Files
scummvm/audio/softsynth/fluidsynth.cpp
T
D G Turner 93ed8a2c47 AUDIO: Fix Compilation with Fluidsynth v1.1.6 or earlier.
The function signature for these functions was changed from (char *) to
(const char *) in the v1.1.7 release, so compiling against
Fluidsynth v1.1.6 or earlier requires the copying of the strings to
prevent compilation errors such as "error: invalid conversion from
'const char*' to 'char*'".

Normally, we would break compatibility with older versions as platforms
should be using the latest Fluidsynth v1.X release of v1.1.11.

However, since this is trivial to fix and prevents breakage for legacy
platforms, am restoring the string duplication with scumm_strdup().

Apart from this, we should look at the Fluidsynth v2.X releases
currently in RC testing as the API is now changed for this.
2018-08-20 22:31:15 +01:00

310 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#ifdef USE_FLUIDSYNTH
#include "common/config-manager.h"
#include "common/error.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "audio/musicplugin.h"
#include "audio/mpu401.h"
#include "audio/softsynth/emumidi.h"
#if defined(IPHONE_IOS7) && defined(IPHONE_SANDBOXED)
#include "backends/platform/ios7/ios7_common.h"
#endif
#include <fluidsynth.h>
class MidiDriver_FluidSynth : public MidiDriver_Emulated {
private:
MidiChannel_MPU401 _midiChannels[16];
fluid_settings_t *_settings;
fluid_synth_t *_synth;
int _soundFont;
int _outputRate;
protected:
// Because GCC complains about casting from const to non-const...
void setInt(const char *name, int val);
void setNum(const char *name, double num);
void setStr(const char *name, const char *str);
void generateSamples(int16 *buf, int len);
public:
MidiDriver_FluidSynth(Audio::Mixer *mixer);
int open();
void close();
void send(uint32 b);
MidiChannel *allocateChannel();
MidiChannel *getPercussionChannel();
// AudioStream API
bool isStereo() const { return true; }
int getRate() const { return _outputRate; }
};
// MidiDriver method implementations
MidiDriver_FluidSynth::MidiDriver_FluidSynth(Audio::Mixer *mixer)
: MidiDriver_Emulated(mixer) {
for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
_midiChannels[i].init(this, i);
}
// It ought to be possible to get FluidSynth to generate samples at
// lower
_outputRate = _mixer->getOutputRate();
if (_outputRate < 22050)
_outputRate = 22050;
else if (_outputRate > 96000)
_outputRate = 96000;
}
void MidiDriver_FluidSynth::setInt(const char *name, int val) {
char *name2 = scumm_strdup(name);
fluid_settings_setint(_settings, name2, val);
free(name2);
}
void MidiDriver_FluidSynth::setNum(const char *name, double val) {
char *name2 = scumm_strdup(name);
fluid_settings_setnum(_settings, name2, val);
free(name2);
}
void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
char *name2 = scumm_strdup(name);
char *val2 = scumm_strdup(val);
fluid_settings_setstr(_settings, name2, val2);
free(name2);
free(val2);
}
int MidiDriver_FluidSynth::open() {
if (_isOpen)
return MERR_ALREADY_OPEN;
if (!ConfMan.hasKey("soundfont"))
error("FluidSynth requires a 'soundfont' setting");
_settings = new_fluid_settings();
// The default gain setting is ridiculously low - at least for me. This
// cannot be fixed by ScummVM's volume settings because they can only
// soften the sound, not amplify it, so instead we add an option to
// adjust the gain of FluidSynth itself.
double gain = (double)ConfMan.getInt("midi_gain") / 100.0;
setNum("synth.gain", gain);
setNum("synth.sample-rate", _outputRate);
_synth = new_fluid_synth(_settings);
if (ConfMan.getBool("fluidsynth_chorus_activate")) {
fluid_synth_set_chorus_on(_synth, 1);
int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr");
double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0;
double chorusSpeed = (double)ConfMan.getInt("fluidsynth_chorus_speed") / 100.0;
double chorusDepthMs = (double)ConfMan.getInt("fluidsynth_chorus_depth") / 10.0;
Common::String chorusWaveForm = ConfMan.get("fluidsynth_chorus_waveform");
int chorusType = FLUID_CHORUS_MOD_SINE;
if (chorusWaveForm == "sine") {
chorusType = FLUID_CHORUS_MOD_SINE;
} else {
chorusType = FLUID_CHORUS_MOD_TRIANGLE;
}
fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType);
