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return true;
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}
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if (exitId == 1) {
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if (Actor_Clue_Query(kActorSadik, kCluePowerSource) || Actor_Query_Goal_Number(kActorSadik) != 416) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, 1, false, 0)) {
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if (Game_Flag_Query(653)) {
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if (!Game_Flag_Query(714)) {
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Player_Set_Combat_Mode(false);
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}
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} else if (Actor_Query_Goal_Number(kActorSteele) == 433) {
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Actor_Set_Goal_Number(kActorSteele, 499);
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} else {
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Actor_Set_Goal_Number(kActorGaff, 499);
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}
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(578);
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Set_Enter(48, kSceneKP07);
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}
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} else if (Actor_Clue_Query(kActorMcCoy, kCluePowerSource) ) {
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Actor_Says(kActorSadik, 280, 3);
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Actor_Says(kActorSadik, 290, 3);
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Actor_Clue_Acquire(kActorSadik, kCluePowerSource, 1, kActorMcCoy);
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -731.0f, 8.26f, -657.0f, 0, 0, true, 0);
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Player_Set_Combat_Mode(false);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(578);
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Set_Enter(48, kSceneKP07);
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} else {
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Actor_Set_Goal_Number(kActorSadik, 417);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptKP06::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptKP06::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptKP06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptKP06::PlayerWalkedIn() {
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if (!Game_Flag_Query(653) && Game_Flag_Query(579)) {
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Game_Flag_Reset(579);
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if (Actor_Query_Goal_Number(kActorSteele) == 499) {
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Actor_Face_Actor(kActorSteele, kActorMcCoy, true);
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Actor_Says(kActorSteele, 2530, 13);
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Actor_Face_Actor(kActorMcCoy, kActorSteele, true);
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Actor_Says(kActorMcCoy, 6200, 11);
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Actor_Says(kActorSteele, 2540, 15);
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Actor_Says(kActorSteele, 2550, 12);
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Actor_Says(kActorMcCoy, 6205, 14);
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if (Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) < 50) {
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Actor_Says(kActorSteele, 2560, 12);
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Actor_Says(kActorMcCoy, 6210, 14);
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Actor_Says(kActorSteele, 2570, 13);
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Actor_Says(kActorMcCoy, 6215, 14);
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Actor_Says(kActorSteele, 2580, 15);
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Actor_Says(kActorSteele, 2590, 12);
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}
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Async_Actor_Walk_To_Waypoint(kActorMcCoy, 551, 0, 0);
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Delay(1000);
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Actor_Says(kActorMcCoy, 6220, -1);
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Delay(3000);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Outtake_Play(kOuttakeEnd6, false, -1);
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Game_Over();
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//return true;
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return;
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} else {
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Actor_Set_Goal_Number(kActorGaff, 499);
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Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
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Actor_Says(kActorGaff, 220, 13);
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Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
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Actor_Says(kActorMcCoy, 6245, 11);
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Actor_Says(kActorGaff, 230, 14);
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if (Game_Flag_Query(714)) {
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Actor_Says(kActorMcCoy, 6250, 15);
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Actor_Says(kActorGaff, 240, 13);
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Delay(1000);
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Actor_Says(kActorMcCoy, 6255, 17);
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Actor_Says(kActorGaff, 250, 14);
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Delay(1000);
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}
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Actor_Says(kActorGaff, 260, 12);
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Actor_Says(kActorMcCoy, 6260, 15);
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Actor_Says(kActorGaff, 270, 13);
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Actor_Says(kActorGaff, 280, 15);
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Actor_Says(kActorMcCoy, 6265, 14);
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Actor_Says(kActorGaff, 290, 14);
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Actor_Says(kActorGaff, 300, 15);
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Actor_Says(kActorMcCoy, 6270, 11);
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Async_Actor_Walk_To_Waypoint(kActorMcCoy, 550, 0, 0);
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Async_Actor_Walk_To_Waypoint(kActorGaff, 551, 0, 0);
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Actor_Says(kActorGaff, 310, -1);
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Delay(3000);
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Outtake_Play(kOuttakeEnd7, false, -1);
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Game_Over();
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//return true;
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return;
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}
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} else {
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if (Actor_Query_Goal_Number(kActorSadik) == 414) {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -809.0f, 8.26f, -619.0f, 0, 0, false, 0);
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Actor_Face_Actor(kActorMcCoy, kActorSadik, true);
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Actor_Set_Goal_Number(kActorSadik, 415);
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}
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if (Actor_Query_Goal_Number(kActorSteele) == 431) {
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Actor_Set_Goal_Number(kActorSteele, 432);
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}
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//return false;
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return;
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}
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}
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void SceneScriptKP06::PlayerWalkedOut() {
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if (Game_Flag_Query(578) && Actor_Query_Goal_Number(kActorSteele) == 433) {
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Actor_Set_Goal_Number(kActorSteele, 499);
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}
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}
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void SceneScriptKP06::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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