/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "qdengine/qd_fwd.h" #include "qdengine/parser/qdscr_parser.h" #include "qdengine/parser/xml_tag.h" #include "qdengine/qdcore/qd_interface_background.h" namespace QDEngine { qdInterfaceBackground::qdInterfaceBackground() { _state.set_owner(this); } qdInterfaceBackground::qdInterfaceBackground(const qdInterfaceBackground &bk) : qdInterfaceElement(bk) { _state.set_owner(this); _state = bk._state; } qdInterfaceBackground::~qdInterfaceBackground() { _state.unregister_resources(); } qdInterfaceBackground &qdInterfaceBackground::operator = (const qdInterfaceBackground &bk) { if (this == &bk) return *this; *static_cast(this) = bk; _state = bk._state; return *this; } bool qdInterfaceBackground::save_script_body(Common::WriteStream &fh, int indent) const { if (!_state.save_script(fh, indent)) { return false; } return true; } bool qdInterfaceBackground::load_script_body(const xml::tag *p) { for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) { switch (it->ID()) { case QDSCR_INTERFACE_ELEMENT_STATE: if (!_state.load_script(&*it)) return false; break; } } return true; } bool qdInterfaceBackground::mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) { return true; } bool qdInterfaceBackground::keyboard_handler(Common::KeyCode vkey) { return false; } bool qdInterfaceBackground::init(bool is_game_active) { return set_state(&_state); } } // namespace QDEngine