mirror of
https://github.com/scummvm/scummvm.git
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86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "qdengine/qd_fwd.h"
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#include "qdengine/parser/qdscr_parser.h"
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#include "qdengine/parser/xml_tag.h"
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#include "qdengine/qdcore/qd_interface_background.h"
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namespace QDEngine {
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qdInterfaceBackground::qdInterfaceBackground() {
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_state.set_owner(this);
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}
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qdInterfaceBackground::qdInterfaceBackground(const qdInterfaceBackground &bk) : qdInterfaceElement(bk) {
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_state.set_owner(this);
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_state = bk._state;
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}
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qdInterfaceBackground::~qdInterfaceBackground() {
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_state.unregister_resources();
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}
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qdInterfaceBackground &qdInterfaceBackground::operator = (const qdInterfaceBackground &bk) {
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if (this == &bk) return *this;
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*static_cast<qdInterfaceElement *>(this) = bk;
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_state = bk._state;
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return *this;
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}
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bool qdInterfaceBackground::save_script_body(Common::WriteStream &fh, int indent) const {
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if (!_state.save_script(fh, indent)) {
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return false;
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}
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return true;
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}
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bool qdInterfaceBackground::load_script_body(const xml::tag *p) {
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for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) {
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switch (it->ID()) {
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case QDSCR_INTERFACE_ELEMENT_STATE:
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if (!_state.load_script(&*it)) return false;
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break;
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}
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}
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return true;
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}
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bool qdInterfaceBackground::mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) {
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return true;
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}
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bool qdInterfaceBackground::keyboard_handler(Common::KeyCode vkey) {
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return false;
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}
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bool qdInterfaceBackground::init(bool is_game_active) {
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return set_state(&_state);
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}
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} // namespace QDEngine
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