Files
scummvm/engines/got/views/view.cpp
T

125 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/views/view.h"
#include "got/gfx/palette.h"
#include "got/vars.h"
namespace Got {
namespace Views {
void View::checkFocusedControl(const Common::Point &mousePos) {
if (_focusedElement) {
if (!_focusedElement->getBounds().contains(mousePos)) {
_focusedElement->send(MouseLeaveMessage());
_focusedElement = nullptr;
}
} else {
for (UIElement *child : _children) {
if (child->getBounds().contains(mousePos)) {
_focusedElement = child;
child->send(MouseEnterMessage());
break;
}
}
}
}
UIElement *View::getElementAtPos(const Common::Point &pos) const {
for (UIElement *child : _children) {
if (child->getBounds().contains(pos))
return child;
}
return nullptr;
}
bool View::msgFocus(const FocusMessage &msg) {
_focusedElement = nullptr;
return UIElement::msgFocus(msg);
}
bool View::msgUnfocus(const UnfocusMessage &msg) {
if (_focusedElement)
_focusedElement->send(MouseLeaveMessage());
return UIElement::msgUnfocus(msg);
}
bool View::msgMouseMove(const MouseMoveMessage &msg) {
checkFocusedControl(msg._pos);
return true;
}
bool View::msgMouseDown(const MouseDownMessage &msg) {
UIElement *child = getElementAtPos(msg._pos);
return child ? child->send(msg) : false;
}
bool View::msgMouseUp(const MouseUpMessage &msg) {
UIElement *child = getElementAtPos(msg._pos);
return child ? child->send(msg) : false;
}
void View::playSound(int index, bool priority_override) {
_G(sound).playSound(index, priority_override);
}
void View::playSound(const Gfx::GraphicChunk &src) {
_G(sound).playSound(src);
}
void View::musicPlay(int num, bool override) {
_G(sound).musicPlay(num, override);
}
void View::musicPlay(const char *name, bool override) {
_G(sound).musicPlay(name, override);
}
void View::musicPause() {
_G(sound).musicPause();
}
void View::musicResume() {
_G(sound).musicResume();
}
void View::musicStop() {
_G(sound).musicStop();
}
bool View::musicIsOn() const {
return _G(sound).musicIsOn();
}
void View::fadeOut() {
Gfx::fadeOut();
}
void View::fadeIn(const byte *pal) {
Gfx::fadeIn(pal);
}
} // namespace Views
} // namespace Got