Files
scummvm/engine/lua/lundump.h
T
Pawel Kolodziejski 6defdd03b7 formating code
2008-07-28 13:35:33 +00:00

56 lines
1.4 KiB
C

/*
** $Id$
** load pre-compiled Lua chunks
** See Copyright Notice in lua.h
*/
#ifndef lundump_h
#define lundump_h
#include "engine/lua/lobject.h"
#include "engine/lua/lzio.h"
TProtoFunc *luaU_undump1(ZIO *Z); // load one chunk
#define SIGNATURE "Lua"
#define VERSION 0x31 // last format change was in 3.1
#define VERSION0 0x31 // last major change was in 3.1
#define ID_CHUNK 27 // ESC
#define IsMain(f) (f->lineDefined == 0)
#define luaO_typename(o) luaO_typenames[-ttype(o)]
// number representation
#define ID_INT4 'l' // 4-byte integers
#define ID_REAL4 'F' // 4-byte reals
#define ID_REAL8 'd' // 8-byte reals
#define ID_NATIVE '?' // whatever your machine uses
/*
* use a multiple of PI for testing number representation.
* multiplying by 1E8 gives notrivial integer values.
*/
#define TEST_NUMBER 3.14159265358979323846E8
/* LUA_NUMBER
* choose one below for the number representation in precompiled chunks.
* the default is ID_REAL8 because the default for LUA_NUM_TYPE is double.
* if your machine does not use IEEE 754, use ID_NATIVE.
* the next version will support conversion to/from IEEE 754.
*
* if you change LUA_NUM_TYPE, make sure you set ID_NUMBER accordingly,
* specially if sizeof(long)!=4.
* for types other than the ones listed below, you'll have to write your own
* dump and undump routines.
*/
#define ID_NUMBER ID_REAL4
#define DumpNumber DumpFloat
#define LoadNumber LoadFloat
#define SIZEOF_NUMBER 4
#endif