mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
/*
|
|
** $Id$
|
|
** load pre-compiled Lua chunks
|
|
** See Copyright Notice in lua.h
|
|
*/
|
|
|
|
#ifndef lundump_h
|
|
#define lundump_h
|
|
|
|
#include "engine/lua/lobject.h"
|
|
#include "engine/lua/lzio.h"
|
|
|
|
TProtoFunc *luaU_undump1(ZIO *Z); // load one chunk
|
|
|
|
#define SIGNATURE "Lua"
|
|
#define VERSION 0x31 // last format change was in 3.1
|
|
#define VERSION0 0x31 // last major change was in 3.1
|
|
#define ID_CHUNK 27 // ESC
|
|
|
|
#define IsMain(f) (f->lineDefined == 0)
|
|
#define luaO_typename(o) luaO_typenames[-ttype(o)]
|
|
|
|
// number representation
|
|
#define ID_INT4 'l' // 4-byte integers
|
|
#define ID_REAL4 'F' // 4-byte reals
|
|
#define ID_REAL8 'd' // 8-byte reals
|
|
#define ID_NATIVE '?' // whatever your machine uses
|
|
|
|
/*
|
|
* use a multiple of PI for testing number representation.
|
|
* multiplying by 1E8 gives notrivial integer values.
|
|
*/
|
|
#define TEST_NUMBER 3.14159265358979323846E8
|
|
|
|
/* LUA_NUMBER
|
|
* choose one below for the number representation in precompiled chunks.
|
|
* the default is ID_REAL8 because the default for LUA_NUM_TYPE is double.
|
|
* if your machine does not use IEEE 754, use ID_NATIVE.
|
|
* the next version will support conversion to/from IEEE 754.
|
|
*
|
|
* if you change LUA_NUM_TYPE, make sure you set ID_NUMBER accordingly,
|
|
* specially if sizeof(long)!=4.
|
|
* for types other than the ones listed below, you'll have to write your own
|
|
* dump and undump routines.
|
|
*/
|
|
|
|
#define ID_NUMBER ID_REAL4
|
|
|
|
#define DumpNumber DumpFloat
|
|
#define LoadNumber LoadFloat
|
|
#define SIZEOF_NUMBER 4
|
|
|
|
#endif
|
|
|
|
|