} else {
fluid_synth_set_chorus_on(_synth, 0);
}
if (ConfMan.getBool("fluidsynth_reverb_activate")) {
fluid_synth_set_reverb_on(_synth, 1);
double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0;
double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0;
int reverbWidth = ConfMan.getInt("fluidsynth_reverb_width");
double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0;
fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel);
} else {
fluid_synth_set_reverb_on(_synth, 0);
}
Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation");
int interpMethod = FLUID_INTERP_4THORDER;
if (interpolation == "none") {
interpMethod = FLUID_INTERP_NONE;
} else if (interpolation == "linear") {
interpMethod = FLUID_INTERP_LINEAR;
} else if (interpolation == "4th") {
interpMethod = FLUID_INTERP_4THORDER;
} else if (interpolation == "7th") {
interpMethod = FLUID_INTERP_7THORDER;
}
fluid_synth_set_interp_method(_synth, -1, interpMethod);
const char *soundfont = ConfMan.get("soundfont").c_str();
#if defined(IPHONE_IOS7) && defined(IPHONE_SANDBOXED)
// HACK: Due to the sandbox on non-jailbroken iOS devices, we need to deal
// with the chroot filesystem. All the path selected by the user are
// relative to the Document directory. So, we need to adjust the path to
// reflect that.
Common::String soundfont_fullpath = iOS7_getDocumentsDir();
soundfont_fullpath += soundfont;
_soundFont = fluid_synth_sfload(_synth, soundfont_fullpath.c_str(), 1);
#else
_soundFont = fluid_synth_sfload(_synth, soundfont, 1);
#endif
if (_soundFont == -1)
error("Failed loading custom sound font '%s'", soundfont);
MidiDriver_Emulated::open();
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
return 0;
}
void MidiDriver_FluidSynth::close() {
if (!_isOpen)
return;
_isOpen = false;
_mixer->stopHandle(_mixerSoundHandle);
if (_soundFont != -1)
fluid_synth_sfunload(_synth, _soundFont, 1);
delete_fluid_synth(_synth);
delete_fluid_settings(_settings);
}
void MidiDriver_FluidSynth::send(uint32 b) {
//byte param3 = (byte) ((b >> 24) & 0xFF);
uint param2 = (byte) ((b >> 16) & 0xFF);
uint param1 = (byte) ((b >> 8) & 0xFF);
byte cmd = (byte) (b & 0xF0);
byte chan = (byte) (b & 0x0F);
switch (cmd) {
case 0x80: // Note Off
fluid_synth_noteoff(_synth, chan, param1);
break;
case 0x90: // Note On
fluid_synth_noteon(_synth, chan, param1, param2);
break;
case 0xA0: // Aftertouch
break;
case 0xB0: // Control Change
fluid_synth_cc(_synth, chan, param1, param2);
break;
case 0xC0: // Program Change
fluid_synth_program_change(_synth, chan, param1);
break;
case 0xD0: // Channel Pressure
break;
case 0xE0: // Pitch Bend
fluid_synth_pitch_bend(_synth, chan, (param2 << 7) | param1);
break;
case 0xF0: // SysEx
// We should never get here! SysEx information has to be
// sent via high-level semantic methods.
warning("MidiDriver_FluidSynth: Receiving SysEx command on a send() call");
break;
default:
warning("MidiDriver_FluidSynth: Unknown send() command 0x%02X", cmd);
break;
}
}
MidiChannel *MidiDriver_FluidSynth::allocateChannel() {
for (int i = 0; i < ARRAYSIZE(_midiChannels); i++) {
if (i != 9 && _midiChannels[i].allocate())
return &_midiChannels[i];
}
return NULL;
}
MidiChannel *MidiDriver_FluidSynth::getPercussionChannel() {
return &_midiChannels[9];
}
void MidiDriver_FluidSynth::generateSamples(int16 *data, int len) {
fluid_synth_write_s16(_synth, len, data, 0, 2, data, 1, 2);
}
// Plugin interface
class FluidSynthMusicPlugin : public MusicPluginObject {
public:
const char *getName() const {
return "FluidSynth";
}
const char *getId() const {
return "fluidsynth";
}
MusicDevices getDevices() const;
Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const;
};
MusicDevices FluidSynthMusicPlugin::getDevices() const {
MusicDevices devices;
devices.push_back(MusicDevice(this, "", MT_GM));
return devices;
}
Common::Error FluidSynthMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {
*mididriver = new MidiDriver_FluidSynth(g_system->getMixer());
return Common::kNoError;
}
//#if PLUGIN_ENABLED_DYNAMIC(FLUIDSYNTH)
//REGISTER_PLUGIN_DYNAMIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(FLUIDSYNTH, PLUGIN_TYPE_MUSIC, FluidSynthMusicPlugin);
//#endif
#endif